9 lines
		
	
	
		
			152 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			9 lines
		
	
	
		
			152 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 310 es
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layout (binding=0) uniform Block {
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  highp int a[];
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} uni;
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layout (location=0) out highp int o;
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void main() {
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  o = uni.a[2];
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}
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