17 lines
		
	
	
		
			403 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
		
			403 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
float method3(float a) { return 1.0; }
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struct myContext {
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    float method1() { return method2(); }
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    float method2() { return method3(1.0); }
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    float method3(float a) { return method4(a, a); }
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    float method4(float a, float b) { return a + b + f; }
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    float f;
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};
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float4 main() : SV_TARGET0
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{
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    myContext context;
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    context.f = 3.0;
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    return (float4)context.method1();
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}
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