12 lines
		
	
	
		
			146 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			146 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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in vec4 Color;
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in float Depth;
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layout(depth_greater) out float gl_FragDepth;
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void main()
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{
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    gl_FragDepth = Depth;
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}
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