 d3f1122a44
			
		
	
	
		d3f1122a44
		
	
	
	
	
		
			
			Rationalizes the entire tracking of the linker object nodes, effecting GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before their type snapshot for linker objects. Should only effect things when the rest of the AST contained no reference to the symbol, because normal AST nodes were not stale. Also will only effect such objects when their types were edited.
		
			
				
	
	
		
			601 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			601 lines
		
	
	
		
			32 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| specExamples.vert
 | |
| Warning, version 430 is not yet complete; most version-specific features are present, but some are missing.
 | |
| ERROR: 0:29: 'location' : can only apply to uniform, buffer, in, or out storage qualifiers 
 | |
| ERROR: 0:31: 'triangles' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) 
 | |
| ERROR: 0:31: 'invocations' : there is no such layout identifier for this stage taking an assigned value 
 | |
| ERROR: 0:33: 'lines' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) 
 | |
| ERROR: 0:35: 'triangle_strip' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) 
 | |
| ERROR: 0:35: 'max_vertices' : there is no such layout identifier for this stage taking an assigned value 
 | |
| ERROR: 0:36: 'max_vertices' : there is no such layout identifier for this stage taking an assigned value 
 | |
| ERROR: 0:37: 'triangle_strip' : unrecognized layout identifier, or qualifier requires assignment (e.g., binding = 4) 
 | |
| ERROR: 0:41: 'stream' : there is no such layout identifier for this stage taking an assigned value 
 | |
| ERROR: 0:43: 'stream' : there is no such layout identifier for this stage taking an assigned value 
 | |
| ERROR: 0:45: 'stream' : there is no such layout identifier for this stage taking an assigned value 
 | |
| ERROR: 0:46: 'stream' : there is no such layout identifier for this stage taking an assigned value 
 | |
| ERROR: 0:47: 'stream' : there is no such layout identifier for this stage taking an assigned value 
 | |
| ERROR: 0:50: 'stream' : there is no such layout identifier for this stage taking an assigned value 
 | |
| ERROR: 0:55: 'stream' : there is no such layout identifier for this stage taking an assigned value 
 | |
| ERROR: 0:80: 's17' : redefinition 
 | |
| ERROR: 0:85: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings 
 | |
| ERROR: 0:87: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings 
 | |
| ERROR: 0:89: 'binding' : atomic_uint binding is too large 
 | |
| ERROR: 0:91: 'bar' : redefinition 
 | |
| ERROR: 0:92: 'atomic_uint' : layout(binding=X) is required 
 | |
| ERROR: 0:94: 'a2' : redefinition 
 | |
| ERROR: 0:95: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings 
 | |
| ERROR: 0:96: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings 
 | |
| ERROR: 0:97: 'binding' : atomic_uint binding is too large; see gl_MaxAtomicCounterBindings 
 | |
| ERROR: 0:106: '' : vertex input cannot be further qualified 
 | |
| ERROR: 0:106: 'redeclaration' : cannot change storage, memory, or auxiliary qualification of gl_FrontColor
 | |
| ERROR: 0:112: 'ColorIvn' : identifier not previously declared 
 | |
| ERROR: 0:132: 'shared' : not supported in this stage: vertex
 | |
| ERROR: 0:134: '' : function does not return a value: funcA
 | |
| ERROR: 0:136: '' : function does not return a value: funcB
 | |
| ERROR: 0:153: '' : function does not return a value: func3
 | |
| ERROR: 0:170: 'coherent' : argument cannot drop memory qualifier when passed to formal parameter 
 | |
| ERROR: 33 compilation errors.  No code generated.
 | |
| 
 | |
| 
 | |
| Shader version: 430
 | |
| Requested GL_3DL_array_objects
 | |
| ERROR: node is still EOpNull!
 | |
| 0:134  Function Definition: funcA(I21; (global 4-component vector of float)
 | |
| 0:134    Function Parameters: 
 | |
| 0:134      'a' (restrict in image2D)
 | |
| 0:136  Function Definition: funcB(I21; (global 4-component vector of float)
 | |
| 0:136    Function Parameters: 
 | |
| 0:136      'a' (in image2D)
 | |
| 0:140  Function Definition: func(f1;f1;f1;f1; (global float)
 | |
| 0:140    Function Parameters: 
 | |
| 0:140      'e' (in float)
 | |
| 0:140      'f' (in float)
 | |
| 0:140      'g' (in float)
 | |
| 0:140      'h' (in float)
 | |
| 0:142    Sequence
 | |
| 0:142      Branch: Return with expression
 | |
| 0:142        add (temp float)
 | |
| 0:142          component-wise multiply (temp float)
 | |
| 0:142            'e' (in float)
 | |
| 0:142            'f' (in float)
 | |
| 0:142          component-wise multiply (temp float)
 | |
| 0:142            'g' (in float)
 | |
| 0:142            'h' (in float)
 | |
| 0:146  Function Definition: func2(f1;f1;f1;f1; (global float)
 | |
| 0:146    Function Parameters: 
 | |
| 0:146      'e' (in float)
 | |
| 0:146      'f' (in float)
 | |
| 0:146      'g' (in float)
 | |
| 0:146      'h' (in float)
 | |
| 0:148    Sequence
 | |
| 0:148      Sequence
 | |
| 0:148        move second child to first child (temp float)
 | |
| 0:148          'result' (noContraction temp float)
 | |
| 0:148          add (temp float)
 | |
| 0:148            component-wise multiply (temp float)
 | |
| 0:148              'e' (in float)
 | |
| 0:148              'f' (in float)
 | |
| 0:148            component-wise multiply (temp float)
 | |
| 0:148              'g' (in float)
 | |
| 0:148              'h' (in float)
 | |
| 0:150      Branch: Return with expression
 | |
| 0:150        'result' (noContraction temp float)
 | |
| 0:153  Function Definition: func3(f1;f1;f1; (global float)
 | |
| 0:153    Function Parameters: 
 | |
| 0:153      'i' (in float)
 | |
| 0:153      'j' (in float)
 | |
| 0:153      'k' (noContraction out float)
 | |
| 0:155    Sequence
 | |
| 0:155      move second child to first child (temp float)
 | |
| 0:155        'k' (noContraction out float)
 | |
| 0:155        add (temp float)
 | |
| 0:155          component-wise multiply (temp float)
 | |
| 0:155            'i' (in float)
 | |
| 0:155            'i' (in float)
 | |
| 0:155          'j' (in float)
 | |
| 0:158  Function Definition: main( (global void)
 | |
| 0:158    Function Parameters: 
 | |
| 0:160    Sequence
 | |
| 0:160      Sequence
 | |
| 0:160        move second child to first child (temp 3-component vector of float)
 | |
| 0:160          'r' (temp 3-component vector of float)
 | |
| 0:160          Construct vec3 (temp 3-component vector of float)
 | |
| 0:160            component-wise multiply (temp 4-component vector of float)
 | |
| 0:160              'a' (in 4-component vector of float)
 | |
| 0:160              'b' (in 4-component vector of float)
 | |
| 0:161      Sequence
 | |
| 0:161        move second child to first child (temp 3-component vector of float)
 | |
| 0:161          's' (temp 3-component vector of float)
 | |
| 0:161          Construct vec3 (temp 3-component vector of float)
 | |
| 0:161            component-wise multiply (temp 4-component vector of float)
 | |
| 0:161              'c' (in 4-component vector of float)
 | |
| 0:161              'd' (in 4-component vector of float)
 | |
| 0:162      move second child to first child (temp 3-component vector of float)
 | |
| 0:162        vector swizzle (noContraction temp 3-component vector of float)
 | |
| 0:162          'v' (noContraction smooth out 4-component vector of float)
 | |
| 0:162          Sequence
 | |
| 0:162            Constant:
 | |
| 0:162              0 (const int)
 | |
| 0:162            Constant:
 | |
| 0:162              1 (const int)
 | |
| 0:162            Constant:
 | |
| 0:162              2 (const int)
 | |
| 0:162        add (temp 3-component vector of float)
 | |
| 0:162          'r' (temp 3-component vector of float)
 | |
| 0:162          's' (temp 3-component vector of float)
 | |
| 0:163      move second child to first child (temp float)
 | |
| 0:163        direct index (noContraction temp float)
 | |
| 0:163          'v' (noContraction smooth out 4-component vector of float)
 | |
| 0:163          Constant:
 | |
| 0:163            3 (const int)
 | |
| 0:163        add (temp float)
 | |
| 0:163          component-wise multiply (temp float)
 | |
| 0:163            direct index (temp float)
 | |
| 0:163              'a' (in 4-component vector of float)
 | |
| 0:163              Constant:
 | |
| 0:163                3 (const int)
 | |
| 0:163            direct index (temp float)
 | |
| 0:163              'b' (in 4-component vector of float)
 | |
| 0:163              Constant:
 | |
| 0:163                3 (const int)
 | |
| 0:163          component-wise multiply (temp float)
 | |
| 0:163            direct index (temp float)
 | |
| 0:163              'c' (in 4-component vector of float)
 | |
| 0:163              Constant:
 | |
| 0:163                3 (const int)
 | |
| 0:163            direct index (temp float)
 | |
| 0:163              'd' (in 4-component vector of float)
 | |
| 0:163              Constant:
 | |
| 0:163                3 (const int)
 | |
| 0:164      move second child to first child (temp float)
 | |
| 0:164        direct index (noContraction temp float)
 | |
| 0:164          'v' (noContraction smooth out 4-component vector of float)
 | |
| 0:164          Constant:
 | |
| 0:164            0 (const int)
 | |
| 0:164        Function Call: func(f1;f1;f1;f1; (global float)
 | |
| 0:164          direct index (temp float)
 | |
| 0:164            'a' (in 4-component vector of float)
 | |
| 0:164            Constant:
 | |
| 0:164              0 (const int)
 | |
| 0:164          direct index (temp float)
 | |
| 0:164            'b' (in 4-component vector of float)
 | |
| 0:164            Constant:
 | |
| 0:164              0 (const int)
 | |
| 0:164          direct index (temp float)
 | |
| 0:164            'c' (in 4-component vector of float)
 | |
| 0:164            Constant:
 | |
| 0:164              0 (const int)
 | |
| 0:164          direct index (temp float)
 | |
| 0:164            'd' (in 4-component vector of float)
 | |
| 0:164            Constant:
 | |
| 0:164              0 (const int)
 | |
| 0:166      move second child to first child (temp float)
 | |
| 0:166        direct index (noContraction temp float)
 | |
| 0:166          'v' (noContraction smooth out 4-component vector of float)
 | |
| 0:166          Constant:
 | |
| 0:166            0 (const int)
 | |
| 0:166        Function Call: func2(f1;f1;f1;f1; (global float)
 | |
| 0:166          direct index (temp float)
 | |
| 0:166            'a' (in 4-component vector of float)
 | |
| 0:166            Constant:
 | |
| 0:166              0 (const int)
 | |
| 0:166          direct index (temp float)
 | |
| 0:166            'b' (in 4-component vector of float)
 | |
| 0:166            Constant:
 | |
| 0:166              0 (const int)
 | |
| 0:166          direct index (temp float)
 | |
| 0:166            'c' (in 4-component vector of float)
 | |
| 0:166            Constant:
 | |
| 0:166              0 (const int)
 | |
| 0:166          direct index (temp float)
 | |
| 0:166            'd' (in 4-component vector of float)
 | |
| 0:166            Constant:
 | |
| 0:166              0 (const int)
 | |
| 0:167      Function Call: func3(f1;f1;f1; (global float)
 | |
| 0:167        component-wise multiply (temp float)
 | |
| 0:167          direct index (temp float)
 | |
| 0:167            'a' (in 4-component vector of float)
 | |
| 0:167            Constant:
 | |
| 0:167              0 (const int)
 | |
| 0:167          direct index (temp float)
 | |
| 0:167            'b' (in 4-component vector of float)
 | |
| 0:167            Constant:
 | |
| 0:167              0 (const int)
 | |
| 0:167        component-wise multiply (temp float)
 | |
| 0:167          direct index (temp float)
 | |
| 0:167            'c' (in 4-component vector of float)
 | |
| 0:167            Constant:
 | |
| 0:167              0 (const int)
 | |
| 0:167          direct index (temp float)
 | |
| 0:167            'd' (in 4-component vector of float)
 | |
| 0:167            Constant:
 | |
| 0:167              0 (const int)
 | |
| 0:167        direct index (noContraction temp float)
 | |
| 0:167          'v' (noContraction smooth out 4-component vector of float)
 | |
| 0:167          Constant:
 | |
| 0:167            0 (const int)
 | |
| 0:169      Function Call: funcA(I21; (global 4-component vector of float)
 | |
| 0:169        'img1' (layout(rgba32f ) uniform image2D)
 | |
| 0:170      Function Call: funcB(I21; (global 4-component vector of float)
 | |
| 0:170        'img2' (layout(rgba32f ) coherent uniform image2D)
 | |
| 0:?       Sequence
 | |
| 0:178        Sequence
 | |
| 0:178          move second child to first child (temp structure{temp float intensity, temp 3-component vector of float position})
 | |
| 0:178            'lightVar' (temp structure{temp float intensity, temp 3-component vector of float position})
 | |
| 0:178            Constant:
 | |
| 0:178              3.000000
 | |
| 0:178              1.000000
 | |
| 0:178              2.000000
 | |
| 0:178              3.000000
 | |
| 0:?       Sequence
 | |
| 0:185        Sequence
 | |
| 0:185          move second child to first child (temp 5-element array of float)
 | |
| 0:185            'a' (temp 5-element array of float)
 | |
| 0:185            Construct float (temp 5-element array of float)
 | |
| 0:185              'g' (temp float)
 | |
| 0:185              Constant:
 | |
| 0:185                1.000000
 | |
| 0:185              'g' (temp float)
 | |
| 0:185              Constant:
 | |
| 0:185                2.300000
 | |
| 0:185              'g' (temp float)
 | |
| 0:188        move second child to first child (temp 3-element array of float)
 | |
| 0:188          'b' (temp 3-element array of float)
 | |
| 0:188          Construct float (temp 3-element array of float)
 | |
| 0:188            'g' (temp float)
 | |
| 0:188            add (temp float)
 | |
| 0:188              'g' (temp float)
 | |
| 0:188              Constant:
 | |
| 0:188                1.000000
 | |
| 0:188            add (temp float)
 | |
| 0:188              'g' (temp float)
 | |
| 0:188              Constant:
 | |
| 0:188                2.000000
 | |
| 0:191      Sequence
 | |
| 0:191        Sequence
 | |
| 0:191          move second child to first child (temp 2-element array of 4-component vector of float)
 | |
| 0:191            'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:191            Constant:
 | |
| 0:191              1.000000
 | |
| 0:191              1.000000
 | |
| 0:191              1.000000
 | |
| 0:191              1.000000
 | |
| 0:191              1.000000
 | |
| 0:191              1.000000
 | |
| 0:191              1.000000
 | |
| 0:191              1.000000
 | |
| 0:192        Construct vec4 (temp 3-element array of 2-element array of 4-component vector of float)
 | |
| 0:192          'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:192          'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:192          'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:193        Construct vec4 (temp 3-element array of 2-element array of 4-component vector of float)
 | |
| 0:193          'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:193          'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:193          'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:194        Construct vec4 (temp 3-element array of 2-element array of 4-component vector of float)
 | |
| 0:194          'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:194          'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:194          'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'Coords' (out block{out 4-component vector of float Position, out 2-component vector of float Texture})
 | |
| 0:?     'anon@0' (out block{out 4-component vector of float Color})
 | |
| 0:?     'transforms' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform 4X4 matrix of float ModelViewMatrix, layout(column_major shared ) uniform 4X4 matrix of float ModelViewProjectionMatrix, layout(column_major shared ) uniform implicitly-sized array of 4-component vector of float a, layout(column_major shared ) uniform float Deformation})
 | |
| 0:?     'normal' (layout(location=3 ) in 4-component vector of float)
 | |
| 0:?     'colors' (layout(location=6 ) in 3-element array of 4-component vector of float)
 | |
| 0:?     'transforms2' (layout(location=9 ) in 2-element array of 4X4 matrix of float)
 | |
| 0:?     's' (layout(location=3 ) temp structure{global 3-component vector of float a1, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c})
 | |
| 0:?     'var1' (smooth out 4-component vector of float)
 | |
| 0:?     'anon@1' (out block{out 4-component vector of float var2, out 2-component vector of float var3, out 3-component vector of float var4})
 | |
| 0:?     'var5' (smooth out 4-component vector of float)
 | |
| 0:?     'anon@2' (out block{out 4-component vector of float var6})
 | |
| 0:?     'var7' (smooth out 4-component vector of float)
 | |
| 0:?     'anon@3' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform 3X3 matrix of float N1})
 | |
| 0:?     'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform 4X4 matrix of float M13, layout(row_major shared ) uniform 4X4 matrix of float m14, layout(column_major shared ) uniform 3X3 matrix of float N12})
 | |
| 0:?     's17' (layout(binding=3 ) uniform sampler2D)
 | |
| 0:?     'a2' (layout(binding=2 offset=4 ) uniform atomic_uint)
 | |
| 0:?     'bar' (layout(binding=2 ) uniform atomic_uint)
 | |
| 0:?     'bar23' (layout(offset=8 ) uniform atomic_uint)
 | |
| 0:?     'b2' (layout(binding=2 ) uniform atomic_uint)
 | |
| 0:?     'c2' (layout(binding=3 ) uniform atomic_uint)
 | |
| 0:?     'd2' (layout(binding=2 ) uniform atomic_uint)
 | |
| 0:?     'anon@5' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, ...})
 | |
| 0:?     'ColorInv' (smooth out 3-component vector of float)
 | |
| 0:?     'Color4' (invariant centroid smooth out 3-component vector of float)
 | |
| 0:?     'position' (noContraction smooth out 4-component vector of float)
 | |
| 0:?     'Color5' (noContraction smooth out 3-component vector of float)
 | |
| 0:?     'a' (in 4-component vector of float)
 | |
| 0:?     'b' (in 4-component vector of float)
 | |
| 0:?     'c' (in 4-component vector of float)
 | |
| 0:?     'd' (in 4-component vector of float)
 | |
| 0:?     'v' (noContraction smooth out 4-component vector of float)
 | |
| 0:?     'anon@6' (layout(column_major shared ) coherent buffer block{layout(column_major shared ) readonly buffer 4-component vector of float member1, layout(column_major shared ) buffer 4-component vector of float member2})
 | |
| 0:?     'anon@7' (layout(column_major shared ) buffer block{layout(column_major shared ) coherent readonly buffer 4-component vector of float member1A, layout(column_major shared ) coherent buffer 4-component vector of float member2A})
 | |
| 0:?     'shv' (shared 4-component vector of float)
 | |
| 0:?     'img1' (layout(rgba32f ) uniform image2D)
 | |
| 0:?     'img2' (layout(rgba32f ) coherent uniform image2D)
 | |
| 0:?     'gl_VertexID' (gl_VertexId int VertexId)
 | |
| 0:?     'gl_InstanceID' (gl_InstanceId int InstanceId)
 | |
| 
 | |
| 
 | |
| Linked vertex stage:
 | |
| 
 | |
| 
 | |
| Shader version: 430
 | |
| Requested GL_3DL_array_objects
 | |
| ERROR: node is still EOpNull!
 | |
| 0:134  Function Definition: funcA(I21; (global 4-component vector of float)
 | |
| 0:134    Function Parameters: 
 | |
| 0:134      'a' (restrict in image2D)
 | |
| 0:136  Function Definition: funcB(I21; (global 4-component vector of float)
 | |
| 0:136    Function Parameters: 
 | |
| 0:136      'a' (in image2D)
 | |
| 0:140  Function Definition: func(f1;f1;f1;f1; (global float)
 | |
| 0:140    Function Parameters: 
 | |
| 0:140      'e' (in float)
 | |
| 0:140      'f' (in float)
 | |
| 0:140      'g' (in float)
 | |
| 0:140      'h' (in float)
 | |
| 0:142    Sequence
 | |
| 0:142      Branch: Return with expression
 | |
| 0:142        add (temp float)
 | |
| 0:142          component-wise multiply (temp float)
 | |
| 0:142            'e' (in float)
 | |
| 0:142            'f' (in float)
 | |
| 0:142          component-wise multiply (temp float)
 | |
| 0:142            'g' (in float)
 | |
| 0:142            'h' (in float)
 | |
| 0:146  Function Definition: func2(f1;f1;f1;f1; (global float)
 | |
| 0:146    Function Parameters: 
 | |
| 0:146      'e' (in float)
 | |
| 0:146      'f' (in float)
 | |
| 0:146      'g' (in float)
 | |
| 0:146      'h' (in float)
 | |
| 0:148    Sequence
 | |
| 0:148      Sequence
 | |
| 0:148        move second child to first child (temp float)
 | |
| 0:148          'result' (noContraction temp float)
 | |
| 0:148          add (temp float)
 | |
| 0:148            component-wise multiply (temp float)
 | |
| 0:148              'e' (in float)
 | |
| 0:148              'f' (in float)
 | |
| 0:148            component-wise multiply (temp float)
 | |
| 0:148              'g' (in float)
 | |
| 0:148              'h' (in float)
 | |
| 0:150      Branch: Return with expression
 | |
| 0:150        'result' (noContraction temp float)
 | |
| 0:153  Function Definition: func3(f1;f1;f1; (global float)
 | |
| 0:153    Function Parameters: 
 | |
| 0:153      'i' (in float)
 | |
| 0:153      'j' (in float)
 | |
| 0:153      'k' (noContraction out float)
 | |
| 0:155    Sequence
 | |
| 0:155      move second child to first child (temp float)
 | |
| 0:155        'k' (noContraction out float)
 | |
| 0:155        add (temp float)
 | |
| 0:155          component-wise multiply (temp float)
 | |
| 0:155            'i' (in float)
 | |
| 0:155            'i' (in float)
 | |
| 0:155          'j' (in float)
 | |
| 0:158  Function Definition: main( (global void)
 | |
| 0:158    Function Parameters: 
 | |
| 0:160    Sequence
 | |
| 0:160      Sequence
 | |
| 0:160        move second child to first child (temp 3-component vector of float)
 | |
| 0:160          'r' (temp 3-component vector of float)
 | |
| 0:160          Construct vec3 (temp 3-component vector of float)
 | |
| 0:160            component-wise multiply (temp 4-component vector of float)
 | |
| 0:160              'a' (in 4-component vector of float)
 | |
| 0:160              'b' (in 4-component vector of float)
 | |
| 0:161      Sequence
 | |
| 0:161        move second child to first child (temp 3-component vector of float)
 | |
| 0:161          's' (temp 3-component vector of float)
 | |
| 0:161          Construct vec3 (temp 3-component vector of float)
 | |
| 0:161            component-wise multiply (temp 4-component vector of float)
 | |
| 0:161              'c' (in 4-component vector of float)
 | |
| 0:161              'd' (in 4-component vector of float)
 | |
| 0:162      move second child to first child (temp 3-component vector of float)
 | |
| 0:162        vector swizzle (noContraction temp 3-component vector of float)
 | |
| 0:162          'v' (noContraction smooth out 4-component vector of float)
 | |
| 0:162          Sequence
 | |
| 0:162            Constant:
 | |
| 0:162              0 (const int)
 | |
| 0:162            Constant:
 | |
| 0:162              1 (const int)
 | |
| 0:162            Constant:
 | |
| 0:162              2 (const int)
 | |
| 0:162        add (temp 3-component vector of float)
 | |
| 0:162          'r' (temp 3-component vector of float)
 | |
| 0:162          's' (temp 3-component vector of float)
 | |
| 0:163      move second child to first child (temp float)
 | |
| 0:163        direct index (noContraction temp float)
 | |
| 0:163          'v' (noContraction smooth out 4-component vector of float)
 | |
| 0:163          Constant:
 | |
| 0:163            3 (const int)
 | |
| 0:163        add (temp float)
 | |
| 0:163          component-wise multiply (temp float)
 | |
| 0:163            direct index (temp float)
 | |
| 0:163              'a' (in 4-component vector of float)
 | |
| 0:163              Constant:
 | |
| 0:163                3 (const int)
 | |
| 0:163            direct index (temp float)
 | |
| 0:163              'b' (in 4-component vector of float)
 | |
| 0:163              Constant:
 | |
| 0:163                3 (const int)
 | |
| 0:163          component-wise multiply (temp float)
 | |
| 0:163            direct index (temp float)
 | |
| 0:163              'c' (in 4-component vector of float)
 | |
| 0:163              Constant:
 | |
| 0:163                3 (const int)
 | |
| 0:163            direct index (temp float)
 | |
| 0:163              'd' (in 4-component vector of float)
 | |
| 0:163              Constant:
 | |
| 0:163                3 (const int)
 | |
| 0:164      move second child to first child (temp float)
 | |
| 0:164        direct index (noContraction temp float)
 | |
| 0:164          'v' (noContraction smooth out 4-component vector of float)
 | |
| 0:164          Constant:
 | |
| 0:164            0 (const int)
 | |
| 0:164        Function Call: func(f1;f1;f1;f1; (global float)
 | |
| 0:164          direct index (temp float)
 | |
| 0:164            'a' (in 4-component vector of float)
 | |
| 0:164            Constant:
 | |
| 0:164              0 (const int)
 | |
| 0:164          direct index (temp float)
 | |
| 0:164            'b' (in 4-component vector of float)
 | |
| 0:164            Constant:
 | |
| 0:164              0 (const int)
 | |
| 0:164          direct index (temp float)
 | |
| 0:164            'c' (in 4-component vector of float)
 | |
| 0:164            Constant:
 | |
| 0:164              0 (const int)
 | |
| 0:164          direct index (temp float)
 | |
| 0:164            'd' (in 4-component vector of float)
 | |
| 0:164            Constant:
 | |
| 0:164              0 (const int)
 | |
| 0:166      move second child to first child (temp float)
 | |
| 0:166        direct index (noContraction temp float)
 | |
| 0:166          'v' (noContraction smooth out 4-component vector of float)
 | |
| 0:166          Constant:
 | |
| 0:166            0 (const int)
 | |
| 0:166        Function Call: func2(f1;f1;f1;f1; (global float)
 | |
| 0:166          direct index (temp float)
 | |
| 0:166            'a' (in 4-component vector of float)
 | |
| 0:166            Constant:
 | |
| 0:166              0 (const int)
 | |
| 0:166          direct index (temp float)
 | |
| 0:166            'b' (in 4-component vector of float)
 | |
| 0:166            Constant:
 | |
| 0:166              0 (const int)
 | |
| 0:166          direct index (temp float)
 | |
| 0:166            'c' (in 4-component vector of float)
 | |
| 0:166            Constant:
 | |
| 0:166              0 (const int)
 | |
| 0:166          direct index (temp float)
 | |
| 0:166            'd' (in 4-component vector of float)
 | |
| 0:166            Constant:
 | |
| 0:166              0 (const int)
 | |
| 0:167      Function Call: func3(f1;f1;f1; (global float)
 | |
| 0:167        component-wise multiply (temp float)
 | |
| 0:167          direct index (temp float)
 | |
| 0:167            'a' (in 4-component vector of float)
 | |
| 0:167            Constant:
 | |
| 0:167              0 (const int)
 | |
| 0:167          direct index (temp float)
 | |
| 0:167            'b' (in 4-component vector of float)
 | |
| 0:167            Constant:
 | |
| 0:167              0 (const int)
 | |
| 0:167        component-wise multiply (temp float)
 | |
| 0:167          direct index (temp float)
 | |
| 0:167            'c' (in 4-component vector of float)
 | |
| 0:167            Constant:
 | |
| 0:167              0 (const int)
 | |
| 0:167          direct index (temp float)
 | |
| 0:167            'd' (in 4-component vector of float)
 | |
| 0:167            Constant:
 | |
| 0:167              0 (const int)
 | |
| 0:167        direct index (noContraction temp float)
 | |
| 0:167          'v' (noContraction smooth out 4-component vector of float)
 | |
| 0:167          Constant:
 | |
| 0:167            0 (const int)
 | |
| 0:169      Function Call: funcA(I21; (global 4-component vector of float)
 | |
| 0:169        'img1' (layout(rgba32f ) uniform image2D)
 | |
| 0:170      Function Call: funcB(I21; (global 4-component vector of float)
 | |
| 0:170        'img2' (layout(rgba32f ) coherent uniform image2D)
 | |
| 0:?       Sequence
 | |
| 0:178        Sequence
 | |
| 0:178          move second child to first child (temp structure{temp float intensity, temp 3-component vector of float position})
 | |
| 0:178            'lightVar' (temp structure{temp float intensity, temp 3-component vector of float position})
 | |
| 0:178            Constant:
 | |
| 0:178              3.000000
 | |
| 0:178              1.000000
 | |
| 0:178              2.000000
 | |
| 0:178              3.000000
 | |
| 0:?       Sequence
 | |
| 0:185        Sequence
 | |
| 0:185          move second child to first child (temp 5-element array of float)
 | |
| 0:185            'a' (temp 5-element array of float)
 | |
| 0:185            Construct float (temp 5-element array of float)
 | |
| 0:185              'g' (temp float)
 | |
| 0:185              Constant:
 | |
| 0:185                1.000000
 | |
| 0:185              'g' (temp float)
 | |
| 0:185              Constant:
 | |
| 0:185                2.300000
 | |
| 0:185              'g' (temp float)
 | |
| 0:188        move second child to first child (temp 3-element array of float)
 | |
| 0:188          'b' (temp 3-element array of float)
 | |
| 0:188          Construct float (temp 3-element array of float)
 | |
| 0:188            'g' (temp float)
 | |
| 0:188            add (temp float)
 | |
| 0:188              'g' (temp float)
 | |
| 0:188              Constant:
 | |
| 0:188                1.000000
 | |
| 0:188            add (temp float)
 | |
| 0:188              'g' (temp float)
 | |
| 0:188              Constant:
 | |
| 0:188                2.000000
 | |
| 0:191      Sequence
 | |
| 0:191        Sequence
 | |
| 0:191          move second child to first child (temp 2-element array of 4-component vector of float)
 | |
| 0:191            'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:191            Constant:
 | |
| 0:191              1.000000
 | |
| 0:191              1.000000
 | |
| 0:191              1.000000
 | |
| 0:191              1.000000
 | |
| 0:191              1.000000
 | |
| 0:191              1.000000
 | |
| 0:191              1.000000
 | |
| 0:191              1.000000
 | |
| 0:192        Construct vec4 (temp 3-element array of 2-element array of 4-component vector of float)
 | |
| 0:192          'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:192          'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:192          'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:193        Construct vec4 (temp 3-element array of 2-element array of 4-component vector of float)
 | |
| 0:193          'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:193          'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:193          'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:194        Construct vec4 (temp 3-element array of 2-element array of 4-component vector of float)
 | |
| 0:194          'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:194          'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:194          'b' (temp 2-element array of 4-component vector of float)
 | |
| 0:?   Linker Objects
 | |
| 0:?     'Coords' (out block{out 4-component vector of float Position, out 2-component vector of float Texture})
 | |
| 0:?     'anon@0' (out block{out 4-component vector of float Color})
 | |
| 0:?     'transforms' (layout(column_major shared ) uniform 4-element array of block{layout(column_major shared ) uniform 4X4 matrix of float ModelViewMatrix, layout(column_major shared ) uniform 4X4 matrix of float ModelViewProjectionMatrix, layout(column_major shared ) uniform 1-element array of 4-component vector of float a, layout(column_major shared ) uniform float Deformation})
 | |
| 0:?     'normal' (layout(location=3 ) in 4-component vector of float)
 | |
| 0:?     'colors' (layout(location=6 ) in 3-element array of 4-component vector of float)
 | |
| 0:?     'transforms2' (layout(location=9 ) in 2-element array of 4X4 matrix of float)
 | |
| 0:?     's' (layout(location=3 ) temp structure{global 3-component vector of float a1, global 2X2 matrix of float b, global 2-element array of 4-component vector of float c})
 | |
| 0:?     'var1' (smooth out 4-component vector of float)
 | |
| 0:?     'anon@1' (out block{out 4-component vector of float var2, out 2-component vector of float var3, out 3-component vector of float var4})
 | |
| 0:?     'var5' (smooth out 4-component vector of float)
 | |
| 0:?     'anon@2' (out block{out 4-component vector of float var6})
 | |
| 0:?     'var7' (smooth out 4-component vector of float)
 | |
| 0:?     'anon@3' (layout(row_major std140 ) uniform block{layout(row_major std140 offset=0 ) uniform 4X4 matrix of float M1, layout(column_major std140 offset=64 ) uniform 4X4 matrix of float M2, layout(row_major std140 offset=128 ) uniform 3X3 matrix of float N1})
 | |
| 0:?     'anon@4' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform 4X4 matrix of float M13, layout(row_major shared ) uniform 4X4 matrix of float m14, layout(column_major shared ) uniform 3X3 matrix of float N12})
 | |
| 0:?     's17' (layout(binding=3 ) uniform sampler2D)
 | |
| 0:?     'a2' (layout(binding=2 offset=4 ) uniform atomic_uint)
 | |
| 0:?     'bar' (layout(binding=2 ) uniform atomic_uint)
 | |
| 0:?     'bar23' (layout(offset=8 ) uniform atomic_uint)
 | |
| 0:?     'b2' (layout(binding=2 ) uniform atomic_uint)
 | |
| 0:?     'c2' (layout(binding=3 ) uniform atomic_uint)
 | |
| 0:?     'd2' (layout(binding=2 ) uniform atomic_uint)
 | |
| 0:?     'anon@5' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
 | |
| 0:?     'ColorInv' (smooth out 3-component vector of float)
 | |
| 0:?     'Color4' (invariant centroid smooth out 3-component vector of float)
 | |
| 0:?     'position' (noContraction smooth out 4-component vector of float)
 | |
| 0:?     'Color5' (noContraction smooth out 3-component vector of float)
 | |
| 0:?     'a' (in 4-component vector of float)
 | |
| 0:?     'b' (in 4-component vector of float)
 | |
| 0:?     'c' (in 4-component vector of float)
 | |
| 0:?     'd' (in 4-component vector of float)
 | |
| 0:?     'v' (noContraction smooth out 4-component vector of float)
 | |
| 0:?     'anon@6' (layout(column_major shared ) coherent buffer block{layout(column_major shared ) readonly buffer 4-component vector of float member1, layout(column_major shared ) buffer 4-component vector of float member2})
 | |
| 0:?     'anon@7' (layout(column_major shared ) buffer block{layout(column_major shared ) coherent readonly buffer 4-component vector of float member1A, layout(column_major shared ) coherent buffer 4-component vector of float member2A})
 | |
| 0:?     'shv' (shared 4-component vector of float)
 | |
| 0:?     'img1' (layout(rgba32f ) uniform image2D)
 | |
| 0:?     'img2' (layout(rgba32f ) coherent uniform image2D)
 | |
| 0:?     'gl_VertexID' (gl_VertexId int VertexId)
 | |
| 0:?     'gl_InstanceID' (gl_InstanceId int InstanceId)
 | |
| 
 |