11 lines
		
	
	
		
			264 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			264 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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#extension GL_NV_shading_rate_image : require
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layout (location = 0) out vec2 FragmentSize;
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layout (location = 2) out int InvocationsPerPixel;
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void main () {
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    FragmentSize = gl_FragmentSizeNV;
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    InvocationsPerPixel = gl_InvocationsPerPixelNV;
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} |