12 lines
		
	
	
		
			185 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			185 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 150
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#extension GL_ARB_gpu_shader5 : require
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uniform int u1;
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uniform int u2;
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out   vec4 result;
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void main()
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{
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    uint v = 0;
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    v = uint(u2) - u1;  // implicit conversions
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}
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