35 lines
		
	
	
		
			661 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			661 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
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struct STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO
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{
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    float m0_array[2] : mysemA;
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    int   m1 : mysemB;
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};
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struct PS_IN 
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{ 
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    float4 pos : SV_Position; 
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    float2 tc  : TEXCOORD0;
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    // float  c           : SV_ClipDistance0;
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}; 
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struct GS_OUT
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{ 
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    PS_IN psIn;
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    STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO contains_no_builtin_io;
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};
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[maxvertexcount(3)] 
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void main(triangle PS_IN tin[3], inout TriangleStream <GS_OUT> ts ) 
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{
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    GS_OUT o;
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    o.psIn.pos = float4(1,2,3,4);
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    o.psIn.tc  = float2(5,6);
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    o.contains_no_builtin_io.m0_array[0] = 2.3;
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    o.contains_no_builtin_io.m0_array[1] = 2.3;
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    o.contains_no_builtin_io.m1 = 2;
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    ts.Append(o);
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}
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