554 lines
25 KiB
Plaintext
554 lines
25 KiB
Plaintext
hlsl.calculatelod.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child (temp float)
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0:28 'txval10' (temp float)
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0:28 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:28 Construct combined texture-sampler (temp sampler1DArray)
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0:28 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:28 Constant:
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0:28 0.100000
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0:28 Constant:
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0:28 0 (const int)
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0:29 Sequence
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0:29 move second child to first child (temp float)
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0:29 'txval11' (temp float)
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0:29 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:29 Construct combined texture-sampler (temp isampler1DArray)
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0:29 'g_tTex1di4a' (uniform itexture1DArray)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:29 Constant:
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0:29 0.200000
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0:29 Constant:
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0:29 0 (const int)
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0:30 Sequence
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0:30 move second child to first child (temp float)
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0:30 'txval12' (temp float)
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0:30 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:30 Construct combined texture-sampler (temp usampler1DArray)
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0:30 'g_tTex1du4a' (uniform utexture1DArray)
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0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:30 Constant:
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0:30 0.300000
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0:30 Constant:
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0:30 0 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp float)
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0:32 'txval20' (temp float)
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0:32 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:32 Construct combined texture-sampler (temp sampler2DArray)
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0:32 'g_tTex2df4a' (uniform texture2DArray)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:32 Constant:
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0:32 0 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp float)
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0:33 'txval21' (temp float)
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0:33 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:33 Construct combined texture-sampler (temp isampler2DArray)
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0:33 'g_tTex2di4a' (uniform itexture2DArray)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:33 Constant:
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0:33 0 (const int)
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0:34 Sequence
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0:34 move second child to first child (temp float)
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0:34 'txval22' (temp float)
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0:34 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:34 Construct combined texture-sampler (temp usampler2DArray)
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0:34 'g_tTex2du4a' (uniform utexture2DArray)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:34 Constant:
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0:34 0 (const int)
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0:36 Sequence
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0:36 move second child to first child (temp float)
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0:36 'txval40' (temp float)
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0:36 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:36 Construct combined texture-sampler (temp samplerCubeArray)
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0:36 'g_tTexcdf4a' (uniform textureCubeArray)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:36 Constant:
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0:36 0 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp float)
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0:37 'txval41' (temp float)
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0:37 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:37 Construct combined texture-sampler (temp isamplerCubeArray)
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0:37 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:37 Constant:
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0:37 0 (const int)
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0:38 Sequence
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0:38 move second child to first child (temp float)
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0:38 'txval42' (temp float)
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0:38 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:38 Construct combined texture-sampler (temp usamplerCubeArray)
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0:38 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:38 Constant:
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0:38 0 (const int)
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 Color: direct index for structure (temp 4-component vector of float)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:41 move second child to first child (temp float)
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0:41 Depth: direct index for structure (temp float)
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0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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0:41 1.000000
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0:43 Sequence
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0:43 Sequence
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0:43 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:43 Color: direct index for structure (temp 4-component vector of float)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:43 Constant:
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0:43 0 (const int)
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0:43 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:43 Depth: direct index for structure (temp float)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:43 Constant:
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0:43 1 (const int)
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0:43 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child (temp float)
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0:28 'txval10' (temp float)
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0:28 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:28 Construct combined texture-sampler (temp sampler1DArray)
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0:28 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:28 Constant:
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0:28 0.100000
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0:28 Constant:
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0:28 0 (const int)
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0:29 Sequence
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0:29 move second child to first child (temp float)
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0:29 'txval11' (temp float)
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0:29 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:29 Construct combined texture-sampler (temp isampler1DArray)
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0:29 'g_tTex1di4a' (uniform itexture1DArray)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:29 Constant:
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0:29 0.200000
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0:29 Constant:
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0:29 0 (const int)
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0:30 Sequence
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0:30 move second child to first child (temp float)
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0:30 'txval12' (temp float)
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0:30 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:30 Construct combined texture-sampler (temp usampler1DArray)
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0:30 'g_tTex1du4a' (uniform utexture1DArray)
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0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:30 Constant:
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0:30 0.300000
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0:30 Constant:
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0:30 0 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp float)
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0:32 'txval20' (temp float)
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0:32 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:32 Construct combined texture-sampler (temp sampler2DArray)
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0:32 'g_tTex2df4a' (uniform texture2DArray)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:32 Constant:
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0:32 0 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp float)
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0:33 'txval21' (temp float)
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0:33 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:33 Construct combined texture-sampler (temp isampler2DArray)
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0:33 'g_tTex2di4a' (uniform itexture2DArray)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:33 Constant:
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0:33 0 (const int)
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0:34 Sequence
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0:34 move second child to first child (temp float)
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0:34 'txval22' (temp float)
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0:34 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:34 Construct combined texture-sampler (temp usampler2DArray)
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0:34 'g_tTex2du4a' (uniform utexture2DArray)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:34 Constant:
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0:34 0 (const int)
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0:36 Sequence
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0:36 move second child to first child (temp float)
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0:36 'txval40' (temp float)
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0:36 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:36 Construct combined texture-sampler (temp samplerCubeArray)
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0:36 'g_tTexcdf4a' (uniform textureCubeArray)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:36 Constant:
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0:36 0 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp float)
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0:37 'txval41' (temp float)
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0:37 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:37 Construct combined texture-sampler (temp isamplerCubeArray)
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0:37 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:37 Constant:
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0:37 0 (const int)
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0:38 Sequence
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0:38 move second child to first child (temp float)
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0:38 'txval42' (temp float)
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0:38 direct index (temp float)
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0:? textureQueryLod (temp float)
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0:38 Construct combined texture-sampler (temp usamplerCubeArray)
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0:38 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:38 Constant:
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0:38 0 (const int)
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 Color: direct index for structure (temp 4-component vector of float)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:41 move second child to first child (temp float)
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0:41 Depth: direct index for structure (temp float)
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0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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0:41 1.000000
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0:43 Sequence
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0:43 Sequence
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0:43 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:43 Color: direct index for structure (temp 4-component vector of float)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:43 Constant:
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0:43 0 (const int)
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0:43 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:43 Depth: direct index for structure (temp float)
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:43 Constant:
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0:43 1 (const int)
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0:43 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 141
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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Capability ImageQuery
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 132 136
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "txval10"
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Name 11 "g_tTex1df4a"
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Name 15 "g_sSamp"
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Name 25 "txval11"
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Name 28 "g_tTex1di4a"
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Name 36 "txval12"
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Name 40 "g_tTex1du4a"
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Name 48 "txval20"
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Name 51 "g_tTex2df4a"
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Name 59 "txval21"
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Name 62 "g_tTex2di4a"
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Name 71 "txval22"
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Name 74 "g_tTex2du4a"
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Name 84 "txval40"
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Name 87 "g_tTexcdf4a"
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Name 96 "txval41"
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Name 99 "g_tTexcdi4a"
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Name 107 "txval42"
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Name 110 "g_tTexcdu4a"
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Name 122 "PS_OUTPUT"
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MemberName 122(PS_OUTPUT) 0 "Color"
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MemberName 122(PS_OUTPUT) 1 "Depth"
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Name 124 "psout"
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Name 132 "Color"
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Name 136 "Depth"
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Name 140 "g_tTex1df4"
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Decorate 11(g_tTex1df4a) DescriptorSet 0
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Decorate 11(g_tTex1df4a) Binding 1
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Decorate 15(g_sSamp) DescriptorSet 0
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Decorate 15(g_sSamp) Binding 0
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Decorate 28(g_tTex1di4a) DescriptorSet 0
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Decorate 40(g_tTex1du4a) DescriptorSet 0
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Decorate 51(g_tTex2df4a) DescriptorSet 0
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Decorate 62(g_tTex2di4a) DescriptorSet 0
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Decorate 74(g_tTex2du4a) DescriptorSet 0
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Decorate 87(g_tTexcdf4a) DescriptorSet 0
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Decorate 99(g_tTexcdi4a) DescriptorSet 0
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Decorate 110(g_tTexcdu4a) DescriptorSet 0
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Decorate 132(Color) Location 0
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Decorate 136(Depth) BuiltIn FragDepth
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Decorate 140(g_tTex1df4) DescriptorSet 0
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Decorate 140(g_tTex1df4) Binding 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: TypeImage 6(float) 1D array sampled format:Unknown
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10: TypePointer UniformConstant 9
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11(g_tTex1df4a): 10(ptr) Variable UniformConstant
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13: TypeSampler
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14: TypePointer UniformConstant 13
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|
15(g_sSamp): 14(ptr) Variable UniformConstant
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17: TypeSampledImage 9
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19: 6(float) Constant 1036831949
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20: TypeVector 6(float) 2
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22: TypeInt 32 1
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23: 22(int) Constant 0
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26: TypeImage 22(int) 1D array sampled format:Unknown
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27: TypePointer UniformConstant 26
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|
28(g_tTex1di4a): 27(ptr) Variable UniformConstant
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31: TypeSampledImage 26
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33: 6(float) Constant 1045220557
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37: TypeInt 32 0
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|
38: TypeImage 37(int) 1D array sampled format:Unknown
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39: TypePointer UniformConstant 38
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40(g_tTex1du4a): 39(ptr) Variable UniformConstant
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43: TypeSampledImage 38
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|
45: 6(float) Constant 1050253722
|
|
49: TypeImage 6(float) 2D array sampled format:Unknown
|
|
50: TypePointer UniformConstant 49
|
|
51(g_tTex2df4a): 50(ptr) Variable UniformConstant
|
|
54: TypeSampledImage 49
|
|
56: 20(fvec2) ConstantComposite 19 33
|
|
60: TypeImage 22(int) 2D array sampled format:Unknown
|
|
61: TypePointer UniformConstant 60
|
|
62(g_tTex2di4a): 61(ptr) Variable UniformConstant
|
|
65: TypeSampledImage 60
|
|
67: 6(float) Constant 1053609165
|
|
68: 20(fvec2) ConstantComposite 45 67
|
|
72: TypeImage 37(int) 2D array sampled format:Unknown
|
|
73: TypePointer UniformConstant 72
|
|
74(g_tTex2du4a): 73(ptr) Variable UniformConstant
|
|
77: TypeSampledImage 72
|
|
79: 6(float) Constant 1056964608
|
|
80: 6(float) Constant 1058642330
|
|
81: 20(fvec2) ConstantComposite 79 80
|
|
85: TypeImage 6(float) Cube array sampled format:Unknown
|
|
86: TypePointer UniformConstant 85
|
|
87(g_tTexcdf4a): 86(ptr) Variable UniformConstant
|
|
90: TypeSampledImage 85
|
|
92: TypeVector 6(float) 3
|
|
93: 92(fvec3) ConstantComposite 19 33 45
|
|
97: TypeImage 22(int) Cube array sampled format:Unknown
|
|
98: TypePointer UniformConstant 97
|
|
99(g_tTexcdi4a): 98(ptr) Variable UniformConstant
|
|
102: TypeSampledImage 97
|
|
104: 92(fvec3) ConstantComposite 67 79 80
|
|
108: TypeImage 37(int) Cube array sampled format:Unknown
|
|
109: TypePointer UniformConstant 108
|
|
110(g_tTexcdu4a): 109(ptr) Variable UniformConstant
|
|
113: TypeSampledImage 108
|
|
115: 6(float) Constant 1060320051
|
|
116: 6(float) Constant 1061997773
|
|
117: 6(float) Constant 1063675494
|
|
118: 92(fvec3) ConstantComposite 115 116 117
|
|
121: TypeVector 6(float) 4
|
|
122(PS_OUTPUT): TypeStruct 121(fvec4) 6(float)
|
|
123: TypePointer Function 122(PS_OUTPUT)
|
|
125: 6(float) Constant 1065353216
|
|
126: 121(fvec4) ConstantComposite 125 125 125 125
|
|
127: TypePointer Function 121(fvec4)
|
|
129: 22(int) Constant 1
|
|
131: TypePointer Output 121(fvec4)
|
|
132(Color): 131(ptr) Variable Output
|
|
135: TypePointer Output 6(float)
|
|
136(Depth): 135(ptr) Variable Output
|
|
140(g_tTex1df4): 10(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
8(txval10): 7(ptr) Variable Function
|
|
25(txval11): 7(ptr) Variable Function
|
|
36(txval12): 7(ptr) Variable Function
|
|
48(txval20): 7(ptr) Variable Function
|
|
59(txval21): 7(ptr) Variable Function
|
|
71(txval22): 7(ptr) Variable Function
|
|
84(txval40): 7(ptr) Variable Function
|
|
96(txval41): 7(ptr) Variable Function
|
|
107(txval42): 7(ptr) Variable Function
|
|
124(psout): 123(ptr) Variable Function
|
|
12: 9 Load 11(g_tTex1df4a)
|
|
16: 13 Load 15(g_sSamp)
|
|
18: 17 SampledImage 12 16
|
|
21: 20(fvec2) ImageQueryLod 18 19
|
|
24: 6(float) CompositeExtract 21 0
|
|
Store 8(txval10) 24
|
|
29: 26 Load 28(g_tTex1di4a)
|
|
30: 13 Load 15(g_sSamp)
|
|
32: 31 SampledImage 29 30
|
|
34: 20(fvec2) ImageQueryLod 32 33
|
|
35: 6(float) CompositeExtract 34 0
|
|
Store 25(txval11) 35
|
|
41: 38 Load 40(g_tTex1du4a)
|
|
42: 13 Load 15(g_sSamp)
|
|
44: 43 SampledImage 41 42
|
|
46: 20(fvec2) ImageQueryLod 44 45
|
|
47: 6(float) CompositeExtract 46 0
|
|
Store 36(txval12) 47
|
|
52: 49 Load 51(g_tTex2df4a)
|
|
53: 13 Load 15(g_sSamp)
|
|
55: 54 SampledImage 52 53
|
|
57: 20(fvec2) ImageQueryLod 55 56
|
|
58: 6(float) CompositeExtract 57 0
|
|
Store 48(txval20) 58
|
|
63: 60 Load 62(g_tTex2di4a)
|
|
64: 13 Load 15(g_sSamp)
|
|
66: 65 SampledImage 63 64
|
|
69: 20(fvec2) ImageQueryLod 66 68
|
|
70: 6(float) CompositeExtract 69 0
|
|
Store 59(txval21) 70
|
|
75: 72 Load 74(g_tTex2du4a)
|
|
76: 13 Load 15(g_sSamp)
|
|
78: 77 SampledImage 75 76
|
|
82: 20(fvec2) ImageQueryLod 78 81
|
|
83: 6(float) CompositeExtract 82 0
|
|
Store 71(txval22) 83
|
|
88: 85 Load 87(g_tTexcdf4a)
|
|
89: 13 Load 15(g_sSamp)
|
|
91: 90 SampledImage 88 89
|
|
94: 20(fvec2) ImageQueryLod 91 93
|
|
95: 6(float) CompositeExtract 94 0
|
|
Store 84(txval40) 95
|
|
100: 97 Load 99(g_tTexcdi4a)
|
|
101: 13 Load 15(g_sSamp)
|
|
103: 102 SampledImage 100 101
|
|
105: 20(fvec2) ImageQueryLod 103 104
|
|
106: 6(float) CompositeExtract 105 0
|
|
Store 96(txval41) 106
|
|
111: 108 Load 110(g_tTexcdu4a)
|
|
112: 13 Load 15(g_sSamp)
|
|
114: 113 SampledImage 111 112
|
|
119: 20(fvec2) ImageQueryLod 114 118
|
|
120: 6(float) CompositeExtract 119 0
|
|
Store 107(txval42) 120
|
|
128: 127(ptr) AccessChain 124(psout) 23
|
|
Store 128 126
|
|
130: 7(ptr) AccessChain 124(psout) 129
|
|
Store 130 125
|
|
133: 127(ptr) AccessChain 124(psout) 23
|
|
134: 121(fvec4) Load 133
|
|
Store 132(Color) 134
|
|
137: 7(ptr) AccessChain 124(psout) 129
|
|
138: 6(float) Load 137
|
|
Store 136(Depth) 138
|
|
Return
|
|
FunctionEnd
|