1740 lines
163 KiB
Plaintext
1740 lines
163 KiB
Plaintext
hlsl.gatherRGBA.offsetarray.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:33 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:33 Function Parameters:
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0:? Sequence
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 'txval001' (temp 4-component vector of float)
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0:40 textureGatherOffset (global 4-component vector of float)
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0:40 Construct combined texture-sampler (temp sampler2DArray)
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0:40 'g_tTex2df4a' (uniform texture2DArray)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:40 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:40 Constant:
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0:40 2 (const uint)
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0:40 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:40 Constant:
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0:40 5 (const uint)
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0:40 Constant:
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0:40 0 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of int)
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0:41 'txval011' (temp 4-component vector of int)
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0:41 textureGatherOffset (global 4-component vector of int)
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0:41 Construct combined texture-sampler (temp isampler2DArray)
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0:41 'g_tTex2di4a' (uniform itexture2DArray)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:41 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:41 Constant:
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0:41 2 (const uint)
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0:41 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:41 Constant:
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0:41 5 (const uint)
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0:41 Constant:
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0:41 0 (const int)
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of uint)
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0:42 'txval021' (temp 4-component vector of uint)
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0:42 textureGatherOffset (global 4-component vector of uint)
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0:42 Construct combined texture-sampler (temp usampler2DArray)
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0:42 'g_tTex2du4a' (uniform utexture2DArray)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:42 Constant:
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0:42 2 (const uint)
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0:42 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:42 Constant:
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0:42 5 (const uint)
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0:42 Constant:
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0:42 0 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp 4-component vector of float)
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0:44 'txval004' (temp 4-component vector of float)
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0:44 textureGatherOffsets (global 4-component vector of float)
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0:44 Construct combined texture-sampler (temp sampler2DArray)
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0:44 'g_tTex2df4a' (uniform texture2DArray)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 2 (const uint)
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0:44 Construct ivec2 (temp 4-element array of 2-component vector of int)
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0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 5 (const uint)
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0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 5 (const uint)
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0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 5 (const uint)
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0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 5 (const uint)
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0:44 Constant:
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0:44 0 (const int)
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0:45 Sequence
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0:45 move second child to first child (temp 4-component vector of int)
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0:45 'txval014' (temp 4-component vector of int)
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0:45 textureGatherOffsets (global 4-component vector of int)
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0:45 Construct combined texture-sampler (temp isampler2DArray)
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0:45 'g_tTex2di4a' (uniform itexture2DArray)
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0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:45 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:45 Constant:
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0:45 2 (const uint)
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0:45 Construct ivec2 (temp 4-element array of 2-component vector of int)
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0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:45 Constant:
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0:45 5 (const uint)
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0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:45 Constant:
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0:45 5 (const uint)
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0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:45 Constant:
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0:45 5 (const uint)
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0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:45 Constant:
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0:45 5 (const uint)
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0:45 Constant:
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0:45 0 (const int)
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0:46 Sequence
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0:46 move second child to first child (temp 4-component vector of uint)
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0:46 'txval024' (temp 4-component vector of uint)
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0:46 textureGatherOffsets (global 4-component vector of uint)
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0:46 Construct combined texture-sampler (temp usampler2DArray)
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0:46 'g_tTex2du4a' (uniform utexture2DArray)
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0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:46 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 2 (const uint)
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0:46 Construct ivec2 (temp 4-element array of 2-component vector of int)
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0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 5 (const uint)
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0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 5 (const uint)
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0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 5 (const uint)
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0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 5 (const uint)
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0:46 Constant:
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0:46 0 (const int)
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0:56 Sequence
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0:56 move second child to first child (temp 4-component vector of float)
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0:56 'txval101' (temp 4-component vector of float)
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0:56 textureGatherOffset (global 4-component vector of float)
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0:56 Construct combined texture-sampler (temp sampler2DArray)
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0:56 'g_tTex2df4a' (uniform texture2DArray)
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0:56 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:56 Constant:
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0:56 2 (const uint)
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0:56 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:56 Constant:
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0:56 5 (const uint)
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0:56 Constant:
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0:56 1 (const int)
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0:57 Sequence
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0:57 move second child to first child (temp 4-component vector of int)
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0:57 'txval111' (temp 4-component vector of int)
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0:57 textureGatherOffset (global 4-component vector of int)
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0:57 Construct combined texture-sampler (temp isampler2DArray)
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0:57 'g_tTex2di4a' (uniform itexture2DArray)
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0:57 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 2 (const uint)
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0:57 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 5 (const uint)
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0:57 Constant:
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0:57 1 (const int)
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0:58 Sequence
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0:58 move second child to first child (temp 4-component vector of uint)
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0:58 'txval121' (temp 4-component vector of uint)
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0:58 textureGatherOffset (global 4-component vector of uint)
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0:58 Construct combined texture-sampler (temp usampler2DArray)
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0:58 'g_tTex2du4a' (uniform utexture2DArray)
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0:58 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 2 (const uint)
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0:58 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 5 (const uint)
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0:58 Constant:
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0:58 1 (const int)
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0:60 Sequence
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0:60 move second child to first child (temp 4-component vector of float)
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0:60 'txval104' (temp 4-component vector of float)
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0:60 textureGatherOffsets (global 4-component vector of float)
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0:60 Construct combined texture-sampler (temp sampler2DArray)
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0:60 'g_tTex2df4a' (uniform texture2DArray)
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0:60 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:60 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
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0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:60 Constant:
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0:60 2 (const uint)
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0:60 Construct ivec2 (temp 4-element array of 2-component vector of int)
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0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
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0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:60 Constant:
|
|
0:60 5 (const uint)
|
|
0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:60 Constant:
|
|
0:60 5 (const uint)
|
|
0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:60 Constant:
|
|
0:60 5 (const uint)
|
|
0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:60 Constant:
|
|
0:60 5 (const uint)
|
|
0:60 Constant:
|
|
0:60 1 (const int)
|
|
0:61 Sequence
|
|
0:61 move second child to first child (temp 4-component vector of int)
|
|
0:61 'txval114' (temp 4-component vector of int)
|
|
0:61 textureGatherOffsets (global 4-component vector of int)
|
|
0:61 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:61 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:61 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 2 (const uint)
|
|
0:61 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 5 (const uint)
|
|
0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 5 (const uint)
|
|
0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 5 (const uint)
|
|
0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 5 (const uint)
|
|
0:61 Constant:
|
|
0:61 1 (const int)
|
|
0:62 Sequence
|
|
0:62 move second child to first child (temp 4-component vector of uint)
|
|
0:62 'txval124' (temp 4-component vector of uint)
|
|
0:62 textureGatherOffsets (global 4-component vector of uint)
|
|
0:62 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:62 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:62 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 2 (const uint)
|
|
0:62 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 5 (const uint)
|
|
0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 5 (const uint)
|
|
0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 5 (const uint)
|
|
0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 5 (const uint)
|
|
0:62 Constant:
|
|
0:62 1 (const int)
|
|
0:72 Sequence
|
|
0:72 move second child to first child (temp 4-component vector of float)
|
|
0:72 'txval201' (temp 4-component vector of float)
|
|
0:72 textureGatherOffset (global 4-component vector of float)
|
|
0:72 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:72 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:72 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:72 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:72 Constant:
|
|
0:72 2 (const uint)
|
|
0:72 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:72 Constant:
|
|
0:72 5 (const uint)
|
|
0:72 Constant:
|
|
0:72 2 (const int)
|
|
0:73 Sequence
|
|
0:73 move second child to first child (temp 4-component vector of int)
|
|
0:73 'txval211' (temp 4-component vector of int)
|
|
0:73 textureGatherOffset (global 4-component vector of int)
|
|
0:73 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:73 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:73 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:73 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:73 Constant:
|
|
0:73 2 (const uint)
|
|
0:73 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:73 Constant:
|
|
0:73 5 (const uint)
|
|
0:73 Constant:
|
|
0:73 2 (const int)
|
|
0:74 Sequence
|
|
0:74 move second child to first child (temp 4-component vector of uint)
|
|
0:74 'txval221' (temp 4-component vector of uint)
|
|
0:74 textureGatherOffset (global 4-component vector of uint)
|
|
0:74 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:74 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:74 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:74 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:74 Constant:
|
|
0:74 2 (const uint)
|
|
0:74 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:74 Constant:
|
|
0:74 5 (const uint)
|
|
0:74 Constant:
|
|
0:74 2 (const int)
|
|
0:76 Sequence
|
|
0:76 move second child to first child (temp 4-component vector of float)
|
|
0:76 'txval204' (temp 4-component vector of float)
|
|
0:76 textureGatherOffsets (global 4-component vector of float)
|
|
0:76 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:76 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:76 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:76 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 2 (const uint)
|
|
0:76 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 5 (const uint)
|
|
0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 5 (const uint)
|
|
0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 5 (const uint)
|
|
0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 5 (const uint)
|
|
0:76 Constant:
|
|
0:76 2 (const int)
|
|
0:77 Sequence
|
|
0:77 move second child to first child (temp 4-component vector of int)
|
|
0:77 'txval214' (temp 4-component vector of int)
|
|
0:77 textureGatherOffsets (global 4-component vector of int)
|
|
0:77 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:77 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:77 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:77 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 2 (const uint)
|
|
0:77 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 5 (const uint)
|
|
0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 5 (const uint)
|
|
0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 5 (const uint)
|
|
0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 5 (const uint)
|
|
0:77 Constant:
|
|
0:77 2 (const int)
|
|
0:78 Sequence
|
|
0:78 move second child to first child (temp 4-component vector of uint)
|
|
0:78 'txval224' (temp 4-component vector of uint)
|
|
0:78 textureGatherOffsets (global 4-component vector of uint)
|
|
0:78 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:78 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:78 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 2 (const uint)
|
|
0:78 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 Constant:
|
|
0:78 2 (const int)
|
|
0:88 Sequence
|
|
0:88 move second child to first child (temp 4-component vector of float)
|
|
0:88 'txval301' (temp 4-component vector of float)
|
|
0:88 textureGatherOffset (global 4-component vector of float)
|
|
0:88 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:88 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:88 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:88 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:88 Constant:
|
|
0:88 2 (const uint)
|
|
0:88 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:88 Constant:
|
|
0:88 5 (const uint)
|
|
0:88 Constant:
|
|
0:88 3 (const int)
|
|
0:89 Sequence
|
|
0:89 move second child to first child (temp 4-component vector of int)
|
|
0:89 'txval311' (temp 4-component vector of int)
|
|
0:89 textureGatherOffset (global 4-component vector of int)
|
|
0:89 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:89 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:89 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:89 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:89 Constant:
|
|
0:89 2 (const uint)
|
|
0:89 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:89 Constant:
|
|
0:89 5 (const uint)
|
|
0:89 Constant:
|
|
0:89 3 (const int)
|
|
0:90 Sequence
|
|
0:90 move second child to first child (temp 4-component vector of uint)
|
|
0:90 'txval321' (temp 4-component vector of uint)
|
|
0:90 textureGatherOffset (global 4-component vector of uint)
|
|
0:90 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:90 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:90 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:90 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:90 Constant:
|
|
0:90 2 (const uint)
|
|
0:90 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:90 Constant:
|
|
0:90 5 (const uint)
|
|
0:90 Constant:
|
|
0:90 3 (const int)
|
|
0:92 Sequence
|
|
0:92 move second child to first child (temp 4-component vector of float)
|
|
0:92 'txval304' (temp 4-component vector of float)
|
|
0:92 textureGatherOffsets (global 4-component vector of float)
|
|
0:92 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:92 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:92 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:92 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 2 (const uint)
|
|
0:92 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 5 (const uint)
|
|
0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 5 (const uint)
|
|
0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 5 (const uint)
|
|
0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 5 (const uint)
|
|
0:92 Constant:
|
|
0:92 3 (const int)
|
|
0:93 Sequence
|
|
0:93 move second child to first child (temp 4-component vector of int)
|
|
0:93 'txval314' (temp 4-component vector of int)
|
|
0:93 textureGatherOffsets (global 4-component vector of int)
|
|
0:93 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:93 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:93 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:93 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 2 (const uint)
|
|
0:93 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 5 (const uint)
|
|
0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 5 (const uint)
|
|
0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 5 (const uint)
|
|
0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 5 (const uint)
|
|
0:93 Constant:
|
|
0:93 3 (const int)
|
|
0:94 Sequence
|
|
0:94 move second child to first child (temp 4-component vector of uint)
|
|
0:94 'txval324' (temp 4-component vector of uint)
|
|
0:94 textureGatherOffsets (global 4-component vector of uint)
|
|
0:94 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:94 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:94 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:94 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 2 (const uint)
|
|
0:94 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 Constant:
|
|
0:94 3 (const int)
|
|
0:106 move second child to first child (temp 4-component vector of float)
|
|
0:106 Color: direct index for structure (temp 4-component vector of float)
|
|
0:106 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:106 Constant:
|
|
0:106 0 (const int)
|
|
0:106 Constant:
|
|
0:106 1.000000
|
|
0:106 1.000000
|
|
0:106 1.000000
|
|
0:106 1.000000
|
|
0:107 move second child to first child (temp float)
|
|
0:107 Depth: direct index for structure (temp float)
|
|
0:107 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:107 Constant:
|
|
0:107 1 (const int)
|
|
0:107 Constant:
|
|
0:107 1.000000
|
|
0:109 Sequence
|
|
0:109 Sequence
|
|
0:109 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:109 Color: direct index for structure (temp 4-component vector of float)
|
|
0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:109 Constant:
|
|
0:109 0 (const int)
|
|
0:109 move second child to first child (temp float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:109 Depth: direct index for structure (temp float)
|
|
0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:109 Constant:
|
|
0:109 1 (const int)
|
|
0:109 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_sSamp2d' (uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:33 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:33 Function Parameters:
|
|
0:? Sequence
|
|
0:40 Sequence
|
|
0:40 move second child to first child (temp 4-component vector of float)
|
|
0:40 'txval001' (temp 4-component vector of float)
|
|
0:40 textureGatherOffset (global 4-component vector of float)
|
|
0:40 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:40 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:40 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:40 Constant:
|
|
0:40 2 (const uint)
|
|
0:40 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:40 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:40 Constant:
|
|
0:40 5 (const uint)
|
|
0:40 Constant:
|
|
0:40 0 (const int)
|
|
0:41 Sequence
|
|
0:41 move second child to first child (temp 4-component vector of int)
|
|
0:41 'txval011' (temp 4-component vector of int)
|
|
0:41 textureGatherOffset (global 4-component vector of int)
|
|
0:41 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:41 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:41 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:41 Constant:
|
|
0:41 2 (const uint)
|
|
0:41 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:41 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:41 Constant:
|
|
0:41 5 (const uint)
|
|
0:41 Constant:
|
|
0:41 0 (const int)
|
|
0:42 Sequence
|
|
0:42 move second child to first child (temp 4-component vector of uint)
|
|
0:42 'txval021' (temp 4-component vector of uint)
|
|
0:42 textureGatherOffset (global 4-component vector of uint)
|
|
0:42 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:42 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:42 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:42 Constant:
|
|
0:42 2 (const uint)
|
|
0:42 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:42 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:42 Constant:
|
|
0:42 5 (const uint)
|
|
0:42 Constant:
|
|
0:42 0 (const int)
|
|
0:44 Sequence
|
|
0:44 move second child to first child (temp 4-component vector of float)
|
|
0:44 'txval004' (temp 4-component vector of float)
|
|
0:44 textureGatherOffsets (global 4-component vector of float)
|
|
0:44 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:44 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:44 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:44 Constant:
|
|
0:44 2 (const uint)
|
|
0:44 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:44 Constant:
|
|
0:44 5 (const uint)
|
|
0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:44 Constant:
|
|
0:44 5 (const uint)
|
|
0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:44 Constant:
|
|
0:44 5 (const uint)
|
|
0:44 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:44 Constant:
|
|
0:44 5 (const uint)
|
|
0:44 Constant:
|
|
0:44 0 (const int)
|
|
0:45 Sequence
|
|
0:45 move second child to first child (temp 4-component vector of int)
|
|
0:45 'txval014' (temp 4-component vector of int)
|
|
0:45 textureGatherOffsets (global 4-component vector of int)
|
|
0:45 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:45 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:45 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:45 Constant:
|
|
0:45 2 (const uint)
|
|
0:45 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:45 Constant:
|
|
0:45 5 (const uint)
|
|
0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:45 Constant:
|
|
0:45 5 (const uint)
|
|
0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:45 Constant:
|
|
0:45 5 (const uint)
|
|
0:45 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:45 Constant:
|
|
0:45 5 (const uint)
|
|
0:45 Constant:
|
|
0:45 0 (const int)
|
|
0:46 Sequence
|
|
0:46 move second child to first child (temp 4-component vector of uint)
|
|
0:46 'txval024' (temp 4-component vector of uint)
|
|
0:46 textureGatherOffsets (global 4-component vector of uint)
|
|
0:46 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:46 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:46 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:46 Constant:
|
|
0:46 2 (const uint)
|
|
0:46 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:46 Constant:
|
|
0:46 5 (const uint)
|
|
0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:46 Constant:
|
|
0:46 5 (const uint)
|
|
0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:46 Constant:
|
|
0:46 5 (const uint)
|
|
0:46 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:46 Constant:
|
|
0:46 5 (const uint)
|
|
0:46 Constant:
|
|
0:46 0 (const int)
|
|
0:56 Sequence
|
|
0:56 move second child to first child (temp 4-component vector of float)
|
|
0:56 'txval101' (temp 4-component vector of float)
|
|
0:56 textureGatherOffset (global 4-component vector of float)
|
|
0:56 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:56 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:56 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:56 Constant:
|
|
0:56 2 (const uint)
|
|
0:56 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:56 Constant:
|
|
0:56 5 (const uint)
|
|
0:56 Constant:
|
|
0:56 1 (const int)
|
|
0:57 Sequence
|
|
0:57 move second child to first child (temp 4-component vector of int)
|
|
0:57 'txval111' (temp 4-component vector of int)
|
|
0:57 textureGatherOffset (global 4-component vector of int)
|
|
0:57 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:57 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:57 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:57 Constant:
|
|
0:57 2 (const uint)
|
|
0:57 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:57 Constant:
|
|
0:57 5 (const uint)
|
|
0:57 Constant:
|
|
0:57 1 (const int)
|
|
0:58 Sequence
|
|
0:58 move second child to first child (temp 4-component vector of uint)
|
|
0:58 'txval121' (temp 4-component vector of uint)
|
|
0:58 textureGatherOffset (global 4-component vector of uint)
|
|
0:58 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:58 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:58 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:58 Constant:
|
|
0:58 2 (const uint)
|
|
0:58 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:58 Constant:
|
|
0:58 5 (const uint)
|
|
0:58 Constant:
|
|
0:58 1 (const int)
|
|
0:60 Sequence
|
|
0:60 move second child to first child (temp 4-component vector of float)
|
|
0:60 'txval104' (temp 4-component vector of float)
|
|
0:60 textureGatherOffsets (global 4-component vector of float)
|
|
0:60 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:60 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:60 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:60 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:60 Constant:
|
|
0:60 2 (const uint)
|
|
0:60 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:60 Constant:
|
|
0:60 5 (const uint)
|
|
0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:60 Constant:
|
|
0:60 5 (const uint)
|
|
0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:60 Constant:
|
|
0:60 5 (const uint)
|
|
0:60 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:60 Constant:
|
|
0:60 5 (const uint)
|
|
0:60 Constant:
|
|
0:60 1 (const int)
|
|
0:61 Sequence
|
|
0:61 move second child to first child (temp 4-component vector of int)
|
|
0:61 'txval114' (temp 4-component vector of int)
|
|
0:61 textureGatherOffsets (global 4-component vector of int)
|
|
0:61 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:61 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:61 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:61 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 2 (const uint)
|
|
0:61 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 5 (const uint)
|
|
0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 5 (const uint)
|
|
0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 5 (const uint)
|
|
0:61 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:61 Constant:
|
|
0:61 5 (const uint)
|
|
0:61 Constant:
|
|
0:61 1 (const int)
|
|
0:62 Sequence
|
|
0:62 move second child to first child (temp 4-component vector of uint)
|
|
0:62 'txval124' (temp 4-component vector of uint)
|
|
0:62 textureGatherOffsets (global 4-component vector of uint)
|
|
0:62 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:62 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:62 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:62 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 2 (const uint)
|
|
0:62 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 5 (const uint)
|
|
0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 5 (const uint)
|
|
0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 5 (const uint)
|
|
0:62 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 5 (const uint)
|
|
0:62 Constant:
|
|
0:62 1 (const int)
|
|
0:72 Sequence
|
|
0:72 move second child to first child (temp 4-component vector of float)
|
|
0:72 'txval201' (temp 4-component vector of float)
|
|
0:72 textureGatherOffset (global 4-component vector of float)
|
|
0:72 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:72 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:72 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:72 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:72 Constant:
|
|
0:72 2 (const uint)
|
|
0:72 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:72 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:72 Constant:
|
|
0:72 5 (const uint)
|
|
0:72 Constant:
|
|
0:72 2 (const int)
|
|
0:73 Sequence
|
|
0:73 move second child to first child (temp 4-component vector of int)
|
|
0:73 'txval211' (temp 4-component vector of int)
|
|
0:73 textureGatherOffset (global 4-component vector of int)
|
|
0:73 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:73 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:73 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:73 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:73 Constant:
|
|
0:73 2 (const uint)
|
|
0:73 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:73 Constant:
|
|
0:73 5 (const uint)
|
|
0:73 Constant:
|
|
0:73 2 (const int)
|
|
0:74 Sequence
|
|
0:74 move second child to first child (temp 4-component vector of uint)
|
|
0:74 'txval221' (temp 4-component vector of uint)
|
|
0:74 textureGatherOffset (global 4-component vector of uint)
|
|
0:74 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:74 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:74 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:74 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:74 Constant:
|
|
0:74 2 (const uint)
|
|
0:74 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:74 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:74 Constant:
|
|
0:74 5 (const uint)
|
|
0:74 Constant:
|
|
0:74 2 (const int)
|
|
0:76 Sequence
|
|
0:76 move second child to first child (temp 4-component vector of float)
|
|
0:76 'txval204' (temp 4-component vector of float)
|
|
0:76 textureGatherOffsets (global 4-component vector of float)
|
|
0:76 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:76 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:76 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:76 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 2 (const uint)
|
|
0:76 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 5 (const uint)
|
|
0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 5 (const uint)
|
|
0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 5 (const uint)
|
|
0:76 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:76 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:76 Constant:
|
|
0:76 5 (const uint)
|
|
0:76 Constant:
|
|
0:76 2 (const int)
|
|
0:77 Sequence
|
|
0:77 move second child to first child (temp 4-component vector of int)
|
|
0:77 'txval214' (temp 4-component vector of int)
|
|
0:77 textureGatherOffsets (global 4-component vector of int)
|
|
0:77 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:77 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:77 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:77 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 2 (const uint)
|
|
0:77 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 5 (const uint)
|
|
0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 5 (const uint)
|
|
0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 5 (const uint)
|
|
0:77 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:77 Constant:
|
|
0:77 5 (const uint)
|
|
0:77 Constant:
|
|
0:77 2 (const int)
|
|
0:78 Sequence
|
|
0:78 move second child to first child (temp 4-component vector of uint)
|
|
0:78 'txval224' (temp 4-component vector of uint)
|
|
0:78 textureGatherOffsets (global 4-component vector of uint)
|
|
0:78 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:78 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:78 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 2 (const uint)
|
|
0:78 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:78 Constant:
|
|
0:78 5 (const uint)
|
|
0:78 Constant:
|
|
0:78 2 (const int)
|
|
0:88 Sequence
|
|
0:88 move second child to first child (temp 4-component vector of float)
|
|
0:88 'txval301' (temp 4-component vector of float)
|
|
0:88 textureGatherOffset (global 4-component vector of float)
|
|
0:88 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:88 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:88 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:88 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:88 Constant:
|
|
0:88 2 (const uint)
|
|
0:88 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:88 Constant:
|
|
0:88 5 (const uint)
|
|
0:88 Constant:
|
|
0:88 3 (const int)
|
|
0:89 Sequence
|
|
0:89 move second child to first child (temp 4-component vector of int)
|
|
0:89 'txval311' (temp 4-component vector of int)
|
|
0:89 textureGatherOffset (global 4-component vector of int)
|
|
0:89 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:89 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:89 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:89 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:89 Constant:
|
|
0:89 2 (const uint)
|
|
0:89 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:89 Constant:
|
|
0:89 5 (const uint)
|
|
0:89 Constant:
|
|
0:89 3 (const int)
|
|
0:90 Sequence
|
|
0:90 move second child to first child (temp 4-component vector of uint)
|
|
0:90 'txval321' (temp 4-component vector of uint)
|
|
0:90 textureGatherOffset (global 4-component vector of uint)
|
|
0:90 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:90 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:90 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:90 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:90 Constant:
|
|
0:90 2 (const uint)
|
|
0:90 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:90 Constant:
|
|
0:90 5 (const uint)
|
|
0:90 Constant:
|
|
0:90 3 (const int)
|
|
0:92 Sequence
|
|
0:92 move second child to first child (temp 4-component vector of float)
|
|
0:92 'txval304' (temp 4-component vector of float)
|
|
0:92 textureGatherOffsets (global 4-component vector of float)
|
|
0:92 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:92 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:92 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:92 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 2 (const uint)
|
|
0:92 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 5 (const uint)
|
|
0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 5 (const uint)
|
|
0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 5 (const uint)
|
|
0:92 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:92 Constant:
|
|
0:92 5 (const uint)
|
|
0:92 Constant:
|
|
0:92 3 (const int)
|
|
0:93 Sequence
|
|
0:93 move second child to first child (temp 4-component vector of int)
|
|
0:93 'txval314' (temp 4-component vector of int)
|
|
0:93 textureGatherOffsets (global 4-component vector of int)
|
|
0:93 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:93 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:93 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:93 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 2 (const uint)
|
|
0:93 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 5 (const uint)
|
|
0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 5 (const uint)
|
|
0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 5 (const uint)
|
|
0:93 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:93 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:93 Constant:
|
|
0:93 5 (const uint)
|
|
0:93 Constant:
|
|
0:93 3 (const int)
|
|
0:94 Sequence
|
|
0:94 move second child to first child (temp 4-component vector of uint)
|
|
0:94 'txval324' (temp 4-component vector of uint)
|
|
0:94 textureGatherOffsets (global 4-component vector of uint)
|
|
0:94 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:94 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:94 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:94 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of float)
|
|
0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 2 (const uint)
|
|
0:94 Construct ivec2 (temp 4-element array of 2-component vector of int)
|
|
0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 o2: direct index for structure (layout(offset=56 ) uniform 2-component vector of int)
|
|
0:94 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:94 Constant:
|
|
0:94 5 (const uint)
|
|
0:94 Constant:
|
|
0:94 3 (const int)
|
|
0:106 move second child to first child (temp 4-component vector of float)
|
|
0:106 Color: direct index for structure (temp 4-component vector of float)
|
|
0:106 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:106 Constant:
|
|
0:106 0 (const int)
|
|
0:106 Constant:
|
|
0:106 1.000000
|
|
0:106 1.000000
|
|
0:106 1.000000
|
|
0:106 1.000000
|
|
0:107 move second child to first child (temp float)
|
|
0:107 Depth: direct index for structure (temp float)
|
|
0:107 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:107 Constant:
|
|
0:107 1 (const int)
|
|
0:107 Constant:
|
|
0:107 1.000000
|
|
0:109 Sequence
|
|
0:109 Sequence
|
|
0:109 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:109 Color: direct index for structure (temp 4-component vector of float)
|
|
0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:109 Constant:
|
|
0:109 0 (const int)
|
|
0:109 move second child to first child (temp float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:109 Depth: direct index for structure (temp float)
|
|
0:109 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:109 Constant:
|
|
0:109 1 (const int)
|
|
0:109 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_sSamp2d' (uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 382
|
|
|
|
Capability Shader
|
|
Capability ImageGatherExtended
|
|
Capability Sampled1D
|
|
Capability SampledCubeArray
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 355 359
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 9 "txval001"
|
|
Name 12 "g_tTex2df4a"
|
|
Name 16 "g_sSamp"
|
|
Name 26 "$Global"
|
|
MemberName 26($Global) 0 "c1"
|
|
MemberName 26($Global) 1 "c2"
|
|
MemberName 26($Global) 2 "c3"
|
|
MemberName 26($Global) 3 "c4"
|
|
MemberName 26($Global) 4 "o1"
|
|
MemberName 26($Global) 5 "o2"
|
|
MemberName 26($Global) 6 "o3"
|
|
MemberName 26($Global) 7 "o4"
|
|
Name 28 ""
|
|
Name 40 "txval011"
|
|
Name 43 "g_tTex2di4a"
|
|
Name 56 "txval021"
|
|
Name 59 "g_tTex2du4a"
|
|
Name 69 "txval004"
|
|
Name 87 "txval014"
|
|
Name 103 "txval024"
|
|
Name 119 "txval101"
|
|
Name 129 "txval111"
|
|
Name 138 "txval121"
|
|
Name 147 "txval104"
|
|
Name 163 "txval114"
|
|
Name 179 "txval124"
|
|
Name 195 "txval201"
|
|
Name 204 "txval211"
|
|
Name 213 "txval221"
|
|
Name 222 "txval204"
|
|
Name 238 "txval214"
|
|
Name 254 "txval224"
|
|
Name 270 "txval301"
|
|
Name 280 "txval311"
|
|
Name 289 "txval321"
|
|
Name 298 "txval304"
|
|
Name 314 "txval314"
|
|
Name 330 "txval324"
|
|
Name 346 "PS_OUTPUT"
|
|
MemberName 346(PS_OUTPUT) 0 "Color"
|
|
MemberName 346(PS_OUTPUT) 1 "Depth"
|
|
Name 348 "psout"
|
|
Name 355 "Color"
|
|
Name 359 "Depth"
|
|
Name 363 "g_sSamp2d"
|
|
Name 366 "g_tTex1df4a"
|
|
Name 369 "g_tTex1di4a"
|
|
Name 372 "g_tTex1du4a"
|
|
Name 375 "g_tTexcdf4a"
|
|
Name 378 "g_tTexcdi4a"
|
|
Name 381 "g_tTexcdu4a"
|
|
Decorate 12(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 16(g_sSamp) DescriptorSet 0
|
|
Decorate 16(g_sSamp) Binding 0
|
|
MemberDecorate 26($Global) 0 Offset 0
|
|
MemberDecorate 26($Global) 1 Offset 8
|
|
MemberDecorate 26($Global) 2 Offset 16
|
|
MemberDecorate 26($Global) 3 Offset 32
|
|
MemberDecorate 26($Global) 4 Offset 48
|
|
MemberDecorate 26($Global) 5 Offset 56
|
|
MemberDecorate 26($Global) 6 Offset 64
|
|
MemberDecorate 26($Global) 7 Offset 80
|
|
Decorate 26($Global) Block
|
|
Decorate 28 DescriptorSet 0
|
|
Decorate 43(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 59(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 355(Color) Location 0
|
|
Decorate 359(Depth) BuiltIn FragDepth
|
|
Decorate 363(g_sSamp2d) DescriptorSet 0
|
|
Decorate 366(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 366(g_tTex1df4a) Binding 0
|
|
Decorate 369(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 372(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 375(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 378(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 381(g_tTexcdu4a) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
10: TypeImage 6(float) 2D array sampled format:Unknown
|
|
11: TypePointer UniformConstant 10
|
|
12(g_tTex2df4a): 11(ptr) Variable UniformConstant
|
|
14: TypeSampler
|
|
15: TypePointer UniformConstant 14
|
|
16(g_sSamp): 15(ptr) Variable UniformConstant
|
|
18: TypeSampledImage 10
|
|
20: TypeVector 6(float) 2
|
|
21: TypeVector 6(float) 3
|
|
22: TypeInt 32 1
|
|
23: TypeVector 22(int) 2
|
|
24: TypeVector 22(int) 3
|
|
25: TypeVector 22(int) 4
|
|
26($Global): TypeStruct 6(float) 20(fvec2) 21(fvec3) 7(fvec4) 22(int) 23(ivec2) 24(ivec3) 25(ivec4)
|
|
27: TypePointer Uniform 26($Global)
|
|
28: 27(ptr) Variable Uniform
|
|
29: 22(int) Constant 2
|
|
30: TypePointer Uniform 21(fvec3)
|
|
33: 22(int) Constant 5
|
|
34: TypePointer Uniform 23(ivec2)
|
|
37: 22(int) Constant 0
|
|
39: TypePointer Function 25(ivec4)
|
|
41: TypeImage 22(int) 2D array sampled format:Unknown
|
|
42: TypePointer UniformConstant 41
|
|
43(g_tTex2di4a): 42(ptr) Variable UniformConstant
|
|
46: TypeSampledImage 41
|
|
53: TypeInt 32 0
|
|
54: TypeVector 53(int) 4
|
|
55: TypePointer Function 54(ivec4)
|
|
57: TypeImage 53(int) 2D array sampled format:Unknown
|
|
58: TypePointer UniformConstant 57
|
|
59(g_tTex2du4a): 58(ptr) Variable UniformConstant
|
|
62: TypeSampledImage 57
|
|
83: 53(int) Constant 4
|
|
84: TypeArray 23(ivec2) 83
|
|
127: 22(int) Constant 1
|
|
278: 22(int) Constant 3
|
|
346(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
347: TypePointer Function 346(PS_OUTPUT)
|
|
349: 6(float) Constant 1065353216
|
|
350: 7(fvec4) ConstantComposite 349 349 349 349
|
|
352: TypePointer Function 6(float)
|
|
354: TypePointer Output 7(fvec4)
|
|
355(Color): 354(ptr) Variable Output
|
|
358: TypePointer Output 6(float)
|
|
359(Depth): 358(ptr) Variable Output
|
|
363(g_sSamp2d): 15(ptr) Variable UniformConstant
|
|
364: TypeImage 6(float) 1D array sampled format:Unknown
|
|
365: TypePointer UniformConstant 364
|
|
366(g_tTex1df4a): 365(ptr) Variable UniformConstant
|
|
367: TypeImage 22(int) 1D array sampled format:Unknown
|
|
368: TypePointer UniformConstant 367
|
|
369(g_tTex1di4a): 368(ptr) Variable UniformConstant
|
|
370: TypeImage 53(int) 1D array sampled format:Unknown
|
|
371: TypePointer UniformConstant 370
|
|
372(g_tTex1du4a): 371(ptr) Variable UniformConstant
|
|
373: TypeImage 6(float) Cube array sampled format:Unknown
|
|
374: TypePointer UniformConstant 373
|
|
375(g_tTexcdf4a): 374(ptr) Variable UniformConstant
|
|
376: TypeImage 22(int) Cube array sampled format:Unknown
|
|
377: TypePointer UniformConstant 376
|
|
378(g_tTexcdi4a): 377(ptr) Variable UniformConstant
|
|
379: TypeImage 53(int) Cube array sampled format:Unknown
|
|
380: TypePointer UniformConstant 379
|
|
381(g_tTexcdu4a): 380(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
9(txval001): 8(ptr) Variable Function
|
|
40(txval011): 39(ptr) Variable Function
|
|
56(txval021): 55(ptr) Variable Function
|
|
69(txval004): 8(ptr) Variable Function
|
|
87(txval014): 39(ptr) Variable Function
|
|
103(txval024): 55(ptr) Variable Function
|
|
119(txval101): 8(ptr) Variable Function
|
|
129(txval111): 39(ptr) Variable Function
|
|
138(txval121): 55(ptr) Variable Function
|
|
147(txval104): 8(ptr) Variable Function
|
|
163(txval114): 39(ptr) Variable Function
|
|
179(txval124): 55(ptr) Variable Function
|
|
195(txval201): 8(ptr) Variable Function
|
|
204(txval211): 39(ptr) Variable Function
|
|
213(txval221): 55(ptr) Variable Function
|
|
222(txval204): 8(ptr) Variable Function
|
|
238(txval214): 39(ptr) Variable Function
|
|
254(txval224): 55(ptr) Variable Function
|
|
270(txval301): 8(ptr) Variable Function
|
|
280(txval311): 39(ptr) Variable Function
|
|
289(txval321): 55(ptr) Variable Function
|
|
298(txval304): 8(ptr) Variable Function
|
|
314(txval314): 39(ptr) Variable Function
|
|
330(txval324): 55(ptr) Variable Function
|
|
348(psout): 347(ptr) Variable Function
|
|
13: 10 Load 12(g_tTex2df4a)
|
|
17: 14 Load 16(g_sSamp)
|
|
19: 18 SampledImage 13 17
|
|
31: 30(ptr) AccessChain 28 29
|
|
32: 21(fvec3) Load 31
|
|
35: 34(ptr) AccessChain 28 33
|
|
36: 23(ivec2) Load 35
|
|
38: 7(fvec4) ImageGather 19 32 37 Offset 36
|
|
Store 9(txval001) 38
|
|
44: 41 Load 43(g_tTex2di4a)
|
|
45: 14 Load 16(g_sSamp)
|
|
47: 46 SampledImage 44 45
|
|
48: 30(ptr) AccessChain 28 29
|
|
49: 21(fvec3) Load 48
|
|
50: 34(ptr) AccessChain 28 33
|
|
51: 23(ivec2) Load 50
|
|
52: 25(ivec4) ImageGather 47 49 37 Offset 51
|
|
Store 40(txval011) 52
|
|
60: 57 Load 59(g_tTex2du4a)
|
|
61: 14 Load 16(g_sSamp)
|
|
63: 62 SampledImage 60 61
|
|
64: 30(ptr) AccessChain 28 29
|
|
65: 21(fvec3) Load 64
|
|
66: 34(ptr) AccessChain 28 33
|
|
67: 23(ivec2) Load 66
|
|
68: 54(ivec4) ImageGather 63 65 37 Offset 67
|
|
Store 56(txval021) 68
|
|
70: 10 Load 12(g_tTex2df4a)
|
|
71: 14 Load 16(g_sSamp)
|
|
72: 18 SampledImage 70 71
|
|
73: 30(ptr) AccessChain 28 29
|
|
74: 21(fvec3) Load 73
|
|
75: 34(ptr) AccessChain 28 33
|
|
76: 23(ivec2) Load 75
|
|
77: 34(ptr) AccessChain 28 33
|
|
78: 23(ivec2) Load 77
|
|
79: 34(ptr) AccessChain 28 33
|
|
80: 23(ivec2) Load 79
|
|
81: 34(ptr) AccessChain 28 33
|
|
82: 23(ivec2) Load 81
|
|
85: 84 CompositeConstruct 76 78 80 82
|
|
86: 7(fvec4) ImageGather 72 74 37 ConstOffsets 85
|
|
Store 69(txval004) 86
|
|
88: 41 Load 43(g_tTex2di4a)
|
|
89: 14 Load 16(g_sSamp)
|
|
90: 46 SampledImage 88 89
|
|
91: 30(ptr) AccessChain 28 29
|
|
92: 21(fvec3) Load 91
|
|
93: 34(ptr) AccessChain 28 33
|
|
94: 23(ivec2) Load 93
|
|
95: 34(ptr) AccessChain 28 33
|
|
96: 23(ivec2) Load 95
|
|
97: 34(ptr) AccessChain 28 33
|
|
98: 23(ivec2) Load 97
|
|
99: 34(ptr) AccessChain 28 33
|
|
100: 23(ivec2) Load 99
|
|
101: 84 CompositeConstruct 94 96 98 100
|
|
102: 25(ivec4) ImageGather 90 92 37 ConstOffsets 101
|
|
Store 87(txval014) 102
|
|
104: 57 Load 59(g_tTex2du4a)
|
|
105: 14 Load 16(g_sSamp)
|
|
106: 62 SampledImage 104 105
|
|
107: 30(ptr) AccessChain 28 29
|
|
108: 21(fvec3) Load 107
|
|
109: 34(ptr) AccessChain 28 33
|
|
110: 23(ivec2) Load 109
|
|
111: 34(ptr) AccessChain 28 33
|
|
112: 23(ivec2) Load 111
|
|
113: 34(ptr) AccessChain 28 33
|
|
114: 23(ivec2) Load 113
|
|
115: 34(ptr) AccessChain 28 33
|
|
116: 23(ivec2) Load 115
|
|
117: 84 CompositeConstruct 110 112 114 116
|
|
118: 54(ivec4) ImageGather 106 108 37 ConstOffsets 117
|
|
Store 103(txval024) 118
|
|
120: 10 Load 12(g_tTex2df4a)
|
|
121: 14 Load 16(g_sSamp)
|
|
122: 18 SampledImage 120 121
|
|
123: 30(ptr) AccessChain 28 29
|
|
124: 21(fvec3) Load 123
|
|
125: 34(ptr) AccessChain 28 33
|
|
126: 23(ivec2) Load 125
|
|
128: 7(fvec4) ImageGather 122 124 127 Offset 126
|
|
Store 119(txval101) 128
|
|
130: 41 Load 43(g_tTex2di4a)
|
|
131: 14 Load 16(g_sSamp)
|
|
132: 46 SampledImage 130 131
|
|
133: 30(ptr) AccessChain 28 29
|
|
134: 21(fvec3) Load 133
|
|
135: 34(ptr) AccessChain 28 33
|
|
136: 23(ivec2) Load 135
|
|
137: 25(ivec4) ImageGather 132 134 127 Offset 136
|
|
Store 129(txval111) 137
|
|
139: 57 Load 59(g_tTex2du4a)
|
|
140: 14 Load 16(g_sSamp)
|
|
141: 62 SampledImage 139 140
|
|
142: 30(ptr) AccessChain 28 29
|
|
143: 21(fvec3) Load 142
|
|
144: 34(ptr) AccessChain 28 33
|
|
145: 23(ivec2) Load 144
|
|
146: 54(ivec4) ImageGather 141 143 127 Offset 145
|
|
Store 138(txval121) 146
|
|
148: 10 Load 12(g_tTex2df4a)
|
|
149: 14 Load 16(g_sSamp)
|
|
150: 18 SampledImage 148 149
|
|
151: 30(ptr) AccessChain 28 29
|
|
152: 21(fvec3) Load 151
|
|
153: 34(ptr) AccessChain 28 33
|
|
154: 23(ivec2) Load 153
|
|
155: 34(ptr) AccessChain 28 33
|
|
156: 23(ivec2) Load 155
|
|
157: 34(ptr) AccessChain 28 33
|
|
158: 23(ivec2) Load 157
|
|
159: 34(ptr) AccessChain 28 33
|
|
160: 23(ivec2) Load 159
|
|
161: 84 CompositeConstruct 154 156 158 160
|
|
162: 7(fvec4) ImageGather 150 152 127 ConstOffsets 161
|
|
Store 147(txval104) 162
|
|
164: 41 Load 43(g_tTex2di4a)
|
|
165: 14 Load 16(g_sSamp)
|
|
166: 46 SampledImage 164 165
|
|
167: 30(ptr) AccessChain 28 29
|
|
168: 21(fvec3) Load 167
|
|
169: 34(ptr) AccessChain 28 33
|
|
170: 23(ivec2) Load 169
|
|
171: 34(ptr) AccessChain 28 33
|
|
172: 23(ivec2) Load 171
|
|
173: 34(ptr) AccessChain 28 33
|
|
174: 23(ivec2) Load 173
|
|
175: 34(ptr) AccessChain 28 33
|
|
176: 23(ivec2) Load 175
|
|
177: 84 CompositeConstruct 170 172 174 176
|
|
178: 25(ivec4) ImageGather 166 168 127 ConstOffsets 177
|
|
Store 163(txval114) 178
|
|
180: 57 Load 59(g_tTex2du4a)
|
|
181: 14 Load 16(g_sSamp)
|
|
182: 62 SampledImage 180 181
|
|
183: 30(ptr) AccessChain 28 29
|
|
184: 21(fvec3) Load 183
|
|
185: 34(ptr) AccessChain 28 33
|
|
186: 23(ivec2) Load 185
|
|
187: 34(ptr) AccessChain 28 33
|
|
188: 23(ivec2) Load 187
|
|
189: 34(ptr) AccessChain 28 33
|
|
190: 23(ivec2) Load 189
|
|
191: 34(ptr) AccessChain 28 33
|
|
192: 23(ivec2) Load 191
|
|
193: 84 CompositeConstruct 186 188 190 192
|
|
194: 54(ivec4) ImageGather 182 184 127 ConstOffsets 193
|
|
Store 179(txval124) 194
|
|
196: 10 Load 12(g_tTex2df4a)
|
|
197: 14 Load 16(g_sSamp)
|
|
198: 18 SampledImage 196 197
|
|
199: 30(ptr) AccessChain 28 29
|
|
200: 21(fvec3) Load 199
|
|
201: 34(ptr) AccessChain 28 33
|
|
202: 23(ivec2) Load 201
|
|
203: 7(fvec4) ImageGather 198 200 29 Offset 202
|
|
Store 195(txval201) 203
|
|
205: 41 Load 43(g_tTex2di4a)
|
|
206: 14 Load 16(g_sSamp)
|
|
207: 46 SampledImage 205 206
|
|
208: 30(ptr) AccessChain 28 29
|
|
209: 21(fvec3) Load 208
|
|
210: 34(ptr) AccessChain 28 33
|
|
211: 23(ivec2) Load 210
|
|
212: 25(ivec4) ImageGather 207 209 29 Offset 211
|
|
Store 204(txval211) 212
|
|
214: 57 Load 59(g_tTex2du4a)
|
|
215: 14 Load 16(g_sSamp)
|
|
216: 62 SampledImage 214 215
|
|
217: 30(ptr) AccessChain 28 29
|
|
218: 21(fvec3) Load 217
|
|
219: 34(ptr) AccessChain 28 33
|
|
220: 23(ivec2) Load 219
|
|
221: 54(ivec4) ImageGather 216 218 29 Offset 220
|
|
Store 213(txval221) 221
|
|
223: 10 Load 12(g_tTex2df4a)
|
|
224: 14 Load 16(g_sSamp)
|
|
225: 18 SampledImage 223 224
|
|
226: 30(ptr) AccessChain 28 29
|
|
227: 21(fvec3) Load 226
|
|
228: 34(ptr) AccessChain 28 33
|
|
229: 23(ivec2) Load 228
|
|
230: 34(ptr) AccessChain 28 33
|
|
231: 23(ivec2) Load 230
|
|
232: 34(ptr) AccessChain 28 33
|
|
233: 23(ivec2) Load 232
|
|
234: 34(ptr) AccessChain 28 33
|
|
235: 23(ivec2) Load 234
|
|
236: 84 CompositeConstruct 229 231 233 235
|
|
237: 7(fvec4) ImageGather 225 227 29 ConstOffsets 236
|
|
Store 222(txval204) 237
|
|
239: 41 Load 43(g_tTex2di4a)
|
|
240: 14 Load 16(g_sSamp)
|
|
241: 46 SampledImage 239 240
|
|
242: 30(ptr) AccessChain 28 29
|
|
243: 21(fvec3) Load 242
|
|
244: 34(ptr) AccessChain 28 33
|
|
245: 23(ivec2) Load 244
|
|
246: 34(ptr) AccessChain 28 33
|
|
247: 23(ivec2) Load 246
|
|
248: 34(ptr) AccessChain 28 33
|
|
249: 23(ivec2) Load 248
|
|
250: 34(ptr) AccessChain 28 33
|
|
251: 23(ivec2) Load 250
|
|
252: 84 CompositeConstruct 245 247 249 251
|
|
253: 25(ivec4) ImageGather 241 243 29 ConstOffsets 252
|
|
Store 238(txval214) 253
|
|
255: 57 Load 59(g_tTex2du4a)
|
|
256: 14 Load 16(g_sSamp)
|
|
257: 62 SampledImage 255 256
|
|
258: 30(ptr) AccessChain 28 29
|
|
259: 21(fvec3) Load 258
|
|
260: 34(ptr) AccessChain 28 33
|
|
261: 23(ivec2) Load 260
|
|
262: 34(ptr) AccessChain 28 33
|
|
263: 23(ivec2) Load 262
|
|
264: 34(ptr) AccessChain 28 33
|
|
265: 23(ivec2) Load 264
|
|
266: 34(ptr) AccessChain 28 33
|
|
267: 23(ivec2) Load 266
|
|
268: 84 CompositeConstruct 261 263 265 267
|
|
269: 54(ivec4) ImageGather 257 259 29 ConstOffsets 268
|
|
Store 254(txval224) 269
|
|
271: 10 Load 12(g_tTex2df4a)
|
|
272: 14 Load 16(g_sSamp)
|
|
273: 18 SampledImage 271 272
|
|
274: 30(ptr) AccessChain 28 29
|
|
275: 21(fvec3) Load 274
|
|
276: 34(ptr) AccessChain 28 33
|
|
277: 23(ivec2) Load 276
|
|
279: 7(fvec4) ImageGather 273 275 278 Offset 277
|
|
Store 270(txval301) 279
|
|
281: 41 Load 43(g_tTex2di4a)
|
|
282: 14 Load 16(g_sSamp)
|
|
283: 46 SampledImage 281 282
|
|
284: 30(ptr) AccessChain 28 29
|
|
285: 21(fvec3) Load 284
|
|
286: 34(ptr) AccessChain 28 33
|
|
287: 23(ivec2) Load 286
|
|
288: 25(ivec4) ImageGather 283 285 278 Offset 287
|
|
Store 280(txval311) 288
|
|
290: 57 Load 59(g_tTex2du4a)
|
|
291: 14 Load 16(g_sSamp)
|
|
292: 62 SampledImage 290 291
|
|
293: 30(ptr) AccessChain 28 29
|
|
294: 21(fvec3) Load 293
|
|
295: 34(ptr) AccessChain 28 33
|
|
296: 23(ivec2) Load 295
|
|
297: 54(ivec4) ImageGather 292 294 278 Offset 296
|
|
Store 289(txval321) 297
|
|
299: 10 Load 12(g_tTex2df4a)
|
|
300: 14 Load 16(g_sSamp)
|
|
301: 18 SampledImage 299 300
|
|
302: 30(ptr) AccessChain 28 29
|
|
303: 21(fvec3) Load 302
|
|
304: 34(ptr) AccessChain 28 33
|
|
305: 23(ivec2) Load 304
|
|
306: 34(ptr) AccessChain 28 33
|
|
307: 23(ivec2) Load 306
|
|
308: 34(ptr) AccessChain 28 33
|
|
309: 23(ivec2) Load 308
|
|
310: 34(ptr) AccessChain 28 33
|
|
311: 23(ivec2) Load 310
|
|
312: 84 CompositeConstruct 305 307 309 311
|
|
313: 7(fvec4) ImageGather 301 303 278 ConstOffsets 312
|
|
Store 298(txval304) 313
|
|
315: 41 Load 43(g_tTex2di4a)
|
|
316: 14 Load 16(g_sSamp)
|
|
317: 46 SampledImage 315 316
|
|
318: 30(ptr) AccessChain 28 29
|
|
319: 21(fvec3) Load 318
|
|
320: 34(ptr) AccessChain 28 33
|
|
321: 23(ivec2) Load 320
|
|
322: 34(ptr) AccessChain 28 33
|
|
323: 23(ivec2) Load 322
|
|
324: 34(ptr) AccessChain 28 33
|
|
325: 23(ivec2) Load 324
|
|
326: 34(ptr) AccessChain 28 33
|
|
327: 23(ivec2) Load 326
|
|
328: 84 CompositeConstruct 321 323 325 327
|
|
329: 25(ivec4) ImageGather 317 319 278 ConstOffsets 328
|
|
Store 314(txval314) 329
|
|
331: 57 Load 59(g_tTex2du4a)
|
|
332: 14 Load 16(g_sSamp)
|
|
333: 62 SampledImage 331 332
|
|
334: 30(ptr) AccessChain 28 29
|
|
335: 21(fvec3) Load 334
|
|
336: 34(ptr) AccessChain 28 33
|
|
337: 23(ivec2) Load 336
|
|
338: 34(ptr) AccessChain 28 33
|
|
339: 23(ivec2) Load 338
|
|
340: 34(ptr) AccessChain 28 33
|
|
341: 23(ivec2) Load 340
|
|
342: 34(ptr) AccessChain 28 33
|
|
343: 23(ivec2) Load 342
|
|
344: 84 CompositeConstruct 337 339 341 343
|
|
345: 54(ivec4) ImageGather 333 335 278 ConstOffsets 344
|
|
Store 330(txval324) 345
|
|
351: 8(ptr) AccessChain 348(psout) 37
|
|
Store 351 350
|
|
353: 352(ptr) AccessChain 348(psout) 127
|
|
Store 353 349
|
|
356: 8(ptr) AccessChain 348(psout) 37
|
|
357: 7(fvec4) Load 356
|
|
Store 355(Color) 357
|
|
360: 352(ptr) AccessChain 348(psout) 127
|
|
361: 6(float) Load 360
|
|
Store 359(Depth) 361
|
|
Return
|
|
FunctionEnd
|