This PR sets the TQualifier layoutFormat according to the HLSL image type. For instance: RWTexture1D <float2> g_tTex1df2; becomes ElfRg32f. Similar on Buffers, e.g, Buffer<float4> mybuffer; The return type for image and buffer loads is now taken from the storage format. Also, the qualifier for the return type is now (properly) a temp, not a global.
739 lines
50 KiB
Plaintext
739 lines
50 KiB
Plaintext
hlsl.load.basic.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetch (temp 4-component vector of float)
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0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:52 vector swizzle (temp int)
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0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 1 (const uint)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 direct index (temp int)
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0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 1 (const uint)
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0:52 Constant:
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0:52 1 (const int)
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0:53 textureFetch (temp 4-component vector of int)
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0:53 'g_tTex1di4' (uniform itexture1D)
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0:53 vector swizzle (temp int)
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0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 1 (const uint)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 direct index (temp int)
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0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 1 (const uint)
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0:53 Constant:
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0:53 1 (const int)
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0:54 textureFetch (temp 4-component vector of uint)
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0:54 'g_tTex1du4' (uniform utexture1D)
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0:54 vector swizzle (temp int)
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0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:54 Constant:
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0:54 1 (const uint)
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0:54 Sequence
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0:54 Constant:
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0:54 0 (const int)
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0:54 direct index (temp int)
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0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:54 Constant:
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0:54 1 (const uint)
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0:54 Constant:
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0:54 1 (const int)
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0:57 textureFetch (temp 4-component vector of float)
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0:57 'g_tTex2df4' (uniform texture2D)
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0:57 vector swizzle (temp 2-component vector of int)
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0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 2 (const uint)
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0:57 Sequence
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1 (const int)
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0:57 direct index (temp int)
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0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:57 Constant:
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0:57 2 (const uint)
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0:57 Constant:
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0:57 2 (const int)
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0:58 textureFetch (temp 4-component vector of int)
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0:58 'g_tTex2di4' (uniform itexture2D)
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0:58 vector swizzle (temp 2-component vector of int)
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0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 2 (const uint)
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0:58 Sequence
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1 (const int)
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0:58 direct index (temp int)
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0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:58 Constant:
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0:58 2 (const uint)
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0:58 Constant:
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0:58 2 (const int)
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0:59 textureFetch (temp 4-component vector of uint)
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0:59 'g_tTex2du4' (uniform utexture2D)
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0:59 vector swizzle (temp 2-component vector of int)
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0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:59 Constant:
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0:59 2 (const uint)
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0:59 Sequence
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0:59 Constant:
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0:59 0 (const int)
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0:59 Constant:
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0:59 1 (const int)
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0:59 direct index (temp int)
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0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:59 Constant:
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0:59 2 (const uint)
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0:59 Constant:
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0:59 2 (const int)
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0:62 textureFetch (temp 4-component vector of float)
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0:62 'g_tTex3df4' (uniform texture3D)
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0:62 vector swizzle (temp 3-component vector of int)
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0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:62 Constant:
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0:62 3 (const uint)
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0:62 Sequence
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1 (const int)
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0:62 Constant:
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0:62 2 (const int)
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0:62 direct index (temp int)
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0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:62 Constant:
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0:62 3 (const uint)
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0:62 Constant:
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0:62 3 (const int)
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0:63 textureFetch (temp 4-component vector of int)
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0:63 'g_tTex3di4' (uniform itexture3D)
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0:63 vector swizzle (temp 3-component vector of int)
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0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:63 Constant:
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0:63 3 (const uint)
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0:63 Sequence
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 2 (const int)
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0:63 direct index (temp int)
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0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:63 Constant:
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0:63 3 (const uint)
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0:63 Constant:
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0:63 3 (const int)
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0:64 textureFetch (temp 4-component vector of uint)
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0:64 'g_tTex3du4' (uniform utexture3D)
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0:64 vector swizzle (temp 3-component vector of int)
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0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:64 Constant:
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0:64 3 (const uint)
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0:64 Sequence
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0:64 Constant:
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0:64 0 (const int)
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 2 (const int)
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0:64 direct index (temp int)
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0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:64 Constant:
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0:64 3 (const uint)
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0:64 Constant:
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0:64 3 (const int)
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0:72 move second child to first child (temp 4-component vector of float)
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0:72 Color: direct index for structure (temp 4-component vector of float)
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0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:72 Constant:
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0:72 0 (const int)
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0:72 Constant:
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0:72 1.000000
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0:72 1.000000
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0:72 1.000000
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0:72 1.000000
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0:73 move second child to first child (temp float)
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0:73 Depth: direct index for structure (temp float)
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0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:73 Constant:
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0:73 1 (const int)
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0:73 Constant:
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0:73 1.000000
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0:75 Sequence
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0:75 Sequence
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0:75 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:75 Color: direct index for structure (temp 4-component vector of float)
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:75 Constant:
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0:75 0 (const int)
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0:75 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:75 Depth: direct index for structure (temp float)
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0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:75 Constant:
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0:75 1 (const int)
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0:75 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:48 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:48 Function Parameters:
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0:? Sequence
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0:52 textureFetch (temp 4-component vector of float)
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0:52 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:52 vector swizzle (temp int)
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0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 1 (const uint)
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0:52 Sequence
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0:52 Constant:
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0:52 0 (const int)
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0:52 direct index (temp int)
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0:52 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:52 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:52 Constant:
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0:52 1 (const uint)
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0:52 Constant:
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0:52 1 (const int)
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0:53 textureFetch (temp 4-component vector of int)
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0:53 'g_tTex1di4' (uniform itexture1D)
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0:53 vector swizzle (temp int)
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0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:53 Constant:
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0:53 1 (const uint)
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0:53 Sequence
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0:53 Constant:
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0:53 0 (const int)
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0:53 direct index (temp int)
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0:53 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:53 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:53 Constant:
|
|
0:53 1 (const uint)
|
|
0:53 Constant:
|
|
0:53 1 (const int)
|
|
0:54 textureFetch (temp 4-component vector of uint)
|
|
0:54 'g_tTex1du4' (uniform utexture1D)
|
|
0:54 vector swizzle (temp int)
|
|
0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:54 Constant:
|
|
0:54 1 (const uint)
|
|
0:54 Sequence
|
|
0:54 Constant:
|
|
0:54 0 (const int)
|
|
0:54 direct index (temp int)
|
|
0:54 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:54 Constant:
|
|
0:54 1 (const uint)
|
|
0:54 Constant:
|
|
0:54 1 (const int)
|
|
0:57 textureFetch (temp 4-component vector of float)
|
|
0:57 'g_tTex2df4' (uniform texture2D)
|
|
0:57 vector swizzle (temp 2-component vector of int)
|
|
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:57 Constant:
|
|
0:57 2 (const uint)
|
|
0:57 Sequence
|
|
0:57 Constant:
|
|
0:57 0 (const int)
|
|
0:57 Constant:
|
|
0:57 1 (const int)
|
|
0:57 direct index (temp int)
|
|
0:57 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:57 Constant:
|
|
0:57 2 (const uint)
|
|
0:57 Constant:
|
|
0:57 2 (const int)
|
|
0:58 textureFetch (temp 4-component vector of int)
|
|
0:58 'g_tTex2di4' (uniform itexture2D)
|
|
0:58 vector swizzle (temp 2-component vector of int)
|
|
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:58 Constant:
|
|
0:58 2 (const uint)
|
|
0:58 Sequence
|
|
0:58 Constant:
|
|
0:58 0 (const int)
|
|
0:58 Constant:
|
|
0:58 1 (const int)
|
|
0:58 direct index (temp int)
|
|
0:58 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:58 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:58 Constant:
|
|
0:58 2 (const uint)
|
|
0:58 Constant:
|
|
0:58 2 (const int)
|
|
0:59 textureFetch (temp 4-component vector of uint)
|
|
0:59 'g_tTex2du4' (uniform utexture2D)
|
|
0:59 vector swizzle (temp 2-component vector of int)
|
|
0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:59 Constant:
|
|
0:59 2 (const uint)
|
|
0:59 Sequence
|
|
0:59 Constant:
|
|
0:59 0 (const int)
|
|
0:59 Constant:
|
|
0:59 1 (const int)
|
|
0:59 direct index (temp int)
|
|
0:59 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:59 Constant:
|
|
0:59 2 (const uint)
|
|
0:59 Constant:
|
|
0:59 2 (const int)
|
|
0:62 textureFetch (temp 4-component vector of float)
|
|
0:62 'g_tTex3df4' (uniform texture3D)
|
|
0:62 vector swizzle (temp 3-component vector of int)
|
|
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 3 (const uint)
|
|
0:62 Sequence
|
|
0:62 Constant:
|
|
0:62 0 (const int)
|
|
0:62 Constant:
|
|
0:62 1 (const int)
|
|
0:62 Constant:
|
|
0:62 2 (const int)
|
|
0:62 direct index (temp int)
|
|
0:62 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
|
0:62 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:62 Constant:
|
|
0:62 3 (const uint)
|
|
0:62 Constant:
|
|
0:62 3 (const int)
|
|
0:63 textureFetch (temp 4-component vector of int)
|
|
0:63 'g_tTex3di4' (uniform itexture3D)
|
|
0:63 vector swizzle (temp 3-component vector of int)
|
|
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
|
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:63 Constant:
|
|
0:63 3 (const uint)
|
|
0:63 Sequence
|
|
0:63 Constant:
|
|
0:63 0 (const int)
|
|
0:63 Constant:
|
|
0:63 1 (const int)
|
|
0:63 Constant:
|
|
0:63 2 (const int)
|
|
0:63 direct index (temp int)
|
|
0:63 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
|
0:63 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:63 Constant:
|
|
0:63 3 (const uint)
|
|
0:63 Constant:
|
|
0:63 3 (const int)
|
|
0:64 textureFetch (temp 4-component vector of uint)
|
|
0:64 'g_tTex3du4' (uniform utexture3D)
|
|
0:64 vector swizzle (temp 3-component vector of int)
|
|
0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
|
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:64 Constant:
|
|
0:64 3 (const uint)
|
|
0:64 Sequence
|
|
0:64 Constant:
|
|
0:64 0 (const int)
|
|
0:64 Constant:
|
|
0:64 1 (const int)
|
|
0:64 Constant:
|
|
0:64 2 (const int)
|
|
0:64 direct index (temp int)
|
|
0:64 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
|
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
0:64 Constant:
|
|
0:64 3 (const uint)
|
|
0:64 Constant:
|
|
0:64 3 (const int)
|
|
0:72 move second child to first child (temp 4-component vector of float)
|
|
0:72 Color: direct index for structure (temp 4-component vector of float)
|
|
0:72 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:72 Constant:
|
|
0:72 0 (const int)
|
|
0:72 Constant:
|
|
0:72 1.000000
|
|
0:72 1.000000
|
|
0:72 1.000000
|
|
0:72 1.000000
|
|
0:73 move second child to first child (temp float)
|
|
0:73 Depth: direct index for structure (temp float)
|
|
0:73 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:73 Constant:
|
|
0:73 1 (const int)
|
|
0:73 Constant:
|
|
0:73 1.000000
|
|
0:75 Sequence
|
|
0:75 Sequence
|
|
0:75 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:75 Color: direct index for structure (temp 4-component vector of float)
|
|
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:75 Constant:
|
|
0:75 0 (const int)
|
|
0:75 move second child to first child (temp float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:75 Depth: direct index for structure (temp float)
|
|
0:75 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
|
|
0:75 Constant:
|
|
0:75 1 (const int)
|
|
0:75 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
|
|
0:? 'g_tTex1di4' (uniform itexture1D)
|
|
0:? 'g_tTex1du4' (uniform utexture1D)
|
|
0:? 'g_tTex2df4' (uniform texture2D)
|
|
0:? 'g_tTex2di4' (uniform itexture2D)
|
|
0:? 'g_tTex2du4' (uniform utexture2D)
|
|
0:? 'g_tTex3df4' (uniform texture3D)
|
|
0:? 'g_tTex3di4' (uniform itexture3D)
|
|
0:? 'g_tTex3du4' (uniform utexture3D)
|
|
0:? 'g_tTexcdf4' (uniform textureCube)
|
|
0:? 'g_tTexcdi4' (uniform itextureCube)
|
|
0:? 'g_tTexcdu4' (uniform utextureCube)
|
|
0:? 'g_tTex1df4a' (uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 172
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
Capability SampledCubeArray
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 125 129
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 9 "g_tTex1df4"
|
|
Name 15 "$Global"
|
|
MemberName 15($Global) 0 "c1"
|
|
MemberName 15($Global) 1 "c2"
|
|
MemberName 15($Global) 2 "c3"
|
|
MemberName 15($Global) 3 "c4"
|
|
MemberName 15($Global) 4 "o1"
|
|
MemberName 15($Global) 5 "o2"
|
|
MemberName 15($Global) 6 "o3"
|
|
MemberName 15($Global) 7 "o4"
|
|
Name 17 ""
|
|
Name 31 "g_tTex1di4"
|
|
Name 40 "g_tTex1du4"
|
|
Name 50 "g_tTex2df4"
|
|
Name 63 "g_tTex2di4"
|
|
Name 73 "g_tTex2du4"
|
|
Name 83 "g_tTex3df4"
|
|
Name 96 "g_tTex3di4"
|
|
Name 106 "g_tTex3du4"
|
|
Name 114 "PS_OUTPUT"
|
|
MemberName 114(PS_OUTPUT) 0 "Color"
|
|
MemberName 114(PS_OUTPUT) 1 "Depth"
|
|
Name 116 "psout"
|
|
Name 125 "Color"
|
|
Name 129 "Depth"
|
|
Name 135 "g_sSamp"
|
|
Name 138 "g_tTexcdf4"
|
|
Name 141 "g_tTexcdi4"
|
|
Name 144 "g_tTexcdu4"
|
|
Name 147 "g_tTex1df4a"
|
|
Name 150 "g_tTex1di4a"
|
|
Name 153 "g_tTex1du4a"
|
|
Name 156 "g_tTex2df4a"
|
|
Name 159 "g_tTex2di4a"
|
|
Name 162 "g_tTex2du4a"
|
|
Name 165 "g_tTexcdf4a"
|
|
Name 168 "g_tTexcdi4a"
|
|
Name 171 "g_tTexcdu4a"
|
|
Decorate 9(g_tTex1df4) DescriptorSet 0
|
|
Decorate 9(g_tTex1df4) Binding 0
|
|
MemberDecorate 15($Global) 0 Offset 0
|
|
MemberDecorate 15($Global) 1 Offset 8
|
|
MemberDecorate 15($Global) 2 Offset 16
|
|
MemberDecorate 15($Global) 3 Offset 32
|
|
MemberDecorate 15($Global) 4 Offset 48
|
|
MemberDecorate 15($Global) 5 Offset 56
|
|
MemberDecorate 15($Global) 6 Offset 64
|
|
MemberDecorate 15($Global) 7 Offset 80
|
|
Decorate 15($Global) Block
|
|
Decorate 17 DescriptorSet 0
|
|
Decorate 31(g_tTex1di4) DescriptorSet 0
|
|
Decorate 40(g_tTex1du4) DescriptorSet 0
|
|
Decorate 50(g_tTex2df4) DescriptorSet 0
|
|
Decorate 63(g_tTex2di4) DescriptorSet 0
|
|
Decorate 73(g_tTex2du4) DescriptorSet 0
|
|
Decorate 83(g_tTex3df4) DescriptorSet 0
|
|
Decorate 96(g_tTex3di4) DescriptorSet 0
|
|
Decorate 106(g_tTex3du4) DescriptorSet 0
|
|
Decorate 125(Color) Location 0
|
|
Decorate 129(Depth) BuiltIn FragDepth
|
|
Decorate 135(g_sSamp) DescriptorSet 0
|
|
Decorate 135(g_sSamp) Binding 0
|
|
Decorate 138(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 141(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 144(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 147(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 150(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 153(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 156(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 159(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 162(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 165(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 168(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 171(g_tTexcdu4a) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeImage 6(float) 1D sampled format:Unknown
|
|
8: TypePointer UniformConstant 7
|
|
9(g_tTex1df4): 8(ptr) Variable UniformConstant
|
|
11: TypeInt 32 1
|
|
12: TypeVector 11(int) 2
|
|
13: TypeVector 11(int) 3
|
|
14: TypeVector 11(int) 4
|
|
15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
|
|
16: TypePointer Uniform 15($Global)
|
|
17: 16(ptr) Variable Uniform
|
|
18: 11(int) Constant 1
|
|
19: TypeInt 32 0
|
|
20: 19(int) Constant 0
|
|
21: TypePointer Uniform 11(int)
|
|
24: 19(int) Constant 1
|
|
27: TypeVector 6(float) 4
|
|
29: TypeImage 11(int) 1D sampled format:Unknown
|
|
30: TypePointer UniformConstant 29
|
|
31(g_tTex1di4): 30(ptr) Variable UniformConstant
|
|
38: TypeImage 19(int) 1D sampled format:Unknown
|
|
39: TypePointer UniformConstant 38
|
|
40(g_tTex1du4): 39(ptr) Variable UniformConstant
|
|
46: TypeVector 19(int) 4
|
|
48: TypeImage 6(float) 2D sampled format:Unknown
|
|
49: TypePointer UniformConstant 48
|
|
50(g_tTex2df4): 49(ptr) Variable UniformConstant
|
|
52: 11(int) Constant 2
|
|
53: TypePointer Uniform 13(ivec3)
|
|
57: 19(int) Constant 2
|
|
61: TypeImage 11(int) 2D sampled format:Unknown
|
|
62: TypePointer UniformConstant 61
|
|
63(g_tTex2di4): 62(ptr) Variable UniformConstant
|
|
71: TypeImage 19(int) 2D sampled format:Unknown
|
|
72: TypePointer UniformConstant 71
|
|
73(g_tTex2du4): 72(ptr) Variable UniformConstant
|
|
81: TypeImage 6(float) 3D sampled format:Unknown
|
|
82: TypePointer UniformConstant 81
|
|
83(g_tTex3df4): 82(ptr) Variable UniformConstant
|
|
85: 11(int) Constant 3
|
|
86: TypePointer Uniform 14(ivec4)
|
|
90: 19(int) Constant 3
|
|
94: TypeImage 11(int) 3D sampled format:Unknown
|
|
95: TypePointer UniformConstant 94
|
|
96(g_tTex3di4): 95(ptr) Variable UniformConstant
|
|
104: TypeImage 19(int) 3D sampled format:Unknown
|
|
105: TypePointer UniformConstant 104
|
|
106(g_tTex3du4): 105(ptr) Variable UniformConstant
|
|
114(PS_OUTPUT): TypeStruct 27(fvec4) 6(float)
|
|
115: TypePointer Function 114(PS_OUTPUT)
|
|
117: 11(int) Constant 0
|
|
118: 6(float) Constant 1065353216
|
|
119: 27(fvec4) ConstantComposite 118 118 118 118
|
|
120: TypePointer Function 27(fvec4)
|
|
122: TypePointer Function 6(float)
|
|
124: TypePointer Output 27(fvec4)
|
|
125(Color): 124(ptr) Variable Output
|
|
128: TypePointer Output 6(float)
|
|
129(Depth): 128(ptr) Variable Output
|
|
133: TypeSampler
|
|
134: TypePointer UniformConstant 133
|
|
135(g_sSamp): 134(ptr) Variable UniformConstant
|
|
136: TypeImage 6(float) Cube sampled format:Unknown
|
|
137: TypePointer UniformConstant 136
|
|
138(g_tTexcdf4): 137(ptr) Variable UniformConstant
|
|
139: TypeImage 11(int) Cube sampled format:Unknown
|
|
140: TypePointer UniformConstant 139
|
|
141(g_tTexcdi4): 140(ptr) Variable UniformConstant
|
|
142: TypeImage 19(int) Cube sampled format:Unknown
|
|
143: TypePointer UniformConstant 142
|
|
144(g_tTexcdu4): 143(ptr) Variable UniformConstant
|
|
145: TypeImage 6(float) 1D array sampled format:Unknown
|
|
146: TypePointer UniformConstant 145
|
|
147(g_tTex1df4a): 146(ptr) Variable UniformConstant
|
|
148: TypeImage 11(int) 1D array sampled format:Unknown
|
|
149: TypePointer UniformConstant 148
|
|
150(g_tTex1di4a): 149(ptr) Variable UniformConstant
|
|
151: TypeImage 19(int) 1D array sampled format:Unknown
|
|
152: TypePointer UniformConstant 151
|
|
153(g_tTex1du4a): 152(ptr) Variable UniformConstant
|
|
154: TypeImage 6(float) 2D array sampled format:Unknown
|
|
155: TypePointer UniformConstant 154
|
|
156(g_tTex2df4a): 155(ptr) Variable UniformConstant
|
|
157: TypeImage 11(int) 2D array sampled format:Unknown
|
|
158: TypePointer UniformConstant 157
|
|
159(g_tTex2di4a): 158(ptr) Variable UniformConstant
|
|
160: TypeImage 19(int) 2D array sampled format:Unknown
|
|
161: TypePointer UniformConstant 160
|
|
162(g_tTex2du4a): 161(ptr) Variable UniformConstant
|
|
163: TypeImage 6(float) Cube array sampled format:Unknown
|
|
164: TypePointer UniformConstant 163
|
|
165(g_tTexcdf4a): 164(ptr) Variable UniformConstant
|
|
166: TypeImage 11(int) Cube array sampled format:Unknown
|
|
167: TypePointer UniformConstant 166
|
|
168(g_tTexcdi4a): 167(ptr) Variable UniformConstant
|
|
169: TypeImage 19(int) Cube array sampled format:Unknown
|
|
170: TypePointer UniformConstant 169
|
|
171(g_tTexcdu4a): 170(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
116(psout): 115(ptr) Variable Function
|
|
10: 7 Load 9(g_tTex1df4)
|
|
22: 21(ptr) AccessChain 17 18 20
|
|
23: 11(int) Load 22
|
|
25: 21(ptr) AccessChain 17 18 24
|
|
26: 11(int) Load 25
|
|
28: 27(fvec4) ImageFetch 10 23 Lod 26
|
|
32: 29 Load 31(g_tTex1di4)
|
|
33: 21(ptr) AccessChain 17 18 20
|
|
34: 11(int) Load 33
|
|
35: 21(ptr) AccessChain 17 18 24
|
|
36: 11(int) Load 35
|
|
37: 14(ivec4) ImageFetch 32 34 Lod 36
|
|
41: 38 Load 40(g_tTex1du4)
|
|
42: 21(ptr) AccessChain 17 18 20
|
|
43: 11(int) Load 42
|
|
44: 21(ptr) AccessChain 17 18 24
|
|
45: 11(int) Load 44
|
|
47: 46(ivec4) ImageFetch 41 43 Lod 45
|
|
51: 48 Load 50(g_tTex2df4)
|
|
54: 53(ptr) AccessChain 17 52
|
|
55: 13(ivec3) Load 54
|
|
56: 12(ivec2) VectorShuffle 55 55 0 1
|
|
58: 21(ptr) AccessChain 17 52 57
|
|
59: 11(int) Load 58
|
|
60: 27(fvec4) ImageFetch 51 56 Lod 59
|
|
64: 61 Load 63(g_tTex2di4)
|
|
65: 53(ptr) AccessChain 17 52
|
|
66: 13(ivec3) Load 65
|
|
67: 12(ivec2) VectorShuffle 66 66 0 1
|
|
68: 21(ptr) AccessChain 17 52 57
|
|
69: 11(int) Load 68
|
|
70: 14(ivec4) ImageFetch 64 67 Lod 69
|
|
74: 71 Load 73(g_tTex2du4)
|
|
75: 53(ptr) AccessChain 17 52
|
|
76: 13(ivec3) Load 75
|
|
77: 12(ivec2) VectorShuffle 76 76 0 1
|
|
78: 21(ptr) AccessChain 17 52 57
|
|
79: 11(int) Load 78
|
|
80: 46(ivec4) ImageFetch 74 77 Lod 79
|
|
84: 81 Load 83(g_tTex3df4)
|
|
87: 86(ptr) AccessChain 17 85
|
|
88: 14(ivec4) Load 87
|
|
89: 13(ivec3) VectorShuffle 88 88 0 1 2
|
|
91: 21(ptr) AccessChain 17 85 90
|
|
92: 11(int) Load 91
|
|
93: 27(fvec4) ImageFetch 84 89 Lod 92
|
|
97: 94 Load 96(g_tTex3di4)
|
|
98: 86(ptr) AccessChain 17 85
|
|
99: 14(ivec4) Load 98
|
|
100: 13(ivec3) VectorShuffle 99 99 0 1 2
|
|
101: 21(ptr) AccessChain 17 85 90
|
|
102: 11(int) Load 101
|
|
103: 14(ivec4) ImageFetch 97 100 Lod 102
|
|
107: 104 Load 106(g_tTex3du4)
|
|
108: 86(ptr) AccessChain 17 85
|
|
109: 14(ivec4) Load 108
|
|
110: 13(ivec3) VectorShuffle 109 109 0 1 2
|
|
111: 21(ptr) AccessChain 17 85 90
|
|
112: 11(int) Load 111
|
|
113: 46(ivec4) ImageFetch 107 110 Lod 112
|
|
121: 120(ptr) AccessChain 116(psout) 117
|
|
Store 121 119
|
|
123: 122(ptr) AccessChain 116(psout) 18
|
|
Store 123 118
|
|
126: 120(ptr) AccessChain 116(psout) 117
|
|
127: 27(fvec4) Load 126
|
|
Store 125(Color) 127
|
|
130: 122(ptr) AccessChain 116(psout) 18
|
|
131: 6(float) Load 130
|
|
Store 129(Depth) 131
|
|
Return
|
|
FunctionEnd
|