This PR sets the TQualifier layoutFormat according to the HLSL image type. For instance: RWTexture1D <float2> g_tTex1df2; becomes ElfRg32f. Similar on Buffers, e.g, Buffer<float4> mybuffer; The return type for image and buffer loads is now taken from the storage format. Also, the qualifier for the return type is now (properly) a temp, not a global.
433 lines
30 KiB
Plaintext
433 lines
30 KiB
Plaintext
hlsl.load.rwtexture.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Function Parameters:
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0:? Sequence
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0:44 imageLoad (temp 4-component vector of float)
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0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:44 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 0 (const uint)
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0:45 imageLoad (temp 4-component vector of int)
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0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
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0:45 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:45 Constant:
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0:45 0 (const uint)
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0:46 imageLoad (temp 4-component vector of uint)
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0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
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0:46 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 0 (const uint)
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0:49 imageLoad (temp 4-component vector of float)
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0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
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0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:49 Constant:
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0:49 1 (const uint)
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0:50 imageLoad (temp 4-component vector of int)
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0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
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0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:50 Constant:
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0:50 1 (const uint)
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0:51 imageLoad (temp 4-component vector of uint)
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0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
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0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 1 (const uint)
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0:54 imageLoad (temp 4-component vector of float)
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0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
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0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:54 Constant:
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0:54 2 (const uint)
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0:55 imageLoad (temp 4-component vector of int)
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0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
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0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:55 Constant:
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0:55 2 (const uint)
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0:56 imageLoad (temp 4-component vector of uint)
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0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
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0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:56 Constant:
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0:56 2 (const uint)
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0:58 move second child to first child (temp 4-component vector of float)
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0:58 Color: direct index for structure (temp 4-component vector of float)
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0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1.000000
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0:58 1.000000
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0:58 1.000000
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0:58 1.000000
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0:59 move second child to first child (temp float)
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0:59 Depth: direct index for structure (temp float)
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:59 Constant:
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0:59 1 (const int)
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0:59 Constant:
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0:59 1.000000
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0:61 Sequence
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0:61 Sequence
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0:61 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:61 Color: direct index for structure (temp 4-component vector of float)
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0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:61 Constant:
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0:61 0 (const int)
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0:61 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:61 Depth: direct index for structure (temp float)
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0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:61 Constant:
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0:61 1 (const int)
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0:61 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
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0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
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0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
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0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
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0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
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0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
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0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
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0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
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0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
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0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
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0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
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0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
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0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
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0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:40 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Function Parameters:
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0:? Sequence
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0:44 imageLoad (temp 4-component vector of float)
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0:44 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:44 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:44 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:44 Constant:
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0:44 0 (const uint)
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0:45 imageLoad (temp 4-component vector of int)
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0:45 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
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0:45 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:45 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:45 Constant:
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0:45 0 (const uint)
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0:46 imageLoad (temp 4-component vector of uint)
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0:46 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
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0:46 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:46 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:46 Constant:
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0:46 0 (const uint)
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0:49 imageLoad (temp 4-component vector of float)
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0:49 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
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0:49 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:49 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:49 Constant:
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0:49 1 (const uint)
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0:50 imageLoad (temp 4-component vector of int)
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0:50 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
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0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:50 Constant:
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0:50 1 (const uint)
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0:51 imageLoad (temp 4-component vector of uint)
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0:51 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
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0:51 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:51 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:51 Constant:
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0:51 1 (const uint)
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0:54 imageLoad (temp 4-component vector of float)
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0:54 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
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0:54 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:54 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:54 Constant:
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0:54 2 (const uint)
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0:55 imageLoad (temp 4-component vector of int)
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0:55 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
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0:55 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:55 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:55 Constant:
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0:55 2 (const uint)
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0:56 imageLoad (temp 4-component vector of uint)
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0:56 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
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0:56 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:56 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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0:56 Constant:
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0:56 2 (const uint)
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0:58 move second child to first child (temp 4-component vector of float)
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0:58 Color: direct index for structure (temp 4-component vector of float)
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0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 0 (const int)
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0:58 Constant:
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0:58 1.000000
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0:58 1.000000
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0:58 1.000000
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0:58 1.000000
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0:59 move second child to first child (temp float)
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0:59 Depth: direct index for structure (temp float)
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:59 Constant:
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0:59 1 (const int)
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0:59 Constant:
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0:59 1.000000
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0:61 Sequence
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0:61 Sequence
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0:61 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:61 Color: direct index for structure (temp 4-component vector of float)
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0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:61 Constant:
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0:61 0 (const int)
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0:61 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:61 Depth: direct index for structure (temp float)
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0:61 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:61 Constant:
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0:61 1 (const int)
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0:61 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
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0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
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0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
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0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
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0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
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0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
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0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
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0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
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0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
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0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
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0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
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0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
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0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
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0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 125
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 96 100
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "g_tTex1df4"
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Name 15 "$Global"
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MemberName 15($Global) 0 "c1"
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MemberName 15($Global) 1 "c2"
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MemberName 15($Global) 2 "c3"
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MemberName 15($Global) 3 "c4"
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MemberName 15($Global) 4 "o1"
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MemberName 15($Global) 5 "o2"
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MemberName 15($Global) 6 "o3"
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MemberName 15($Global) 7 "o4"
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Name 17 ""
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Name 26 "g_tTex1di4"
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Name 34 "g_tTex1du4"
|
|
Name 42 "g_tTex2df4"
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|
Name 51 "g_tTex2di4"
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|
Name 58 "g_tTex2du4"
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|
Name 65 "g_tTex3df4"
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|
Name 74 "g_tTex3di4"
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|
Name 81 "g_tTex3du4"
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|
Name 86 "PS_OUTPUT"
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MemberName 86(PS_OUTPUT) 0 "Color"
|
|
MemberName 86(PS_OUTPUT) 1 "Depth"
|
|
Name 88 "psout"
|
|
Name 96 "Color"
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|
Name 100 "Depth"
|
|
Name 106 "g_sSamp"
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|
Name 109 "g_tTex1df4a"
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Name 112 "g_tTex1di4a"
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|
Name 115 "g_tTex1du4a"
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|
Name 118 "g_tTex2df4a"
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|
Name 121 "g_tTex2di4a"
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|
Name 124 "g_tTex2du4a"
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Decorate 9(g_tTex1df4) DescriptorSet 0
|
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Decorate 9(g_tTex1df4) Binding 0
|
|
MemberDecorate 15($Global) 0 Offset 0
|
|
MemberDecorate 15($Global) 1 Offset 8
|
|
MemberDecorate 15($Global) 2 Offset 16
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MemberDecorate 15($Global) 3 Offset 32
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MemberDecorate 15($Global) 4 Offset 48
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MemberDecorate 15($Global) 5 Offset 56
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MemberDecorate 15($Global) 6 Offset 64
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MemberDecorate 15($Global) 7 Offset 80
|
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Decorate 15($Global) Block
|
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Decorate 17 DescriptorSet 0
|
|
Decorate 26(g_tTex1di4) DescriptorSet 0
|
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Decorate 34(g_tTex1du4) DescriptorSet 0
|
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Decorate 42(g_tTex2df4) DescriptorSet 0
|
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Decorate 51(g_tTex2di4) DescriptorSet 0
|
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Decorate 58(g_tTex2du4) DescriptorSet 0
|
|
Decorate 65(g_tTex3df4) DescriptorSet 0
|
|
Decorate 74(g_tTex3di4) DescriptorSet 0
|
|
Decorate 81(g_tTex3du4) DescriptorSet 0
|
|
Decorate 96(Color) Location 0
|
|
Decorate 100(Depth) BuiltIn FragDepth
|
|
Decorate 106(g_sSamp) DescriptorSet 0
|
|
Decorate 106(g_sSamp) Binding 0
|
|
Decorate 109(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 112(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 115(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 118(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 121(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 124(g_tTex2du4a) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeImage 6(float) 1D nonsampled format:Rgba32f
|
|
8: TypePointer UniformConstant 7
|
|
9(g_tTex1df4): 8(ptr) Variable UniformConstant
|
|
11: TypeInt 32 1
|
|
12: TypeVector 11(int) 2
|
|
13: TypeVector 11(int) 3
|
|
14: TypeVector 11(int) 4
|
|
15($Global): TypeStruct 11(int) 12(ivec2) 13(ivec3) 14(ivec4) 11(int) 12(ivec2) 13(ivec3) 14(ivec4)
|
|
16: TypePointer Uniform 15($Global)
|
|
17: 16(ptr) Variable Uniform
|
|
18: 11(int) Constant 0
|
|
19: TypePointer Uniform 11(int)
|
|
22: TypeVector 6(float) 4
|
|
24: TypeImage 11(int) 1D nonsampled format:Rgba32i
|
|
25: TypePointer UniformConstant 24
|
|
26(g_tTex1di4): 25(ptr) Variable UniformConstant
|
|
31: TypeInt 32 0
|
|
32: TypeImage 31(int) 1D nonsampled format:Rgba32ui
|
|
33: TypePointer UniformConstant 32
|
|
34(g_tTex1du4): 33(ptr) Variable UniformConstant
|
|
38: TypeVector 31(int) 4
|
|
40: TypeImage 6(float) 2D nonsampled format:Rgba32f
|
|
41: TypePointer UniformConstant 40
|
|
42(g_tTex2df4): 41(ptr) Variable UniformConstant
|
|
44: 11(int) Constant 1
|
|
45: TypePointer Uniform 12(ivec2)
|
|
49: TypeImage 11(int) 2D nonsampled format:Rgba32i
|
|
50: TypePointer UniformConstant 49
|
|
51(g_tTex2di4): 50(ptr) Variable UniformConstant
|
|
56: TypeImage 31(int) 2D nonsampled format:Rgba32ui
|
|
57: TypePointer UniformConstant 56
|
|
58(g_tTex2du4): 57(ptr) Variable UniformConstant
|
|
63: TypeImage 6(float) 3D nonsampled format:Rgba32f
|
|
64: TypePointer UniformConstant 63
|
|
65(g_tTex3df4): 64(ptr) Variable UniformConstant
|
|
67: 11(int) Constant 2
|
|
68: TypePointer Uniform 13(ivec3)
|
|
72: TypeImage 11(int) 3D nonsampled format:Rgba32i
|
|
73: TypePointer UniformConstant 72
|
|
74(g_tTex3di4): 73(ptr) Variable UniformConstant
|
|
79: TypeImage 31(int) 3D nonsampled format:Rgba32ui
|
|
80: TypePointer UniformConstant 79
|
|
81(g_tTex3du4): 80(ptr) Variable UniformConstant
|
|
86(PS_OUTPUT): TypeStruct 22(fvec4) 6(float)
|
|
87: TypePointer Function 86(PS_OUTPUT)
|
|
89: 6(float) Constant 1065353216
|
|
90: 22(fvec4) ConstantComposite 89 89 89 89
|
|
91: TypePointer Function 22(fvec4)
|
|
93: TypePointer Function 6(float)
|
|
95: TypePointer Output 22(fvec4)
|
|
96(Color): 95(ptr) Variable Output
|
|
99: TypePointer Output 6(float)
|
|
100(Depth): 99(ptr) Variable Output
|
|
104: TypeSampler
|
|
105: TypePointer UniformConstant 104
|
|
106(g_sSamp): 105(ptr) Variable UniformConstant
|
|
107: TypeImage 6(float) 1D array nonsampled format:Rgba32f
|
|
108: TypePointer UniformConstant 107
|
|
109(g_tTex1df4a): 108(ptr) Variable UniformConstant
|
|
110: TypeImage 11(int) 1D array nonsampled format:Rgba32i
|
|
111: TypePointer UniformConstant 110
|
|
112(g_tTex1di4a): 111(ptr) Variable UniformConstant
|
|
113: TypeImage 31(int) 1D array nonsampled format:Rgba32ui
|
|
114: TypePointer UniformConstant 113
|
|
115(g_tTex1du4a): 114(ptr) Variable UniformConstant
|
|
116: TypeImage 6(float) 2D array nonsampled format:Rgba32f
|
|
117: TypePointer UniformConstant 116
|
|
118(g_tTex2df4a): 117(ptr) Variable UniformConstant
|
|
119: TypeImage 11(int) 2D array nonsampled format:Rgba32i
|
|
120: TypePointer UniformConstant 119
|
|
121(g_tTex2di4a): 120(ptr) Variable UniformConstant
|
|
122: TypeImage 31(int) 2D array nonsampled format:Rgba32ui
|
|
123: TypePointer UniformConstant 122
|
|
124(g_tTex2du4a): 123(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
88(psout): 87(ptr) Variable Function
|
|
10: 7 Load 9(g_tTex1df4)
|
|
20: 19(ptr) AccessChain 17 18
|
|
21: 11(int) Load 20
|
|
23: 22(fvec4) ImageRead 10 21
|
|
27: 24 Load 26(g_tTex1di4)
|
|
28: 19(ptr) AccessChain 17 18
|
|
29: 11(int) Load 28
|
|
30: 14(ivec4) ImageRead 27 29
|
|
35: 32 Load 34(g_tTex1du4)
|
|
36: 19(ptr) AccessChain 17 18
|
|
37: 11(int) Load 36
|
|
39: 38(ivec4) ImageRead 35 37
|
|
43: 40 Load 42(g_tTex2df4)
|
|
46: 45(ptr) AccessChain 17 44
|
|
47: 12(ivec2) Load 46
|
|
48: 22(fvec4) ImageRead 43 47
|
|
52: 49 Load 51(g_tTex2di4)
|
|
53: 45(ptr) AccessChain 17 44
|
|
54: 12(ivec2) Load 53
|
|
55: 14(ivec4) ImageRead 52 54
|
|
59: 56 Load 58(g_tTex2du4)
|
|
60: 45(ptr) AccessChain 17 44
|
|
61: 12(ivec2) Load 60
|
|
62: 38(ivec4) ImageRead 59 61
|
|
66: 63 Load 65(g_tTex3df4)
|
|
69: 68(ptr) AccessChain 17 67
|
|
70: 13(ivec3) Load 69
|
|
71: 22(fvec4) ImageRead 66 70
|
|
75: 72 Load 74(g_tTex3di4)
|
|
76: 68(ptr) AccessChain 17 67
|
|
77: 13(ivec3) Load 76
|
|
78: 14(ivec4) ImageRead 75 77
|
|
82: 79 Load 81(g_tTex3du4)
|
|
83: 68(ptr) AccessChain 17 67
|
|
84: 13(ivec3) Load 83
|
|
85: 38(ivec4) ImageRead 82 84
|
|
92: 91(ptr) AccessChain 88(psout) 18
|
|
Store 92 90
|
|
94: 93(ptr) AccessChain 88(psout) 44
|
|
Store 94 89
|
|
97: 91(ptr) AccessChain 88(psout) 18
|
|
98: 22(fvec4) Load 97
|
|
Store 96(Color) 98
|
|
101: 93(ptr) AccessChain 88(psout) 44
|
|
102: 6(float) Load 101
|
|
Store 100(Depth) 102
|
|
Return
|
|
FunctionEnd
|