Improve comments. A few tweaked lines allow [] on non-rw tx. Add test case for this. Improve VectorTimesScalar handling.
2652 lines
193 KiB
Plaintext
2652 lines
193 KiB
Plaintext
hlsl.rw.bracket.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:42 Function Definition: Fn1(vi4; (temp 4-component vector of int)
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0:42 Function Parameters:
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0:42 'x' (in 4-component vector of int)
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0:? Sequence
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0:42 Branch: Return with expression
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0:42 'x' (in 4-component vector of int)
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0:43 Function Definition: Fn1(vu4; (temp 4-component vector of uint)
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0:43 Function Parameters:
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0:43 'x' (in 4-component vector of uint)
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0:? Sequence
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0:43 Branch: Return with expression
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0:43 'x' (in 4-component vector of uint)
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0:44 Function Definition: Fn1(vf4; (temp 4-component vector of float)
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0:44 Function Parameters:
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0:44 'x' (in 4-component vector of float)
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0:? Sequence
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0:44 Branch: Return with expression
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0:44 'x' (in 4-component vector of float)
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0:46 Function Definition: Fn2(vi4; (temp void)
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0:46 Function Parameters:
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0:46 'x' (out 4-component vector of int)
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0:? Sequence
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0:46 move second child to first child (temp 4-component vector of int)
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0:46 'x' (out 4-component vector of int)
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0:46 Constant:
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0:46 0 (const int)
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0:46 0 (const int)
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0:46 0 (const int)
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0:46 0 (const int)
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0:47 Function Definition: Fn2(vu4; (temp void)
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0:47 Function Parameters:
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0:47 'x' (out 4-component vector of uint)
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0:? Sequence
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0:47 move second child to first child (temp 4-component vector of uint)
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0:47 'x' (out 4-component vector of uint)
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0:47 Constant:
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0:47 0 (const uint)
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0:47 0 (const uint)
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0:47 0 (const uint)
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0:47 0 (const uint)
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0:48 Function Definition: Fn2(vf4; (temp void)
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0:48 Function Parameters:
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0:48 'x' (out 4-component vector of float)
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0:? Sequence
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0:48 move second child to first child (temp 4-component vector of float)
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0:48 'x' (out 4-component vector of float)
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0:48 Constant:
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0:48 0.000000
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0:48 0.000000
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0:48 0.000000
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0:48 0.000000
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0:50 Function Definition: SomeValue( (temp 4-component vector of float)
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0:50 Function Parameters:
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0:? Sequence
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0:50 Branch: Return with expression
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0:50 Convert int to float (temp 4-component vector of float)
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0:50 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
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0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:50 Constant:
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0:50 3 (const uint)
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0:53 Function Definition: main( (temp structure{temp 4-component vector of float Color})
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0:53 Function Parameters:
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0:? Sequence
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0:57 imageLoad (temp 4-component vector of float)
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0:57 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:57 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:57 Constant:
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0:57 0 (const uint)
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0:59 Sequence
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0:59 move second child to first child (temp 4-component vector of float)
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0:59 'r00' (temp 4-component vector of float)
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0:59 imageLoad (temp 4-component vector of float)
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0:59 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:59 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:59 Constant:
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0:59 0 (const uint)
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0:60 Sequence
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0:60 move second child to first child (temp 4-component vector of int)
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0:60 'r01' (temp 4-component vector of int)
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0:60 imageLoad (temp 4-component vector of int)
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0:60 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
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0:60 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:60 Constant:
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0:60 0 (const uint)
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0:61 Sequence
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0:61 move second child to first child (temp 4-component vector of uint)
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0:61 'r02' (temp 4-component vector of uint)
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0:61 imageLoad (temp 4-component vector of uint)
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0:61 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
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0:61 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:61 Constant:
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0:61 0 (const uint)
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0:64 Sequence
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0:64 move second child to first child (temp 4-component vector of float)
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0:64 'r10' (temp 4-component vector of float)
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0:64 imageLoad (temp 4-component vector of float)
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0:64 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
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0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:64 Constant:
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0:64 1 (const uint)
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0:65 Sequence
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0:65 move second child to first child (temp 4-component vector of int)
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0:65 'r11' (temp 4-component vector of int)
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0:65 imageLoad (temp 4-component vector of int)
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0:65 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
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0:65 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:65 Constant:
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0:65 1 (const uint)
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0:66 Sequence
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0:66 move second child to first child (temp 4-component vector of uint)
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0:66 'r12' (temp 4-component vector of uint)
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0:66 imageLoad (temp 4-component vector of uint)
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0:66 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
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0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:66 Constant:
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0:66 1 (const uint)
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0:69 Sequence
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0:69 move second child to first child (temp 4-component vector of float)
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0:69 'r20' (temp 4-component vector of float)
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0:69 imageLoad (temp 4-component vector of float)
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0:69 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
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0:69 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:69 Constant:
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0:69 2 (const uint)
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0:70 Sequence
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0:70 move second child to first child (temp 4-component vector of int)
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0:70 'r21' (temp 4-component vector of int)
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0:70 imageLoad (temp 4-component vector of int)
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0:70 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
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0:70 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:70 Constant:
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0:70 2 (const uint)
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0:71 Sequence
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0:71 move second child to first child (temp 4-component vector of uint)
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0:71 'r22' (temp 4-component vector of uint)
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0:71 imageLoad (temp 4-component vector of uint)
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0:71 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
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0:71 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:71 Constant:
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0:71 2 (const uint)
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0:73 Sequence
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0:73 move second child to first child (temp 4-component vector of float)
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0:73 'lf4' (temp 4-component vector of float)
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0:73 uf4: direct index for structure (layout(offset=96 ) uniform 4-component vector of float)
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0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:73 Constant:
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0:73 8 (const uint)
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0:77 Sequence
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0:77 move second child to first child (temp 4-component vector of float)
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0:77 'storeTemp' (temp 4-component vector of float)
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0:77 Function Call: SomeValue( (temp 4-component vector of float)
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0:77 imageStore (temp void)
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0:77 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:77 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:77 Constant:
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0:77 0 (const uint)
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0:77 'storeTemp' (temp 4-component vector of float)
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0:77 'storeTemp' (temp 4-component vector of float)
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0:78 Sequence
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0:78 imageStore (temp void)
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0:78 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:78 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:78 Constant:
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0:78 0 (const uint)
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0:78 'lf4' (temp 4-component vector of float)
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0:78 'lf4' (temp 4-component vector of float)
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0:79 Sequence
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0:79 move second child to first child (temp 4-component vector of int)
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0:79 'storeTemp' (temp 4-component vector of int)
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0:? Constant:
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0:? 2 (const int)
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0:? 2 (const int)
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0:? 3 (const int)
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0:? 4 (const int)
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0:79 imageStore (temp void)
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0:79 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
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0:79 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:79 Constant:
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0:79 0 (const uint)
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0:79 'storeTemp' (temp 4-component vector of int)
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0:79 'storeTemp' (temp 4-component vector of int)
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0:80 Sequence
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0:80 move second child to first child (temp 4-component vector of uint)
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0:80 'storeTemp' (temp 4-component vector of uint)
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0:? Constant:
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0:? 3 (const uint)
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0:? 2 (const uint)
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0:? 3 (const uint)
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0:? 4 (const uint)
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0:80 imageStore (temp void)
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0:80 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
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0:80 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:80 Constant:
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0:80 0 (const uint)
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0:80 'storeTemp' (temp 4-component vector of uint)
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0:80 'storeTemp' (temp 4-component vector of uint)
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0:83 Sequence
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0:83 move second child to first child (temp 4-component vector of float)
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0:83 'val1' (temp 4-component vector of float)
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0:83 Sequence
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0:83 move second child to first child (temp int)
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0:83 'coordTemp' (temp int)
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0:83 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:83 Constant:
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0:83 0 (const uint)
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0:83 move second child to first child (temp 4-component vector of float)
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0:83 'storeTemp' (temp 4-component vector of float)
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0:83 imageLoad (temp 4-component vector of float)
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0:83 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:83 'coordTemp' (temp int)
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0:83 vector scale second child into first child (temp 4-component vector of float)
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0:83 'storeTemp' (temp 4-component vector of float)
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0:83 Constant:
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0:83 2.000000
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0:83 imageStore (temp void)
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0:83 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:83 'coordTemp' (temp int)
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0:83 'storeTemp' (temp 4-component vector of float)
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0:83 'storeTemp' (temp 4-component vector of float)
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0:84 Sequence
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0:84 move second child to first child (temp int)
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0:84 'coordTemp' (temp int)
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0:84 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:84 Constant:
|
|
0:84 0 (const uint)
|
|
0:84 move second child to first child (temp 4-component vector of float)
|
|
0:84 'storeTemp' (temp 4-component vector of float)
|
|
0:84 imageLoad (temp 4-component vector of float)
|
|
0:84 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:84 'coordTemp' (temp int)
|
|
0:84 subtract second child into first child (temp 4-component vector of float)
|
|
0:84 'storeTemp' (temp 4-component vector of float)
|
|
0:84 Constant:
|
|
0:84 3.000000
|
|
0:84 imageStore (temp void)
|
|
0:84 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:84 'coordTemp' (temp int)
|
|
0:84 'storeTemp' (temp 4-component vector of float)
|
|
0:84 'storeTemp' (temp 4-component vector of float)
|
|
0:85 Sequence
|
|
0:85 move second child to first child (temp int)
|
|
0:85 'coordTemp' (temp int)
|
|
0:85 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:85 Constant:
|
|
0:85 0 (const uint)
|
|
0:85 move second child to first child (temp 4-component vector of float)
|
|
0:85 'storeTemp' (temp 4-component vector of float)
|
|
0:85 imageLoad (temp 4-component vector of float)
|
|
0:85 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:85 'coordTemp' (temp int)
|
|
0:85 add second child into first child (temp 4-component vector of float)
|
|
0:85 'storeTemp' (temp 4-component vector of float)
|
|
0:85 Constant:
|
|
0:85 4.000000
|
|
0:85 imageStore (temp void)
|
|
0:85 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:85 'coordTemp' (temp int)
|
|
0:85 'storeTemp' (temp 4-component vector of float)
|
|
0:85 'storeTemp' (temp 4-component vector of float)
|
|
0:87 Sequence
|
|
0:87 move second child to first child (temp int)
|
|
0:87 'coordTemp' (temp int)
|
|
0:87 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:87 Constant:
|
|
0:87 0 (const uint)
|
|
0:87 move second child to first child (temp 4-component vector of int)
|
|
0:87 'storeTemp' (temp 4-component vector of int)
|
|
0:87 imageLoad (temp 4-component vector of int)
|
|
0:87 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:87 'coordTemp' (temp int)
|
|
0:87 divide second child into first child (temp 4-component vector of int)
|
|
0:87 'storeTemp' (temp 4-component vector of int)
|
|
0:87 Constant:
|
|
0:87 2 (const int)
|
|
0:87 imageStore (temp void)
|
|
0:87 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:87 'coordTemp' (temp int)
|
|
0:87 'storeTemp' (temp 4-component vector of int)
|
|
0:87 'storeTemp' (temp 4-component vector of int)
|
|
0:88 Sequence
|
|
0:88 move second child to first child (temp int)
|
|
0:88 'coordTemp' (temp int)
|
|
0:88 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:88 Constant:
|
|
0:88 0 (const uint)
|
|
0:88 move second child to first child (temp 4-component vector of int)
|
|
0:88 'storeTemp' (temp 4-component vector of int)
|
|
0:88 imageLoad (temp 4-component vector of int)
|
|
0:88 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:88 'coordTemp' (temp int)
|
|
0:88 mod second child into first child (temp 4-component vector of int)
|
|
0:88 'storeTemp' (temp 4-component vector of int)
|
|
0:88 Constant:
|
|
0:88 2 (const int)
|
|
0:88 imageStore (temp void)
|
|
0:88 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:88 'coordTemp' (temp int)
|
|
0:88 'storeTemp' (temp 4-component vector of int)
|
|
0:88 'storeTemp' (temp 4-component vector of int)
|
|
0:89 Sequence
|
|
0:89 move second child to first child (temp int)
|
|
0:89 'coordTemp' (temp int)
|
|
0:89 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:89 Constant:
|
|
0:89 0 (const uint)
|
|
0:89 move second child to first child (temp 4-component vector of int)
|
|
0:89 'storeTemp' (temp 4-component vector of int)
|
|
0:89 imageLoad (temp 4-component vector of int)
|
|
0:89 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:89 'coordTemp' (temp int)
|
|
0:89 and second child into first child (temp 4-component vector of int)
|
|
0:89 'storeTemp' (temp 4-component vector of int)
|
|
0:89 Constant:
|
|
0:89 65535 (const int)
|
|
0:89 imageStore (temp void)
|
|
0:89 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:89 'coordTemp' (temp int)
|
|
0:89 'storeTemp' (temp 4-component vector of int)
|
|
0:89 'storeTemp' (temp 4-component vector of int)
|
|
0:90 Sequence
|
|
0:90 move second child to first child (temp int)
|
|
0:90 'coordTemp' (temp int)
|
|
0:90 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:90 Constant:
|
|
0:90 0 (const uint)
|
|
0:90 move second child to first child (temp 4-component vector of int)
|
|
0:90 'storeTemp' (temp 4-component vector of int)
|
|
0:90 imageLoad (temp 4-component vector of int)
|
|
0:90 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:90 'coordTemp' (temp int)
|
|
0:90 or second child into first child (temp 4-component vector of int)
|
|
0:90 'storeTemp' (temp 4-component vector of int)
|
|
0:90 Constant:
|
|
0:90 61680 (const int)
|
|
0:90 imageStore (temp void)
|
|
0:90 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:90 'coordTemp' (temp int)
|
|
0:90 'storeTemp' (temp 4-component vector of int)
|
|
0:90 'storeTemp' (temp 4-component vector of int)
|
|
0:91 Sequence
|
|
0:91 move second child to first child (temp int)
|
|
0:91 'coordTemp' (temp int)
|
|
0:91 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:91 Constant:
|
|
0:91 0 (const uint)
|
|
0:91 move second child to first child (temp 4-component vector of int)
|
|
0:91 'storeTemp' (temp 4-component vector of int)
|
|
0:91 imageLoad (temp 4-component vector of int)
|
|
0:91 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:91 'coordTemp' (temp int)
|
|
0:91 left shift second child into first child (temp 4-component vector of int)
|
|
0:91 'storeTemp' (temp 4-component vector of int)
|
|
0:91 Constant:
|
|
0:91 2 (const int)
|
|
0:91 imageStore (temp void)
|
|
0:91 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:91 'coordTemp' (temp int)
|
|
0:91 'storeTemp' (temp 4-component vector of int)
|
|
0:91 'storeTemp' (temp 4-component vector of int)
|
|
0:92 Sequence
|
|
0:92 move second child to first child (temp int)
|
|
0:92 'coordTemp' (temp int)
|
|
0:92 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:92 Constant:
|
|
0:92 0 (const uint)
|
|
0:92 move second child to first child (temp 4-component vector of int)
|
|
0:92 'storeTemp' (temp 4-component vector of int)
|
|
0:92 imageLoad (temp 4-component vector of int)
|
|
0:92 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:92 'coordTemp' (temp int)
|
|
0:92 right shift second child into first child (temp 4-component vector of int)
|
|
0:92 'storeTemp' (temp 4-component vector of int)
|
|
0:92 Constant:
|
|
0:92 2 (const int)
|
|
0:92 imageStore (temp void)
|
|
0:92 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:92 'coordTemp' (temp int)
|
|
0:92 'storeTemp' (temp 4-component vector of int)
|
|
0:92 'storeTemp' (temp 4-component vector of int)
|
|
0:95 Sequence
|
|
0:95 move second child to first child (temp 4-component vector of float)
|
|
0:95 'storeTemp' (temp 4-component vector of float)
|
|
0:95 Function Call: SomeValue( (temp 4-component vector of float)
|
|
0:95 imageStore (temp void)
|
|
0:95 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
|
|
0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:95 Constant:
|
|
0:95 1 (const uint)
|
|
0:95 'storeTemp' (temp 4-component vector of float)
|
|
0:95 'storeTemp' (temp 4-component vector of float)
|
|
0:96 Sequence
|
|
0:96 imageStore (temp void)
|
|
0:96 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
|
|
0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:96 Constant:
|
|
0:96 1 (const uint)
|
|
0:96 'lf4' (temp 4-component vector of float)
|
|
0:96 'lf4' (temp 4-component vector of float)
|
|
0:97 Sequence
|
|
0:97 move second child to first child (temp 4-component vector of int)
|
|
0:97 'storeTemp' (temp 4-component vector of int)
|
|
0:? Constant:
|
|
0:? 5 (const int)
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:? 4 (const int)
|
|
0:97 imageStore (temp void)
|
|
0:97 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
|
|
0:97 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:97 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:97 Constant:
|
|
0:97 1 (const uint)
|
|
0:97 'storeTemp' (temp 4-component vector of int)
|
|
0:97 'storeTemp' (temp 4-component vector of int)
|
|
0:98 Sequence
|
|
0:98 move second child to first child (temp 4-component vector of uint)
|
|
0:98 'storeTemp' (temp 4-component vector of uint)
|
|
0:? Constant:
|
|
0:? 6 (const uint)
|
|
0:? 2 (const uint)
|
|
0:? 3 (const uint)
|
|
0:? 4 (const uint)
|
|
0:98 imageStore (temp void)
|
|
0:98 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
|
|
0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:98 Constant:
|
|
0:98 1 (const uint)
|
|
0:98 'storeTemp' (temp 4-component vector of uint)
|
|
0:98 'storeTemp' (temp 4-component vector of uint)
|
|
0:101 Sequence
|
|
0:101 move second child to first child (temp 4-component vector of float)
|
|
0:101 'storeTemp' (temp 4-component vector of float)
|
|
0:101 Function Call: SomeValue( (temp 4-component vector of float)
|
|
0:101 imageStore (temp void)
|
|
0:101 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
|
|
0:101 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:101 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:101 Constant:
|
|
0:101 2 (const uint)
|
|
0:101 'storeTemp' (temp 4-component vector of float)
|
|
0:101 'storeTemp' (temp 4-component vector of float)
|
|
0:102 Sequence
|
|
0:102 imageStore (temp void)
|
|
0:102 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
|
|
0:102 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:102 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:102 Constant:
|
|
0:102 2 (const uint)
|
|
0:102 'lf4' (temp 4-component vector of float)
|
|
0:102 'lf4' (temp 4-component vector of float)
|
|
0:103 Sequence
|
|
0:103 move second child to first child (temp 4-component vector of int)
|
|
0:103 'storeTemp' (temp 4-component vector of int)
|
|
0:? Constant:
|
|
0:? 8 (const int)
|
|
0:? 6 (const int)
|
|
0:? 7 (const int)
|
|
0:? 8 (const int)
|
|
0:103 imageStore (temp void)
|
|
0:103 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
|
|
0:103 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:103 Constant:
|
|
0:103 2 (const uint)
|
|
0:103 'storeTemp' (temp 4-component vector of int)
|
|
0:103 'storeTemp' (temp 4-component vector of int)
|
|
0:104 Sequence
|
|
0:104 move second child to first child (temp 4-component vector of uint)
|
|
0:104 'storeTemp' (temp 4-component vector of uint)
|
|
0:? Constant:
|
|
0:? 9 (const uint)
|
|
0:? 2 (const uint)
|
|
0:? 3 (const uint)
|
|
0:? 4 (const uint)
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0:104 imageStore (temp void)
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0:104 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
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0:104 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:104 Constant:
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0:104 2 (const uint)
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0:104 'storeTemp' (temp 4-component vector of uint)
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0:104 'storeTemp' (temp 4-component vector of uint)
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0:107 Function Call: Fn1(vf4; (temp 4-component vector of float)
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0:107 imageLoad (temp 4-component vector of float)
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0:107 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:107 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:107 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:107 Constant:
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0:107 0 (const uint)
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0:108 Function Call: Fn1(vi4; (temp 4-component vector of int)
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0:108 imageLoad (temp 4-component vector of int)
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0:108 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
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0:108 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:108 Constant:
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0:108 0 (const uint)
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0:109 Function Call: Fn1(vu4; (temp 4-component vector of uint)
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0:109 imageLoad (temp 4-component vector of uint)
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0:109 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
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0:109 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:109 Constant:
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0:109 0 (const uint)
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0:111 Comma (temp void)
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0:111 Function Call: Fn2(vf4; (temp void)
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0:111 'tempArg' (temp 4-component vector of float)
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0:111 Sequence
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0:111 imageStore (temp void)
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0:111 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:111 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:111 Constant:
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0:111 0 (const uint)
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0:111 'tempArg' (temp 4-component vector of float)
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0:111 'tempArg' (temp 4-component vector of float)
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0:112 Comma (temp void)
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0:112 Function Call: Fn2(vi4; (temp void)
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0:112 'tempArg' (temp 4-component vector of int)
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0:112 Sequence
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0:112 imageStore (temp void)
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0:112 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
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0:112 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:112 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:112 Constant:
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0:112 0 (const uint)
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0:112 'tempArg' (temp 4-component vector of int)
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0:112 'tempArg' (temp 4-component vector of int)
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0:113 Comma (temp void)
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0:113 Function Call: Fn2(vu4; (temp void)
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0:113 'tempArg' (temp 4-component vector of uint)
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0:113 Sequence
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0:113 imageStore (temp void)
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0:113 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
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0:113 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:113 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:113 Constant:
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0:113 0 (const uint)
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0:113 'tempArg' (temp 4-component vector of uint)
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0:113 'tempArg' (temp 4-component vector of uint)
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0:117 Sequence
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0:117 move second child to first child (temp int)
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0:117 'coordTemp' (temp int)
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0:117 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:117 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:117 Constant:
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0:117 0 (const uint)
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0:117 move second child to first child (temp 4-component vector of float)
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0:117 'storeTemp' (temp 4-component vector of float)
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0:117 imageLoad (temp 4-component vector of float)
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0:117 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:117 'coordTemp' (temp int)
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0:117 Pre-Increment (temp 4-component vector of float)
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0:117 'storeTemp' (temp 4-component vector of float)
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0:117 imageStore (temp void)
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0:117 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:117 'coordTemp' (temp int)
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0:117 'storeTemp' (temp 4-component vector of float)
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0:117 'storeTemp' (temp 4-component vector of float)
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0:118 Sequence
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0:118 move second child to first child (temp int)
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0:118 'coordTemp' (temp int)
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0:118 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:118 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:118 Constant:
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0:118 0 (const uint)
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0:118 move second child to first child (temp 4-component vector of int)
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0:118 'storeTemp' (temp 4-component vector of int)
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0:118 imageLoad (temp 4-component vector of int)
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0:118 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
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0:118 'coordTemp' (temp int)
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0:118 Pre-Increment (temp 4-component vector of int)
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0:118 'storeTemp' (temp 4-component vector of int)
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0:118 imageStore (temp void)
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0:118 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
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0:118 'coordTemp' (temp int)
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0:118 'storeTemp' (temp 4-component vector of int)
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0:118 'storeTemp' (temp 4-component vector of int)
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0:119 Sequence
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0:119 move second child to first child (temp int)
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0:119 'coordTemp' (temp int)
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0:119 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:119 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:119 Constant:
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0:119 0 (const uint)
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0:119 move second child to first child (temp 4-component vector of uint)
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0:119 'storeTemp' (temp 4-component vector of uint)
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0:119 imageLoad (temp 4-component vector of uint)
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0:119 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
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0:119 'coordTemp' (temp int)
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0:119 Pre-Increment (temp 4-component vector of uint)
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0:119 'storeTemp' (temp 4-component vector of uint)
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0:119 imageStore (temp void)
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0:119 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
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0:119 'coordTemp' (temp int)
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0:119 'storeTemp' (temp 4-component vector of uint)
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0:119 'storeTemp' (temp 4-component vector of uint)
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0:121 Sequence
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0:121 move second child to first child (temp int)
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0:121 'coordTemp' (temp int)
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0:121 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:121 Constant:
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0:121 0 (const uint)
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0:121 move second child to first child (temp 4-component vector of float)
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0:121 'storeTemp' (temp 4-component vector of float)
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0:121 imageLoad (temp 4-component vector of float)
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0:121 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:121 'coordTemp' (temp int)
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0:121 Pre-Decrement (temp 4-component vector of float)
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0:121 'storeTemp' (temp 4-component vector of float)
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0:121 imageStore (temp void)
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0:121 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:121 'coordTemp' (temp int)
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0:121 'storeTemp' (temp 4-component vector of float)
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0:121 'storeTemp' (temp 4-component vector of float)
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0:122 Sequence
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0:122 move second child to first child (temp int)
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0:122 'coordTemp' (temp int)
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0:122 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:122 Constant:
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0:122 0 (const uint)
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0:122 move second child to first child (temp 4-component vector of int)
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0:122 'storeTemp' (temp 4-component vector of int)
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0:122 imageLoad (temp 4-component vector of int)
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0:122 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
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0:122 'coordTemp' (temp int)
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0:122 Pre-Decrement (temp 4-component vector of int)
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0:122 'storeTemp' (temp 4-component vector of int)
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0:122 imageStore (temp void)
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0:122 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
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0:122 'coordTemp' (temp int)
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0:122 'storeTemp' (temp 4-component vector of int)
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0:122 'storeTemp' (temp 4-component vector of int)
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0:123 Sequence
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0:123 move second child to first child (temp int)
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0:123 'coordTemp' (temp int)
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0:123 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:123 Constant:
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0:123 0 (const uint)
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0:123 move second child to first child (temp 4-component vector of uint)
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0:123 'storeTemp' (temp 4-component vector of uint)
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0:123 imageLoad (temp 4-component vector of uint)
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0:123 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
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0:123 'coordTemp' (temp int)
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0:123 Pre-Decrement (temp 4-component vector of uint)
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0:123 'storeTemp' (temp 4-component vector of uint)
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0:123 imageStore (temp void)
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0:123 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
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0:123 'coordTemp' (temp int)
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0:123 'storeTemp' (temp 4-component vector of uint)
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0:123 'storeTemp' (temp 4-component vector of uint)
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0:126 Sequence
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0:126 move second child to first child (temp int)
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0:126 'coordTemp' (temp int)
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0:126 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:126 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:126 Constant:
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0:126 0 (const uint)
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0:126 move second child to first child (temp 4-component vector of float)
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0:126 'storeTempPre' (temp 4-component vector of float)
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0:126 imageLoad (temp 4-component vector of float)
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0:126 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
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0:126 'coordTemp' (temp int)
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0:126 move second child to first child (temp 4-component vector of float)
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0:126 'storeTempPost' (temp 4-component vector of float)
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0:126 'storeTempPre' (temp 4-component vector of float)
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0:126 Post-Increment (temp 4-component vector of float)
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0:126 'storeTempPost' (temp 4-component vector of float)
|
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0:126 imageStore (temp void)
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0:126 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:126 'coordTemp' (temp int)
|
|
0:126 'storeTempPost' (temp 4-component vector of float)
|
|
0:126 'storeTempPre' (temp 4-component vector of float)
|
|
0:127 Sequence
|
|
0:127 move second child to first child (temp int)
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0:127 'coordTemp' (temp int)
|
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0:127 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:127 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:127 Constant:
|
|
0:127 0 (const uint)
|
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0:127 move second child to first child (temp 4-component vector of uint)
|
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0:127 'storeTempPre' (temp 4-component vector of uint)
|
|
0:127 imageLoad (temp 4-component vector of uint)
|
|
0:127 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
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0:127 'coordTemp' (temp int)
|
|
0:127 move second child to first child (temp 4-component vector of uint)
|
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0:127 'storeTempPost' (temp 4-component vector of uint)
|
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0:127 'storeTempPre' (temp 4-component vector of uint)
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0:127 Post-Decrement (temp 4-component vector of uint)
|
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0:127 'storeTempPost' (temp 4-component vector of uint)
|
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0:127 imageStore (temp void)
|
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0:127 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:127 'coordTemp' (temp int)
|
|
0:127 'storeTempPost' (temp 4-component vector of uint)
|
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0:127 'storeTempPre' (temp 4-component vector of uint)
|
|
0:128 Sequence
|
|
0:128 move second child to first child (temp int)
|
|
0:128 'coordTemp' (temp int)
|
|
0:128 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:128 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
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0:128 Constant:
|
|
0:128 0 (const uint)
|
|
0:128 move second child to first child (temp 4-component vector of int)
|
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0:128 'storeTempPre' (temp 4-component vector of int)
|
|
0:128 imageLoad (temp 4-component vector of int)
|
|
0:128 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
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0:128 'coordTemp' (temp int)
|
|
0:128 move second child to first child (temp 4-component vector of int)
|
|
0:128 'storeTempPost' (temp 4-component vector of int)
|
|
0:128 'storeTempPre' (temp 4-component vector of int)
|
|
0:128 Post-Increment (temp 4-component vector of int)
|
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0:128 'storeTempPost' (temp 4-component vector of int)
|
|
0:128 imageStore (temp void)
|
|
0:128 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:128 'coordTemp' (temp int)
|
|
0:128 'storeTempPost' (temp 4-component vector of int)
|
|
0:128 'storeTempPre' (temp 4-component vector of int)
|
|
0:130 Sequence
|
|
0:130 move second child to first child (temp int)
|
|
0:130 'coordTemp' (temp int)
|
|
0:130 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:130 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:130 Constant:
|
|
0:130 0 (const uint)
|
|
0:130 move second child to first child (temp 4-component vector of float)
|
|
0:130 'storeTempPre' (temp 4-component vector of float)
|
|
0:130 imageLoad (temp 4-component vector of float)
|
|
0:130 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:130 'coordTemp' (temp int)
|
|
0:130 move second child to first child (temp 4-component vector of float)
|
|
0:130 'storeTempPost' (temp 4-component vector of float)
|
|
0:130 'storeTempPre' (temp 4-component vector of float)
|
|
0:130 Post-Decrement (temp 4-component vector of float)
|
|
0:130 'storeTempPost' (temp 4-component vector of float)
|
|
0:130 imageStore (temp void)
|
|
0:130 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:130 'coordTemp' (temp int)
|
|
0:130 'storeTempPost' (temp 4-component vector of float)
|
|
0:130 'storeTempPre' (temp 4-component vector of float)
|
|
0:131 Sequence
|
|
0:131 move second child to first child (temp int)
|
|
0:131 'coordTemp' (temp int)
|
|
0:131 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:131 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:131 Constant:
|
|
0:131 0 (const uint)
|
|
0:131 move second child to first child (temp 4-component vector of int)
|
|
0:131 'storeTempPre' (temp 4-component vector of int)
|
|
0:131 imageLoad (temp 4-component vector of int)
|
|
0:131 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:131 'coordTemp' (temp int)
|
|
0:131 move second child to first child (temp 4-component vector of int)
|
|
0:131 'storeTempPost' (temp 4-component vector of int)
|
|
0:131 'storeTempPre' (temp 4-component vector of int)
|
|
0:131 Post-Increment (temp 4-component vector of int)
|
|
0:131 'storeTempPost' (temp 4-component vector of int)
|
|
0:131 imageStore (temp void)
|
|
0:131 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:131 'coordTemp' (temp int)
|
|
0:131 'storeTempPost' (temp 4-component vector of int)
|
|
0:131 'storeTempPre' (temp 4-component vector of int)
|
|
0:132 Sequence
|
|
0:132 move second child to first child (temp int)
|
|
0:132 'coordTemp' (temp int)
|
|
0:132 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:132 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:132 Constant:
|
|
0:132 0 (const uint)
|
|
0:132 move second child to first child (temp 4-component vector of uint)
|
|
0:132 'storeTempPre' (temp 4-component vector of uint)
|
|
0:132 imageLoad (temp 4-component vector of uint)
|
|
0:132 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:132 'coordTemp' (temp int)
|
|
0:132 move second child to first child (temp 4-component vector of uint)
|
|
0:132 'storeTempPost' (temp 4-component vector of uint)
|
|
0:132 'storeTempPre' (temp 4-component vector of uint)
|
|
0:132 Post-Decrement (temp 4-component vector of uint)
|
|
0:132 'storeTempPost' (temp 4-component vector of uint)
|
|
0:132 imageStore (temp void)
|
|
0:132 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:132 'coordTemp' (temp int)
|
|
0:132 'storeTempPost' (temp 4-component vector of uint)
|
|
0:132 'storeTempPre' (temp 4-component vector of uint)
|
|
0:135 Sequence
|
|
0:135 move second child to first child (temp 4-component vector of float)
|
|
0:135 'storeTemp' (temp 4-component vector of float)
|
|
0:? imageLoad (temp 4-component vector of float)
|
|
0:135 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:135 imageStore (temp void)
|
|
0:135 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:135 Constant:
|
|
0:135 1 (const int)
|
|
0:135 'storeTemp' (temp 4-component vector of float)
|
|
0:135 'storeTemp' (temp 4-component vector of float)
|
|
0:137 move second child to first child (temp 4-component vector of float)
|
|
0:137 Color: direct index for structure (temp 4-component vector of float)
|
|
0:137 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:137 Constant:
|
|
0:137 0 (const int)
|
|
0:137 Constant:
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:139 Sequence
|
|
0:139 Sequence
|
|
0:139 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:139 Color: direct index for structure (temp 4-component vector of float)
|
|
0:139 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:139 Constant:
|
|
0:139 0 (const int)
|
|
0:139 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
|
|
0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
|
|
0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
|
|
0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
|
|
0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
|
|
0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
|
|
0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
|
|
0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
|
|
0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
|
|
0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
|
|
0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
|
|
0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
|
|
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:42 Function Definition: Fn1(vi4; (temp 4-component vector of int)
|
|
0:42 Function Parameters:
|
|
0:42 'x' (in 4-component vector of int)
|
|
0:? Sequence
|
|
0:42 Branch: Return with expression
|
|
0:42 'x' (in 4-component vector of int)
|
|
0:43 Function Definition: Fn1(vu4; (temp 4-component vector of uint)
|
|
0:43 Function Parameters:
|
|
0:43 'x' (in 4-component vector of uint)
|
|
0:? Sequence
|
|
0:43 Branch: Return with expression
|
|
0:43 'x' (in 4-component vector of uint)
|
|
0:44 Function Definition: Fn1(vf4; (temp 4-component vector of float)
|
|
0:44 Function Parameters:
|
|
0:44 'x' (in 4-component vector of float)
|
|
0:? Sequence
|
|
0:44 Branch: Return with expression
|
|
0:44 'x' (in 4-component vector of float)
|
|
0:46 Function Definition: Fn2(vi4; (temp void)
|
|
0:46 Function Parameters:
|
|
0:46 'x' (out 4-component vector of int)
|
|
0:? Sequence
|
|
0:46 move second child to first child (temp 4-component vector of int)
|
|
0:46 'x' (out 4-component vector of int)
|
|
0:46 Constant:
|
|
0:46 0 (const int)
|
|
0:46 0 (const int)
|
|
0:46 0 (const int)
|
|
0:46 0 (const int)
|
|
0:47 Function Definition: Fn2(vu4; (temp void)
|
|
0:47 Function Parameters:
|
|
0:47 'x' (out 4-component vector of uint)
|
|
0:? Sequence
|
|
0:47 move second child to first child (temp 4-component vector of uint)
|
|
0:47 'x' (out 4-component vector of uint)
|
|
0:47 Constant:
|
|
0:47 0 (const uint)
|
|
0:47 0 (const uint)
|
|
0:47 0 (const uint)
|
|
0:47 0 (const uint)
|
|
0:48 Function Definition: Fn2(vf4; (temp void)
|
|
0:48 Function Parameters:
|
|
0:48 'x' (out 4-component vector of float)
|
|
0:? Sequence
|
|
0:48 move second child to first child (temp 4-component vector of float)
|
|
0:48 'x' (out 4-component vector of float)
|
|
0:48 Constant:
|
|
0:48 0.000000
|
|
0:48 0.000000
|
|
0:48 0.000000
|
|
0:48 0.000000
|
|
0:50 Function Definition: SomeValue( (temp 4-component vector of float)
|
|
0:50 Function Parameters:
|
|
0:? Sequence
|
|
0:50 Branch: Return with expression
|
|
0:50 Convert int to float (temp 4-component vector of float)
|
|
0:50 c4: direct index for structure (layout(offset=32 ) uniform 4-component vector of int)
|
|
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:50 Constant:
|
|
0:50 3 (const uint)
|
|
0:53 Function Definition: main( (temp structure{temp 4-component vector of float Color})
|
|
0:53 Function Parameters:
|
|
0:? Sequence
|
|
0:57 imageLoad (temp 4-component vector of float)
|
|
0:57 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:57 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:57 Constant:
|
|
0:57 0 (const uint)
|
|
0:59 Sequence
|
|
0:59 move second child to first child (temp 4-component vector of float)
|
|
0:59 'r00' (temp 4-component vector of float)
|
|
0:59 imageLoad (temp 4-component vector of float)
|
|
0:59 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:59 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:59 Constant:
|
|
0:59 0 (const uint)
|
|
0:60 Sequence
|
|
0:60 move second child to first child (temp 4-component vector of int)
|
|
0:60 'r01' (temp 4-component vector of int)
|
|
0:60 imageLoad (temp 4-component vector of int)
|
|
0:60 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:60 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:60 Constant:
|
|
0:60 0 (const uint)
|
|
0:61 Sequence
|
|
0:61 move second child to first child (temp 4-component vector of uint)
|
|
0:61 'r02' (temp 4-component vector of uint)
|
|
0:61 imageLoad (temp 4-component vector of uint)
|
|
0:61 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:61 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:61 Constant:
|
|
0:61 0 (const uint)
|
|
0:64 Sequence
|
|
0:64 move second child to first child (temp 4-component vector of float)
|
|
0:64 'r10' (temp 4-component vector of float)
|
|
0:64 imageLoad (temp 4-component vector of float)
|
|
0:64 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
|
|
0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:64 Constant:
|
|
0:64 1 (const uint)
|
|
0:65 Sequence
|
|
0:65 move second child to first child (temp 4-component vector of int)
|
|
0:65 'r11' (temp 4-component vector of int)
|
|
0:65 imageLoad (temp 4-component vector of int)
|
|
0:65 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
|
|
0:65 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:65 Constant:
|
|
0:65 1 (const uint)
|
|
0:66 Sequence
|
|
0:66 move second child to first child (temp 4-component vector of uint)
|
|
0:66 'r12' (temp 4-component vector of uint)
|
|
0:66 imageLoad (temp 4-component vector of uint)
|
|
0:66 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
|
|
0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:66 Constant:
|
|
0:66 1 (const uint)
|
|
0:69 Sequence
|
|
0:69 move second child to first child (temp 4-component vector of float)
|
|
0:69 'r20' (temp 4-component vector of float)
|
|
0:69 imageLoad (temp 4-component vector of float)
|
|
0:69 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
|
|
0:69 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:69 Constant:
|
|
0:69 2 (const uint)
|
|
0:70 Sequence
|
|
0:70 move second child to first child (temp 4-component vector of int)
|
|
0:70 'r21' (temp 4-component vector of int)
|
|
0:70 imageLoad (temp 4-component vector of int)
|
|
0:70 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
|
|
0:70 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:70 Constant:
|
|
0:70 2 (const uint)
|
|
0:71 Sequence
|
|
0:71 move second child to first child (temp 4-component vector of uint)
|
|
0:71 'r22' (temp 4-component vector of uint)
|
|
0:71 imageLoad (temp 4-component vector of uint)
|
|
0:71 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
|
|
0:71 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:71 Constant:
|
|
0:71 2 (const uint)
|
|
0:73 Sequence
|
|
0:73 move second child to first child (temp 4-component vector of float)
|
|
0:73 'lf4' (temp 4-component vector of float)
|
|
0:73 uf4: direct index for structure (layout(offset=96 ) uniform 4-component vector of float)
|
|
0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:73 Constant:
|
|
0:73 8 (const uint)
|
|
0:77 Sequence
|
|
0:77 move second child to first child (temp 4-component vector of float)
|
|
0:77 'storeTemp' (temp 4-component vector of float)
|
|
0:77 Function Call: SomeValue( (temp 4-component vector of float)
|
|
0:77 imageStore (temp void)
|
|
0:77 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:77 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:77 Constant:
|
|
0:77 0 (const uint)
|
|
0:77 'storeTemp' (temp 4-component vector of float)
|
|
0:77 'storeTemp' (temp 4-component vector of float)
|
|
0:78 Sequence
|
|
0:78 imageStore (temp void)
|
|
0:78 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:78 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:78 Constant:
|
|
0:78 0 (const uint)
|
|
0:78 'lf4' (temp 4-component vector of float)
|
|
0:78 'lf4' (temp 4-component vector of float)
|
|
0:79 Sequence
|
|
0:79 move second child to first child (temp 4-component vector of int)
|
|
0:79 'storeTemp' (temp 4-component vector of int)
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:? 4 (const int)
|
|
0:79 imageStore (temp void)
|
|
0:79 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:79 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:79 Constant:
|
|
0:79 0 (const uint)
|
|
0:79 'storeTemp' (temp 4-component vector of int)
|
|
0:79 'storeTemp' (temp 4-component vector of int)
|
|
0:80 Sequence
|
|
0:80 move second child to first child (temp 4-component vector of uint)
|
|
0:80 'storeTemp' (temp 4-component vector of uint)
|
|
0:? Constant:
|
|
0:? 3 (const uint)
|
|
0:? 2 (const uint)
|
|
0:? 3 (const uint)
|
|
0:? 4 (const uint)
|
|
0:80 imageStore (temp void)
|
|
0:80 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:80 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:80 Constant:
|
|
0:80 0 (const uint)
|
|
0:80 'storeTemp' (temp 4-component vector of uint)
|
|
0:80 'storeTemp' (temp 4-component vector of uint)
|
|
0:83 Sequence
|
|
0:83 move second child to first child (temp 4-component vector of float)
|
|
0:83 'val1' (temp 4-component vector of float)
|
|
0:83 Sequence
|
|
0:83 move second child to first child (temp int)
|
|
0:83 'coordTemp' (temp int)
|
|
0:83 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:83 Constant:
|
|
0:83 0 (const uint)
|
|
0:83 move second child to first child (temp 4-component vector of float)
|
|
0:83 'storeTemp' (temp 4-component vector of float)
|
|
0:83 imageLoad (temp 4-component vector of float)
|
|
0:83 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:83 'coordTemp' (temp int)
|
|
0:83 vector scale second child into first child (temp 4-component vector of float)
|
|
0:83 'storeTemp' (temp 4-component vector of float)
|
|
0:83 Constant:
|
|
0:83 2.000000
|
|
0:83 imageStore (temp void)
|
|
0:83 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:83 'coordTemp' (temp int)
|
|
0:83 'storeTemp' (temp 4-component vector of float)
|
|
0:83 'storeTemp' (temp 4-component vector of float)
|
|
0:84 Sequence
|
|
0:84 move second child to first child (temp int)
|
|
0:84 'coordTemp' (temp int)
|
|
0:84 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:84 Constant:
|
|
0:84 0 (const uint)
|
|
0:84 move second child to first child (temp 4-component vector of float)
|
|
0:84 'storeTemp' (temp 4-component vector of float)
|
|
0:84 imageLoad (temp 4-component vector of float)
|
|
0:84 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:84 'coordTemp' (temp int)
|
|
0:84 subtract second child into first child (temp 4-component vector of float)
|
|
0:84 'storeTemp' (temp 4-component vector of float)
|
|
0:84 Constant:
|
|
0:84 3.000000
|
|
0:84 imageStore (temp void)
|
|
0:84 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:84 'coordTemp' (temp int)
|
|
0:84 'storeTemp' (temp 4-component vector of float)
|
|
0:84 'storeTemp' (temp 4-component vector of float)
|
|
0:85 Sequence
|
|
0:85 move second child to first child (temp int)
|
|
0:85 'coordTemp' (temp int)
|
|
0:85 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:85 Constant:
|
|
0:85 0 (const uint)
|
|
0:85 move second child to first child (temp 4-component vector of float)
|
|
0:85 'storeTemp' (temp 4-component vector of float)
|
|
0:85 imageLoad (temp 4-component vector of float)
|
|
0:85 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:85 'coordTemp' (temp int)
|
|
0:85 add second child into first child (temp 4-component vector of float)
|
|
0:85 'storeTemp' (temp 4-component vector of float)
|
|
0:85 Constant:
|
|
0:85 4.000000
|
|
0:85 imageStore (temp void)
|
|
0:85 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:85 'coordTemp' (temp int)
|
|
0:85 'storeTemp' (temp 4-component vector of float)
|
|
0:85 'storeTemp' (temp 4-component vector of float)
|
|
0:87 Sequence
|
|
0:87 move second child to first child (temp int)
|
|
0:87 'coordTemp' (temp int)
|
|
0:87 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:87 Constant:
|
|
0:87 0 (const uint)
|
|
0:87 move second child to first child (temp 4-component vector of int)
|
|
0:87 'storeTemp' (temp 4-component vector of int)
|
|
0:87 imageLoad (temp 4-component vector of int)
|
|
0:87 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:87 'coordTemp' (temp int)
|
|
0:87 divide second child into first child (temp 4-component vector of int)
|
|
0:87 'storeTemp' (temp 4-component vector of int)
|
|
0:87 Constant:
|
|
0:87 2 (const int)
|
|
0:87 imageStore (temp void)
|
|
0:87 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:87 'coordTemp' (temp int)
|
|
0:87 'storeTemp' (temp 4-component vector of int)
|
|
0:87 'storeTemp' (temp 4-component vector of int)
|
|
0:88 Sequence
|
|
0:88 move second child to first child (temp int)
|
|
0:88 'coordTemp' (temp int)
|
|
0:88 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:88 Constant:
|
|
0:88 0 (const uint)
|
|
0:88 move second child to first child (temp 4-component vector of int)
|
|
0:88 'storeTemp' (temp 4-component vector of int)
|
|
0:88 imageLoad (temp 4-component vector of int)
|
|
0:88 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:88 'coordTemp' (temp int)
|
|
0:88 mod second child into first child (temp 4-component vector of int)
|
|
0:88 'storeTemp' (temp 4-component vector of int)
|
|
0:88 Constant:
|
|
0:88 2 (const int)
|
|
0:88 imageStore (temp void)
|
|
0:88 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:88 'coordTemp' (temp int)
|
|
0:88 'storeTemp' (temp 4-component vector of int)
|
|
0:88 'storeTemp' (temp 4-component vector of int)
|
|
0:89 Sequence
|
|
0:89 move second child to first child (temp int)
|
|
0:89 'coordTemp' (temp int)
|
|
0:89 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:89 Constant:
|
|
0:89 0 (const uint)
|
|
0:89 move second child to first child (temp 4-component vector of int)
|
|
0:89 'storeTemp' (temp 4-component vector of int)
|
|
0:89 imageLoad (temp 4-component vector of int)
|
|
0:89 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:89 'coordTemp' (temp int)
|
|
0:89 and second child into first child (temp 4-component vector of int)
|
|
0:89 'storeTemp' (temp 4-component vector of int)
|
|
0:89 Constant:
|
|
0:89 65535 (const int)
|
|
0:89 imageStore (temp void)
|
|
0:89 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:89 'coordTemp' (temp int)
|
|
0:89 'storeTemp' (temp 4-component vector of int)
|
|
0:89 'storeTemp' (temp 4-component vector of int)
|
|
0:90 Sequence
|
|
0:90 move second child to first child (temp int)
|
|
0:90 'coordTemp' (temp int)
|
|
0:90 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:90 Constant:
|
|
0:90 0 (const uint)
|
|
0:90 move second child to first child (temp 4-component vector of int)
|
|
0:90 'storeTemp' (temp 4-component vector of int)
|
|
0:90 imageLoad (temp 4-component vector of int)
|
|
0:90 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:90 'coordTemp' (temp int)
|
|
0:90 or second child into first child (temp 4-component vector of int)
|
|
0:90 'storeTemp' (temp 4-component vector of int)
|
|
0:90 Constant:
|
|
0:90 61680 (const int)
|
|
0:90 imageStore (temp void)
|
|
0:90 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:90 'coordTemp' (temp int)
|
|
0:90 'storeTemp' (temp 4-component vector of int)
|
|
0:90 'storeTemp' (temp 4-component vector of int)
|
|
0:91 Sequence
|
|
0:91 move second child to first child (temp int)
|
|
0:91 'coordTemp' (temp int)
|
|
0:91 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:91 Constant:
|
|
0:91 0 (const uint)
|
|
0:91 move second child to first child (temp 4-component vector of int)
|
|
0:91 'storeTemp' (temp 4-component vector of int)
|
|
0:91 imageLoad (temp 4-component vector of int)
|
|
0:91 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:91 'coordTemp' (temp int)
|
|
0:91 left shift second child into first child (temp 4-component vector of int)
|
|
0:91 'storeTemp' (temp 4-component vector of int)
|
|
0:91 Constant:
|
|
0:91 2 (const int)
|
|
0:91 imageStore (temp void)
|
|
0:91 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:91 'coordTemp' (temp int)
|
|
0:91 'storeTemp' (temp 4-component vector of int)
|
|
0:91 'storeTemp' (temp 4-component vector of int)
|
|
0:92 Sequence
|
|
0:92 move second child to first child (temp int)
|
|
0:92 'coordTemp' (temp int)
|
|
0:92 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:92 Constant:
|
|
0:92 0 (const uint)
|
|
0:92 move second child to first child (temp 4-component vector of int)
|
|
0:92 'storeTemp' (temp 4-component vector of int)
|
|
0:92 imageLoad (temp 4-component vector of int)
|
|
0:92 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:92 'coordTemp' (temp int)
|
|
0:92 right shift second child into first child (temp 4-component vector of int)
|
|
0:92 'storeTemp' (temp 4-component vector of int)
|
|
0:92 Constant:
|
|
0:92 2 (const int)
|
|
0:92 imageStore (temp void)
|
|
0:92 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:92 'coordTemp' (temp int)
|
|
0:92 'storeTemp' (temp 4-component vector of int)
|
|
0:92 'storeTemp' (temp 4-component vector of int)
|
|
0:95 Sequence
|
|
0:95 move second child to first child (temp 4-component vector of float)
|
|
0:95 'storeTemp' (temp 4-component vector of float)
|
|
0:95 Function Call: SomeValue( (temp 4-component vector of float)
|
|
0:95 imageStore (temp void)
|
|
0:95 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
|
|
0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:95 Constant:
|
|
0:95 1 (const uint)
|
|
0:95 'storeTemp' (temp 4-component vector of float)
|
|
0:95 'storeTemp' (temp 4-component vector of float)
|
|
0:96 Sequence
|
|
0:96 imageStore (temp void)
|
|
0:96 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
|
|
0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:96 Constant:
|
|
0:96 1 (const uint)
|
|
0:96 'lf4' (temp 4-component vector of float)
|
|
0:96 'lf4' (temp 4-component vector of float)
|
|
0:97 Sequence
|
|
0:97 move second child to first child (temp 4-component vector of int)
|
|
0:97 'storeTemp' (temp 4-component vector of int)
|
|
0:? Constant:
|
|
0:? 5 (const int)
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:? 4 (const int)
|
|
0:97 imageStore (temp void)
|
|
0:97 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
|
|
0:97 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:97 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:97 Constant:
|
|
0:97 1 (const uint)
|
|
0:97 'storeTemp' (temp 4-component vector of int)
|
|
0:97 'storeTemp' (temp 4-component vector of int)
|
|
0:98 Sequence
|
|
0:98 move second child to first child (temp 4-component vector of uint)
|
|
0:98 'storeTemp' (temp 4-component vector of uint)
|
|
0:? Constant:
|
|
0:? 6 (const uint)
|
|
0:? 2 (const uint)
|
|
0:? 3 (const uint)
|
|
0:? 4 (const uint)
|
|
0:98 imageStore (temp void)
|
|
0:98 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
|
|
0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:98 Constant:
|
|
0:98 1 (const uint)
|
|
0:98 'storeTemp' (temp 4-component vector of uint)
|
|
0:98 'storeTemp' (temp 4-component vector of uint)
|
|
0:101 Sequence
|
|
0:101 move second child to first child (temp 4-component vector of float)
|
|
0:101 'storeTemp' (temp 4-component vector of float)
|
|
0:101 Function Call: SomeValue( (temp 4-component vector of float)
|
|
0:101 imageStore (temp void)
|
|
0:101 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
|
|
0:101 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:101 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:101 Constant:
|
|
0:101 2 (const uint)
|
|
0:101 'storeTemp' (temp 4-component vector of float)
|
|
0:101 'storeTemp' (temp 4-component vector of float)
|
|
0:102 Sequence
|
|
0:102 imageStore (temp void)
|
|
0:102 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
|
|
0:102 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:102 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:102 Constant:
|
|
0:102 2 (const uint)
|
|
0:102 'lf4' (temp 4-component vector of float)
|
|
0:102 'lf4' (temp 4-component vector of float)
|
|
0:103 Sequence
|
|
0:103 move second child to first child (temp 4-component vector of int)
|
|
0:103 'storeTemp' (temp 4-component vector of int)
|
|
0:? Constant:
|
|
0:? 8 (const int)
|
|
0:? 6 (const int)
|
|
0:? 7 (const int)
|
|
0:? 8 (const int)
|
|
0:103 imageStore (temp void)
|
|
0:103 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
|
|
0:103 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:103 Constant:
|
|
0:103 2 (const uint)
|
|
0:103 'storeTemp' (temp 4-component vector of int)
|
|
0:103 'storeTemp' (temp 4-component vector of int)
|
|
0:104 Sequence
|
|
0:104 move second child to first child (temp 4-component vector of uint)
|
|
0:104 'storeTemp' (temp 4-component vector of uint)
|
|
0:? Constant:
|
|
0:? 9 (const uint)
|
|
0:? 2 (const uint)
|
|
0:? 3 (const uint)
|
|
0:? 4 (const uint)
|
|
0:104 imageStore (temp void)
|
|
0:104 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
|
|
0:104 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:104 Constant:
|
|
0:104 2 (const uint)
|
|
0:104 'storeTemp' (temp 4-component vector of uint)
|
|
0:104 'storeTemp' (temp 4-component vector of uint)
|
|
0:107 Function Call: Fn1(vf4; (temp 4-component vector of float)
|
|
0:107 imageLoad (temp 4-component vector of float)
|
|
0:107 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:107 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:107 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:107 Constant:
|
|
0:107 0 (const uint)
|
|
0:108 Function Call: Fn1(vi4; (temp 4-component vector of int)
|
|
0:108 imageLoad (temp 4-component vector of int)
|
|
0:108 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:108 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:108 Constant:
|
|
0:108 0 (const uint)
|
|
0:109 Function Call: Fn1(vu4; (temp 4-component vector of uint)
|
|
0:109 imageLoad (temp 4-component vector of uint)
|
|
0:109 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:109 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:109 Constant:
|
|
0:109 0 (const uint)
|
|
0:111 Comma (temp void)
|
|
0:111 Function Call: Fn2(vf4; (temp void)
|
|
0:111 'tempArg' (temp 4-component vector of float)
|
|
0:111 Sequence
|
|
0:111 imageStore (temp void)
|
|
0:111 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:111 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:111 Constant:
|
|
0:111 0 (const uint)
|
|
0:111 'tempArg' (temp 4-component vector of float)
|
|
0:111 'tempArg' (temp 4-component vector of float)
|
|
0:112 Comma (temp void)
|
|
0:112 Function Call: Fn2(vi4; (temp void)
|
|
0:112 'tempArg' (temp 4-component vector of int)
|
|
0:112 Sequence
|
|
0:112 imageStore (temp void)
|
|
0:112 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:112 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:112 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:112 Constant:
|
|
0:112 0 (const uint)
|
|
0:112 'tempArg' (temp 4-component vector of int)
|
|
0:112 'tempArg' (temp 4-component vector of int)
|
|
0:113 Comma (temp void)
|
|
0:113 Function Call: Fn2(vu4; (temp void)
|
|
0:113 'tempArg' (temp 4-component vector of uint)
|
|
0:113 Sequence
|
|
0:113 imageStore (temp void)
|
|
0:113 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:113 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:113 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:113 Constant:
|
|
0:113 0 (const uint)
|
|
0:113 'tempArg' (temp 4-component vector of uint)
|
|
0:113 'tempArg' (temp 4-component vector of uint)
|
|
0:117 Sequence
|
|
0:117 move second child to first child (temp int)
|
|
0:117 'coordTemp' (temp int)
|
|
0:117 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:117 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:117 Constant:
|
|
0:117 0 (const uint)
|
|
0:117 move second child to first child (temp 4-component vector of float)
|
|
0:117 'storeTemp' (temp 4-component vector of float)
|
|
0:117 imageLoad (temp 4-component vector of float)
|
|
0:117 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:117 'coordTemp' (temp int)
|
|
0:117 Pre-Increment (temp 4-component vector of float)
|
|
0:117 'storeTemp' (temp 4-component vector of float)
|
|
0:117 imageStore (temp void)
|
|
0:117 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:117 'coordTemp' (temp int)
|
|
0:117 'storeTemp' (temp 4-component vector of float)
|
|
0:117 'storeTemp' (temp 4-component vector of float)
|
|
0:118 Sequence
|
|
0:118 move second child to first child (temp int)
|
|
0:118 'coordTemp' (temp int)
|
|
0:118 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:118 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:118 Constant:
|
|
0:118 0 (const uint)
|
|
0:118 move second child to first child (temp 4-component vector of int)
|
|
0:118 'storeTemp' (temp 4-component vector of int)
|
|
0:118 imageLoad (temp 4-component vector of int)
|
|
0:118 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:118 'coordTemp' (temp int)
|
|
0:118 Pre-Increment (temp 4-component vector of int)
|
|
0:118 'storeTemp' (temp 4-component vector of int)
|
|
0:118 imageStore (temp void)
|
|
0:118 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:118 'coordTemp' (temp int)
|
|
0:118 'storeTemp' (temp 4-component vector of int)
|
|
0:118 'storeTemp' (temp 4-component vector of int)
|
|
0:119 Sequence
|
|
0:119 move second child to first child (temp int)
|
|
0:119 'coordTemp' (temp int)
|
|
0:119 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:119 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:119 Constant:
|
|
0:119 0 (const uint)
|
|
0:119 move second child to first child (temp 4-component vector of uint)
|
|
0:119 'storeTemp' (temp 4-component vector of uint)
|
|
0:119 imageLoad (temp 4-component vector of uint)
|
|
0:119 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:119 'coordTemp' (temp int)
|
|
0:119 Pre-Increment (temp 4-component vector of uint)
|
|
0:119 'storeTemp' (temp 4-component vector of uint)
|
|
0:119 imageStore (temp void)
|
|
0:119 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:119 'coordTemp' (temp int)
|
|
0:119 'storeTemp' (temp 4-component vector of uint)
|
|
0:119 'storeTemp' (temp 4-component vector of uint)
|
|
0:121 Sequence
|
|
0:121 move second child to first child (temp int)
|
|
0:121 'coordTemp' (temp int)
|
|
0:121 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:121 Constant:
|
|
0:121 0 (const uint)
|
|
0:121 move second child to first child (temp 4-component vector of float)
|
|
0:121 'storeTemp' (temp 4-component vector of float)
|
|
0:121 imageLoad (temp 4-component vector of float)
|
|
0:121 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:121 'coordTemp' (temp int)
|
|
0:121 Pre-Decrement (temp 4-component vector of float)
|
|
0:121 'storeTemp' (temp 4-component vector of float)
|
|
0:121 imageStore (temp void)
|
|
0:121 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:121 'coordTemp' (temp int)
|
|
0:121 'storeTemp' (temp 4-component vector of float)
|
|
0:121 'storeTemp' (temp 4-component vector of float)
|
|
0:122 Sequence
|
|
0:122 move second child to first child (temp int)
|
|
0:122 'coordTemp' (temp int)
|
|
0:122 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:122 Constant:
|
|
0:122 0 (const uint)
|
|
0:122 move second child to first child (temp 4-component vector of int)
|
|
0:122 'storeTemp' (temp 4-component vector of int)
|
|
0:122 imageLoad (temp 4-component vector of int)
|
|
0:122 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:122 'coordTemp' (temp int)
|
|
0:122 Pre-Decrement (temp 4-component vector of int)
|
|
0:122 'storeTemp' (temp 4-component vector of int)
|
|
0:122 imageStore (temp void)
|
|
0:122 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:122 'coordTemp' (temp int)
|
|
0:122 'storeTemp' (temp 4-component vector of int)
|
|
0:122 'storeTemp' (temp 4-component vector of int)
|
|
0:123 Sequence
|
|
0:123 move second child to first child (temp int)
|
|
0:123 'coordTemp' (temp int)
|
|
0:123 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:123 Constant:
|
|
0:123 0 (const uint)
|
|
0:123 move second child to first child (temp 4-component vector of uint)
|
|
0:123 'storeTemp' (temp 4-component vector of uint)
|
|
0:123 imageLoad (temp 4-component vector of uint)
|
|
0:123 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:123 'coordTemp' (temp int)
|
|
0:123 Pre-Decrement (temp 4-component vector of uint)
|
|
0:123 'storeTemp' (temp 4-component vector of uint)
|
|
0:123 imageStore (temp void)
|
|
0:123 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:123 'coordTemp' (temp int)
|
|
0:123 'storeTemp' (temp 4-component vector of uint)
|
|
0:123 'storeTemp' (temp 4-component vector of uint)
|
|
0:126 Sequence
|
|
0:126 move second child to first child (temp int)
|
|
0:126 'coordTemp' (temp int)
|
|
0:126 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:126 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:126 Constant:
|
|
0:126 0 (const uint)
|
|
0:126 move second child to first child (temp 4-component vector of float)
|
|
0:126 'storeTempPre' (temp 4-component vector of float)
|
|
0:126 imageLoad (temp 4-component vector of float)
|
|
0:126 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:126 'coordTemp' (temp int)
|
|
0:126 move second child to first child (temp 4-component vector of float)
|
|
0:126 'storeTempPost' (temp 4-component vector of float)
|
|
0:126 'storeTempPre' (temp 4-component vector of float)
|
|
0:126 Post-Increment (temp 4-component vector of float)
|
|
0:126 'storeTempPost' (temp 4-component vector of float)
|
|
0:126 imageStore (temp void)
|
|
0:126 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:126 'coordTemp' (temp int)
|
|
0:126 'storeTempPost' (temp 4-component vector of float)
|
|
0:126 'storeTempPre' (temp 4-component vector of float)
|
|
0:127 Sequence
|
|
0:127 move second child to first child (temp int)
|
|
0:127 'coordTemp' (temp int)
|
|
0:127 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:127 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:127 Constant:
|
|
0:127 0 (const uint)
|
|
0:127 move second child to first child (temp 4-component vector of uint)
|
|
0:127 'storeTempPre' (temp 4-component vector of uint)
|
|
0:127 imageLoad (temp 4-component vector of uint)
|
|
0:127 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:127 'coordTemp' (temp int)
|
|
0:127 move second child to first child (temp 4-component vector of uint)
|
|
0:127 'storeTempPost' (temp 4-component vector of uint)
|
|
0:127 'storeTempPre' (temp 4-component vector of uint)
|
|
0:127 Post-Decrement (temp 4-component vector of uint)
|
|
0:127 'storeTempPost' (temp 4-component vector of uint)
|
|
0:127 imageStore (temp void)
|
|
0:127 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:127 'coordTemp' (temp int)
|
|
0:127 'storeTempPost' (temp 4-component vector of uint)
|
|
0:127 'storeTempPre' (temp 4-component vector of uint)
|
|
0:128 Sequence
|
|
0:128 move second child to first child (temp int)
|
|
0:128 'coordTemp' (temp int)
|
|
0:128 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:128 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:128 Constant:
|
|
0:128 0 (const uint)
|
|
0:128 move second child to first child (temp 4-component vector of int)
|
|
0:128 'storeTempPre' (temp 4-component vector of int)
|
|
0:128 imageLoad (temp 4-component vector of int)
|
|
0:128 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:128 'coordTemp' (temp int)
|
|
0:128 move second child to first child (temp 4-component vector of int)
|
|
0:128 'storeTempPost' (temp 4-component vector of int)
|
|
0:128 'storeTempPre' (temp 4-component vector of int)
|
|
0:128 Post-Increment (temp 4-component vector of int)
|
|
0:128 'storeTempPost' (temp 4-component vector of int)
|
|
0:128 imageStore (temp void)
|
|
0:128 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:128 'coordTemp' (temp int)
|
|
0:128 'storeTempPost' (temp 4-component vector of int)
|
|
0:128 'storeTempPre' (temp 4-component vector of int)
|
|
0:130 Sequence
|
|
0:130 move second child to first child (temp int)
|
|
0:130 'coordTemp' (temp int)
|
|
0:130 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:130 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:130 Constant:
|
|
0:130 0 (const uint)
|
|
0:130 move second child to first child (temp 4-component vector of float)
|
|
0:130 'storeTempPre' (temp 4-component vector of float)
|
|
0:130 imageLoad (temp 4-component vector of float)
|
|
0:130 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:130 'coordTemp' (temp int)
|
|
0:130 move second child to first child (temp 4-component vector of float)
|
|
0:130 'storeTempPost' (temp 4-component vector of float)
|
|
0:130 'storeTempPre' (temp 4-component vector of float)
|
|
0:130 Post-Decrement (temp 4-component vector of float)
|
|
0:130 'storeTempPost' (temp 4-component vector of float)
|
|
0:130 imageStore (temp void)
|
|
0:130 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:130 'coordTemp' (temp int)
|
|
0:130 'storeTempPost' (temp 4-component vector of float)
|
|
0:130 'storeTempPre' (temp 4-component vector of float)
|
|
0:131 Sequence
|
|
0:131 move second child to first child (temp int)
|
|
0:131 'coordTemp' (temp int)
|
|
0:131 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:131 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:131 Constant:
|
|
0:131 0 (const uint)
|
|
0:131 move second child to first child (temp 4-component vector of int)
|
|
0:131 'storeTempPre' (temp 4-component vector of int)
|
|
0:131 imageLoad (temp 4-component vector of int)
|
|
0:131 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:131 'coordTemp' (temp int)
|
|
0:131 move second child to first child (temp 4-component vector of int)
|
|
0:131 'storeTempPost' (temp 4-component vector of int)
|
|
0:131 'storeTempPre' (temp 4-component vector of int)
|
|
0:131 Post-Increment (temp 4-component vector of int)
|
|
0:131 'storeTempPost' (temp 4-component vector of int)
|
|
0:131 imageStore (temp void)
|
|
0:131 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:131 'coordTemp' (temp int)
|
|
0:131 'storeTempPost' (temp 4-component vector of int)
|
|
0:131 'storeTempPre' (temp 4-component vector of int)
|
|
0:132 Sequence
|
|
0:132 move second child to first child (temp int)
|
|
0:132 'coordTemp' (temp int)
|
|
0:132 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:132 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:132 Constant:
|
|
0:132 0 (const uint)
|
|
0:132 move second child to first child (temp 4-component vector of uint)
|
|
0:132 'storeTempPre' (temp 4-component vector of uint)
|
|
0:132 imageLoad (temp 4-component vector of uint)
|
|
0:132 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:132 'coordTemp' (temp int)
|
|
0:132 move second child to first child (temp 4-component vector of uint)
|
|
0:132 'storeTempPost' (temp 4-component vector of uint)
|
|
0:132 'storeTempPre' (temp 4-component vector of uint)
|
|
0:132 Post-Decrement (temp 4-component vector of uint)
|
|
0:132 'storeTempPost' (temp 4-component vector of uint)
|
|
0:132 imageStore (temp void)
|
|
0:132 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:132 'coordTemp' (temp int)
|
|
0:132 'storeTempPost' (temp 4-component vector of uint)
|
|
0:132 'storeTempPre' (temp 4-component vector of uint)
|
|
0:135 Sequence
|
|
0:135 move second child to first child (temp 4-component vector of float)
|
|
0:135 'storeTemp' (temp 4-component vector of float)
|
|
0:? imageLoad (temp 4-component vector of float)
|
|
0:135 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:135 imageStore (temp void)
|
|
0:135 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:135 Constant:
|
|
0:135 1 (const int)
|
|
0:135 'storeTemp' (temp 4-component vector of float)
|
|
0:135 'storeTemp' (temp 4-component vector of float)
|
|
0:137 move second child to first child (temp 4-component vector of float)
|
|
0:137 Color: direct index for structure (temp 4-component vector of float)
|
|
0:137 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:137 Constant:
|
|
0:137 0 (const int)
|
|
0:137 Constant:
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:139 Sequence
|
|
0:139 Sequence
|
|
0:139 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:139 Color: direct index for structure (temp 4-component vector of float)
|
|
0:139 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:139 Constant:
|
|
0:139 0 (const int)
|
|
0:139 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
|
|
0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
|
|
0:? 'g_tTex1du4' (layout(rgba32ui ) uniform uimage1D)
|
|
0:? 'g_tTex2df4' (layout(rgba32f ) uniform image2D)
|
|
0:? 'g_tTex2di4' (layout(rgba32i ) uniform iimage2D)
|
|
0:? 'g_tTex2du4' (layout(rgba32ui ) uniform uimage2D)
|
|
0:? 'g_tTex3df4' (layout(rgba32f ) uniform image3D)
|
|
0:? 'g_tTex3di4' (layout(rgba32i ) uniform iimage3D)
|
|
0:? 'g_tTex3du4' (layout(rgba32ui ) uniform uimage3D)
|
|
0:? 'g_tTex1df4a' (layout(rgba32f ) uniform image1DArray)
|
|
0:? 'g_tTex1di4a' (layout(rgba32i ) uniform iimage1DArray)
|
|
0:? 'g_tTex1du4a' (layout(rgba32ui ) uniform uimage1DArray)
|
|
0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
|
|
0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
|
|
0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
|
|
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 602
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 577
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 11 "Fn1(vi4;"
|
|
Name 10 "x"
|
|
Name 18 "Fn1(vu4;"
|
|
Name 17 "x"
|
|
Name 25 "Fn1(vf4;"
|
|
Name 24 "x"
|
|
Name 29 "Fn2(vi4;"
|
|
Name 28 "x"
|
|
Name 33 "Fn2(vu4;"
|
|
Name 32 "x"
|
|
Name 37 "Fn2(vf4;"
|
|
Name 36 "x"
|
|
Name 40 "SomeValue("
|
|
Name 59 "$Global"
|
|
MemberName 59($Global) 0 "c1"
|
|
MemberName 59($Global) 1 "c2"
|
|
MemberName 59($Global) 2 "c3"
|
|
MemberName 59($Global) 3 "c4"
|
|
MemberName 59($Global) 4 "o1"
|
|
MemberName 59($Global) 5 "o2"
|
|
MemberName 59($Global) 6 "o3"
|
|
MemberName 59($Global) 7 "o4"
|
|
MemberName 59($Global) 8 "uf4"
|
|
MemberName 59($Global) 9 "ui4"
|
|
MemberName 59($Global) 10 "uu4"
|
|
Name 61 ""
|
|
Name 71 "g_tTex1df4"
|
|
Name 77 "r00"
|
|
Name 82 "r01"
|
|
Name 85 "g_tTex1di4"
|
|
Name 90 "r02"
|
|
Name 93 "g_tTex1du4"
|
|
Name 98 "r10"
|
|
Name 101 "g_tTex2df4"
|
|
Name 108 "r11"
|
|
Name 111 "g_tTex2di4"
|
|
Name 116 "r12"
|
|
Name 119 "g_tTex2du4"
|
|
Name 124 "r20"
|
|
Name 127 "g_tTex3df4"
|
|
Name 134 "r21"
|
|
Name 137 "g_tTex3di4"
|
|
Name 142 "r22"
|
|
Name 145 "g_tTex3du4"
|
|
Name 150 "lf4"
|
|
Name 155 "storeTemp"
|
|
Name 165 "storeTemp"
|
|
Name 172 "storeTemp"
|
|
Name 181 "val1"
|
|
Name 183 "coordTemp"
|
|
Name 186 "storeTemp"
|
|
Name 197 "coordTemp"
|
|
Name 200 "storeTemp"
|
|
Name 211 "coordTemp"
|
|
Name 214 "storeTemp"
|
|
Name 225 "coordTemp"
|
|
Name 228 "storeTemp"
|
|
Name 238 "coordTemp"
|
|
Name 241 "storeTemp"
|
|
Name 251 "coordTemp"
|
|
Name 254 "storeTemp"
|
|
Name 265 "coordTemp"
|
|
Name 268 "storeTemp"
|
|
Name 279 "coordTemp"
|
|
Name 282 "storeTemp"
|
|
Name 292 "coordTemp"
|
|
Name 295 "storeTemp"
|
|
Name 305 "storeTemp"
|
|
Name 315 "storeTemp"
|
|
Name 322 "storeTemp"
|
|
Name 329 "storeTemp"
|
|
Name 339 "storeTemp"
|
|
Name 347 "storeTemp"
|
|
Name 358 "param"
|
|
Name 364 "param"
|
|
Name 370 "param"
|
|
Name 372 "tempArg"
|
|
Name 373 "param"
|
|
Name 380 "tempArg"
|
|
Name 381 "param"
|
|
Name 388 "tempArg"
|
|
Name 389 "param"
|
|
Name 396 "coordTemp"
|
|
Name 399 "storeTemp"
|
|
Name 410 "coordTemp"
|
|
Name 413 "storeTemp"
|
|
Name 423 "coordTemp"
|
|
Name 426 "storeTemp"
|
|
Name 436 "coordTemp"
|
|
Name 439 "storeTemp"
|
|
Name 449 "coordTemp"
|
|
Name 452 "storeTemp"
|
|
Name 462 "coordTemp"
|
|
Name 465 "storeTemp"
|
|
Name 475 "coordTemp"
|
|
Name 478 "storeTempPre"
|
|
Name 482 "storeTempPost"
|
|
Name 490 "coordTemp"
|
|
Name 493 "storeTempPre"
|
|
Name 497 "storeTempPost"
|
|
Name 505 "coordTemp"
|
|
Name 508 "storeTempPre"
|
|
Name 512 "storeTempPost"
|
|
Name 520 "coordTemp"
|
|
Name 523 "storeTempPre"
|
|
Name 527 "storeTempPost"
|
|
Name 535 "coordTemp"
|
|
Name 538 "storeTempPre"
|
|
Name 542 "storeTempPost"
|
|
Name 550 "coordTemp"
|
|
Name 553 "storeTempPre"
|
|
Name 557 "storeTempPost"
|
|
Name 565 "storeTemp"
|
|
Name 571 "PS_OUTPUT"
|
|
MemberName 571(PS_OUTPUT) 0 "Color"
|
|
Name 573 "psout"
|
|
Name 577 "Color"
|
|
Name 583 "g_sSamp"
|
|
Name 586 "g_tTex1df4a"
|
|
Name 589 "g_tTex1di4a"
|
|
Name 592 "g_tTex1du4a"
|
|
Name 595 "g_tTex2df4a"
|
|
Name 598 "g_tTex2di4a"
|
|
Name 601 "g_tTex2du4a"
|
|
MemberDecorate 59($Global) 0 Offset 0
|
|
MemberDecorate 59($Global) 1 Offset 8
|
|
MemberDecorate 59($Global) 2 Offset 16
|
|
MemberDecorate 59($Global) 3 Offset 32
|
|
MemberDecorate 59($Global) 4 Offset 48
|
|
MemberDecorate 59($Global) 5 Offset 56
|
|
MemberDecorate 59($Global) 6 Offset 64
|
|
MemberDecorate 59($Global) 7 Offset 80
|
|
MemberDecorate 59($Global) 8 Offset 96
|
|
MemberDecorate 59($Global) 9 Offset 112
|
|
MemberDecorate 59($Global) 10 Offset 128
|
|
Decorate 59($Global) Block
|
|
Decorate 61 DescriptorSet 0
|
|
Decorate 71(g_tTex1df4) DescriptorSet 0
|
|
Decorate 71(g_tTex1df4) Binding 0
|
|
Decorate 85(g_tTex1di4) DescriptorSet 0
|
|
Decorate 93(g_tTex1du4) DescriptorSet 0
|
|
Decorate 101(g_tTex2df4) DescriptorSet 0
|
|
Decorate 111(g_tTex2di4) DescriptorSet 0
|
|
Decorate 119(g_tTex2du4) DescriptorSet 0
|
|
Decorate 127(g_tTex3df4) DescriptorSet 0
|
|
Decorate 137(g_tTex3di4) DescriptorSet 0
|
|
Decorate 145(g_tTex3du4) DescriptorSet 0
|
|
Decorate 577(Color) Location 0
|
|
Decorate 583(g_sSamp) DescriptorSet 0
|
|
Decorate 583(g_sSamp) Binding 0
|
|
Decorate 586(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 589(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 592(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 595(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 598(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 601(g_tTex2du4a) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeInt 32 1
|
|
7: TypeVector 6(int) 4
|
|
8: TypePointer Function 7(ivec4)
|
|
9: TypeFunction 7(ivec4) 8(ptr)
|
|
13: TypeInt 32 0
|
|
14: TypeVector 13(int) 4
|
|
15: TypePointer Function 14(ivec4)
|
|
16: TypeFunction 14(ivec4) 15(ptr)
|
|
20: TypeFloat 32
|
|
21: TypeVector 20(float) 4
|
|
22: TypePointer Function 21(fvec4)
|
|
23: TypeFunction 21(fvec4) 22(ptr)
|
|
27: TypeFunction 2 8(ptr)
|
|
31: TypeFunction 2 15(ptr)
|
|
35: TypeFunction 2 22(ptr)
|
|
39: TypeFunction 21(fvec4)
|
|
51: 6(int) Constant 0
|
|
52: 7(ivec4) ConstantComposite 51 51 51 51
|
|
53: 13(int) Constant 0
|
|
54: 14(ivec4) ConstantComposite 53 53 53 53
|
|
55: 20(float) Constant 0
|
|
56: 21(fvec4) ConstantComposite 55 55 55 55
|
|
57: TypeVector 6(int) 2
|
|
58: TypeVector 6(int) 3
|
|
59($Global): TypeStruct 6(int) 57(ivec2) 58(ivec3) 7(ivec4) 6(int) 57(ivec2) 58(ivec3) 7(ivec4) 21(fvec4) 7(ivec4) 14(ivec4)
|
|
60: TypePointer Uniform 59($Global)
|
|
61: 60(ptr) Variable Uniform
|
|
62: 6(int) Constant 3
|
|
63: TypePointer Uniform 7(ivec4)
|
|
69: TypeImage 20(float) 1D nonsampled format:Rgba32f
|
|
70: TypePointer UniformConstant 69
|
|
71(g_tTex1df4): 70(ptr) Variable UniformConstant
|
|
73: TypePointer Uniform 6(int)
|
|
83: TypeImage 6(int) 1D nonsampled format:Rgba32i
|
|
84: TypePointer UniformConstant 83
|
|
85(g_tTex1di4): 84(ptr) Variable UniformConstant
|
|
91: TypeImage 13(int) 1D nonsampled format:Rgba32ui
|
|
92: TypePointer UniformConstant 91
|
|
93(g_tTex1du4): 92(ptr) Variable UniformConstant
|
|
99: TypeImage 20(float) 2D nonsampled format:Rgba32f
|
|
100: TypePointer UniformConstant 99
|
|
101(g_tTex2df4): 100(ptr) Variable UniformConstant
|
|
103: 6(int) Constant 1
|
|
104: TypePointer Uniform 57(ivec2)
|
|
109: TypeImage 6(int) 2D nonsampled format:Rgba32i
|
|
110: TypePointer UniformConstant 109
|
|
111(g_tTex2di4): 110(ptr) Variable UniformConstant
|
|
117: TypeImage 13(int) 2D nonsampled format:Rgba32ui
|
|
118: TypePointer UniformConstant 117
|
|
119(g_tTex2du4): 118(ptr) Variable UniformConstant
|
|
125: TypeImage 20(float) 3D nonsampled format:Rgba32f
|
|
126: TypePointer UniformConstant 125
|
|
127(g_tTex3df4): 126(ptr) Variable UniformConstant
|
|
129: 6(int) Constant 2
|
|
130: TypePointer Uniform 58(ivec3)
|
|
135: TypeImage 6(int) 3D nonsampled format:Rgba32i
|
|
136: TypePointer UniformConstant 135
|
|
137(g_tTex3di4): 136(ptr) Variable UniformConstant
|
|
143: TypeImage 13(int) 3D nonsampled format:Rgba32ui
|
|
144: TypePointer UniformConstant 143
|
|
145(g_tTex3du4): 144(ptr) Variable UniformConstant
|
|
151: 6(int) Constant 8
|
|
152: TypePointer Uniform 21(fvec4)
|
|
166: 6(int) Constant 4
|
|
167: 7(ivec4) ConstantComposite 129 129 62 166
|
|
173: 13(int) Constant 3
|
|
174: 13(int) Constant 2
|
|
175: 13(int) Constant 4
|
|
176: 14(ivec4) ConstantComposite 173 174 173 175
|
|
182: TypePointer Function 6(int)
|
|
190: 20(float) Constant 1073741824
|
|
204: 20(float) Constant 1077936128
|
|
218: 20(float) Constant 1082130432
|
|
258: 6(int) Constant 65535
|
|
272: 6(int) Constant 61680
|
|
316: 6(int) Constant 5
|
|
317: 7(ivec4) ConstantComposite 316 129 62 166
|
|
323: 13(int) Constant 6
|
|
324: 14(ivec4) ConstantComposite 323 174 173 175
|
|
340: 6(int) Constant 6
|
|
341: 6(int) Constant 7
|
|
342: 7(ivec4) ConstantComposite 151 340 341 151
|
|
348: 13(int) Constant 9
|
|
349: 14(ivec4) ConstantComposite 348 174 173 175
|
|
404: 20(float) Constant 1065353216
|
|
567: 57(ivec2) ConstantComposite 129 62
|
|
571(PS_OUTPUT): TypeStruct 21(fvec4)
|
|
572: TypePointer Function 571(PS_OUTPUT)
|
|
574: 21(fvec4) ConstantComposite 404 404 404 404
|
|
576: TypePointer Output 21(fvec4)
|
|
577(Color): 576(ptr) Variable Output
|
|
581: TypeSampler
|
|
582: TypePointer UniformConstant 581
|
|
583(g_sSamp): 582(ptr) Variable UniformConstant
|
|
584: TypeImage 20(float) 1D array nonsampled format:Rgba32f
|
|
585: TypePointer UniformConstant 584
|
|
586(g_tTex1df4a): 585(ptr) Variable UniformConstant
|
|
587: TypeImage 6(int) 1D array nonsampled format:Rgba32i
|
|
588: TypePointer UniformConstant 587
|
|
589(g_tTex1di4a): 588(ptr) Variable UniformConstant
|
|
590: TypeImage 13(int) 1D array nonsampled format:Rgba32ui
|
|
591: TypePointer UniformConstant 590
|
|
592(g_tTex1du4a): 591(ptr) Variable UniformConstant
|
|
593: TypeImage 20(float) 2D array nonsampled format:Rgba32f
|
|
594: TypePointer UniformConstant 593
|
|
595(g_tTex2df4a): 594(ptr) Variable UniformConstant
|
|
596: TypeImage 6(int) 2D array nonsampled format:Rgba32i
|
|
597: TypePointer UniformConstant 596
|
|
598(g_tTex2di4a): 597(ptr) Variable UniformConstant
|
|
599: TypeImage 13(int) 2D array nonsampled format:Rgba32ui
|
|
600: TypePointer UniformConstant 599
|
|
601(g_tTex2du4a): 600(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
77(r00): 22(ptr) Variable Function
|
|
82(r01): 8(ptr) Variable Function
|
|
90(r02): 15(ptr) Variable Function
|
|
98(r10): 22(ptr) Variable Function
|
|
108(r11): 8(ptr) Variable Function
|
|
116(r12): 15(ptr) Variable Function
|
|
124(r20): 22(ptr) Variable Function
|
|
134(r21): 8(ptr) Variable Function
|
|
142(r22): 15(ptr) Variable Function
|
|
150(lf4): 22(ptr) Variable Function
|
|
155(storeTemp): 22(ptr) Variable Function
|
|
165(storeTemp): 8(ptr) Variable Function
|
|
172(storeTemp): 15(ptr) Variable Function
|
|
181(val1): 22(ptr) Variable Function
|
|
183(coordTemp): 182(ptr) Variable Function
|
|
186(storeTemp): 22(ptr) Variable Function
|
|
197(coordTemp): 182(ptr) Variable Function
|
|
200(storeTemp): 22(ptr) Variable Function
|
|
211(coordTemp): 182(ptr) Variable Function
|
|
214(storeTemp): 22(ptr) Variable Function
|
|
225(coordTemp): 182(ptr) Variable Function
|
|
228(storeTemp): 8(ptr) Variable Function
|
|
238(coordTemp): 182(ptr) Variable Function
|
|
241(storeTemp): 8(ptr) Variable Function
|
|
251(coordTemp): 182(ptr) Variable Function
|
|
254(storeTemp): 8(ptr) Variable Function
|
|
265(coordTemp): 182(ptr) Variable Function
|
|
268(storeTemp): 8(ptr) Variable Function
|
|
279(coordTemp): 182(ptr) Variable Function
|
|
282(storeTemp): 8(ptr) Variable Function
|
|
292(coordTemp): 182(ptr) Variable Function
|
|
295(storeTemp): 8(ptr) Variable Function
|
|
305(storeTemp): 22(ptr) Variable Function
|
|
315(storeTemp): 8(ptr) Variable Function
|
|
322(storeTemp): 15(ptr) Variable Function
|
|
329(storeTemp): 22(ptr) Variable Function
|
|
339(storeTemp): 8(ptr) Variable Function
|
|
347(storeTemp): 15(ptr) Variable Function
|
|
358(param): 22(ptr) Variable Function
|
|
364(param): 8(ptr) Variable Function
|
|
370(param): 15(ptr) Variable Function
|
|
372(tempArg): 22(ptr) Variable Function
|
|
373(param): 22(ptr) Variable Function
|
|
380(tempArg): 8(ptr) Variable Function
|
|
381(param): 8(ptr) Variable Function
|
|
388(tempArg): 15(ptr) Variable Function
|
|
389(param): 15(ptr) Variable Function
|
|
396(coordTemp): 182(ptr) Variable Function
|
|
399(storeTemp): 22(ptr) Variable Function
|
|
410(coordTemp): 182(ptr) Variable Function
|
|
413(storeTemp): 8(ptr) Variable Function
|
|
423(coordTemp): 182(ptr) Variable Function
|
|
426(storeTemp): 15(ptr) Variable Function
|
|
436(coordTemp): 182(ptr) Variable Function
|
|
439(storeTemp): 22(ptr) Variable Function
|
|
449(coordTemp): 182(ptr) Variable Function
|
|
452(storeTemp): 8(ptr) Variable Function
|
|
462(coordTemp): 182(ptr) Variable Function
|
|
465(storeTemp): 15(ptr) Variable Function
|
|
475(coordTemp): 182(ptr) Variable Function
|
|
478(storeTempPre): 22(ptr) Variable Function
|
|
482(storeTempPost): 22(ptr) Variable Function
|
|
490(coordTemp): 182(ptr) Variable Function
|
|
493(storeTempPre): 15(ptr) Variable Function
|
|
497(storeTempPost): 15(ptr) Variable Function
|
|
505(coordTemp): 182(ptr) Variable Function
|
|
508(storeTempPre): 8(ptr) Variable Function
|
|
512(storeTempPost): 8(ptr) Variable Function
|
|
520(coordTemp): 182(ptr) Variable Function
|
|
523(storeTempPre): 22(ptr) Variable Function
|
|
527(storeTempPost): 22(ptr) Variable Function
|
|
535(coordTemp): 182(ptr) Variable Function
|
|
538(storeTempPre): 8(ptr) Variable Function
|
|
542(storeTempPost): 8(ptr) Variable Function
|
|
550(coordTemp): 182(ptr) Variable Function
|
|
553(storeTempPre): 15(ptr) Variable Function
|
|
557(storeTempPost): 15(ptr) Variable Function
|
|
565(storeTemp): 22(ptr) Variable Function
|
|
573(psout): 572(ptr) Variable Function
|
|
72: 69 Load 71(g_tTex1df4)
|
|
74: 73(ptr) AccessChain 61 51
|
|
75: 6(int) Load 74
|
|
76: 21(fvec4) ImageRead 72 75
|
|
78: 69 Load 71(g_tTex1df4)
|
|
79: 73(ptr) AccessChain 61 51
|
|
80: 6(int) Load 79
|
|
81: 21(fvec4) ImageRead 78 80
|
|
Store 77(r00) 81
|
|
86: 83 Load 85(g_tTex1di4)
|
|
87: 73(ptr) AccessChain 61 51
|
|
88: 6(int) Load 87
|
|
89: 7(ivec4) ImageRead 86 88
|
|
Store 82(r01) 89
|
|
94: 91 Load 93(g_tTex1du4)
|
|
95: 73(ptr) AccessChain 61 51
|
|
96: 6(int) Load 95
|
|
97: 14(ivec4) ImageRead 94 96
|
|
Store 90(r02) 97
|
|
102: 99 Load 101(g_tTex2df4)
|
|
105: 104(ptr) AccessChain 61 103
|
|
106: 57(ivec2) Load 105
|
|
107: 21(fvec4) ImageRead 102 106
|
|
Store 98(r10) 107
|
|
112: 109 Load 111(g_tTex2di4)
|
|
113: 104(ptr) AccessChain 61 103
|
|
114: 57(ivec2) Load 113
|
|
115: 7(ivec4) ImageRead 112 114
|
|
Store 108(r11) 115
|
|
120: 117 Load 119(g_tTex2du4)
|
|
121: 104(ptr) AccessChain 61 103
|
|
122: 57(ivec2) Load 121
|
|
123: 14(ivec4) ImageRead 120 122
|
|
Store 116(r12) 123
|
|
128: 125 Load 127(g_tTex3df4)
|
|
131: 130(ptr) AccessChain 61 129
|
|
132: 58(ivec3) Load 131
|
|
133: 21(fvec4) ImageRead 128 132
|
|
Store 124(r20) 133
|
|
138: 135 Load 137(g_tTex3di4)
|
|
139: 130(ptr) AccessChain 61 129
|
|
140: 58(ivec3) Load 139
|
|
141: 7(ivec4) ImageRead 138 140
|
|
Store 134(r21) 141
|
|
146: 143 Load 145(g_tTex3du4)
|
|
147: 130(ptr) AccessChain 61 129
|
|
148: 58(ivec3) Load 147
|
|
149: 14(ivec4) ImageRead 146 148
|
|
Store 142(r22) 149
|
|
153: 152(ptr) AccessChain 61 151
|
|
154: 21(fvec4) Load 153
|
|
Store 150(lf4) 154
|
|
156: 21(fvec4) FunctionCall 40(SomeValue()
|
|
Store 155(storeTemp) 156
|
|
157: 69 Load 71(g_tTex1df4)
|
|
158: 73(ptr) AccessChain 61 51
|
|
159: 6(int) Load 158
|
|
160: 21(fvec4) Load 155(storeTemp)
|
|
ImageWrite 157 159 160
|
|
161: 69 Load 71(g_tTex1df4)
|
|
162: 73(ptr) AccessChain 61 51
|
|
163: 6(int) Load 162
|
|
164: 21(fvec4) Load 150(lf4)
|
|
ImageWrite 161 163 164
|
|
Store 165(storeTemp) 167
|
|
168: 83 Load 85(g_tTex1di4)
|
|
169: 73(ptr) AccessChain 61 51
|
|
170: 6(int) Load 169
|
|
171: 7(ivec4) Load 165(storeTemp)
|
|
ImageWrite 168 170 171
|
|
Store 172(storeTemp) 176
|
|
177: 91 Load 93(g_tTex1du4)
|
|
178: 73(ptr) AccessChain 61 51
|
|
179: 6(int) Load 178
|
|
180: 14(ivec4) Load 172(storeTemp)
|
|
ImageWrite 177 179 180
|
|
184: 73(ptr) AccessChain 61 51
|
|
185: 6(int) Load 184
|
|
Store 183(coordTemp) 185
|
|
187: 69 Load 71(g_tTex1df4)
|
|
188: 6(int) Load 183(coordTemp)
|
|
189: 21(fvec4) ImageRead 187 188
|
|
Store 186(storeTemp) 189
|
|
191: 21(fvec4) Load 186(storeTemp)
|
|
192: 21(fvec4) VectorTimesScalar 191 190
|
|
Store 186(storeTemp) 192
|
|
193: 69 Load 71(g_tTex1df4)
|
|
194: 6(int) Load 183(coordTemp)
|
|
195: 21(fvec4) Load 186(storeTemp)
|
|
ImageWrite 193 194 195
|
|
196: 21(fvec4) Load 186(storeTemp)
|
|
Store 181(val1) 196
|
|
198: 73(ptr) AccessChain 61 51
|
|
199: 6(int) Load 198
|
|
Store 197(coordTemp) 199
|
|
201: 69 Load 71(g_tTex1df4)
|
|
202: 6(int) Load 197(coordTemp)
|
|
203: 21(fvec4) ImageRead 201 202
|
|
Store 200(storeTemp) 203
|
|
205: 21(fvec4) Load 200(storeTemp)
|
|
206: 21(fvec4) CompositeConstruct 204 204 204 204
|
|
207: 21(fvec4) FSub 205 206
|
|
Store 200(storeTemp) 207
|
|
208: 69 Load 71(g_tTex1df4)
|
|
209: 6(int) Load 197(coordTemp)
|
|
210: 21(fvec4) Load 200(storeTemp)
|
|
ImageWrite 208 209 210
|
|
212: 73(ptr) AccessChain 61 51
|
|
213: 6(int) Load 212
|
|
Store 211(coordTemp) 213
|
|
215: 69 Load 71(g_tTex1df4)
|
|
216: 6(int) Load 211(coordTemp)
|
|
217: 21(fvec4) ImageRead 215 216
|
|
Store 214(storeTemp) 217
|
|
219: 21(fvec4) Load 214(storeTemp)
|
|
220: 21(fvec4) CompositeConstruct 218 218 218 218
|
|
221: 21(fvec4) FAdd 219 220
|
|
Store 214(storeTemp) 221
|
|
222: 69 Load 71(g_tTex1df4)
|
|
223: 6(int) Load 211(coordTemp)
|
|
224: 21(fvec4) Load 214(storeTemp)
|
|
ImageWrite 222 223 224
|
|
226: 73(ptr) AccessChain 61 51
|
|
227: 6(int) Load 226
|
|
Store 225(coordTemp) 227
|
|
229: 83 Load 85(g_tTex1di4)
|
|
230: 6(int) Load 225(coordTemp)
|
|
231: 7(ivec4) ImageRead 229 230
|
|
Store 228(storeTemp) 231
|
|
232: 7(ivec4) Load 228(storeTemp)
|
|
233: 7(ivec4) CompositeConstruct 129 129 129 129
|
|
234: 7(ivec4) SDiv 232 233
|
|
Store 228(storeTemp) 234
|
|
235: 83 Load 85(g_tTex1di4)
|
|
236: 6(int) Load 225(coordTemp)
|
|
237: 7(ivec4) Load 228(storeTemp)
|
|
ImageWrite 235 236 237
|
|
239: 73(ptr) AccessChain 61 51
|
|
240: 6(int) Load 239
|
|
Store 238(coordTemp) 240
|
|
242: 83 Load 85(g_tTex1di4)
|
|
243: 6(int) Load 238(coordTemp)
|
|
244: 7(ivec4) ImageRead 242 243
|
|
Store 241(storeTemp) 244
|
|
245: 7(ivec4) Load 241(storeTemp)
|
|
246: 7(ivec4) CompositeConstruct 129 129 129 129
|
|
247: 7(ivec4) SMod 245 246
|
|
Store 241(storeTemp) 247
|
|
248: 83 Load 85(g_tTex1di4)
|
|
249: 6(int) Load 238(coordTemp)
|
|
250: 7(ivec4) Load 241(storeTemp)
|
|
ImageWrite 248 249 250
|
|
252: 73(ptr) AccessChain 61 51
|
|
253: 6(int) Load 252
|
|
Store 251(coordTemp) 253
|
|
255: 83 Load 85(g_tTex1di4)
|
|
256: 6(int) Load 251(coordTemp)
|
|
257: 7(ivec4) ImageRead 255 256
|
|
Store 254(storeTemp) 257
|
|
259: 7(ivec4) Load 254(storeTemp)
|
|
260: 7(ivec4) CompositeConstruct 258 258 258 258
|
|
261: 7(ivec4) BitwiseAnd 259 260
|
|
Store 254(storeTemp) 261
|
|
262: 83 Load 85(g_tTex1di4)
|
|
263: 6(int) Load 251(coordTemp)
|
|
264: 7(ivec4) Load 254(storeTemp)
|
|
ImageWrite 262 263 264
|
|
266: 73(ptr) AccessChain 61 51
|
|
267: 6(int) Load 266
|
|
Store 265(coordTemp) 267
|
|
269: 83 Load 85(g_tTex1di4)
|
|
270: 6(int) Load 265(coordTemp)
|
|
271: 7(ivec4) ImageRead 269 270
|
|
Store 268(storeTemp) 271
|
|
273: 7(ivec4) Load 268(storeTemp)
|
|
274: 7(ivec4) CompositeConstruct 272 272 272 272
|
|
275: 7(ivec4) BitwiseOr 273 274
|
|
Store 268(storeTemp) 275
|
|
276: 83 Load 85(g_tTex1di4)
|
|
277: 6(int) Load 265(coordTemp)
|
|
278: 7(ivec4) Load 268(storeTemp)
|
|
ImageWrite 276 277 278
|
|
280: 73(ptr) AccessChain 61 51
|
|
281: 6(int) Load 280
|
|
Store 279(coordTemp) 281
|
|
283: 83 Load 85(g_tTex1di4)
|
|
284: 6(int) Load 279(coordTemp)
|
|
285: 7(ivec4) ImageRead 283 284
|
|
Store 282(storeTemp) 285
|
|
286: 7(ivec4) Load 282(storeTemp)
|
|
287: 7(ivec4) CompositeConstruct 129 129 129 129
|
|
288: 7(ivec4) ShiftLeftLogical 286 287
|
|
Store 282(storeTemp) 288
|
|
289: 83 Load 85(g_tTex1di4)
|
|
290: 6(int) Load 279(coordTemp)
|
|
291: 7(ivec4) Load 282(storeTemp)
|
|
ImageWrite 289 290 291
|
|
293: 73(ptr) AccessChain 61 51
|
|
294: 6(int) Load 293
|
|
Store 292(coordTemp) 294
|
|
296: 83 Load 85(g_tTex1di4)
|
|
297: 6(int) Load 292(coordTemp)
|
|
298: 7(ivec4) ImageRead 296 297
|
|
Store 295(storeTemp) 298
|
|
299: 7(ivec4) Load 295(storeTemp)
|
|
300: 7(ivec4) CompositeConstruct 129 129 129 129
|
|
301: 7(ivec4) ShiftRightArithmetic 299 300
|
|
Store 295(storeTemp) 301
|
|
302: 83 Load 85(g_tTex1di4)
|
|
303: 6(int) Load 292(coordTemp)
|
|
304: 7(ivec4) Load 295(storeTemp)
|
|
ImageWrite 302 303 304
|
|
306: 21(fvec4) FunctionCall 40(SomeValue()
|
|
Store 305(storeTemp) 306
|
|
307: 99 Load 101(g_tTex2df4)
|
|
308: 104(ptr) AccessChain 61 103
|
|
309: 57(ivec2) Load 308
|
|
310: 21(fvec4) Load 305(storeTemp)
|
|
ImageWrite 307 309 310
|
|
311: 99 Load 101(g_tTex2df4)
|
|
312: 104(ptr) AccessChain 61 103
|
|
313: 57(ivec2) Load 312
|
|
314: 21(fvec4) Load 150(lf4)
|
|
ImageWrite 311 313 314
|
|
Store 315(storeTemp) 317
|
|
318: 109 Load 111(g_tTex2di4)
|
|
319: 104(ptr) AccessChain 61 103
|
|
320: 57(ivec2) Load 319
|
|
321: 7(ivec4) Load 315(storeTemp)
|
|
ImageWrite 318 320 321
|
|
Store 322(storeTemp) 324
|
|
325: 117 Load 119(g_tTex2du4)
|
|
326: 104(ptr) AccessChain 61 103
|
|
327: 57(ivec2) Load 326
|
|
328: 14(ivec4) Load 322(storeTemp)
|
|
ImageWrite 325 327 328
|
|
330: 21(fvec4) FunctionCall 40(SomeValue()
|
|
Store 329(storeTemp) 330
|
|
331: 125 Load 127(g_tTex3df4)
|
|
332: 130(ptr) AccessChain 61 129
|
|
333: 58(ivec3) Load 332
|
|
334: 21(fvec4) Load 329(storeTemp)
|
|
ImageWrite 331 333 334
|
|
335: 125 Load 127(g_tTex3df4)
|
|
336: 130(ptr) AccessChain 61 129
|
|
337: 58(ivec3) Load 336
|
|
338: 21(fvec4) Load 150(lf4)
|
|
ImageWrite 335 337 338
|
|
Store 339(storeTemp) 342
|
|
343: 135 Load 137(g_tTex3di4)
|
|
344: 130(ptr) AccessChain 61 129
|
|
345: 58(ivec3) Load 344
|
|
346: 7(ivec4) Load 339(storeTemp)
|
|
ImageWrite 343 345 346
|
|
Store 347(storeTemp) 349
|
|
350: 143 Load 145(g_tTex3du4)
|
|
351: 130(ptr) AccessChain 61 129
|
|
352: 58(ivec3) Load 351
|
|
353: 14(ivec4) Load 347(storeTemp)
|
|
ImageWrite 350 352 353
|
|
354: 69 Load 71(g_tTex1df4)
|
|
355: 73(ptr) AccessChain 61 51
|
|
356: 6(int) Load 355
|
|
357: 21(fvec4) ImageRead 354 356
|
|
Store 358(param) 357
|
|
359: 21(fvec4) FunctionCall 25(Fn1(vf4;) 358(param)
|
|
360: 83 Load 85(g_tTex1di4)
|
|
361: 73(ptr) AccessChain 61 51
|
|
362: 6(int) Load 361
|
|
363: 7(ivec4) ImageRead 360 362
|
|
Store 364(param) 363
|
|
365: 7(ivec4) FunctionCall 11(Fn1(vi4;) 364(param)
|
|
366: 91 Load 93(g_tTex1du4)
|
|
367: 73(ptr) AccessChain 61 51
|
|
368: 6(int) Load 367
|
|
369: 14(ivec4) ImageRead 366 368
|
|
Store 370(param) 369
|
|
371: 14(ivec4) FunctionCall 18(Fn1(vu4;) 370(param)
|
|
374: 2 FunctionCall 37(Fn2(vf4;) 373(param)
|
|
375: 21(fvec4) Load 373(param)
|
|
Store 372(tempArg) 375
|
|
376: 69 Load 71(g_tTex1df4)
|
|
377: 73(ptr) AccessChain 61 51
|
|
378: 6(int) Load 377
|
|
379: 21(fvec4) Load 372(tempArg)
|
|
ImageWrite 376 378 379
|
|
382: 2 FunctionCall 29(Fn2(vi4;) 381(param)
|
|
383: 7(ivec4) Load 381(param)
|
|
Store 380(tempArg) 383
|
|
384: 83 Load 85(g_tTex1di4)
|
|
385: 73(ptr) AccessChain 61 51
|
|
386: 6(int) Load 385
|
|
387: 7(ivec4) Load 380(tempArg)
|
|
ImageWrite 384 386 387
|
|
390: 2 FunctionCall 33(Fn2(vu4;) 389(param)
|
|
391: 14(ivec4) Load 389(param)
|
|
Store 388(tempArg) 391
|
|
392: 91 Load 93(g_tTex1du4)
|
|
393: 73(ptr) AccessChain 61 51
|
|
394: 6(int) Load 393
|
|
395: 14(ivec4) Load 388(tempArg)
|
|
ImageWrite 392 394 395
|
|
397: 73(ptr) AccessChain 61 51
|
|
398: 6(int) Load 397
|
|
Store 396(coordTemp) 398
|
|
400: 69 Load 71(g_tTex1df4)
|
|
401: 6(int) Load 396(coordTemp)
|
|
402: 21(fvec4) ImageRead 400 401
|
|
Store 399(storeTemp) 402
|
|
403: 21(fvec4) Load 399(storeTemp)
|
|
405: 21(fvec4) CompositeConstruct 404 404 404 404
|
|
406: 21(fvec4) FAdd 403 405
|
|
Store 399(storeTemp) 406
|
|
407: 69 Load 71(g_tTex1df4)
|
|
408: 6(int) Load 396(coordTemp)
|
|
409: 21(fvec4) Load 399(storeTemp)
|
|
ImageWrite 407 408 409
|
|
411: 73(ptr) AccessChain 61 51
|
|
412: 6(int) Load 411
|
|
Store 410(coordTemp) 412
|
|
414: 83 Load 85(g_tTex1di4)
|
|
415: 6(int) Load 410(coordTemp)
|
|
416: 7(ivec4) ImageRead 414 415
|
|
Store 413(storeTemp) 416
|
|
417: 7(ivec4) Load 413(storeTemp)
|
|
418: 7(ivec4) CompositeConstruct 103 103 103 103
|
|
419: 7(ivec4) IAdd 417 418
|
|
Store 413(storeTemp) 419
|
|
420: 83 Load 85(g_tTex1di4)
|
|
421: 6(int) Load 410(coordTemp)
|
|
422: 7(ivec4) Load 413(storeTemp)
|
|
ImageWrite 420 421 422
|
|
424: 73(ptr) AccessChain 61 51
|
|
425: 6(int) Load 424
|
|
Store 423(coordTemp) 425
|
|
427: 91 Load 93(g_tTex1du4)
|
|
428: 6(int) Load 423(coordTemp)
|
|
429: 14(ivec4) ImageRead 427 428
|
|
Store 426(storeTemp) 429
|
|
430: 14(ivec4) Load 426(storeTemp)
|
|
431: 7(ivec4) CompositeConstruct 103 103 103 103
|
|
432: 14(ivec4) IAdd 430 431
|
|
Store 426(storeTemp) 432
|
|
433: 91 Load 93(g_tTex1du4)
|
|
434: 6(int) Load 423(coordTemp)
|
|
435: 14(ivec4) Load 426(storeTemp)
|
|
ImageWrite 433 434 435
|
|
437: 73(ptr) AccessChain 61 51
|
|
438: 6(int) Load 437
|
|
Store 436(coordTemp) 438
|
|
440: 69 Load 71(g_tTex1df4)
|
|
441: 6(int) Load 436(coordTemp)
|
|
442: 21(fvec4) ImageRead 440 441
|
|
Store 439(storeTemp) 442
|
|
443: 21(fvec4) Load 439(storeTemp)
|
|
444: 21(fvec4) CompositeConstruct 404 404 404 404
|
|
445: 21(fvec4) FSub 443 444
|
|
Store 439(storeTemp) 445
|
|
446: 69 Load 71(g_tTex1df4)
|
|
447: 6(int) Load 436(coordTemp)
|
|
448: 21(fvec4) Load 439(storeTemp)
|
|
ImageWrite 446 447 448
|
|
450: 73(ptr) AccessChain 61 51
|
|
451: 6(int) Load 450
|
|
Store 449(coordTemp) 451
|
|
453: 83 Load 85(g_tTex1di4)
|
|
454: 6(int) Load 449(coordTemp)
|
|
455: 7(ivec4) ImageRead 453 454
|
|
Store 452(storeTemp) 455
|
|
456: 7(ivec4) Load 452(storeTemp)
|
|
457: 7(ivec4) CompositeConstruct 103 103 103 103
|
|
458: 7(ivec4) ISub 456 457
|
|
Store 452(storeTemp) 458
|
|
459: 83 Load 85(g_tTex1di4)
|
|
460: 6(int) Load 449(coordTemp)
|
|
461: 7(ivec4) Load 452(storeTemp)
|
|
ImageWrite 459 460 461
|
|
463: 73(ptr) AccessChain 61 51
|
|
464: 6(int) Load 463
|
|
Store 462(coordTemp) 464
|
|
466: 91 Load 93(g_tTex1du4)
|
|
467: 6(int) Load 462(coordTemp)
|
|
468: 14(ivec4) ImageRead 466 467
|
|
Store 465(storeTemp) 468
|
|
469: 14(ivec4) Load 465(storeTemp)
|
|
470: 7(ivec4) CompositeConstruct 103 103 103 103
|
|
471: 14(ivec4) ISub 469 470
|
|
Store 465(storeTemp) 471
|
|
472: 91 Load 93(g_tTex1du4)
|
|
473: 6(int) Load 462(coordTemp)
|
|
474: 14(ivec4) Load 465(storeTemp)
|
|
ImageWrite 472 473 474
|
|
476: 73(ptr) AccessChain 61 51
|
|
477: 6(int) Load 476
|
|
Store 475(coordTemp) 477
|
|
479: 69 Load 71(g_tTex1df4)
|
|
480: 6(int) Load 475(coordTemp)
|
|
481: 21(fvec4) ImageRead 479 480
|
|
Store 478(storeTempPre) 481
|
|
483: 21(fvec4) Load 478(storeTempPre)
|
|
Store 482(storeTempPost) 483
|
|
484: 21(fvec4) Load 482(storeTempPost)
|
|
485: 21(fvec4) CompositeConstruct 404 404 404 404
|
|
486: 21(fvec4) FAdd 484 485
|
|
Store 482(storeTempPost) 486
|
|
487: 69 Load 71(g_tTex1df4)
|
|
488: 6(int) Load 475(coordTemp)
|
|
489: 21(fvec4) Load 482(storeTempPost)
|
|
ImageWrite 487 488 489
|
|
491: 73(ptr) AccessChain 61 51
|
|
492: 6(int) Load 491
|
|
Store 490(coordTemp) 492
|
|
494: 91 Load 93(g_tTex1du4)
|
|
495: 6(int) Load 490(coordTemp)
|
|
496: 14(ivec4) ImageRead 494 495
|
|
Store 493(storeTempPre) 496
|
|
498: 14(ivec4) Load 493(storeTempPre)
|
|
Store 497(storeTempPost) 498
|
|
499: 14(ivec4) Load 497(storeTempPost)
|
|
500: 7(ivec4) CompositeConstruct 103 103 103 103
|
|
501: 14(ivec4) ISub 499 500
|
|
Store 497(storeTempPost) 501
|
|
502: 91 Load 93(g_tTex1du4)
|
|
503: 6(int) Load 490(coordTemp)
|
|
504: 14(ivec4) Load 497(storeTempPost)
|
|
ImageWrite 502 503 504
|
|
506: 73(ptr) AccessChain 61 51
|
|
507: 6(int) Load 506
|
|
Store 505(coordTemp) 507
|
|
509: 83 Load 85(g_tTex1di4)
|
|
510: 6(int) Load 505(coordTemp)
|
|
511: 7(ivec4) ImageRead 509 510
|
|
Store 508(storeTempPre) 511
|
|
513: 7(ivec4) Load 508(storeTempPre)
|
|
Store 512(storeTempPost) 513
|
|
514: 7(ivec4) Load 512(storeTempPost)
|
|
515: 7(ivec4) CompositeConstruct 103 103 103 103
|
|
516: 7(ivec4) IAdd 514 515
|
|
Store 512(storeTempPost) 516
|
|
517: 83 Load 85(g_tTex1di4)
|
|
518: 6(int) Load 505(coordTemp)
|
|
519: 7(ivec4) Load 512(storeTempPost)
|
|
ImageWrite 517 518 519
|
|
521: 73(ptr) AccessChain 61 51
|
|
522: 6(int) Load 521
|
|
Store 520(coordTemp) 522
|
|
524: 69 Load 71(g_tTex1df4)
|
|
525: 6(int) Load 520(coordTemp)
|
|
526: 21(fvec4) ImageRead 524 525
|
|
Store 523(storeTempPre) 526
|
|
528: 21(fvec4) Load 523(storeTempPre)
|
|
Store 527(storeTempPost) 528
|
|
529: 21(fvec4) Load 527(storeTempPost)
|
|
530: 21(fvec4) CompositeConstruct 404 404 404 404
|
|
531: 21(fvec4) FSub 529 530
|
|
Store 527(storeTempPost) 531
|
|
532: 69 Load 71(g_tTex1df4)
|
|
533: 6(int) Load 520(coordTemp)
|
|
534: 21(fvec4) Load 527(storeTempPost)
|
|
ImageWrite 532 533 534
|
|
536: 73(ptr) AccessChain 61 51
|
|
537: 6(int) Load 536
|
|
Store 535(coordTemp) 537
|
|
539: 83 Load 85(g_tTex1di4)
|
|
540: 6(int) Load 535(coordTemp)
|
|
541: 7(ivec4) ImageRead 539 540
|
|
Store 538(storeTempPre) 541
|
|
543: 7(ivec4) Load 538(storeTempPre)
|
|
Store 542(storeTempPost) 543
|
|
544: 7(ivec4) Load 542(storeTempPost)
|
|
545: 7(ivec4) CompositeConstruct 103 103 103 103
|
|
546: 7(ivec4) IAdd 544 545
|
|
Store 542(storeTempPost) 546
|
|
547: 83 Load 85(g_tTex1di4)
|
|
548: 6(int) Load 535(coordTemp)
|
|
549: 7(ivec4) Load 542(storeTempPost)
|
|
ImageWrite 547 548 549
|
|
551: 73(ptr) AccessChain 61 51
|
|
552: 6(int) Load 551
|
|
Store 550(coordTemp) 552
|
|
554: 91 Load 93(g_tTex1du4)
|
|
555: 6(int) Load 550(coordTemp)
|
|
556: 14(ivec4) ImageRead 554 555
|
|
Store 553(storeTempPre) 556
|
|
558: 14(ivec4) Load 553(storeTempPre)
|
|
Store 557(storeTempPost) 558
|
|
559: 14(ivec4) Load 557(storeTempPost)
|
|
560: 7(ivec4) CompositeConstruct 103 103 103 103
|
|
561: 14(ivec4) ISub 559 560
|
|
Store 557(storeTempPost) 561
|
|
562: 91 Load 93(g_tTex1du4)
|
|
563: 6(int) Load 550(coordTemp)
|
|
564: 14(ivec4) Load 557(storeTempPost)
|
|
ImageWrite 562 563 564
|
|
566: 99 Load 101(g_tTex2df4)
|
|
568: 21(fvec4) ImageRead 566 567
|
|
Store 565(storeTemp) 568
|
|
569: 69 Load 71(g_tTex1df4)
|
|
570: 21(fvec4) Load 565(storeTemp)
|
|
ImageWrite 569 103 570
|
|
575: 22(ptr) AccessChain 573(psout) 51
|
|
Store 575 574
|
|
578: 22(ptr) AccessChain 573(psout) 51
|
|
579: 21(fvec4) Load 578
|
|
Store 577(Color) 579
|
|
Return
|
|
FunctionEnd
|
|
11(Fn1(vi4;): 7(ivec4) Function None 9
|
|
10(x): 8(ptr) FunctionParameter
|
|
12: Label
|
|
42: 7(ivec4) Load 10(x)
|
|
ReturnValue 42
|
|
FunctionEnd
|
|
18(Fn1(vu4;): 14(ivec4) Function None 16
|
|
17(x): 15(ptr) FunctionParameter
|
|
19: Label
|
|
45: 14(ivec4) Load 17(x)
|
|
ReturnValue 45
|
|
FunctionEnd
|
|
25(Fn1(vf4;): 21(fvec4) Function None 23
|
|
24(x): 22(ptr) FunctionParameter
|
|
26: Label
|
|
48: 21(fvec4) Load 24(x)
|
|
ReturnValue 48
|
|
FunctionEnd
|
|
29(Fn2(vi4;): 2 Function None 27
|
|
28(x): 8(ptr) FunctionParameter
|
|
30: Label
|
|
Store 28(x) 52
|
|
Return
|
|
FunctionEnd
|
|
33(Fn2(vu4;): 2 Function None 31
|
|
32(x): 15(ptr) FunctionParameter
|
|
34: Label
|
|
Store 32(x) 54
|
|
Return
|
|
FunctionEnd
|
|
37(Fn2(vf4;): 2 Function None 35
|
|
36(x): 22(ptr) FunctionParameter
|
|
38: Label
|
|
Store 36(x) 56
|
|
Return
|
|
FunctionEnd
|
|
40(SomeValue(): 21(fvec4) Function None 39
|
|
41: Label
|
|
64: 63(ptr) AccessChain 61 62
|
|
65: 7(ivec4) Load 64
|
|
66: 21(fvec4) ConvertSToF 65
|
|
ReturnValue 66
|
|
FunctionEnd
|