This PR sets the TQualifier layoutFormat according to the HLSL image type. For instance: RWTexture1D <float2> g_tTex1df2; becomes ElfRg32f. Similar on Buffers, e.g, Buffer<float4> mybuffer; The return type for image and buffer loads is now taken from the storage format. Also, the qualifier for the return type is now (properly) a temp, not a global.
2614 lines
191 KiB
Plaintext
2614 lines
191 KiB
Plaintext
hlsl.rw.vec2.bracket.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:42 Function Definition: Fn1(vi2; (temp 2-component vector of int)
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0:42 Function Parameters:
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0:42 'x' (in 2-component vector of int)
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0:? Sequence
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0:42 Branch: Return with expression
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0:42 'x' (in 2-component vector of int)
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0:43 Function Definition: Fn1(vu2; (temp 2-component vector of uint)
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0:43 Function Parameters:
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0:43 'x' (in 2-component vector of uint)
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0:? Sequence
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0:43 Branch: Return with expression
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0:43 'x' (in 2-component vector of uint)
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0:44 Function Definition: Fn1(vf2; (temp 2-component vector of float)
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0:44 Function Parameters:
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0:44 'x' (in 2-component vector of float)
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0:? Sequence
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0:44 Branch: Return with expression
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0:44 'x' (in 2-component vector of float)
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0:46 Function Definition: Fn2(vi2; (temp void)
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0:46 Function Parameters:
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0:46 'x' (out 2-component vector of int)
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0:? Sequence
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0:46 move second child to first child (temp 2-component vector of int)
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0:46 'x' (out 2-component vector of int)
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0:? Constant:
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0:? 0 (const int)
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0:? 0 (const int)
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0:47 Function Definition: Fn2(vu2; (temp void)
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0:47 Function Parameters:
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0:47 'x' (out 2-component vector of uint)
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0:? Sequence
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0:47 move second child to first child (temp 2-component vector of uint)
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0:47 'x' (out 2-component vector of uint)
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0:? Constant:
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0:? 0 (const uint)
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0:? 0 (const uint)
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0:48 Function Definition: Fn2(vf2; (temp void)
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0:48 Function Parameters:
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0:48 'x' (out 2-component vector of float)
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0:? Sequence
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0:48 move second child to first child (temp 2-component vector of float)
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0:48 'x' (out 2-component vector of float)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:50 Function Definition: SomeValue( (temp 2-component vector of float)
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0:50 Function Parameters:
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0:? Sequence
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0:50 Branch: Return with expression
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0:50 Convert int to float (temp 2-component vector of float)
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0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
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0:50 Constant:
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0:50 1 (const uint)
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0:53 Function Definition: main( (temp structure{temp 4-component vector of float Color})
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0:53 Function Parameters:
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0:? Sequence
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0:57 imageLoad (temp 2-component vector of float)
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0:57 'g_tTex1df2' (layout(rg32f ) uniform image1D)
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0:57 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
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0:57 Constant:
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0:57 0 (const uint)
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0:59 Sequence
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0:59 move second child to first child (temp 2-component vector of float)
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0:59 'r00' (temp 2-component vector of float)
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0:59 imageLoad (temp 2-component vector of float)
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0:59 'g_tTex1df2' (layout(rg32f ) uniform image1D)
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0:59 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
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0:59 Constant:
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0:59 0 (const uint)
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0:60 Sequence
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0:60 move second child to first child (temp 2-component vector of int)
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0:60 'r01' (temp 2-component vector of int)
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0:60 imageLoad (temp 2-component vector of int)
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0:60 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
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0:60 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
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0:60 Constant:
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0:60 0 (const uint)
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0:61 Sequence
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0:61 move second child to first child (temp 2-component vector of uint)
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0:61 'r02' (temp 2-component vector of uint)
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0:61 imageLoad (temp 2-component vector of uint)
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0:61 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
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0:61 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
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0:61 Constant:
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0:61 0 (const uint)
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0:64 Sequence
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0:64 move second child to first child (temp 2-component vector of float)
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0:64 'r10' (temp 2-component vector of float)
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0:64 imageLoad (temp 2-component vector of float)
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0:64 'g_tTex2df2' (layout(rg32f ) uniform image2D)
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0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
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0:64 Constant:
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0:64 1 (const uint)
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0:65 Sequence
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0:65 move second child to first child (temp 2-component vector of int)
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0:65 'r11' (temp 2-component vector of int)
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0:65 imageLoad (temp 2-component vector of int)
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0:65 'g_tTex2di2' (layout(rg32i ) uniform iimage2D)
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0:65 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
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0:65 Constant:
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0:65 1 (const uint)
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0:66 Sequence
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0:66 move second child to first child (temp 2-component vector of uint)
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0:66 'r12' (temp 2-component vector of uint)
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0:66 imageLoad (temp 2-component vector of uint)
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0:66 'g_tTex2du2' (layout(rg32ui ) uniform uimage2D)
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0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
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0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
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0:66 Constant:
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0:66 1 (const uint)
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0:69 Sequence
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0:69 move second child to first child (temp 2-component vector of float)
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0:69 'r20' (temp 2-component vector of float)
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0:69 imageLoad (temp 2-component vector of float)
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0:69 'g_tTex3df2' (layout(rg32f ) uniform image3D)
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0:69 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
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0:69 Constant:
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0:69 2 (const uint)
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0:70 Sequence
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0:70 move second child to first child (temp 2-component vector of int)
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0:70 'r21' (temp 2-component vector of int)
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0:70 imageLoad (temp 2-component vector of int)
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0:70 'g_tTex3di2' (layout(rg32i ) uniform iimage3D)
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0:70 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
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0:70 Constant:
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0:70 2 (const uint)
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0:71 Sequence
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0:71 move second child to first child (temp 2-component vector of uint)
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0:71 'r22' (temp 2-component vector of uint)
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0:71 imageLoad (temp 2-component vector of uint)
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0:71 'g_tTex3du2' (layout(rg32ui ) uniform uimage3D)
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0:71 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
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0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
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0:71 Constant:
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0:71 2 (const uint)
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0:73 Sequence
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0:73 move second child to first child (temp 2-component vector of float)
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0:73 'lf2' (temp 2-component vector of float)
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0:73 uf2: direct index for structure (layout(offset=96 ) uniform 2-component vector of float)
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0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
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0:73 Constant:
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0:73 8 (const uint)
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0:77 Sequence
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0:77 move second child to first child (temp 2-component vector of float)
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0:77 'storeTemp' (temp 2-component vector of float)
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0:77 Function Call: SomeValue( (temp 2-component vector of float)
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0:77 imageStore (temp void)
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0:77 'g_tTex1df2' (layout(rg32f ) uniform image1D)
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0:77 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
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0:77 Constant:
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0:77 0 (const uint)
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0:77 'storeTemp' (temp 2-component vector of float)
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0:77 'storeTemp' (temp 2-component vector of float)
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0:78 Sequence
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0:78 imageStore (temp void)
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0:78 'g_tTex1df2' (layout(rg32f ) uniform image1D)
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0:78 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
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0:78 Constant:
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0:78 0 (const uint)
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0:78 'lf2' (temp 2-component vector of float)
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0:78 'lf2' (temp 2-component vector of float)
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0:79 Sequence
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0:79 move second child to first child (temp 2-component vector of int)
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0:79 'storeTemp' (temp 2-component vector of int)
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0:? Constant:
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0:? 2 (const int)
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0:? 2 (const int)
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0:79 imageStore (temp void)
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0:79 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
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0:79 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
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0:79 Constant:
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0:79 0 (const uint)
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0:79 'storeTemp' (temp 2-component vector of int)
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0:79 'storeTemp' (temp 2-component vector of int)
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0:80 Sequence
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0:80 move second child to first child (temp 2-component vector of uint)
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0:80 'storeTemp' (temp 2-component vector of uint)
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0:? Constant:
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0:? 3 (const uint)
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0:? 2 (const uint)
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0:80 imageStore (temp void)
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0:80 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
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0:80 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
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0:80 Constant:
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0:80 0 (const uint)
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0:80 'storeTemp' (temp 2-component vector of uint)
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0:80 'storeTemp' (temp 2-component vector of uint)
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0:83 Sequence
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0:83 move second child to first child (temp 2-component vector of float)
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0:83 'val1' (temp 2-component vector of float)
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0:83 Sequence
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0:83 move second child to first child (temp int)
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0:83 'coordTemp' (temp int)
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0:83 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
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0:83 Constant:
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0:83 0 (const uint)
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0:83 move second child to first child (temp 2-component vector of float)
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0:83 'storeTemp' (temp 2-component vector of float)
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0:83 imageLoad (temp 2-component vector of float)
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0:83 'g_tTex1df2' (layout(rg32f ) uniform image1D)
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0:83 'coordTemp' (temp int)
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0:83 vector scale second child into first child (temp 2-component vector of float)
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0:83 'storeTemp' (temp 2-component vector of float)
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0:83 Constant:
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0:83 2.000000
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0:83 imageStore (temp void)
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0:83 'g_tTex1df2' (layout(rg32f ) uniform image1D)
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0:83 'coordTemp' (temp int)
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0:83 'storeTemp' (temp 2-component vector of float)
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0:83 'storeTemp' (temp 2-component vector of float)
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0:84 Sequence
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0:84 move second child to first child (temp int)
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0:84 'coordTemp' (temp int)
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0:84 c1: direct index for structure (layout(offset=0 ) uniform int)
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0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
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0:84 Constant:
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0:84 0 (const uint)
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0:84 move second child to first child (temp 2-component vector of float)
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0:84 'storeTemp' (temp 2-component vector of float)
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0:84 imageLoad (temp 2-component vector of float)
|
|
0:84 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:84 'coordTemp' (temp int)
|
|
0:84 subtract second child into first child (temp 2-component vector of float)
|
|
0:84 'storeTemp' (temp 2-component vector of float)
|
|
0:84 Constant:
|
|
0:84 3.000000
|
|
0:84 imageStore (temp void)
|
|
0:84 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:84 'coordTemp' (temp int)
|
|
0:84 'storeTemp' (temp 2-component vector of float)
|
|
0:84 'storeTemp' (temp 2-component vector of float)
|
|
0:85 Sequence
|
|
0:85 move second child to first child (temp int)
|
|
0:85 'coordTemp' (temp int)
|
|
0:85 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:85 Constant:
|
|
0:85 0 (const uint)
|
|
0:85 move second child to first child (temp 2-component vector of float)
|
|
0:85 'storeTemp' (temp 2-component vector of float)
|
|
0:85 imageLoad (temp 2-component vector of float)
|
|
0:85 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:85 'coordTemp' (temp int)
|
|
0:85 add second child into first child (temp 2-component vector of float)
|
|
0:85 'storeTemp' (temp 2-component vector of float)
|
|
0:85 Constant:
|
|
0:85 4.000000
|
|
0:85 imageStore (temp void)
|
|
0:85 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:85 'coordTemp' (temp int)
|
|
0:85 'storeTemp' (temp 2-component vector of float)
|
|
0:85 'storeTemp' (temp 2-component vector of float)
|
|
0:87 Sequence
|
|
0:87 move second child to first child (temp int)
|
|
0:87 'coordTemp' (temp int)
|
|
0:87 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:87 Constant:
|
|
0:87 0 (const uint)
|
|
0:87 move second child to first child (temp 2-component vector of int)
|
|
0:87 'storeTemp' (temp 2-component vector of int)
|
|
0:87 imageLoad (temp 2-component vector of int)
|
|
0:87 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:87 'coordTemp' (temp int)
|
|
0:87 divide second child into first child (temp 2-component vector of int)
|
|
0:87 'storeTemp' (temp 2-component vector of int)
|
|
0:87 Constant:
|
|
0:87 2 (const int)
|
|
0:87 imageStore (temp void)
|
|
0:87 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:87 'coordTemp' (temp int)
|
|
0:87 'storeTemp' (temp 2-component vector of int)
|
|
0:87 'storeTemp' (temp 2-component vector of int)
|
|
0:88 Sequence
|
|
0:88 move second child to first child (temp int)
|
|
0:88 'coordTemp' (temp int)
|
|
0:88 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:88 Constant:
|
|
0:88 0 (const uint)
|
|
0:88 move second child to first child (temp 2-component vector of int)
|
|
0:88 'storeTemp' (temp 2-component vector of int)
|
|
0:88 imageLoad (temp 2-component vector of int)
|
|
0:88 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:88 'coordTemp' (temp int)
|
|
0:88 mod second child into first child (temp 2-component vector of int)
|
|
0:88 'storeTemp' (temp 2-component vector of int)
|
|
0:88 Constant:
|
|
0:88 2 (const int)
|
|
0:88 imageStore (temp void)
|
|
0:88 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:88 'coordTemp' (temp int)
|
|
0:88 'storeTemp' (temp 2-component vector of int)
|
|
0:88 'storeTemp' (temp 2-component vector of int)
|
|
0:89 Sequence
|
|
0:89 move second child to first child (temp int)
|
|
0:89 'coordTemp' (temp int)
|
|
0:89 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:89 Constant:
|
|
0:89 0 (const uint)
|
|
0:89 move second child to first child (temp 2-component vector of int)
|
|
0:89 'storeTemp' (temp 2-component vector of int)
|
|
0:89 imageLoad (temp 2-component vector of int)
|
|
0:89 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:89 'coordTemp' (temp int)
|
|
0:89 and second child into first child (temp 2-component vector of int)
|
|
0:89 'storeTemp' (temp 2-component vector of int)
|
|
0:89 Constant:
|
|
0:89 65535 (const int)
|
|
0:89 imageStore (temp void)
|
|
0:89 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:89 'coordTemp' (temp int)
|
|
0:89 'storeTemp' (temp 2-component vector of int)
|
|
0:89 'storeTemp' (temp 2-component vector of int)
|
|
0:90 Sequence
|
|
0:90 move second child to first child (temp int)
|
|
0:90 'coordTemp' (temp int)
|
|
0:90 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:90 Constant:
|
|
0:90 0 (const uint)
|
|
0:90 move second child to first child (temp 2-component vector of int)
|
|
0:90 'storeTemp' (temp 2-component vector of int)
|
|
0:90 imageLoad (temp 2-component vector of int)
|
|
0:90 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:90 'coordTemp' (temp int)
|
|
0:90 or second child into first child (temp 2-component vector of int)
|
|
0:90 'storeTemp' (temp 2-component vector of int)
|
|
0:90 Constant:
|
|
0:90 61680 (const int)
|
|
0:90 imageStore (temp void)
|
|
0:90 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:90 'coordTemp' (temp int)
|
|
0:90 'storeTemp' (temp 2-component vector of int)
|
|
0:90 'storeTemp' (temp 2-component vector of int)
|
|
0:91 Sequence
|
|
0:91 move second child to first child (temp int)
|
|
0:91 'coordTemp' (temp int)
|
|
0:91 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:91 Constant:
|
|
0:91 0 (const uint)
|
|
0:91 move second child to first child (temp 2-component vector of int)
|
|
0:91 'storeTemp' (temp 2-component vector of int)
|
|
0:91 imageLoad (temp 2-component vector of int)
|
|
0:91 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:91 'coordTemp' (temp int)
|
|
0:91 left shift second child into first child (temp 2-component vector of int)
|
|
0:91 'storeTemp' (temp 2-component vector of int)
|
|
0:91 Constant:
|
|
0:91 2 (const int)
|
|
0:91 imageStore (temp void)
|
|
0:91 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:91 'coordTemp' (temp int)
|
|
0:91 'storeTemp' (temp 2-component vector of int)
|
|
0:91 'storeTemp' (temp 2-component vector of int)
|
|
0:92 Sequence
|
|
0:92 move second child to first child (temp int)
|
|
0:92 'coordTemp' (temp int)
|
|
0:92 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:92 Constant:
|
|
0:92 0 (const uint)
|
|
0:92 move second child to first child (temp 2-component vector of int)
|
|
0:92 'storeTemp' (temp 2-component vector of int)
|
|
0:92 imageLoad (temp 2-component vector of int)
|
|
0:92 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:92 'coordTemp' (temp int)
|
|
0:92 right shift second child into first child (temp 2-component vector of int)
|
|
0:92 'storeTemp' (temp 2-component vector of int)
|
|
0:92 Constant:
|
|
0:92 2 (const int)
|
|
0:92 imageStore (temp void)
|
|
0:92 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:92 'coordTemp' (temp int)
|
|
0:92 'storeTemp' (temp 2-component vector of int)
|
|
0:92 'storeTemp' (temp 2-component vector of int)
|
|
0:95 Sequence
|
|
0:95 move second child to first child (temp 2-component vector of float)
|
|
0:95 'storeTemp' (temp 2-component vector of float)
|
|
0:95 Function Call: SomeValue( (temp 2-component vector of float)
|
|
0:95 imageStore (temp void)
|
|
0:95 'g_tTex2df2' (layout(rg32f ) uniform image2D)
|
|
0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:95 Constant:
|
|
0:95 1 (const uint)
|
|
0:95 'storeTemp' (temp 2-component vector of float)
|
|
0:95 'storeTemp' (temp 2-component vector of float)
|
|
0:96 Sequence
|
|
0:96 imageStore (temp void)
|
|
0:96 'g_tTex2df2' (layout(rg32f ) uniform image2D)
|
|
0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:96 Constant:
|
|
0:96 1 (const uint)
|
|
0:96 'lf2' (temp 2-component vector of float)
|
|
0:96 'lf2' (temp 2-component vector of float)
|
|
0:97 Sequence
|
|
0:97 move second child to first child (temp 2-component vector of int)
|
|
0:97 'storeTemp' (temp 2-component vector of int)
|
|
0:? Constant:
|
|
0:? 5 (const int)
|
|
0:? 2 (const int)
|
|
0:97 imageStore (temp void)
|
|
0:97 'g_tTex2di2' (layout(rg32i ) uniform iimage2D)
|
|
0:97 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:97 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:97 Constant:
|
|
0:97 1 (const uint)
|
|
0:97 'storeTemp' (temp 2-component vector of int)
|
|
0:97 'storeTemp' (temp 2-component vector of int)
|
|
0:98 Sequence
|
|
0:98 move second child to first child (temp 2-component vector of uint)
|
|
0:98 'storeTemp' (temp 2-component vector of uint)
|
|
0:? Constant:
|
|
0:? 6 (const uint)
|
|
0:? 2 (const uint)
|
|
0:98 imageStore (temp void)
|
|
0:98 'g_tTex2du2' (layout(rg32ui ) uniform uimage2D)
|
|
0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:98 Constant:
|
|
0:98 1 (const uint)
|
|
0:98 'storeTemp' (temp 2-component vector of uint)
|
|
0:98 'storeTemp' (temp 2-component vector of uint)
|
|
0:101 Sequence
|
|
0:101 move second child to first child (temp 2-component vector of float)
|
|
0:101 'storeTemp' (temp 2-component vector of float)
|
|
0:101 Function Call: SomeValue( (temp 2-component vector of float)
|
|
0:101 imageStore (temp void)
|
|
0:101 'g_tTex3df2' (layout(rg32f ) uniform image3D)
|
|
0:101 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:101 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:101 Constant:
|
|
0:101 2 (const uint)
|
|
0:101 'storeTemp' (temp 2-component vector of float)
|
|
0:101 'storeTemp' (temp 2-component vector of float)
|
|
0:102 Sequence
|
|
0:102 imageStore (temp void)
|
|
0:102 'g_tTex3df2' (layout(rg32f ) uniform image3D)
|
|
0:102 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:102 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:102 Constant:
|
|
0:102 2 (const uint)
|
|
0:102 'lf2' (temp 2-component vector of float)
|
|
0:102 'lf2' (temp 2-component vector of float)
|
|
0:103 Sequence
|
|
0:103 move second child to first child (temp 2-component vector of int)
|
|
0:103 'storeTemp' (temp 2-component vector of int)
|
|
0:? Constant:
|
|
0:? 8 (const int)
|
|
0:? 6 (const int)
|
|
0:103 imageStore (temp void)
|
|
0:103 'g_tTex3di2' (layout(rg32i ) uniform iimage3D)
|
|
0:103 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:103 Constant:
|
|
0:103 2 (const uint)
|
|
0:103 'storeTemp' (temp 2-component vector of int)
|
|
0:103 'storeTemp' (temp 2-component vector of int)
|
|
0:104 Sequence
|
|
0:104 move second child to first child (temp 2-component vector of uint)
|
|
0:104 'storeTemp' (temp 2-component vector of uint)
|
|
0:? Constant:
|
|
0:? 9 (const uint)
|
|
0:? 2 (const uint)
|
|
0:104 imageStore (temp void)
|
|
0:104 'g_tTex3du2' (layout(rg32ui ) uniform uimage3D)
|
|
0:104 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:104 Constant:
|
|
0:104 2 (const uint)
|
|
0:104 'storeTemp' (temp 2-component vector of uint)
|
|
0:104 'storeTemp' (temp 2-component vector of uint)
|
|
0:107 Function Call: Fn1(vf2; (temp 2-component vector of float)
|
|
0:107 imageLoad (temp 2-component vector of float)
|
|
0:107 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:107 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:107 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:107 Constant:
|
|
0:107 0 (const uint)
|
|
0:108 Function Call: Fn1(vi2; (temp 2-component vector of int)
|
|
0:108 imageLoad (temp 2-component vector of int)
|
|
0:108 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:108 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:108 Constant:
|
|
0:108 0 (const uint)
|
|
0:109 Function Call: Fn1(vu2; (temp 2-component vector of uint)
|
|
0:109 imageLoad (temp 2-component vector of uint)
|
|
0:109 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:109 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:109 Constant:
|
|
0:109 0 (const uint)
|
|
0:111 Comma (temp void)
|
|
0:111 Function Call: Fn2(vf2; (temp void)
|
|
0:111 'tempArg' (temp 2-component vector of float)
|
|
0:111 Sequence
|
|
0:111 imageStore (temp void)
|
|
0:111 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:111 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:111 Constant:
|
|
0:111 0 (const uint)
|
|
0:111 'tempArg' (temp 2-component vector of float)
|
|
0:111 'tempArg' (temp 2-component vector of float)
|
|
0:112 Comma (temp void)
|
|
0:112 Function Call: Fn2(vi2; (temp void)
|
|
0:112 'tempArg' (temp 2-component vector of int)
|
|
0:112 Sequence
|
|
0:112 imageStore (temp void)
|
|
0:112 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:112 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:112 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:112 Constant:
|
|
0:112 0 (const uint)
|
|
0:112 'tempArg' (temp 2-component vector of int)
|
|
0:112 'tempArg' (temp 2-component vector of int)
|
|
0:113 Comma (temp void)
|
|
0:113 Function Call: Fn2(vu2; (temp void)
|
|
0:113 'tempArg' (temp 2-component vector of uint)
|
|
0:113 Sequence
|
|
0:113 imageStore (temp void)
|
|
0:113 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:113 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:113 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:113 Constant:
|
|
0:113 0 (const uint)
|
|
0:113 'tempArg' (temp 2-component vector of uint)
|
|
0:113 'tempArg' (temp 2-component vector of uint)
|
|
0:117 Sequence
|
|
0:117 move second child to first child (temp int)
|
|
0:117 'coordTemp' (temp int)
|
|
0:117 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:117 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:117 Constant:
|
|
0:117 0 (const uint)
|
|
0:117 move second child to first child (temp 2-component vector of float)
|
|
0:117 'storeTemp' (temp 2-component vector of float)
|
|
0:117 imageLoad (temp 2-component vector of float)
|
|
0:117 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:117 'coordTemp' (temp int)
|
|
0:117 Pre-Increment (temp 2-component vector of float)
|
|
0:117 'storeTemp' (temp 2-component vector of float)
|
|
0:117 imageStore (temp void)
|
|
0:117 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:117 'coordTemp' (temp int)
|
|
0:117 'storeTemp' (temp 2-component vector of float)
|
|
0:117 'storeTemp' (temp 2-component vector of float)
|
|
0:118 Sequence
|
|
0:118 move second child to first child (temp int)
|
|
0:118 'coordTemp' (temp int)
|
|
0:118 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:118 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:118 Constant:
|
|
0:118 0 (const uint)
|
|
0:118 move second child to first child (temp 2-component vector of int)
|
|
0:118 'storeTemp' (temp 2-component vector of int)
|
|
0:118 imageLoad (temp 2-component vector of int)
|
|
0:118 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:118 'coordTemp' (temp int)
|
|
0:118 Pre-Increment (temp 2-component vector of int)
|
|
0:118 'storeTemp' (temp 2-component vector of int)
|
|
0:118 imageStore (temp void)
|
|
0:118 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:118 'coordTemp' (temp int)
|
|
0:118 'storeTemp' (temp 2-component vector of int)
|
|
0:118 'storeTemp' (temp 2-component vector of int)
|
|
0:119 Sequence
|
|
0:119 move second child to first child (temp int)
|
|
0:119 'coordTemp' (temp int)
|
|
0:119 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:119 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:119 Constant:
|
|
0:119 0 (const uint)
|
|
0:119 move second child to first child (temp 2-component vector of uint)
|
|
0:119 'storeTemp' (temp 2-component vector of uint)
|
|
0:119 imageLoad (temp 2-component vector of uint)
|
|
0:119 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:119 'coordTemp' (temp int)
|
|
0:119 Pre-Increment (temp 2-component vector of uint)
|
|
0:119 'storeTemp' (temp 2-component vector of uint)
|
|
0:119 imageStore (temp void)
|
|
0:119 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:119 'coordTemp' (temp int)
|
|
0:119 'storeTemp' (temp 2-component vector of uint)
|
|
0:119 'storeTemp' (temp 2-component vector of uint)
|
|
0:121 Sequence
|
|
0:121 move second child to first child (temp int)
|
|
0:121 'coordTemp' (temp int)
|
|
0:121 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:121 Constant:
|
|
0:121 0 (const uint)
|
|
0:121 move second child to first child (temp 2-component vector of float)
|
|
0:121 'storeTemp' (temp 2-component vector of float)
|
|
0:121 imageLoad (temp 2-component vector of float)
|
|
0:121 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:121 'coordTemp' (temp int)
|
|
0:121 Pre-Decrement (temp 2-component vector of float)
|
|
0:121 'storeTemp' (temp 2-component vector of float)
|
|
0:121 imageStore (temp void)
|
|
0:121 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:121 'coordTemp' (temp int)
|
|
0:121 'storeTemp' (temp 2-component vector of float)
|
|
0:121 'storeTemp' (temp 2-component vector of float)
|
|
0:122 Sequence
|
|
0:122 move second child to first child (temp int)
|
|
0:122 'coordTemp' (temp int)
|
|
0:122 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:122 Constant:
|
|
0:122 0 (const uint)
|
|
0:122 move second child to first child (temp 2-component vector of int)
|
|
0:122 'storeTemp' (temp 2-component vector of int)
|
|
0:122 imageLoad (temp 2-component vector of int)
|
|
0:122 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:122 'coordTemp' (temp int)
|
|
0:122 Pre-Decrement (temp 2-component vector of int)
|
|
0:122 'storeTemp' (temp 2-component vector of int)
|
|
0:122 imageStore (temp void)
|
|
0:122 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:122 'coordTemp' (temp int)
|
|
0:122 'storeTemp' (temp 2-component vector of int)
|
|
0:122 'storeTemp' (temp 2-component vector of int)
|
|
0:123 Sequence
|
|
0:123 move second child to first child (temp int)
|
|
0:123 'coordTemp' (temp int)
|
|
0:123 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:123 Constant:
|
|
0:123 0 (const uint)
|
|
0:123 move second child to first child (temp 2-component vector of uint)
|
|
0:123 'storeTemp' (temp 2-component vector of uint)
|
|
0:123 imageLoad (temp 2-component vector of uint)
|
|
0:123 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:123 'coordTemp' (temp int)
|
|
0:123 Pre-Decrement (temp 2-component vector of uint)
|
|
0:123 'storeTemp' (temp 2-component vector of uint)
|
|
0:123 imageStore (temp void)
|
|
0:123 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:123 'coordTemp' (temp int)
|
|
0:123 'storeTemp' (temp 2-component vector of uint)
|
|
0:123 'storeTemp' (temp 2-component vector of uint)
|
|
0:126 Sequence
|
|
0:126 move second child to first child (temp int)
|
|
0:126 'coordTemp' (temp int)
|
|
0:126 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:126 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:126 Constant:
|
|
0:126 0 (const uint)
|
|
0:126 move second child to first child (temp 2-component vector of float)
|
|
0:126 'storeTempPre' (temp 2-component vector of float)
|
|
0:126 imageLoad (temp 2-component vector of float)
|
|
0:126 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:126 'coordTemp' (temp int)
|
|
0:126 move second child to first child (temp 2-component vector of float)
|
|
0:126 'storeTempPost' (temp 2-component vector of float)
|
|
0:126 'storeTempPre' (temp 2-component vector of float)
|
|
0:126 Post-Increment (temp 2-component vector of float)
|
|
0:126 'storeTempPost' (temp 2-component vector of float)
|
|
0:126 imageStore (temp void)
|
|
0:126 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:126 'coordTemp' (temp int)
|
|
0:126 'storeTempPost' (temp 2-component vector of float)
|
|
0:126 'storeTempPre' (temp 2-component vector of float)
|
|
0:127 Sequence
|
|
0:127 move second child to first child (temp int)
|
|
0:127 'coordTemp' (temp int)
|
|
0:127 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:127 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:127 Constant:
|
|
0:127 0 (const uint)
|
|
0:127 move second child to first child (temp 2-component vector of uint)
|
|
0:127 'storeTempPre' (temp 2-component vector of uint)
|
|
0:127 imageLoad (temp 2-component vector of uint)
|
|
0:127 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:127 'coordTemp' (temp int)
|
|
0:127 move second child to first child (temp 2-component vector of uint)
|
|
0:127 'storeTempPost' (temp 2-component vector of uint)
|
|
0:127 'storeTempPre' (temp 2-component vector of uint)
|
|
0:127 Post-Decrement (temp 2-component vector of uint)
|
|
0:127 'storeTempPost' (temp 2-component vector of uint)
|
|
0:127 imageStore (temp void)
|
|
0:127 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:127 'coordTemp' (temp int)
|
|
0:127 'storeTempPost' (temp 2-component vector of uint)
|
|
0:127 'storeTempPre' (temp 2-component vector of uint)
|
|
0:128 Sequence
|
|
0:128 move second child to first child (temp int)
|
|
0:128 'coordTemp' (temp int)
|
|
0:128 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:128 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:128 Constant:
|
|
0:128 0 (const uint)
|
|
0:128 move second child to first child (temp 2-component vector of int)
|
|
0:128 'storeTempPre' (temp 2-component vector of int)
|
|
0:128 imageLoad (temp 2-component vector of int)
|
|
0:128 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:128 'coordTemp' (temp int)
|
|
0:128 move second child to first child (temp 2-component vector of int)
|
|
0:128 'storeTempPost' (temp 2-component vector of int)
|
|
0:128 'storeTempPre' (temp 2-component vector of int)
|
|
0:128 Post-Increment (temp 2-component vector of int)
|
|
0:128 'storeTempPost' (temp 2-component vector of int)
|
|
0:128 imageStore (temp void)
|
|
0:128 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:128 'coordTemp' (temp int)
|
|
0:128 'storeTempPost' (temp 2-component vector of int)
|
|
0:128 'storeTempPre' (temp 2-component vector of int)
|
|
0:130 Sequence
|
|
0:130 move second child to first child (temp int)
|
|
0:130 'coordTemp' (temp int)
|
|
0:130 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:130 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:130 Constant:
|
|
0:130 0 (const uint)
|
|
0:130 move second child to first child (temp 2-component vector of float)
|
|
0:130 'storeTempPre' (temp 2-component vector of float)
|
|
0:130 imageLoad (temp 2-component vector of float)
|
|
0:130 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:130 'coordTemp' (temp int)
|
|
0:130 move second child to first child (temp 2-component vector of float)
|
|
0:130 'storeTempPost' (temp 2-component vector of float)
|
|
0:130 'storeTempPre' (temp 2-component vector of float)
|
|
0:130 Post-Decrement (temp 2-component vector of float)
|
|
0:130 'storeTempPost' (temp 2-component vector of float)
|
|
0:130 imageStore (temp void)
|
|
0:130 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:130 'coordTemp' (temp int)
|
|
0:130 'storeTempPost' (temp 2-component vector of float)
|
|
0:130 'storeTempPre' (temp 2-component vector of float)
|
|
0:131 Sequence
|
|
0:131 move second child to first child (temp int)
|
|
0:131 'coordTemp' (temp int)
|
|
0:131 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:131 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:131 Constant:
|
|
0:131 0 (const uint)
|
|
0:131 move second child to first child (temp 2-component vector of int)
|
|
0:131 'storeTempPre' (temp 2-component vector of int)
|
|
0:131 imageLoad (temp 2-component vector of int)
|
|
0:131 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:131 'coordTemp' (temp int)
|
|
0:131 move second child to first child (temp 2-component vector of int)
|
|
0:131 'storeTempPost' (temp 2-component vector of int)
|
|
0:131 'storeTempPre' (temp 2-component vector of int)
|
|
0:131 Post-Increment (temp 2-component vector of int)
|
|
0:131 'storeTempPost' (temp 2-component vector of int)
|
|
0:131 imageStore (temp void)
|
|
0:131 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:131 'coordTemp' (temp int)
|
|
0:131 'storeTempPost' (temp 2-component vector of int)
|
|
0:131 'storeTempPre' (temp 2-component vector of int)
|
|
0:132 Sequence
|
|
0:132 move second child to first child (temp int)
|
|
0:132 'coordTemp' (temp int)
|
|
0:132 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:132 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:132 Constant:
|
|
0:132 0 (const uint)
|
|
0:132 move second child to first child (temp 2-component vector of uint)
|
|
0:132 'storeTempPre' (temp 2-component vector of uint)
|
|
0:132 imageLoad (temp 2-component vector of uint)
|
|
0:132 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:132 'coordTemp' (temp int)
|
|
0:132 move second child to first child (temp 2-component vector of uint)
|
|
0:132 'storeTempPost' (temp 2-component vector of uint)
|
|
0:132 'storeTempPre' (temp 2-component vector of uint)
|
|
0:132 Post-Decrement (temp 2-component vector of uint)
|
|
0:132 'storeTempPost' (temp 2-component vector of uint)
|
|
0:132 imageStore (temp void)
|
|
0:132 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:132 'coordTemp' (temp int)
|
|
0:132 'storeTempPost' (temp 2-component vector of uint)
|
|
0:132 'storeTempPre' (temp 2-component vector of uint)
|
|
0:135 Sequence
|
|
0:135 move second child to first child (temp 2-component vector of float)
|
|
0:135 'storeTemp' (temp 2-component vector of float)
|
|
0:? imageLoad (temp 2-component vector of float)
|
|
0:135 'g_tTex2df2' (layout(rg32f ) uniform image2D)
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:135 imageStore (temp void)
|
|
0:135 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:135 Constant:
|
|
0:135 1 (const int)
|
|
0:135 'storeTemp' (temp 2-component vector of float)
|
|
0:135 'storeTemp' (temp 2-component vector of float)
|
|
0:137 move second child to first child (temp 4-component vector of float)
|
|
0:137 Color: direct index for structure (temp 4-component vector of float)
|
|
0:137 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:137 Constant:
|
|
0:137 0 (const int)
|
|
0:137 Constant:
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:139 Sequence
|
|
0:139 Sequence
|
|
0:139 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:139 Color: direct index for structure (temp 4-component vector of float)
|
|
0:139 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:139 Constant:
|
|
0:139 0 (const int)
|
|
0:139 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:? 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:? 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:? 'g_tTex2df2' (layout(rg32f ) uniform image2D)
|
|
0:? 'g_tTex2di2' (layout(rg32i ) uniform iimage2D)
|
|
0:? 'g_tTex2du2' (layout(rg32ui ) uniform uimage2D)
|
|
0:? 'g_tTex3df2' (layout(rg32f ) uniform image3D)
|
|
0:? 'g_tTex3di2' (layout(rg32i ) uniform iimage3D)
|
|
0:? 'g_tTex3du2' (layout(rg32ui ) uniform uimage3D)
|
|
0:? 'g_tTex1df2a' (layout(rg32f ) uniform image1DArray)
|
|
0:? 'g_tTex1di2a' (layout(rg32i ) uniform iimage1DArray)
|
|
0:? 'g_tTex1du2a' (layout(rg32ui ) uniform uimage1DArray)
|
|
0:? 'g_tTex2df2a' (layout(rg32f ) uniform image2DArray)
|
|
0:? 'g_tTex2di2a' (layout(rg32i ) uniform iimage2DArray)
|
|
0:? 'g_tTex2du2a' (layout(rg32ui ) uniform uimage2DArray)
|
|
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:42 Function Definition: Fn1(vi2; (temp 2-component vector of int)
|
|
0:42 Function Parameters:
|
|
0:42 'x' (in 2-component vector of int)
|
|
0:? Sequence
|
|
0:42 Branch: Return with expression
|
|
0:42 'x' (in 2-component vector of int)
|
|
0:43 Function Definition: Fn1(vu2; (temp 2-component vector of uint)
|
|
0:43 Function Parameters:
|
|
0:43 'x' (in 2-component vector of uint)
|
|
0:? Sequence
|
|
0:43 Branch: Return with expression
|
|
0:43 'x' (in 2-component vector of uint)
|
|
0:44 Function Definition: Fn1(vf2; (temp 2-component vector of float)
|
|
0:44 Function Parameters:
|
|
0:44 'x' (in 2-component vector of float)
|
|
0:? Sequence
|
|
0:44 Branch: Return with expression
|
|
0:44 'x' (in 2-component vector of float)
|
|
0:46 Function Definition: Fn2(vi2; (temp void)
|
|
0:46 Function Parameters:
|
|
0:46 'x' (out 2-component vector of int)
|
|
0:? Sequence
|
|
0:46 move second child to first child (temp 2-component vector of int)
|
|
0:46 'x' (out 2-component vector of int)
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? 0 (const int)
|
|
0:47 Function Definition: Fn2(vu2; (temp void)
|
|
0:47 Function Parameters:
|
|
0:47 'x' (out 2-component vector of uint)
|
|
0:? Sequence
|
|
0:47 move second child to first child (temp 2-component vector of uint)
|
|
0:47 'x' (out 2-component vector of uint)
|
|
0:? Constant:
|
|
0:? 0 (const uint)
|
|
0:? 0 (const uint)
|
|
0:48 Function Definition: Fn2(vf2; (temp void)
|
|
0:48 Function Parameters:
|
|
0:48 'x' (out 2-component vector of float)
|
|
0:? Sequence
|
|
0:48 move second child to first child (temp 2-component vector of float)
|
|
0:48 'x' (out 2-component vector of float)
|
|
0:? Constant:
|
|
0:? 0.000000
|
|
0:? 0.000000
|
|
0:50 Function Definition: SomeValue( (temp 2-component vector of float)
|
|
0:50 Function Parameters:
|
|
0:? Sequence
|
|
0:50 Branch: Return with expression
|
|
0:50 Convert int to float (temp 2-component vector of float)
|
|
0:50 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:50 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:50 Constant:
|
|
0:50 1 (const uint)
|
|
0:53 Function Definition: main( (temp structure{temp 4-component vector of float Color})
|
|
0:53 Function Parameters:
|
|
0:? Sequence
|
|
0:57 imageLoad (temp 2-component vector of float)
|
|
0:57 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:57 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:57 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:57 Constant:
|
|
0:57 0 (const uint)
|
|
0:59 Sequence
|
|
0:59 move second child to first child (temp 2-component vector of float)
|
|
0:59 'r00' (temp 2-component vector of float)
|
|
0:59 imageLoad (temp 2-component vector of float)
|
|
0:59 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:59 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:59 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:59 Constant:
|
|
0:59 0 (const uint)
|
|
0:60 Sequence
|
|
0:60 move second child to first child (temp 2-component vector of int)
|
|
0:60 'r01' (temp 2-component vector of int)
|
|
0:60 imageLoad (temp 2-component vector of int)
|
|
0:60 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:60 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:60 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:60 Constant:
|
|
0:60 0 (const uint)
|
|
0:61 Sequence
|
|
0:61 move second child to first child (temp 2-component vector of uint)
|
|
0:61 'r02' (temp 2-component vector of uint)
|
|
0:61 imageLoad (temp 2-component vector of uint)
|
|
0:61 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:61 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:61 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:61 Constant:
|
|
0:61 0 (const uint)
|
|
0:64 Sequence
|
|
0:64 move second child to first child (temp 2-component vector of float)
|
|
0:64 'r10' (temp 2-component vector of float)
|
|
0:64 imageLoad (temp 2-component vector of float)
|
|
0:64 'g_tTex2df2' (layout(rg32f ) uniform image2D)
|
|
0:64 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:64 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:64 Constant:
|
|
0:64 1 (const uint)
|
|
0:65 Sequence
|
|
0:65 move second child to first child (temp 2-component vector of int)
|
|
0:65 'r11' (temp 2-component vector of int)
|
|
0:65 imageLoad (temp 2-component vector of int)
|
|
0:65 'g_tTex2di2' (layout(rg32i ) uniform iimage2D)
|
|
0:65 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:65 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:65 Constant:
|
|
0:65 1 (const uint)
|
|
0:66 Sequence
|
|
0:66 move second child to first child (temp 2-component vector of uint)
|
|
0:66 'r12' (temp 2-component vector of uint)
|
|
0:66 imageLoad (temp 2-component vector of uint)
|
|
0:66 'g_tTex2du2' (layout(rg32ui ) uniform uimage2D)
|
|
0:66 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:66 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:66 Constant:
|
|
0:66 1 (const uint)
|
|
0:69 Sequence
|
|
0:69 move second child to first child (temp 2-component vector of float)
|
|
0:69 'r20' (temp 2-component vector of float)
|
|
0:69 imageLoad (temp 2-component vector of float)
|
|
0:69 'g_tTex3df2' (layout(rg32f ) uniform image3D)
|
|
0:69 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:69 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:69 Constant:
|
|
0:69 2 (const uint)
|
|
0:70 Sequence
|
|
0:70 move second child to first child (temp 2-component vector of int)
|
|
0:70 'r21' (temp 2-component vector of int)
|
|
0:70 imageLoad (temp 2-component vector of int)
|
|
0:70 'g_tTex3di2' (layout(rg32i ) uniform iimage3D)
|
|
0:70 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:70 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:70 Constant:
|
|
0:70 2 (const uint)
|
|
0:71 Sequence
|
|
0:71 move second child to first child (temp 2-component vector of uint)
|
|
0:71 'r22' (temp 2-component vector of uint)
|
|
0:71 imageLoad (temp 2-component vector of uint)
|
|
0:71 'g_tTex3du2' (layout(rg32ui ) uniform uimage3D)
|
|
0:71 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:71 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:71 Constant:
|
|
0:71 2 (const uint)
|
|
0:73 Sequence
|
|
0:73 move second child to first child (temp 2-component vector of float)
|
|
0:73 'lf2' (temp 2-component vector of float)
|
|
0:73 uf2: direct index for structure (layout(offset=96 ) uniform 2-component vector of float)
|
|
0:73 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:73 Constant:
|
|
0:73 8 (const uint)
|
|
0:77 Sequence
|
|
0:77 move second child to first child (temp 2-component vector of float)
|
|
0:77 'storeTemp' (temp 2-component vector of float)
|
|
0:77 Function Call: SomeValue( (temp 2-component vector of float)
|
|
0:77 imageStore (temp void)
|
|
0:77 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:77 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:77 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:77 Constant:
|
|
0:77 0 (const uint)
|
|
0:77 'storeTemp' (temp 2-component vector of float)
|
|
0:77 'storeTemp' (temp 2-component vector of float)
|
|
0:78 Sequence
|
|
0:78 imageStore (temp void)
|
|
0:78 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:78 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:78 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:78 Constant:
|
|
0:78 0 (const uint)
|
|
0:78 'lf2' (temp 2-component vector of float)
|
|
0:78 'lf2' (temp 2-component vector of float)
|
|
0:79 Sequence
|
|
0:79 move second child to first child (temp 2-component vector of int)
|
|
0:79 'storeTemp' (temp 2-component vector of int)
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? 2 (const int)
|
|
0:79 imageStore (temp void)
|
|
0:79 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:79 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:79 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:79 Constant:
|
|
0:79 0 (const uint)
|
|
0:79 'storeTemp' (temp 2-component vector of int)
|
|
0:79 'storeTemp' (temp 2-component vector of int)
|
|
0:80 Sequence
|
|
0:80 move second child to first child (temp 2-component vector of uint)
|
|
0:80 'storeTemp' (temp 2-component vector of uint)
|
|
0:? Constant:
|
|
0:? 3 (const uint)
|
|
0:? 2 (const uint)
|
|
0:80 imageStore (temp void)
|
|
0:80 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:80 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:80 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:80 Constant:
|
|
0:80 0 (const uint)
|
|
0:80 'storeTemp' (temp 2-component vector of uint)
|
|
0:80 'storeTemp' (temp 2-component vector of uint)
|
|
0:83 Sequence
|
|
0:83 move second child to first child (temp 2-component vector of float)
|
|
0:83 'val1' (temp 2-component vector of float)
|
|
0:83 Sequence
|
|
0:83 move second child to first child (temp int)
|
|
0:83 'coordTemp' (temp int)
|
|
0:83 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:83 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:83 Constant:
|
|
0:83 0 (const uint)
|
|
0:83 move second child to first child (temp 2-component vector of float)
|
|
0:83 'storeTemp' (temp 2-component vector of float)
|
|
0:83 imageLoad (temp 2-component vector of float)
|
|
0:83 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:83 'coordTemp' (temp int)
|
|
0:83 vector scale second child into first child (temp 2-component vector of float)
|
|
0:83 'storeTemp' (temp 2-component vector of float)
|
|
0:83 Constant:
|
|
0:83 2.000000
|
|
0:83 imageStore (temp void)
|
|
0:83 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:83 'coordTemp' (temp int)
|
|
0:83 'storeTemp' (temp 2-component vector of float)
|
|
0:83 'storeTemp' (temp 2-component vector of float)
|
|
0:84 Sequence
|
|
0:84 move second child to first child (temp int)
|
|
0:84 'coordTemp' (temp int)
|
|
0:84 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:84 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:84 Constant:
|
|
0:84 0 (const uint)
|
|
0:84 move second child to first child (temp 2-component vector of float)
|
|
0:84 'storeTemp' (temp 2-component vector of float)
|
|
0:84 imageLoad (temp 2-component vector of float)
|
|
0:84 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:84 'coordTemp' (temp int)
|
|
0:84 subtract second child into first child (temp 2-component vector of float)
|
|
0:84 'storeTemp' (temp 2-component vector of float)
|
|
0:84 Constant:
|
|
0:84 3.000000
|
|
0:84 imageStore (temp void)
|
|
0:84 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:84 'coordTemp' (temp int)
|
|
0:84 'storeTemp' (temp 2-component vector of float)
|
|
0:84 'storeTemp' (temp 2-component vector of float)
|
|
0:85 Sequence
|
|
0:85 move second child to first child (temp int)
|
|
0:85 'coordTemp' (temp int)
|
|
0:85 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:85 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:85 Constant:
|
|
0:85 0 (const uint)
|
|
0:85 move second child to first child (temp 2-component vector of float)
|
|
0:85 'storeTemp' (temp 2-component vector of float)
|
|
0:85 imageLoad (temp 2-component vector of float)
|
|
0:85 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:85 'coordTemp' (temp int)
|
|
0:85 add second child into first child (temp 2-component vector of float)
|
|
0:85 'storeTemp' (temp 2-component vector of float)
|
|
0:85 Constant:
|
|
0:85 4.000000
|
|
0:85 imageStore (temp void)
|
|
0:85 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:85 'coordTemp' (temp int)
|
|
0:85 'storeTemp' (temp 2-component vector of float)
|
|
0:85 'storeTemp' (temp 2-component vector of float)
|
|
0:87 Sequence
|
|
0:87 move second child to first child (temp int)
|
|
0:87 'coordTemp' (temp int)
|
|
0:87 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:87 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:87 Constant:
|
|
0:87 0 (const uint)
|
|
0:87 move second child to first child (temp 2-component vector of int)
|
|
0:87 'storeTemp' (temp 2-component vector of int)
|
|
0:87 imageLoad (temp 2-component vector of int)
|
|
0:87 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:87 'coordTemp' (temp int)
|
|
0:87 divide second child into first child (temp 2-component vector of int)
|
|
0:87 'storeTemp' (temp 2-component vector of int)
|
|
0:87 Constant:
|
|
0:87 2 (const int)
|
|
0:87 imageStore (temp void)
|
|
0:87 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:87 'coordTemp' (temp int)
|
|
0:87 'storeTemp' (temp 2-component vector of int)
|
|
0:87 'storeTemp' (temp 2-component vector of int)
|
|
0:88 Sequence
|
|
0:88 move second child to first child (temp int)
|
|
0:88 'coordTemp' (temp int)
|
|
0:88 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:88 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:88 Constant:
|
|
0:88 0 (const uint)
|
|
0:88 move second child to first child (temp 2-component vector of int)
|
|
0:88 'storeTemp' (temp 2-component vector of int)
|
|
0:88 imageLoad (temp 2-component vector of int)
|
|
0:88 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:88 'coordTemp' (temp int)
|
|
0:88 mod second child into first child (temp 2-component vector of int)
|
|
0:88 'storeTemp' (temp 2-component vector of int)
|
|
0:88 Constant:
|
|
0:88 2 (const int)
|
|
0:88 imageStore (temp void)
|
|
0:88 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:88 'coordTemp' (temp int)
|
|
0:88 'storeTemp' (temp 2-component vector of int)
|
|
0:88 'storeTemp' (temp 2-component vector of int)
|
|
0:89 Sequence
|
|
0:89 move second child to first child (temp int)
|
|
0:89 'coordTemp' (temp int)
|
|
0:89 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:89 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:89 Constant:
|
|
0:89 0 (const uint)
|
|
0:89 move second child to first child (temp 2-component vector of int)
|
|
0:89 'storeTemp' (temp 2-component vector of int)
|
|
0:89 imageLoad (temp 2-component vector of int)
|
|
0:89 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:89 'coordTemp' (temp int)
|
|
0:89 and second child into first child (temp 2-component vector of int)
|
|
0:89 'storeTemp' (temp 2-component vector of int)
|
|
0:89 Constant:
|
|
0:89 65535 (const int)
|
|
0:89 imageStore (temp void)
|
|
0:89 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:89 'coordTemp' (temp int)
|
|
0:89 'storeTemp' (temp 2-component vector of int)
|
|
0:89 'storeTemp' (temp 2-component vector of int)
|
|
0:90 Sequence
|
|
0:90 move second child to first child (temp int)
|
|
0:90 'coordTemp' (temp int)
|
|
0:90 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:90 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:90 Constant:
|
|
0:90 0 (const uint)
|
|
0:90 move second child to first child (temp 2-component vector of int)
|
|
0:90 'storeTemp' (temp 2-component vector of int)
|
|
0:90 imageLoad (temp 2-component vector of int)
|
|
0:90 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:90 'coordTemp' (temp int)
|
|
0:90 or second child into first child (temp 2-component vector of int)
|
|
0:90 'storeTemp' (temp 2-component vector of int)
|
|
0:90 Constant:
|
|
0:90 61680 (const int)
|
|
0:90 imageStore (temp void)
|
|
0:90 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:90 'coordTemp' (temp int)
|
|
0:90 'storeTemp' (temp 2-component vector of int)
|
|
0:90 'storeTemp' (temp 2-component vector of int)
|
|
0:91 Sequence
|
|
0:91 move second child to first child (temp int)
|
|
0:91 'coordTemp' (temp int)
|
|
0:91 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:91 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:91 Constant:
|
|
0:91 0 (const uint)
|
|
0:91 move second child to first child (temp 2-component vector of int)
|
|
0:91 'storeTemp' (temp 2-component vector of int)
|
|
0:91 imageLoad (temp 2-component vector of int)
|
|
0:91 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:91 'coordTemp' (temp int)
|
|
0:91 left shift second child into first child (temp 2-component vector of int)
|
|
0:91 'storeTemp' (temp 2-component vector of int)
|
|
0:91 Constant:
|
|
0:91 2 (const int)
|
|
0:91 imageStore (temp void)
|
|
0:91 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:91 'coordTemp' (temp int)
|
|
0:91 'storeTemp' (temp 2-component vector of int)
|
|
0:91 'storeTemp' (temp 2-component vector of int)
|
|
0:92 Sequence
|
|
0:92 move second child to first child (temp int)
|
|
0:92 'coordTemp' (temp int)
|
|
0:92 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:92 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:92 Constant:
|
|
0:92 0 (const uint)
|
|
0:92 move second child to first child (temp 2-component vector of int)
|
|
0:92 'storeTemp' (temp 2-component vector of int)
|
|
0:92 imageLoad (temp 2-component vector of int)
|
|
0:92 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:92 'coordTemp' (temp int)
|
|
0:92 right shift second child into first child (temp 2-component vector of int)
|
|
0:92 'storeTemp' (temp 2-component vector of int)
|
|
0:92 Constant:
|
|
0:92 2 (const int)
|
|
0:92 imageStore (temp void)
|
|
0:92 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:92 'coordTemp' (temp int)
|
|
0:92 'storeTemp' (temp 2-component vector of int)
|
|
0:92 'storeTemp' (temp 2-component vector of int)
|
|
0:95 Sequence
|
|
0:95 move second child to first child (temp 2-component vector of float)
|
|
0:95 'storeTemp' (temp 2-component vector of float)
|
|
0:95 Function Call: SomeValue( (temp 2-component vector of float)
|
|
0:95 imageStore (temp void)
|
|
0:95 'g_tTex2df2' (layout(rg32f ) uniform image2D)
|
|
0:95 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:95 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:95 Constant:
|
|
0:95 1 (const uint)
|
|
0:95 'storeTemp' (temp 2-component vector of float)
|
|
0:95 'storeTemp' (temp 2-component vector of float)
|
|
0:96 Sequence
|
|
0:96 imageStore (temp void)
|
|
0:96 'g_tTex2df2' (layout(rg32f ) uniform image2D)
|
|
0:96 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:96 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:96 Constant:
|
|
0:96 1 (const uint)
|
|
0:96 'lf2' (temp 2-component vector of float)
|
|
0:96 'lf2' (temp 2-component vector of float)
|
|
0:97 Sequence
|
|
0:97 move second child to first child (temp 2-component vector of int)
|
|
0:97 'storeTemp' (temp 2-component vector of int)
|
|
0:? Constant:
|
|
0:? 5 (const int)
|
|
0:? 2 (const int)
|
|
0:97 imageStore (temp void)
|
|
0:97 'g_tTex2di2' (layout(rg32i ) uniform iimage2D)
|
|
0:97 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:97 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:97 Constant:
|
|
0:97 1 (const uint)
|
|
0:97 'storeTemp' (temp 2-component vector of int)
|
|
0:97 'storeTemp' (temp 2-component vector of int)
|
|
0:98 Sequence
|
|
0:98 move second child to first child (temp 2-component vector of uint)
|
|
0:98 'storeTemp' (temp 2-component vector of uint)
|
|
0:? Constant:
|
|
0:? 6 (const uint)
|
|
0:? 2 (const uint)
|
|
0:98 imageStore (temp void)
|
|
0:98 'g_tTex2du2' (layout(rg32ui ) uniform uimage2D)
|
|
0:98 c2: direct index for structure (layout(offset=8 ) uniform 2-component vector of int)
|
|
0:98 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:98 Constant:
|
|
0:98 1 (const uint)
|
|
0:98 'storeTemp' (temp 2-component vector of uint)
|
|
0:98 'storeTemp' (temp 2-component vector of uint)
|
|
0:101 Sequence
|
|
0:101 move second child to first child (temp 2-component vector of float)
|
|
0:101 'storeTemp' (temp 2-component vector of float)
|
|
0:101 Function Call: SomeValue( (temp 2-component vector of float)
|
|
0:101 imageStore (temp void)
|
|
0:101 'g_tTex3df2' (layout(rg32f ) uniform image3D)
|
|
0:101 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:101 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:101 Constant:
|
|
0:101 2 (const uint)
|
|
0:101 'storeTemp' (temp 2-component vector of float)
|
|
0:101 'storeTemp' (temp 2-component vector of float)
|
|
0:102 Sequence
|
|
0:102 imageStore (temp void)
|
|
0:102 'g_tTex3df2' (layout(rg32f ) uniform image3D)
|
|
0:102 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:102 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:102 Constant:
|
|
0:102 2 (const uint)
|
|
0:102 'lf2' (temp 2-component vector of float)
|
|
0:102 'lf2' (temp 2-component vector of float)
|
|
0:103 Sequence
|
|
0:103 move second child to first child (temp 2-component vector of int)
|
|
0:103 'storeTemp' (temp 2-component vector of int)
|
|
0:? Constant:
|
|
0:? 8 (const int)
|
|
0:? 6 (const int)
|
|
0:103 imageStore (temp void)
|
|
0:103 'g_tTex3di2' (layout(rg32i ) uniform iimage3D)
|
|
0:103 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:103 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:103 Constant:
|
|
0:103 2 (const uint)
|
|
0:103 'storeTemp' (temp 2-component vector of int)
|
|
0:103 'storeTemp' (temp 2-component vector of int)
|
|
0:104 Sequence
|
|
0:104 move second child to first child (temp 2-component vector of uint)
|
|
0:104 'storeTemp' (temp 2-component vector of uint)
|
|
0:? Constant:
|
|
0:? 9 (const uint)
|
|
0:? 2 (const uint)
|
|
0:104 imageStore (temp void)
|
|
0:104 'g_tTex3du2' (layout(rg32ui ) uniform uimage3D)
|
|
0:104 c3: direct index for structure (layout(offset=16 ) uniform 3-component vector of int)
|
|
0:104 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:104 Constant:
|
|
0:104 2 (const uint)
|
|
0:104 'storeTemp' (temp 2-component vector of uint)
|
|
0:104 'storeTemp' (temp 2-component vector of uint)
|
|
0:107 Function Call: Fn1(vf2; (temp 2-component vector of float)
|
|
0:107 imageLoad (temp 2-component vector of float)
|
|
0:107 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:107 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:107 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:107 Constant:
|
|
0:107 0 (const uint)
|
|
0:108 Function Call: Fn1(vi2; (temp 2-component vector of int)
|
|
0:108 imageLoad (temp 2-component vector of int)
|
|
0:108 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:108 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:108 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:108 Constant:
|
|
0:108 0 (const uint)
|
|
0:109 Function Call: Fn1(vu2; (temp 2-component vector of uint)
|
|
0:109 imageLoad (temp 2-component vector of uint)
|
|
0:109 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:109 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:109 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:109 Constant:
|
|
0:109 0 (const uint)
|
|
0:111 Comma (temp void)
|
|
0:111 Function Call: Fn2(vf2; (temp void)
|
|
0:111 'tempArg' (temp 2-component vector of float)
|
|
0:111 Sequence
|
|
0:111 imageStore (temp void)
|
|
0:111 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:111 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:111 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:111 Constant:
|
|
0:111 0 (const uint)
|
|
0:111 'tempArg' (temp 2-component vector of float)
|
|
0:111 'tempArg' (temp 2-component vector of float)
|
|
0:112 Comma (temp void)
|
|
0:112 Function Call: Fn2(vi2; (temp void)
|
|
0:112 'tempArg' (temp 2-component vector of int)
|
|
0:112 Sequence
|
|
0:112 imageStore (temp void)
|
|
0:112 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:112 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:112 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:112 Constant:
|
|
0:112 0 (const uint)
|
|
0:112 'tempArg' (temp 2-component vector of int)
|
|
0:112 'tempArg' (temp 2-component vector of int)
|
|
0:113 Comma (temp void)
|
|
0:113 Function Call: Fn2(vu2; (temp void)
|
|
0:113 'tempArg' (temp 2-component vector of uint)
|
|
0:113 Sequence
|
|
0:113 imageStore (temp void)
|
|
0:113 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:113 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:113 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:113 Constant:
|
|
0:113 0 (const uint)
|
|
0:113 'tempArg' (temp 2-component vector of uint)
|
|
0:113 'tempArg' (temp 2-component vector of uint)
|
|
0:117 Sequence
|
|
0:117 move second child to first child (temp int)
|
|
0:117 'coordTemp' (temp int)
|
|
0:117 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:117 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:117 Constant:
|
|
0:117 0 (const uint)
|
|
0:117 move second child to first child (temp 2-component vector of float)
|
|
0:117 'storeTemp' (temp 2-component vector of float)
|
|
0:117 imageLoad (temp 2-component vector of float)
|
|
0:117 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:117 'coordTemp' (temp int)
|
|
0:117 Pre-Increment (temp 2-component vector of float)
|
|
0:117 'storeTemp' (temp 2-component vector of float)
|
|
0:117 imageStore (temp void)
|
|
0:117 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:117 'coordTemp' (temp int)
|
|
0:117 'storeTemp' (temp 2-component vector of float)
|
|
0:117 'storeTemp' (temp 2-component vector of float)
|
|
0:118 Sequence
|
|
0:118 move second child to first child (temp int)
|
|
0:118 'coordTemp' (temp int)
|
|
0:118 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:118 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:118 Constant:
|
|
0:118 0 (const uint)
|
|
0:118 move second child to first child (temp 2-component vector of int)
|
|
0:118 'storeTemp' (temp 2-component vector of int)
|
|
0:118 imageLoad (temp 2-component vector of int)
|
|
0:118 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:118 'coordTemp' (temp int)
|
|
0:118 Pre-Increment (temp 2-component vector of int)
|
|
0:118 'storeTemp' (temp 2-component vector of int)
|
|
0:118 imageStore (temp void)
|
|
0:118 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:118 'coordTemp' (temp int)
|
|
0:118 'storeTemp' (temp 2-component vector of int)
|
|
0:118 'storeTemp' (temp 2-component vector of int)
|
|
0:119 Sequence
|
|
0:119 move second child to first child (temp int)
|
|
0:119 'coordTemp' (temp int)
|
|
0:119 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:119 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:119 Constant:
|
|
0:119 0 (const uint)
|
|
0:119 move second child to first child (temp 2-component vector of uint)
|
|
0:119 'storeTemp' (temp 2-component vector of uint)
|
|
0:119 imageLoad (temp 2-component vector of uint)
|
|
0:119 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:119 'coordTemp' (temp int)
|
|
0:119 Pre-Increment (temp 2-component vector of uint)
|
|
0:119 'storeTemp' (temp 2-component vector of uint)
|
|
0:119 imageStore (temp void)
|
|
0:119 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:119 'coordTemp' (temp int)
|
|
0:119 'storeTemp' (temp 2-component vector of uint)
|
|
0:119 'storeTemp' (temp 2-component vector of uint)
|
|
0:121 Sequence
|
|
0:121 move second child to first child (temp int)
|
|
0:121 'coordTemp' (temp int)
|
|
0:121 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:121 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:121 Constant:
|
|
0:121 0 (const uint)
|
|
0:121 move second child to first child (temp 2-component vector of float)
|
|
0:121 'storeTemp' (temp 2-component vector of float)
|
|
0:121 imageLoad (temp 2-component vector of float)
|
|
0:121 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:121 'coordTemp' (temp int)
|
|
0:121 Pre-Decrement (temp 2-component vector of float)
|
|
0:121 'storeTemp' (temp 2-component vector of float)
|
|
0:121 imageStore (temp void)
|
|
0:121 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:121 'coordTemp' (temp int)
|
|
0:121 'storeTemp' (temp 2-component vector of float)
|
|
0:121 'storeTemp' (temp 2-component vector of float)
|
|
0:122 Sequence
|
|
0:122 move second child to first child (temp int)
|
|
0:122 'coordTemp' (temp int)
|
|
0:122 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:122 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:122 Constant:
|
|
0:122 0 (const uint)
|
|
0:122 move second child to first child (temp 2-component vector of int)
|
|
0:122 'storeTemp' (temp 2-component vector of int)
|
|
0:122 imageLoad (temp 2-component vector of int)
|
|
0:122 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:122 'coordTemp' (temp int)
|
|
0:122 Pre-Decrement (temp 2-component vector of int)
|
|
0:122 'storeTemp' (temp 2-component vector of int)
|
|
0:122 imageStore (temp void)
|
|
0:122 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:122 'coordTemp' (temp int)
|
|
0:122 'storeTemp' (temp 2-component vector of int)
|
|
0:122 'storeTemp' (temp 2-component vector of int)
|
|
0:123 Sequence
|
|
0:123 move second child to first child (temp int)
|
|
0:123 'coordTemp' (temp int)
|
|
0:123 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:123 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:123 Constant:
|
|
0:123 0 (const uint)
|
|
0:123 move second child to first child (temp 2-component vector of uint)
|
|
0:123 'storeTemp' (temp 2-component vector of uint)
|
|
0:123 imageLoad (temp 2-component vector of uint)
|
|
0:123 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:123 'coordTemp' (temp int)
|
|
0:123 Pre-Decrement (temp 2-component vector of uint)
|
|
0:123 'storeTemp' (temp 2-component vector of uint)
|
|
0:123 imageStore (temp void)
|
|
0:123 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:123 'coordTemp' (temp int)
|
|
0:123 'storeTemp' (temp 2-component vector of uint)
|
|
0:123 'storeTemp' (temp 2-component vector of uint)
|
|
0:126 Sequence
|
|
0:126 move second child to first child (temp int)
|
|
0:126 'coordTemp' (temp int)
|
|
0:126 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:126 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:126 Constant:
|
|
0:126 0 (const uint)
|
|
0:126 move second child to first child (temp 2-component vector of float)
|
|
0:126 'storeTempPre' (temp 2-component vector of float)
|
|
0:126 imageLoad (temp 2-component vector of float)
|
|
0:126 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:126 'coordTemp' (temp int)
|
|
0:126 move second child to first child (temp 2-component vector of float)
|
|
0:126 'storeTempPost' (temp 2-component vector of float)
|
|
0:126 'storeTempPre' (temp 2-component vector of float)
|
|
0:126 Post-Increment (temp 2-component vector of float)
|
|
0:126 'storeTempPost' (temp 2-component vector of float)
|
|
0:126 imageStore (temp void)
|
|
0:126 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:126 'coordTemp' (temp int)
|
|
0:126 'storeTempPost' (temp 2-component vector of float)
|
|
0:126 'storeTempPre' (temp 2-component vector of float)
|
|
0:127 Sequence
|
|
0:127 move second child to first child (temp int)
|
|
0:127 'coordTemp' (temp int)
|
|
0:127 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:127 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:127 Constant:
|
|
0:127 0 (const uint)
|
|
0:127 move second child to first child (temp 2-component vector of uint)
|
|
0:127 'storeTempPre' (temp 2-component vector of uint)
|
|
0:127 imageLoad (temp 2-component vector of uint)
|
|
0:127 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:127 'coordTemp' (temp int)
|
|
0:127 move second child to first child (temp 2-component vector of uint)
|
|
0:127 'storeTempPost' (temp 2-component vector of uint)
|
|
0:127 'storeTempPre' (temp 2-component vector of uint)
|
|
0:127 Post-Decrement (temp 2-component vector of uint)
|
|
0:127 'storeTempPost' (temp 2-component vector of uint)
|
|
0:127 imageStore (temp void)
|
|
0:127 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:127 'coordTemp' (temp int)
|
|
0:127 'storeTempPost' (temp 2-component vector of uint)
|
|
0:127 'storeTempPre' (temp 2-component vector of uint)
|
|
0:128 Sequence
|
|
0:128 move second child to first child (temp int)
|
|
0:128 'coordTemp' (temp int)
|
|
0:128 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:128 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:128 Constant:
|
|
0:128 0 (const uint)
|
|
0:128 move second child to first child (temp 2-component vector of int)
|
|
0:128 'storeTempPre' (temp 2-component vector of int)
|
|
0:128 imageLoad (temp 2-component vector of int)
|
|
0:128 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:128 'coordTemp' (temp int)
|
|
0:128 move second child to first child (temp 2-component vector of int)
|
|
0:128 'storeTempPost' (temp 2-component vector of int)
|
|
0:128 'storeTempPre' (temp 2-component vector of int)
|
|
0:128 Post-Increment (temp 2-component vector of int)
|
|
0:128 'storeTempPost' (temp 2-component vector of int)
|
|
0:128 imageStore (temp void)
|
|
0:128 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:128 'coordTemp' (temp int)
|
|
0:128 'storeTempPost' (temp 2-component vector of int)
|
|
0:128 'storeTempPre' (temp 2-component vector of int)
|
|
0:130 Sequence
|
|
0:130 move second child to first child (temp int)
|
|
0:130 'coordTemp' (temp int)
|
|
0:130 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:130 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:130 Constant:
|
|
0:130 0 (const uint)
|
|
0:130 move second child to first child (temp 2-component vector of float)
|
|
0:130 'storeTempPre' (temp 2-component vector of float)
|
|
0:130 imageLoad (temp 2-component vector of float)
|
|
0:130 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:130 'coordTemp' (temp int)
|
|
0:130 move second child to first child (temp 2-component vector of float)
|
|
0:130 'storeTempPost' (temp 2-component vector of float)
|
|
0:130 'storeTempPre' (temp 2-component vector of float)
|
|
0:130 Post-Decrement (temp 2-component vector of float)
|
|
0:130 'storeTempPost' (temp 2-component vector of float)
|
|
0:130 imageStore (temp void)
|
|
0:130 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:130 'coordTemp' (temp int)
|
|
0:130 'storeTempPost' (temp 2-component vector of float)
|
|
0:130 'storeTempPre' (temp 2-component vector of float)
|
|
0:131 Sequence
|
|
0:131 move second child to first child (temp int)
|
|
0:131 'coordTemp' (temp int)
|
|
0:131 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:131 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:131 Constant:
|
|
0:131 0 (const uint)
|
|
0:131 move second child to first child (temp 2-component vector of int)
|
|
0:131 'storeTempPre' (temp 2-component vector of int)
|
|
0:131 imageLoad (temp 2-component vector of int)
|
|
0:131 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:131 'coordTemp' (temp int)
|
|
0:131 move second child to first child (temp 2-component vector of int)
|
|
0:131 'storeTempPost' (temp 2-component vector of int)
|
|
0:131 'storeTempPre' (temp 2-component vector of int)
|
|
0:131 Post-Increment (temp 2-component vector of int)
|
|
0:131 'storeTempPost' (temp 2-component vector of int)
|
|
0:131 imageStore (temp void)
|
|
0:131 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:131 'coordTemp' (temp int)
|
|
0:131 'storeTempPost' (temp 2-component vector of int)
|
|
0:131 'storeTempPre' (temp 2-component vector of int)
|
|
0:132 Sequence
|
|
0:132 move second child to first child (temp int)
|
|
0:132 'coordTemp' (temp int)
|
|
0:132 c1: direct index for structure (layout(offset=0 ) uniform int)
|
|
0:132 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:132 Constant:
|
|
0:132 0 (const uint)
|
|
0:132 move second child to first child (temp 2-component vector of uint)
|
|
0:132 'storeTempPre' (temp 2-component vector of uint)
|
|
0:132 imageLoad (temp 2-component vector of uint)
|
|
0:132 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:132 'coordTemp' (temp int)
|
|
0:132 move second child to first child (temp 2-component vector of uint)
|
|
0:132 'storeTempPost' (temp 2-component vector of uint)
|
|
0:132 'storeTempPre' (temp 2-component vector of uint)
|
|
0:132 Post-Decrement (temp 2-component vector of uint)
|
|
0:132 'storeTempPost' (temp 2-component vector of uint)
|
|
0:132 imageStore (temp void)
|
|
0:132 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:132 'coordTemp' (temp int)
|
|
0:132 'storeTempPost' (temp 2-component vector of uint)
|
|
0:132 'storeTempPre' (temp 2-component vector of uint)
|
|
0:135 Sequence
|
|
0:135 move second child to first child (temp 2-component vector of float)
|
|
0:135 'storeTemp' (temp 2-component vector of float)
|
|
0:? imageLoad (temp 2-component vector of float)
|
|
0:135 'g_tTex2df2' (layout(rg32f ) uniform image2D)
|
|
0:? Constant:
|
|
0:? 2 (const int)
|
|
0:? 3 (const int)
|
|
0:135 imageStore (temp void)
|
|
0:135 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:135 Constant:
|
|
0:135 1 (const int)
|
|
0:135 'storeTemp' (temp 2-component vector of float)
|
|
0:135 'storeTemp' (temp 2-component vector of float)
|
|
0:137 move second child to first child (temp 4-component vector of float)
|
|
0:137 Color: direct index for structure (temp 4-component vector of float)
|
|
0:137 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:137 Constant:
|
|
0:137 0 (const int)
|
|
0:137 Constant:
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:137 1.000000
|
|
0:139 Sequence
|
|
0:139 Sequence
|
|
0:139 move second child to first child (temp 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:139 Color: direct index for structure (temp 4-component vector of float)
|
|
0:139 'psout' (temp structure{temp 4-component vector of float Color})
|
|
0:139 Constant:
|
|
0:139 0 (const int)
|
|
0:139 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_tTex1df2' (layout(rg32f ) uniform image1D)
|
|
0:? 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
|
|
0:? 'g_tTex1du2' (layout(rg32ui ) uniform uimage1D)
|
|
0:? 'g_tTex2df2' (layout(rg32f ) uniform image2D)
|
|
0:? 'g_tTex2di2' (layout(rg32i ) uniform iimage2D)
|
|
0:? 'g_tTex2du2' (layout(rg32ui ) uniform uimage2D)
|
|
0:? 'g_tTex3df2' (layout(rg32f ) uniform image3D)
|
|
0:? 'g_tTex3di2' (layout(rg32i ) uniform iimage3D)
|
|
0:? 'g_tTex3du2' (layout(rg32ui ) uniform uimage3D)
|
|
0:? 'g_tTex1df2a' (layout(rg32f ) uniform image1DArray)
|
|
0:? 'g_tTex1di2a' (layout(rg32i ) uniform iimage1DArray)
|
|
0:? 'g_tTex1du2a' (layout(rg32ui ) uniform uimage1DArray)
|
|
0:? 'g_tTex2df2a' (layout(rg32f ) uniform image2DArray)
|
|
0:? 'g_tTex2di2a' (layout(rg32i ) uniform iimage2DArray)
|
|
0:? 'g_tTex2du2a' (layout(rg32ui ) uniform uimage2DArray)
|
|
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 600
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
Capability StorageImageExtendedFormats
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 575
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 11 "Fn1(vi2;"
|
|
Name 10 "x"
|
|
Name 18 "Fn1(vu2;"
|
|
Name 17 "x"
|
|
Name 25 "Fn1(vf2;"
|
|
Name 24 "x"
|
|
Name 29 "Fn2(vi2;"
|
|
Name 28 "x"
|
|
Name 33 "Fn2(vu2;"
|
|
Name 32 "x"
|
|
Name 37 "Fn2(vf2;"
|
|
Name 36 "x"
|
|
Name 40 "SomeValue("
|
|
Name 59 "$Global"
|
|
MemberName 59($Global) 0 "c1"
|
|
MemberName 59($Global) 1 "c2"
|
|
MemberName 59($Global) 2 "c3"
|
|
MemberName 59($Global) 3 "c4"
|
|
MemberName 59($Global) 4 "o1"
|
|
MemberName 59($Global) 5 "o2"
|
|
MemberName 59($Global) 6 "o3"
|
|
MemberName 59($Global) 7 "o4"
|
|
MemberName 59($Global) 8 "uf2"
|
|
MemberName 59($Global) 9 "ui2"
|
|
MemberName 59($Global) 10 "uu2"
|
|
Name 61 ""
|
|
Name 71 "g_tTex1df2"
|
|
Name 77 "r00"
|
|
Name 82 "r01"
|
|
Name 85 "g_tTex1di2"
|
|
Name 90 "r02"
|
|
Name 93 "g_tTex1du2"
|
|
Name 98 "r10"
|
|
Name 101 "g_tTex2df2"
|
|
Name 106 "r11"
|
|
Name 109 "g_tTex2di2"
|
|
Name 114 "r12"
|
|
Name 117 "g_tTex2du2"
|
|
Name 122 "r20"
|
|
Name 125 "g_tTex3df2"
|
|
Name 132 "r21"
|
|
Name 135 "g_tTex3di2"
|
|
Name 140 "r22"
|
|
Name 143 "g_tTex3du2"
|
|
Name 148 "lf2"
|
|
Name 153 "storeTemp"
|
|
Name 163 "storeTemp"
|
|
Name 169 "storeTemp"
|
|
Name 177 "val1"
|
|
Name 179 "coordTemp"
|
|
Name 182 "storeTemp"
|
|
Name 193 "coordTemp"
|
|
Name 196 "storeTemp"
|
|
Name 207 "coordTemp"
|
|
Name 210 "storeTemp"
|
|
Name 221 "coordTemp"
|
|
Name 224 "storeTemp"
|
|
Name 234 "coordTemp"
|
|
Name 237 "storeTemp"
|
|
Name 247 "coordTemp"
|
|
Name 250 "storeTemp"
|
|
Name 261 "coordTemp"
|
|
Name 264 "storeTemp"
|
|
Name 275 "coordTemp"
|
|
Name 278 "storeTemp"
|
|
Name 288 "coordTemp"
|
|
Name 291 "storeTemp"
|
|
Name 301 "storeTemp"
|
|
Name 311 "storeTemp"
|
|
Name 318 "storeTemp"
|
|
Name 325 "storeTemp"
|
|
Name 335 "storeTemp"
|
|
Name 342 "storeTemp"
|
|
Name 353 "param"
|
|
Name 359 "param"
|
|
Name 365 "param"
|
|
Name 367 "tempArg"
|
|
Name 368 "param"
|
|
Name 375 "tempArg"
|
|
Name 376 "param"
|
|
Name 383 "tempArg"
|
|
Name 384 "param"
|
|
Name 391 "coordTemp"
|
|
Name 394 "storeTemp"
|
|
Name 405 "coordTemp"
|
|
Name 408 "storeTemp"
|
|
Name 418 "coordTemp"
|
|
Name 421 "storeTemp"
|
|
Name 431 "coordTemp"
|
|
Name 434 "storeTemp"
|
|
Name 444 "coordTemp"
|
|
Name 447 "storeTemp"
|
|
Name 457 "coordTemp"
|
|
Name 460 "storeTemp"
|
|
Name 470 "coordTemp"
|
|
Name 473 "storeTempPre"
|
|
Name 477 "storeTempPost"
|
|
Name 485 "coordTemp"
|
|
Name 488 "storeTempPre"
|
|
Name 492 "storeTempPost"
|
|
Name 500 "coordTemp"
|
|
Name 503 "storeTempPre"
|
|
Name 507 "storeTempPost"
|
|
Name 515 "coordTemp"
|
|
Name 518 "storeTempPre"
|
|
Name 522 "storeTempPost"
|
|
Name 530 "coordTemp"
|
|
Name 533 "storeTempPre"
|
|
Name 537 "storeTempPost"
|
|
Name 545 "coordTemp"
|
|
Name 548 "storeTempPre"
|
|
Name 552 "storeTempPost"
|
|
Name 560 "storeTemp"
|
|
Name 568 "PS_OUTPUT"
|
|
MemberName 568(PS_OUTPUT) 0 "Color"
|
|
Name 570 "psout"
|
|
Name 575 "Color"
|
|
Name 581 "g_sSamp"
|
|
Name 584 "g_tTex1df2a"
|
|
Name 587 "g_tTex1di2a"
|
|
Name 590 "g_tTex1du2a"
|
|
Name 593 "g_tTex2df2a"
|
|
Name 596 "g_tTex2di2a"
|
|
Name 599 "g_tTex2du2a"
|
|
MemberDecorate 59($Global) 0 Offset 0
|
|
MemberDecorate 59($Global) 1 Offset 8
|
|
MemberDecorate 59($Global) 2 Offset 16
|
|
MemberDecorate 59($Global) 3 Offset 32
|
|
MemberDecorate 59($Global) 4 Offset 48
|
|
MemberDecorate 59($Global) 5 Offset 56
|
|
MemberDecorate 59($Global) 6 Offset 64
|
|
MemberDecorate 59($Global) 7 Offset 80
|
|
MemberDecorate 59($Global) 8 Offset 96
|
|
MemberDecorate 59($Global) 9 Offset 104
|
|
MemberDecorate 59($Global) 10 Offset 112
|
|
Decorate 59($Global) Block
|
|
Decorate 61 DescriptorSet 0
|
|
Decorate 71(g_tTex1df2) DescriptorSet 0
|
|
Decorate 85(g_tTex1di2) DescriptorSet 0
|
|
Decorate 93(g_tTex1du2) DescriptorSet 0
|
|
Decorate 101(g_tTex2df2) DescriptorSet 0
|
|
Decorate 109(g_tTex2di2) DescriptorSet 0
|
|
Decorate 117(g_tTex2du2) DescriptorSet 0
|
|
Decorate 125(g_tTex3df2) DescriptorSet 0
|
|
Decorate 135(g_tTex3di2) DescriptorSet 0
|
|
Decorate 143(g_tTex3du2) DescriptorSet 0
|
|
Decorate 575(Color) Location 0
|
|
Decorate 581(g_sSamp) DescriptorSet 0
|
|
Decorate 581(g_sSamp) Binding 0
|
|
Decorate 584(g_tTex1df2a) DescriptorSet 0
|
|
Decorate 587(g_tTex1di2a) DescriptorSet 0
|
|
Decorate 590(g_tTex1du2a) DescriptorSet 0
|
|
Decorate 593(g_tTex2df2a) DescriptorSet 0
|
|
Decorate 596(g_tTex2di2a) DescriptorSet 0
|
|
Decorate 599(g_tTex2du2a) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeInt 32 1
|
|
7: TypeVector 6(int) 2
|
|
8: TypePointer Function 7(ivec2)
|
|
9: TypeFunction 7(ivec2) 8(ptr)
|
|
13: TypeInt 32 0
|
|
14: TypeVector 13(int) 2
|
|
15: TypePointer Function 14(ivec2)
|
|
16: TypeFunction 14(ivec2) 15(ptr)
|
|
20: TypeFloat 32
|
|
21: TypeVector 20(float) 2
|
|
22: TypePointer Function 21(fvec2)
|
|
23: TypeFunction 21(fvec2) 22(ptr)
|
|
27: TypeFunction 2 8(ptr)
|
|
31: TypeFunction 2 15(ptr)
|
|
35: TypeFunction 2 22(ptr)
|
|
39: TypeFunction 21(fvec2)
|
|
51: 6(int) Constant 0
|
|
52: 7(ivec2) ConstantComposite 51 51
|
|
53: 13(int) Constant 0
|
|
54: 14(ivec2) ConstantComposite 53 53
|
|
55: 20(float) Constant 0
|
|
56: 21(fvec2) ConstantComposite 55 55
|
|
57: TypeVector 6(int) 3
|
|
58: TypeVector 6(int) 4
|
|
59($Global): TypeStruct 6(int) 7(ivec2) 57(ivec3) 58(ivec4) 6(int) 7(ivec2) 57(ivec3) 58(ivec4) 21(fvec2) 7(ivec2) 14(ivec2)
|
|
60: TypePointer Uniform 59($Global)
|
|
61: 60(ptr) Variable Uniform
|
|
62: 6(int) Constant 1
|
|
63: TypePointer Uniform 7(ivec2)
|
|
69: TypeImage 20(float) 1D nonsampled format:Rg32f
|
|
70: TypePointer UniformConstant 69
|
|
71(g_tTex1df2): 70(ptr) Variable UniformConstant
|
|
73: TypePointer Uniform 6(int)
|
|
83: TypeImage 6(int) 1D nonsampled format:Rg32i
|
|
84: TypePointer UniformConstant 83
|
|
85(g_tTex1di2): 84(ptr) Variable UniformConstant
|
|
91: TypeImage 13(int) 1D nonsampled format:Rg32ui
|
|
92: TypePointer UniformConstant 91
|
|
93(g_tTex1du2): 92(ptr) Variable UniformConstant
|
|
99: TypeImage 20(float) 2D nonsampled format:Rg32f
|
|
100: TypePointer UniformConstant 99
|
|
101(g_tTex2df2): 100(ptr) Variable UniformConstant
|
|
107: TypeImage 6(int) 2D nonsampled format:Rg32i
|
|
108: TypePointer UniformConstant 107
|
|
109(g_tTex2di2): 108(ptr) Variable UniformConstant
|
|
115: TypeImage 13(int) 2D nonsampled format:Rg32ui
|
|
116: TypePointer UniformConstant 115
|
|
117(g_tTex2du2): 116(ptr) Variable UniformConstant
|
|
123: TypeImage 20(float) 3D nonsampled format:Rg32f
|
|
124: TypePointer UniformConstant 123
|
|
125(g_tTex3df2): 124(ptr) Variable UniformConstant
|
|
127: 6(int) Constant 2
|
|
128: TypePointer Uniform 57(ivec3)
|
|
133: TypeImage 6(int) 3D nonsampled format:Rg32i
|
|
134: TypePointer UniformConstant 133
|
|
135(g_tTex3di2): 134(ptr) Variable UniformConstant
|
|
141: TypeImage 13(int) 3D nonsampled format:Rg32ui
|
|
142: TypePointer UniformConstant 141
|
|
143(g_tTex3du2): 142(ptr) Variable UniformConstant
|
|
149: 6(int) Constant 8
|
|
150: TypePointer Uniform 21(fvec2)
|
|
164: 7(ivec2) ConstantComposite 127 127
|
|
170: 13(int) Constant 3
|
|
171: 13(int) Constant 2
|
|
172: 14(ivec2) ConstantComposite 170 171
|
|
178: TypePointer Function 6(int)
|
|
186: 20(float) Constant 1073741824
|
|
200: 20(float) Constant 1077936128
|
|
214: 20(float) Constant 1082130432
|
|
254: 6(int) Constant 65535
|
|
268: 6(int) Constant 61680
|
|
312: 6(int) Constant 5
|
|
313: 7(ivec2) ConstantComposite 312 127
|
|
319: 13(int) Constant 6
|
|
320: 14(ivec2) ConstantComposite 319 171
|
|
336: 6(int) Constant 6
|
|
337: 7(ivec2) ConstantComposite 149 336
|
|
343: 13(int) Constant 9
|
|
344: 14(ivec2) ConstantComposite 343 171
|
|
399: 20(float) Constant 1065353216
|
|
562: 6(int) Constant 3
|
|
563: 7(ivec2) ConstantComposite 127 562
|
|
567: TypeVector 20(float) 4
|
|
568(PS_OUTPUT): TypeStruct 567(fvec4)
|
|
569: TypePointer Function 568(PS_OUTPUT)
|
|
571: 567(fvec4) ConstantComposite 399 399 399 399
|
|
572: TypePointer Function 567(fvec4)
|
|
574: TypePointer Output 567(fvec4)
|
|
575(Color): 574(ptr) Variable Output
|
|
579: TypeSampler
|
|
580: TypePointer UniformConstant 579
|
|
581(g_sSamp): 580(ptr) Variable UniformConstant
|
|
582: TypeImage 20(float) 1D array nonsampled format:Rg32f
|
|
583: TypePointer UniformConstant 582
|
|
584(g_tTex1df2a): 583(ptr) Variable UniformConstant
|
|
585: TypeImage 6(int) 1D array nonsampled format:Rg32i
|
|
586: TypePointer UniformConstant 585
|
|
587(g_tTex1di2a): 586(ptr) Variable UniformConstant
|
|
588: TypeImage 13(int) 1D array nonsampled format:Rg32ui
|
|
589: TypePointer UniformConstant 588
|
|
590(g_tTex1du2a): 589(ptr) Variable UniformConstant
|
|
591: TypeImage 20(float) 2D array nonsampled format:Rg32f
|
|
592: TypePointer UniformConstant 591
|
|
593(g_tTex2df2a): 592(ptr) Variable UniformConstant
|
|
594: TypeImage 6(int) 2D array nonsampled format:Rg32i
|
|
595: TypePointer UniformConstant 594
|
|
596(g_tTex2di2a): 595(ptr) Variable UniformConstant
|
|
597: TypeImage 13(int) 2D array nonsampled format:Rg32ui
|
|
598: TypePointer UniformConstant 597
|
|
599(g_tTex2du2a): 598(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
77(r00): 22(ptr) Variable Function
|
|
82(r01): 8(ptr) Variable Function
|
|
90(r02): 15(ptr) Variable Function
|
|
98(r10): 22(ptr) Variable Function
|
|
106(r11): 8(ptr) Variable Function
|
|
114(r12): 15(ptr) Variable Function
|
|
122(r20): 22(ptr) Variable Function
|
|
132(r21): 8(ptr) Variable Function
|
|
140(r22): 15(ptr) Variable Function
|
|
148(lf2): 22(ptr) Variable Function
|
|
153(storeTemp): 22(ptr) Variable Function
|
|
163(storeTemp): 8(ptr) Variable Function
|
|
169(storeTemp): 15(ptr) Variable Function
|
|
177(val1): 22(ptr) Variable Function
|
|
179(coordTemp): 178(ptr) Variable Function
|
|
182(storeTemp): 22(ptr) Variable Function
|
|
193(coordTemp): 178(ptr) Variable Function
|
|
196(storeTemp): 22(ptr) Variable Function
|
|
207(coordTemp): 178(ptr) Variable Function
|
|
210(storeTemp): 22(ptr) Variable Function
|
|
221(coordTemp): 178(ptr) Variable Function
|
|
224(storeTemp): 8(ptr) Variable Function
|
|
234(coordTemp): 178(ptr) Variable Function
|
|
237(storeTemp): 8(ptr) Variable Function
|
|
247(coordTemp): 178(ptr) Variable Function
|
|
250(storeTemp): 8(ptr) Variable Function
|
|
261(coordTemp): 178(ptr) Variable Function
|
|
264(storeTemp): 8(ptr) Variable Function
|
|
275(coordTemp): 178(ptr) Variable Function
|
|
278(storeTemp): 8(ptr) Variable Function
|
|
288(coordTemp): 178(ptr) Variable Function
|
|
291(storeTemp): 8(ptr) Variable Function
|
|
301(storeTemp): 22(ptr) Variable Function
|
|
311(storeTemp): 8(ptr) Variable Function
|
|
318(storeTemp): 15(ptr) Variable Function
|
|
325(storeTemp): 22(ptr) Variable Function
|
|
335(storeTemp): 8(ptr) Variable Function
|
|
342(storeTemp): 15(ptr) Variable Function
|
|
353(param): 22(ptr) Variable Function
|
|
359(param): 8(ptr) Variable Function
|
|
365(param): 15(ptr) Variable Function
|
|
367(tempArg): 22(ptr) Variable Function
|
|
368(param): 22(ptr) Variable Function
|
|
375(tempArg): 8(ptr) Variable Function
|
|
376(param): 8(ptr) Variable Function
|
|
383(tempArg): 15(ptr) Variable Function
|
|
384(param): 15(ptr) Variable Function
|
|
391(coordTemp): 178(ptr) Variable Function
|
|
394(storeTemp): 22(ptr) Variable Function
|
|
405(coordTemp): 178(ptr) Variable Function
|
|
408(storeTemp): 8(ptr) Variable Function
|
|
418(coordTemp): 178(ptr) Variable Function
|
|
421(storeTemp): 15(ptr) Variable Function
|
|
431(coordTemp): 178(ptr) Variable Function
|
|
434(storeTemp): 22(ptr) Variable Function
|
|
444(coordTemp): 178(ptr) Variable Function
|
|
447(storeTemp): 8(ptr) Variable Function
|
|
457(coordTemp): 178(ptr) Variable Function
|
|
460(storeTemp): 15(ptr) Variable Function
|
|
470(coordTemp): 178(ptr) Variable Function
|
|
473(storeTempPre): 22(ptr) Variable Function
|
|
477(storeTempPost): 22(ptr) Variable Function
|
|
485(coordTemp): 178(ptr) Variable Function
|
|
488(storeTempPre): 15(ptr) Variable Function
|
|
492(storeTempPost): 15(ptr) Variable Function
|
|
500(coordTemp): 178(ptr) Variable Function
|
|
503(storeTempPre): 8(ptr) Variable Function
|
|
507(storeTempPost): 8(ptr) Variable Function
|
|
515(coordTemp): 178(ptr) Variable Function
|
|
518(storeTempPre): 22(ptr) Variable Function
|
|
522(storeTempPost): 22(ptr) Variable Function
|
|
530(coordTemp): 178(ptr) Variable Function
|
|
533(storeTempPre): 8(ptr) Variable Function
|
|
537(storeTempPost): 8(ptr) Variable Function
|
|
545(coordTemp): 178(ptr) Variable Function
|
|
548(storeTempPre): 15(ptr) Variable Function
|
|
552(storeTempPost): 15(ptr) Variable Function
|
|
560(storeTemp): 22(ptr) Variable Function
|
|
570(psout): 569(ptr) Variable Function
|
|
72: 69 Load 71(g_tTex1df2)
|
|
74: 73(ptr) AccessChain 61 51
|
|
75: 6(int) Load 74
|
|
76: 21(fvec2) ImageRead 72 75
|
|
78: 69 Load 71(g_tTex1df2)
|
|
79: 73(ptr) AccessChain 61 51
|
|
80: 6(int) Load 79
|
|
81: 21(fvec2) ImageRead 78 80
|
|
Store 77(r00) 81
|
|
86: 83 Load 85(g_tTex1di2)
|
|
87: 73(ptr) AccessChain 61 51
|
|
88: 6(int) Load 87
|
|
89: 7(ivec2) ImageRead 86 88
|
|
Store 82(r01) 89
|
|
94: 91 Load 93(g_tTex1du2)
|
|
95: 73(ptr) AccessChain 61 51
|
|
96: 6(int) Load 95
|
|
97: 14(ivec2) ImageRead 94 96
|
|
Store 90(r02) 97
|
|
102: 99 Load 101(g_tTex2df2)
|
|
103: 63(ptr) AccessChain 61 62
|
|
104: 7(ivec2) Load 103
|
|
105: 21(fvec2) ImageRead 102 104
|
|
Store 98(r10) 105
|
|
110: 107 Load 109(g_tTex2di2)
|
|
111: 63(ptr) AccessChain 61 62
|
|
112: 7(ivec2) Load 111
|
|
113: 7(ivec2) ImageRead 110 112
|
|
Store 106(r11) 113
|
|
118: 115 Load 117(g_tTex2du2)
|
|
119: 63(ptr) AccessChain 61 62
|
|
120: 7(ivec2) Load 119
|
|
121: 14(ivec2) ImageRead 118 120
|
|
Store 114(r12) 121
|
|
126: 123 Load 125(g_tTex3df2)
|
|
129: 128(ptr) AccessChain 61 127
|
|
130: 57(ivec3) Load 129
|
|
131: 21(fvec2) ImageRead 126 130
|
|
Store 122(r20) 131
|
|
136: 133 Load 135(g_tTex3di2)
|
|
137: 128(ptr) AccessChain 61 127
|
|
138: 57(ivec3) Load 137
|
|
139: 7(ivec2) ImageRead 136 138
|
|
Store 132(r21) 139
|
|
144: 141 Load 143(g_tTex3du2)
|
|
145: 128(ptr) AccessChain 61 127
|
|
146: 57(ivec3) Load 145
|
|
147: 14(ivec2) ImageRead 144 146
|
|
Store 140(r22) 147
|
|
151: 150(ptr) AccessChain 61 149
|
|
152: 21(fvec2) Load 151
|
|
Store 148(lf2) 152
|
|
154: 21(fvec2) FunctionCall 40(SomeValue()
|
|
Store 153(storeTemp) 154
|
|
155: 69 Load 71(g_tTex1df2)
|
|
156: 73(ptr) AccessChain 61 51
|
|
157: 6(int) Load 156
|
|
158: 21(fvec2) Load 153(storeTemp)
|
|
ImageWrite 155 157 158
|
|
159: 69 Load 71(g_tTex1df2)
|
|
160: 73(ptr) AccessChain 61 51
|
|
161: 6(int) Load 160
|
|
162: 21(fvec2) Load 148(lf2)
|
|
ImageWrite 159 161 162
|
|
Store 163(storeTemp) 164
|
|
165: 83 Load 85(g_tTex1di2)
|
|
166: 73(ptr) AccessChain 61 51
|
|
167: 6(int) Load 166
|
|
168: 7(ivec2) Load 163(storeTemp)
|
|
ImageWrite 165 167 168
|
|
Store 169(storeTemp) 172
|
|
173: 91 Load 93(g_tTex1du2)
|
|
174: 73(ptr) AccessChain 61 51
|
|
175: 6(int) Load 174
|
|
176: 14(ivec2) Load 169(storeTemp)
|
|
ImageWrite 173 175 176
|
|
180: 73(ptr) AccessChain 61 51
|
|
181: 6(int) Load 180
|
|
Store 179(coordTemp) 181
|
|
183: 69 Load 71(g_tTex1df2)
|
|
184: 6(int) Load 179(coordTemp)
|
|
185: 21(fvec2) ImageRead 183 184
|
|
Store 182(storeTemp) 185
|
|
187: 21(fvec2) Load 182(storeTemp)
|
|
188: 21(fvec2) VectorTimesScalar 187 186
|
|
Store 182(storeTemp) 188
|
|
189: 69 Load 71(g_tTex1df2)
|
|
190: 6(int) Load 179(coordTemp)
|
|
191: 21(fvec2) Load 182(storeTemp)
|
|
ImageWrite 189 190 191
|
|
192: 21(fvec2) Load 182(storeTemp)
|
|
Store 177(val1) 192
|
|
194: 73(ptr) AccessChain 61 51
|
|
195: 6(int) Load 194
|
|
Store 193(coordTemp) 195
|
|
197: 69 Load 71(g_tTex1df2)
|
|
198: 6(int) Load 193(coordTemp)
|
|
199: 21(fvec2) ImageRead 197 198
|
|
Store 196(storeTemp) 199
|
|
201: 21(fvec2) Load 196(storeTemp)
|
|
202: 21(fvec2) CompositeConstruct 200 200
|
|
203: 21(fvec2) FSub 201 202
|
|
Store 196(storeTemp) 203
|
|
204: 69 Load 71(g_tTex1df2)
|
|
205: 6(int) Load 193(coordTemp)
|
|
206: 21(fvec2) Load 196(storeTemp)
|
|
ImageWrite 204 205 206
|
|
208: 73(ptr) AccessChain 61 51
|
|
209: 6(int) Load 208
|
|
Store 207(coordTemp) 209
|
|
211: 69 Load 71(g_tTex1df2)
|
|
212: 6(int) Load 207(coordTemp)
|
|
213: 21(fvec2) ImageRead 211 212
|
|
Store 210(storeTemp) 213
|
|
215: 21(fvec2) Load 210(storeTemp)
|
|
216: 21(fvec2) CompositeConstruct 214 214
|
|
217: 21(fvec2) FAdd 215 216
|
|
Store 210(storeTemp) 217
|
|
218: 69 Load 71(g_tTex1df2)
|
|
219: 6(int) Load 207(coordTemp)
|
|
220: 21(fvec2) Load 210(storeTemp)
|
|
ImageWrite 218 219 220
|
|
222: 73(ptr) AccessChain 61 51
|
|
223: 6(int) Load 222
|
|
Store 221(coordTemp) 223
|
|
225: 83 Load 85(g_tTex1di2)
|
|
226: 6(int) Load 221(coordTemp)
|
|
227: 7(ivec2) ImageRead 225 226
|
|
Store 224(storeTemp) 227
|
|
228: 7(ivec2) Load 224(storeTemp)
|
|
229: 7(ivec2) CompositeConstruct 127 127
|
|
230: 7(ivec2) SDiv 228 229
|
|
Store 224(storeTemp) 230
|
|
231: 83 Load 85(g_tTex1di2)
|
|
232: 6(int) Load 221(coordTemp)
|
|
233: 7(ivec2) Load 224(storeTemp)
|
|
ImageWrite 231 232 233
|
|
235: 73(ptr) AccessChain 61 51
|
|
236: 6(int) Load 235
|
|
Store 234(coordTemp) 236
|
|
238: 83 Load 85(g_tTex1di2)
|
|
239: 6(int) Load 234(coordTemp)
|
|
240: 7(ivec2) ImageRead 238 239
|
|
Store 237(storeTemp) 240
|
|
241: 7(ivec2) Load 237(storeTemp)
|
|
242: 7(ivec2) CompositeConstruct 127 127
|
|
243: 7(ivec2) SMod 241 242
|
|
Store 237(storeTemp) 243
|
|
244: 83 Load 85(g_tTex1di2)
|
|
245: 6(int) Load 234(coordTemp)
|
|
246: 7(ivec2) Load 237(storeTemp)
|
|
ImageWrite 244 245 246
|
|
248: 73(ptr) AccessChain 61 51
|
|
249: 6(int) Load 248
|
|
Store 247(coordTemp) 249
|
|
251: 83 Load 85(g_tTex1di2)
|
|
252: 6(int) Load 247(coordTemp)
|
|
253: 7(ivec2) ImageRead 251 252
|
|
Store 250(storeTemp) 253
|
|
255: 7(ivec2) Load 250(storeTemp)
|
|
256: 7(ivec2) CompositeConstruct 254 254
|
|
257: 7(ivec2) BitwiseAnd 255 256
|
|
Store 250(storeTemp) 257
|
|
258: 83 Load 85(g_tTex1di2)
|
|
259: 6(int) Load 247(coordTemp)
|
|
260: 7(ivec2) Load 250(storeTemp)
|
|
ImageWrite 258 259 260
|
|
262: 73(ptr) AccessChain 61 51
|
|
263: 6(int) Load 262
|
|
Store 261(coordTemp) 263
|
|
265: 83 Load 85(g_tTex1di2)
|
|
266: 6(int) Load 261(coordTemp)
|
|
267: 7(ivec2) ImageRead 265 266
|
|
Store 264(storeTemp) 267
|
|
269: 7(ivec2) Load 264(storeTemp)
|
|
270: 7(ivec2) CompositeConstruct 268 268
|
|
271: 7(ivec2) BitwiseOr 269 270
|
|
Store 264(storeTemp) 271
|
|
272: 83 Load 85(g_tTex1di2)
|
|
273: 6(int) Load 261(coordTemp)
|
|
274: 7(ivec2) Load 264(storeTemp)
|
|
ImageWrite 272 273 274
|
|
276: 73(ptr) AccessChain 61 51
|
|
277: 6(int) Load 276
|
|
Store 275(coordTemp) 277
|
|
279: 83 Load 85(g_tTex1di2)
|
|
280: 6(int) Load 275(coordTemp)
|
|
281: 7(ivec2) ImageRead 279 280
|
|
Store 278(storeTemp) 281
|
|
282: 7(ivec2) Load 278(storeTemp)
|
|
283: 7(ivec2) CompositeConstruct 127 127
|
|
284: 7(ivec2) ShiftLeftLogical 282 283
|
|
Store 278(storeTemp) 284
|
|
285: 83 Load 85(g_tTex1di2)
|
|
286: 6(int) Load 275(coordTemp)
|
|
287: 7(ivec2) Load 278(storeTemp)
|
|
ImageWrite 285 286 287
|
|
289: 73(ptr) AccessChain 61 51
|
|
290: 6(int) Load 289
|
|
Store 288(coordTemp) 290
|
|
292: 83 Load 85(g_tTex1di2)
|
|
293: 6(int) Load 288(coordTemp)
|
|
294: 7(ivec2) ImageRead 292 293
|
|
Store 291(storeTemp) 294
|
|
295: 7(ivec2) Load 291(storeTemp)
|
|
296: 7(ivec2) CompositeConstruct 127 127
|
|
297: 7(ivec2) ShiftRightArithmetic 295 296
|
|
Store 291(storeTemp) 297
|
|
298: 83 Load 85(g_tTex1di2)
|
|
299: 6(int) Load 288(coordTemp)
|
|
300: 7(ivec2) Load 291(storeTemp)
|
|
ImageWrite 298 299 300
|
|
302: 21(fvec2) FunctionCall 40(SomeValue()
|
|
Store 301(storeTemp) 302
|
|
303: 99 Load 101(g_tTex2df2)
|
|
304: 63(ptr) AccessChain 61 62
|
|
305: 7(ivec2) Load 304
|
|
306: 21(fvec2) Load 301(storeTemp)
|
|
ImageWrite 303 305 306
|
|
307: 99 Load 101(g_tTex2df2)
|
|
308: 63(ptr) AccessChain 61 62
|
|
309: 7(ivec2) Load 308
|
|
310: 21(fvec2) Load 148(lf2)
|
|
ImageWrite 307 309 310
|
|
Store 311(storeTemp) 313
|
|
314: 107 Load 109(g_tTex2di2)
|
|
315: 63(ptr) AccessChain 61 62
|
|
316: 7(ivec2) Load 315
|
|
317: 7(ivec2) Load 311(storeTemp)
|
|
ImageWrite 314 316 317
|
|
Store 318(storeTemp) 320
|
|
321: 115 Load 117(g_tTex2du2)
|
|
322: 63(ptr) AccessChain 61 62
|
|
323: 7(ivec2) Load 322
|
|
324: 14(ivec2) Load 318(storeTemp)
|
|
ImageWrite 321 323 324
|
|
326: 21(fvec2) FunctionCall 40(SomeValue()
|
|
Store 325(storeTemp) 326
|
|
327: 123 Load 125(g_tTex3df2)
|
|
328: 128(ptr) AccessChain 61 127
|
|
329: 57(ivec3) Load 328
|
|
330: 21(fvec2) Load 325(storeTemp)
|
|
ImageWrite 327 329 330
|
|
331: 123 Load 125(g_tTex3df2)
|
|
332: 128(ptr) AccessChain 61 127
|
|
333: 57(ivec3) Load 332
|
|
334: 21(fvec2) Load 148(lf2)
|
|
ImageWrite 331 333 334
|
|
Store 335(storeTemp) 337
|
|
338: 133 Load 135(g_tTex3di2)
|
|
339: 128(ptr) AccessChain 61 127
|
|
340: 57(ivec3) Load 339
|
|
341: 7(ivec2) Load 335(storeTemp)
|
|
ImageWrite 338 340 341
|
|
Store 342(storeTemp) 344
|
|
345: 141 Load 143(g_tTex3du2)
|
|
346: 128(ptr) AccessChain 61 127
|
|
347: 57(ivec3) Load 346
|
|
348: 14(ivec2) Load 342(storeTemp)
|
|
ImageWrite 345 347 348
|
|
349: 69 Load 71(g_tTex1df2)
|
|
350: 73(ptr) AccessChain 61 51
|
|
351: 6(int) Load 350
|
|
352: 21(fvec2) ImageRead 349 351
|
|
Store 353(param) 352
|
|
354: 21(fvec2) FunctionCall 25(Fn1(vf2;) 353(param)
|
|
355: 83 Load 85(g_tTex1di2)
|
|
356: 73(ptr) AccessChain 61 51
|
|
357: 6(int) Load 356
|
|
358: 7(ivec2) ImageRead 355 357
|
|
Store 359(param) 358
|
|
360: 7(ivec2) FunctionCall 11(Fn1(vi2;) 359(param)
|
|
361: 91 Load 93(g_tTex1du2)
|
|
362: 73(ptr) AccessChain 61 51
|
|
363: 6(int) Load 362
|
|
364: 14(ivec2) ImageRead 361 363
|
|
Store 365(param) 364
|
|
366: 14(ivec2) FunctionCall 18(Fn1(vu2;) 365(param)
|
|
369: 2 FunctionCall 37(Fn2(vf2;) 368(param)
|
|
370: 21(fvec2) Load 368(param)
|
|
Store 367(tempArg) 370
|
|
371: 69 Load 71(g_tTex1df2)
|
|
372: 73(ptr) AccessChain 61 51
|
|
373: 6(int) Load 372
|
|
374: 21(fvec2) Load 367(tempArg)
|
|
ImageWrite 371 373 374
|
|
377: 2 FunctionCall 29(Fn2(vi2;) 376(param)
|
|
378: 7(ivec2) Load 376(param)
|
|
Store 375(tempArg) 378
|
|
379: 83 Load 85(g_tTex1di2)
|
|
380: 73(ptr) AccessChain 61 51
|
|
381: 6(int) Load 380
|
|
382: 7(ivec2) Load 375(tempArg)
|
|
ImageWrite 379 381 382
|
|
385: 2 FunctionCall 33(Fn2(vu2;) 384(param)
|
|
386: 14(ivec2) Load 384(param)
|
|
Store 383(tempArg) 386
|
|
387: 91 Load 93(g_tTex1du2)
|
|
388: 73(ptr) AccessChain 61 51
|
|
389: 6(int) Load 388
|
|
390: 14(ivec2) Load 383(tempArg)
|
|
ImageWrite 387 389 390
|
|
392: 73(ptr) AccessChain 61 51
|
|
393: 6(int) Load 392
|
|
Store 391(coordTemp) 393
|
|
395: 69 Load 71(g_tTex1df2)
|
|
396: 6(int) Load 391(coordTemp)
|
|
397: 21(fvec2) ImageRead 395 396
|
|
Store 394(storeTemp) 397
|
|
398: 21(fvec2) Load 394(storeTemp)
|
|
400: 21(fvec2) CompositeConstruct 399 399
|
|
401: 21(fvec2) FAdd 398 400
|
|
Store 394(storeTemp) 401
|
|
402: 69 Load 71(g_tTex1df2)
|
|
403: 6(int) Load 391(coordTemp)
|
|
404: 21(fvec2) Load 394(storeTemp)
|
|
ImageWrite 402 403 404
|
|
406: 73(ptr) AccessChain 61 51
|
|
407: 6(int) Load 406
|
|
Store 405(coordTemp) 407
|
|
409: 83 Load 85(g_tTex1di2)
|
|
410: 6(int) Load 405(coordTemp)
|
|
411: 7(ivec2) ImageRead 409 410
|
|
Store 408(storeTemp) 411
|
|
412: 7(ivec2) Load 408(storeTemp)
|
|
413: 7(ivec2) CompositeConstruct 62 62
|
|
414: 7(ivec2) IAdd 412 413
|
|
Store 408(storeTemp) 414
|
|
415: 83 Load 85(g_tTex1di2)
|
|
416: 6(int) Load 405(coordTemp)
|
|
417: 7(ivec2) Load 408(storeTemp)
|
|
ImageWrite 415 416 417
|
|
419: 73(ptr) AccessChain 61 51
|
|
420: 6(int) Load 419
|
|
Store 418(coordTemp) 420
|
|
422: 91 Load 93(g_tTex1du2)
|
|
423: 6(int) Load 418(coordTemp)
|
|
424: 14(ivec2) ImageRead 422 423
|
|
Store 421(storeTemp) 424
|
|
425: 14(ivec2) Load 421(storeTemp)
|
|
426: 7(ivec2) CompositeConstruct 62 62
|
|
427: 14(ivec2) IAdd 425 426
|
|
Store 421(storeTemp) 427
|
|
428: 91 Load 93(g_tTex1du2)
|
|
429: 6(int) Load 418(coordTemp)
|
|
430: 14(ivec2) Load 421(storeTemp)
|
|
ImageWrite 428 429 430
|
|
432: 73(ptr) AccessChain 61 51
|
|
433: 6(int) Load 432
|
|
Store 431(coordTemp) 433
|
|
435: 69 Load 71(g_tTex1df2)
|
|
436: 6(int) Load 431(coordTemp)
|
|
437: 21(fvec2) ImageRead 435 436
|
|
Store 434(storeTemp) 437
|
|
438: 21(fvec2) Load 434(storeTemp)
|
|
439: 21(fvec2) CompositeConstruct 399 399
|
|
440: 21(fvec2) FSub 438 439
|
|
Store 434(storeTemp) 440
|
|
441: 69 Load 71(g_tTex1df2)
|
|
442: 6(int) Load 431(coordTemp)
|
|
443: 21(fvec2) Load 434(storeTemp)
|
|
ImageWrite 441 442 443
|
|
445: 73(ptr) AccessChain 61 51
|
|
446: 6(int) Load 445
|
|
Store 444(coordTemp) 446
|
|
448: 83 Load 85(g_tTex1di2)
|
|
449: 6(int) Load 444(coordTemp)
|
|
450: 7(ivec2) ImageRead 448 449
|
|
Store 447(storeTemp) 450
|
|
451: 7(ivec2) Load 447(storeTemp)
|
|
452: 7(ivec2) CompositeConstruct 62 62
|
|
453: 7(ivec2) ISub 451 452
|
|
Store 447(storeTemp) 453
|
|
454: 83 Load 85(g_tTex1di2)
|
|
455: 6(int) Load 444(coordTemp)
|
|
456: 7(ivec2) Load 447(storeTemp)
|
|
ImageWrite 454 455 456
|
|
458: 73(ptr) AccessChain 61 51
|
|
459: 6(int) Load 458
|
|
Store 457(coordTemp) 459
|
|
461: 91 Load 93(g_tTex1du2)
|
|
462: 6(int) Load 457(coordTemp)
|
|
463: 14(ivec2) ImageRead 461 462
|
|
Store 460(storeTemp) 463
|
|
464: 14(ivec2) Load 460(storeTemp)
|
|
465: 7(ivec2) CompositeConstruct 62 62
|
|
466: 14(ivec2) ISub 464 465
|
|
Store 460(storeTemp) 466
|
|
467: 91 Load 93(g_tTex1du2)
|
|
468: 6(int) Load 457(coordTemp)
|
|
469: 14(ivec2) Load 460(storeTemp)
|
|
ImageWrite 467 468 469
|
|
471: 73(ptr) AccessChain 61 51
|
|
472: 6(int) Load 471
|
|
Store 470(coordTemp) 472
|
|
474: 69 Load 71(g_tTex1df2)
|
|
475: 6(int) Load 470(coordTemp)
|
|
476: 21(fvec2) ImageRead 474 475
|
|
Store 473(storeTempPre) 476
|
|
478: 21(fvec2) Load 473(storeTempPre)
|
|
Store 477(storeTempPost) 478
|
|
479: 21(fvec2) Load 477(storeTempPost)
|
|
480: 21(fvec2) CompositeConstruct 399 399
|
|
481: 21(fvec2) FAdd 479 480
|
|
Store 477(storeTempPost) 481
|
|
482: 69 Load 71(g_tTex1df2)
|
|
483: 6(int) Load 470(coordTemp)
|
|
484: 21(fvec2) Load 477(storeTempPost)
|
|
ImageWrite 482 483 484
|
|
486: 73(ptr) AccessChain 61 51
|
|
487: 6(int) Load 486
|
|
Store 485(coordTemp) 487
|
|
489: 91 Load 93(g_tTex1du2)
|
|
490: 6(int) Load 485(coordTemp)
|
|
491: 14(ivec2) ImageRead 489 490
|
|
Store 488(storeTempPre) 491
|
|
493: 14(ivec2) Load 488(storeTempPre)
|
|
Store 492(storeTempPost) 493
|
|
494: 14(ivec2) Load 492(storeTempPost)
|
|
495: 7(ivec2) CompositeConstruct 62 62
|
|
496: 14(ivec2) ISub 494 495
|
|
Store 492(storeTempPost) 496
|
|
497: 91 Load 93(g_tTex1du2)
|
|
498: 6(int) Load 485(coordTemp)
|
|
499: 14(ivec2) Load 492(storeTempPost)
|
|
ImageWrite 497 498 499
|
|
501: 73(ptr) AccessChain 61 51
|
|
502: 6(int) Load 501
|
|
Store 500(coordTemp) 502
|
|
504: 83 Load 85(g_tTex1di2)
|
|
505: 6(int) Load 500(coordTemp)
|
|
506: 7(ivec2) ImageRead 504 505
|
|
Store 503(storeTempPre) 506
|
|
508: 7(ivec2) Load 503(storeTempPre)
|
|
Store 507(storeTempPost) 508
|
|
509: 7(ivec2) Load 507(storeTempPost)
|
|
510: 7(ivec2) CompositeConstruct 62 62
|
|
511: 7(ivec2) IAdd 509 510
|
|
Store 507(storeTempPost) 511
|
|
512: 83 Load 85(g_tTex1di2)
|
|
513: 6(int) Load 500(coordTemp)
|
|
514: 7(ivec2) Load 507(storeTempPost)
|
|
ImageWrite 512 513 514
|
|
516: 73(ptr) AccessChain 61 51
|
|
517: 6(int) Load 516
|
|
Store 515(coordTemp) 517
|
|
519: 69 Load 71(g_tTex1df2)
|
|
520: 6(int) Load 515(coordTemp)
|
|
521: 21(fvec2) ImageRead 519 520
|
|
Store 518(storeTempPre) 521
|
|
523: 21(fvec2) Load 518(storeTempPre)
|
|
Store 522(storeTempPost) 523
|
|
524: 21(fvec2) Load 522(storeTempPost)
|
|
525: 21(fvec2) CompositeConstruct 399 399
|
|
526: 21(fvec2) FSub 524 525
|
|
Store 522(storeTempPost) 526
|
|
527: 69 Load 71(g_tTex1df2)
|
|
528: 6(int) Load 515(coordTemp)
|
|
529: 21(fvec2) Load 522(storeTempPost)
|
|
ImageWrite 527 528 529
|
|
531: 73(ptr) AccessChain 61 51
|
|
532: 6(int) Load 531
|
|
Store 530(coordTemp) 532
|
|
534: 83 Load 85(g_tTex1di2)
|
|
535: 6(int) Load 530(coordTemp)
|
|
536: 7(ivec2) ImageRead 534 535
|
|
Store 533(storeTempPre) 536
|
|
538: 7(ivec2) Load 533(storeTempPre)
|
|
Store 537(storeTempPost) 538
|
|
539: 7(ivec2) Load 537(storeTempPost)
|
|
540: 7(ivec2) CompositeConstruct 62 62
|
|
541: 7(ivec2) IAdd 539 540
|
|
Store 537(storeTempPost) 541
|
|
542: 83 Load 85(g_tTex1di2)
|
|
543: 6(int) Load 530(coordTemp)
|
|
544: 7(ivec2) Load 537(storeTempPost)
|
|
ImageWrite 542 543 544
|
|
546: 73(ptr) AccessChain 61 51
|
|
547: 6(int) Load 546
|
|
Store 545(coordTemp) 547
|
|
549: 91 Load 93(g_tTex1du2)
|
|
550: 6(int) Load 545(coordTemp)
|
|
551: 14(ivec2) ImageRead 549 550
|
|
Store 548(storeTempPre) 551
|
|
553: 14(ivec2) Load 548(storeTempPre)
|
|
Store 552(storeTempPost) 553
|
|
554: 14(ivec2) Load 552(storeTempPost)
|
|
555: 7(ivec2) CompositeConstruct 62 62
|
|
556: 14(ivec2) ISub 554 555
|
|
Store 552(storeTempPost) 556
|
|
557: 91 Load 93(g_tTex1du2)
|
|
558: 6(int) Load 545(coordTemp)
|
|
559: 14(ivec2) Load 552(storeTempPost)
|
|
ImageWrite 557 558 559
|
|
561: 99 Load 101(g_tTex2df2)
|
|
564: 21(fvec2) ImageRead 561 563
|
|
Store 560(storeTemp) 564
|
|
565: 69 Load 71(g_tTex1df2)
|
|
566: 21(fvec2) Load 560(storeTemp)
|
|
ImageWrite 565 62 566
|
|
573: 572(ptr) AccessChain 570(psout) 51
|
|
Store 573 571
|
|
576: 572(ptr) AccessChain 570(psout) 51
|
|
577: 567(fvec4) Load 576
|
|
Store 575(Color) 577
|
|
Return
|
|
FunctionEnd
|
|
11(Fn1(vi2;): 7(ivec2) Function None 9
|
|
10(x): 8(ptr) FunctionParameter
|
|
12: Label
|
|
42: 7(ivec2) Load 10(x)
|
|
ReturnValue 42
|
|
FunctionEnd
|
|
18(Fn1(vu2;): 14(ivec2) Function None 16
|
|
17(x): 15(ptr) FunctionParameter
|
|
19: Label
|
|
45: 14(ivec2) Load 17(x)
|
|
ReturnValue 45
|
|
FunctionEnd
|
|
25(Fn1(vf2;): 21(fvec2) Function None 23
|
|
24(x): 22(ptr) FunctionParameter
|
|
26: Label
|
|
48: 21(fvec2) Load 24(x)
|
|
ReturnValue 48
|
|
FunctionEnd
|
|
29(Fn2(vi2;): 2 Function None 27
|
|
28(x): 8(ptr) FunctionParameter
|
|
30: Label
|
|
Store 28(x) 52
|
|
Return
|
|
FunctionEnd
|
|
33(Fn2(vu2;): 2 Function None 31
|
|
32(x): 15(ptr) FunctionParameter
|
|
34: Label
|
|
Store 32(x) 54
|
|
Return
|
|
FunctionEnd
|
|
37(Fn2(vf2;): 2 Function None 35
|
|
36(x): 22(ptr) FunctionParameter
|
|
38: Label
|
|
Store 36(x) 56
|
|
Return
|
|
FunctionEnd
|
|
40(SomeValue(): 21(fvec2) Function None 39
|
|
41: Label
|
|
64: 63(ptr) AccessChain 61 62
|
|
65: 7(ivec2) Load 64
|
|
66: 21(fvec2) ConvertSToF 65
|
|
ReturnValue 66
|
|
FunctionEnd
|