HLSL holds the compare value in a separate intrinsic arg, but the AST wants a vector including the cmp val, except in the 4-dim coord case, where it doesn't fit and is in fact a separate AST parameter. This is awkward but necessary, given AST semantics. In the process, a new vector is constructed for the combined result, but this vector was not being given the correct TType, so was causing some downstream troubles. Now it is. A similar defect existed in OpTextureBias, and has also been fixed.
684 lines
33 KiB
Plaintext
684 lines
33 KiB
Plaintext
hlsl.samplecmp.array.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r10' (temp float)
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0:42 texture (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r12' (temp float)
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0:43 texture (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r14' (temp float)
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0:44 texture (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r30' (temp float)
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0:47 texture (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r32' (temp float)
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0:48 texture (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r34' (temp float)
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0:49 texture (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:52 Sequence
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0:52 move second child to first child (temp float)
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0:52 'r60' (temp float)
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0:52 texture (global float)
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0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' (uniform textureCubeArray)
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0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:52 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:52 Constant:
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0:52 0.750000
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0:53 Sequence
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0:53 move second child to first child (temp float)
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0:53 'r62' (temp float)
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0:53 texture (global float)
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0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
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0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:53 Constant:
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0:53 0.750000
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0:54 Sequence
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0:54 move second child to first child (temp float)
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0:54 'r64' (temp float)
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0:54 texture (global float)
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0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
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0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:54 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:54 Constant:
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0:54 0.750000
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0:56 move second child to first child (temp 4-component vector of float)
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0:56 Color: direct index for structure (temp 4-component vector of float)
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0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:56 Constant:
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0:56 0 (const int)
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0:56 Constant:
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:57 move second child to first child (temp float)
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0:57 Depth: direct index for structure (temp float)
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0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 1.000000
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0:59 Sequence
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0:59 Sequence
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0:59 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:59 Color: direct index for structure (temp 4-component vector of float)
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:59 Constant:
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0:59 0 (const int)
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0:59 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:59 Depth: direct index for structure (temp float)
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:59 Constant:
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0:59 1 (const int)
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0:59 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r10' (temp float)
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0:42 texture (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r12' (temp float)
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0:43 texture (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r14' (temp float)
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0:44 texture (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r30' (temp float)
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0:47 texture (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r32' (temp float)
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0:48 texture (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r34' (temp float)
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0:49 texture (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:52 Sequence
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0:52 move second child to first child (temp float)
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0:52 'r60' (temp float)
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0:52 texture (global float)
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0:52 Construct combined texture-sampler (temp samplerCubeArrayShadow)
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0:52 'g_tTexcdf4a' (uniform textureCubeArray)
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0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:52 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:52 Constant:
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0:52 0.750000
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0:53 Sequence
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0:53 move second child to first child (temp float)
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0:53 'r62' (temp float)
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0:53 texture (global float)
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0:53 Construct combined texture-sampler (temp isamplerCubeArrayShadow)
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0:53 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:53 Constant:
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0:53 0.750000
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0:54 Sequence
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0:54 move second child to first child (temp float)
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0:54 'r64' (temp float)
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0:54 texture (global float)
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0:54 Construct combined texture-sampler (temp usamplerCubeArrayShadow)
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0:54 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:54 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:54 Constant:
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0:54 0.750000
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0:56 move second child to first child (temp 4-component vector of float)
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0:56 Color: direct index for structure (temp 4-component vector of float)
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0:56 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:56 Constant:
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0:56 0 (const int)
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0:56 Constant:
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:56 1.000000
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0:57 move second child to first child (temp float)
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0:57 Depth: direct index for structure (temp float)
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0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 1 (const int)
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0:57 Constant:
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0:57 1.000000
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0:59 Sequence
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0:59 Sequence
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0:59 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:59 Color: direct index for structure (temp 4-component vector of float)
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:59 Constant:
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0:59 0 (const int)
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0:59 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:59 Depth: direct index for structure (temp float)
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0:59 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:59 Constant:
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0:59 1 (const int)
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0:59 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 211
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 167 171
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r10"
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Name 11 "g_tTex1df4a"
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Name 15 "g_sSamp"
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Name 31 "r12"
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Name 35 "g_tTex1di4a"
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Name 46 "r14"
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Name 50 "g_tTex1du4a"
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Name 61 "r30"
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Name 64 "g_tTex2df4a"
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Name 79 "r32"
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Name 82 "g_tTex2di4a"
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Name 94 "r34"
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Name 97 "g_tTex2du4a"
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Name 109 "r60"
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Name 112 "g_tTexcdf4a"
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Name 126 "r62"
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Name 129 "g_tTexcdi4a"
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Name 141 "r64"
|
|
Name 144 "g_tTexcdu4a"
|
|
Name 156 "PS_OUTPUT"
|
|
MemberName 156(PS_OUTPUT) 0 "Color"
|
|
MemberName 156(PS_OUTPUT) 1 "Depth"
|
|
Name 158 "psout"
|
|
Name 167 "Color"
|
|
Name 171 "Depth"
|
|
Name 177 "g_tTex1df4"
|
|
Name 180 "g_tTex1di4"
|
|
Name 183 "g_tTex1du4"
|
|
Name 186 "g_tTex2df4"
|
|
Name 189 "g_tTex2di4"
|
|
Name 192 "g_tTex2du4"
|
|
Name 195 "g_tTex3df4"
|
|
Name 198 "g_tTex3di4"
|
|
Name 201 "g_tTex3du4"
|
|
Name 204 "g_tTexcdf4"
|
|
Name 207 "g_tTexcdi4"
|
|
Name 210 "g_tTexcdu4"
|
|
Decorate 11(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 15(g_sSamp) DescriptorSet 0
|
|
Decorate 15(g_sSamp) Binding 0
|
|
Decorate 35(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 50(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 64(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 82(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 97(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 112(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 129(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 144(g_tTexcdu4a) DescriptorSet 0
|
|
Decorate 167(Color) Location 0
|
|
Decorate 171(Depth) BuiltIn FragDepth
|
|
Decorate 177(g_tTex1df4) DescriptorSet 0
|
|
Decorate 177(g_tTex1df4) Binding 0
|
|
Decorate 180(g_tTex1di4) DescriptorSet 0
|
|
Decorate 183(g_tTex1du4) DescriptorSet 0
|
|
Decorate 186(g_tTex2df4) DescriptorSet 0
|
|
Decorate 189(g_tTex2di4) DescriptorSet 0
|
|
Decorate 192(g_tTex2du4) DescriptorSet 0
|
|
Decorate 195(g_tTex3df4) DescriptorSet 0
|
|
Decorate 198(g_tTex3di4) DescriptorSet 0
|
|
Decorate 201(g_tTex3du4) DescriptorSet 0
|
|
Decorate 204(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 207(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 210(g_tTexcdu4) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypePointer Function 6(float)
|
|
9: TypeImage 6(float) 1D array sampled format:Unknown
|
|
10: TypePointer UniformConstant 9
|
|
11(g_tTex1df4a): 10(ptr) Variable UniformConstant
|
|
13: TypeSampler
|
|
14: TypePointer UniformConstant 13
|
|
15(g_sSamp): 14(ptr) Variable UniformConstant
|
|
17: TypeImage 6(float) 1D depth array sampled format:Unknown
|
|
18: TypeSampledImage 17
|
|
20: TypeVector 6(float) 2
|
|
21: 6(float) Constant 1036831949
|
|
22: 6(float) Constant 1045220557
|
|
23: 20(fvec2) ConstantComposite 21 22
|
|
24: 6(float) Constant 1061158912
|
|
25: TypeVector 6(float) 3
|
|
32: TypeInt 32 1
|
|
33: TypeImage 32(int) 1D array sampled format:Unknown
|
|
34: TypePointer UniformConstant 33
|
|
35(g_tTex1di4a): 34(ptr) Variable UniformConstant
|
|
38: TypeImage 32(int) 1D depth array sampled format:Unknown
|
|
39: TypeSampledImage 38
|
|
47: TypeInt 32 0
|
|
48: TypeImage 47(int) 1D array sampled format:Unknown
|
|
49: TypePointer UniformConstant 48
|
|
50(g_tTex1du4a): 49(ptr) Variable UniformConstant
|
|
53: TypeImage 47(int) 1D depth array sampled format:Unknown
|
|
54: TypeSampledImage 53
|
|
62: TypeImage 6(float) 2D array sampled format:Unknown
|
|
63: TypePointer UniformConstant 62
|
|
64(g_tTex2df4a): 63(ptr) Variable UniformConstant
|
|
67: TypeImage 6(float) 2D depth array sampled format:Unknown
|
|
68: TypeSampledImage 67
|
|
70: 6(float) Constant 1050253722
|
|
71: 25(fvec3) ConstantComposite 21 22 70
|
|
72: TypeVector 6(float) 4
|
|
80: TypeImage 32(int) 2D array sampled format:Unknown
|
|
81: TypePointer UniformConstant 80
|
|
82(g_tTex2di4a): 81(ptr) Variable UniformConstant
|
|
85: TypeImage 32(int) 2D depth array sampled format:Unknown
|
|
86: TypeSampledImage 85
|
|
95: TypeImage 47(int) 2D array sampled format:Unknown
|
|
96: TypePointer UniformConstant 95
|
|
97(g_tTex2du4a): 96(ptr) Variable UniformConstant
|
|
100: TypeImage 47(int) 2D depth array sampled format:Unknown
|
|
101: TypeSampledImage 100
|
|
110: TypeImage 6(float) Cube array sampled format:Unknown
|
|
111: TypePointer UniformConstant 110
|
|
112(g_tTexcdf4a): 111(ptr) Variable UniformConstant
|
|
115: TypeImage 6(float) Cube depth array sampled format:Unknown
|
|
116: TypeSampledImage 115
|
|
118: 6(float) Constant 1053609165
|
|
119: 72(fvec4) ConstantComposite 21 22 70 118
|
|
127: TypeImage 32(int) Cube array sampled format:Unknown
|
|
128: TypePointer UniformConstant 127
|
|
129(g_tTexcdi4a): 128(ptr) Variable UniformConstant
|
|
132: TypeImage 32(int) Cube depth array sampled format:Unknown
|
|
133: TypeSampledImage 132
|
|
142: TypeImage 47(int) Cube array sampled format:Unknown
|
|
143: TypePointer UniformConstant 142
|
|
144(g_tTexcdu4a): 143(ptr) Variable UniformConstant
|
|
147: TypeImage 47(int) Cube depth array sampled format:Unknown
|
|
148: TypeSampledImage 147
|
|
156(PS_OUTPUT): TypeStruct 72(fvec4) 6(float)
|
|
157: TypePointer Function 156(PS_OUTPUT)
|
|
159: 32(int) Constant 0
|
|
160: 6(float) Constant 1065353216
|
|
161: 72(fvec4) ConstantComposite 160 160 160 160
|
|
162: TypePointer Function 72(fvec4)
|
|
164: 32(int) Constant 1
|
|
166: TypePointer Output 72(fvec4)
|
|
167(Color): 166(ptr) Variable Output
|
|
170: TypePointer Output 6(float)
|
|
171(Depth): 170(ptr) Variable Output
|
|
175: TypeImage 6(float) 1D sampled format:Unknown
|
|
176: TypePointer UniformConstant 175
|
|
177(g_tTex1df4): 176(ptr) Variable UniformConstant
|
|
178: TypeImage 32(int) 1D sampled format:Unknown
|
|
179: TypePointer UniformConstant 178
|
|
180(g_tTex1di4): 179(ptr) Variable UniformConstant
|
|
181: TypeImage 47(int) 1D sampled format:Unknown
|
|
182: TypePointer UniformConstant 181
|
|
183(g_tTex1du4): 182(ptr) Variable UniformConstant
|
|
184: TypeImage 6(float) 2D sampled format:Unknown
|
|
185: TypePointer UniformConstant 184
|
|
186(g_tTex2df4): 185(ptr) Variable UniformConstant
|
|
187: TypeImage 32(int) 2D sampled format:Unknown
|
|
188: TypePointer UniformConstant 187
|
|
189(g_tTex2di4): 188(ptr) Variable UniformConstant
|
|
190: TypeImage 47(int) 2D sampled format:Unknown
|
|
191: TypePointer UniformConstant 190
|
|
192(g_tTex2du4): 191(ptr) Variable UniformConstant
|
|
193: TypeImage 6(float) 3D sampled format:Unknown
|
|
194: TypePointer UniformConstant 193
|
|
195(g_tTex3df4): 194(ptr) Variable UniformConstant
|
|
196: TypeImage 32(int) 3D sampled format:Unknown
|
|
197: TypePointer UniformConstant 196
|
|
198(g_tTex3di4): 197(ptr) Variable UniformConstant
|
|
199: TypeImage 47(int) 3D sampled format:Unknown
|
|
200: TypePointer UniformConstant 199
|
|
201(g_tTex3du4): 200(ptr) Variable UniformConstant
|
|
202: TypeImage 6(float) Cube sampled format:Unknown
|
|
203: TypePointer UniformConstant 202
|
|
204(g_tTexcdf4): 203(ptr) Variable UniformConstant
|
|
205: TypeImage 32(int) Cube sampled format:Unknown
|
|
206: TypePointer UniformConstant 205
|
|
207(g_tTexcdi4): 206(ptr) Variable UniformConstant
|
|
208: TypeImage 47(int) Cube sampled format:Unknown
|
|
209: TypePointer UniformConstant 208
|
|
210(g_tTexcdu4): 209(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
8(r10): 7(ptr) Variable Function
|
|
31(r12): 7(ptr) Variable Function
|
|
46(r14): 7(ptr) Variable Function
|
|
61(r30): 7(ptr) Variable Function
|
|
79(r32): 7(ptr) Variable Function
|
|
94(r34): 7(ptr) Variable Function
|
|
109(r60): 7(ptr) Variable Function
|
|
126(r62): 7(ptr) Variable Function
|
|
141(r64): 7(ptr) Variable Function
|
|
158(psout): 157(ptr) Variable Function
|
|
12: 9 Load 11(g_tTex1df4a)
|
|
16: 13 Load 15(g_sSamp)
|
|
19: 18 SampledImage 12 16
|
|
26: 6(float) CompositeExtract 23 0
|
|
27: 6(float) CompositeExtract 23 1
|
|
28: 25(fvec3) CompositeConstruct 26 27 24
|
|
29: 6(float) CompositeExtract 28 2
|
|
30: 6(float) ImageSampleDrefImplicitLod 19 28 29
|
|
Store 8(r10) 30
|
|
36: 33 Load 35(g_tTex1di4a)
|
|
37: 13 Load 15(g_sSamp)
|
|
40: 39 SampledImage 36 37
|
|
41: 6(float) CompositeExtract 23 0
|
|
42: 6(float) CompositeExtract 23 1
|
|
43: 25(fvec3) CompositeConstruct 41 42 24
|
|
44: 6(float) CompositeExtract 43 2
|
|
45: 6(float) ImageSampleDrefImplicitLod 40 43 44
|
|
Store 31(r12) 45
|
|
51: 48 Load 50(g_tTex1du4a)
|
|
52: 13 Load 15(g_sSamp)
|
|
55: 54 SampledImage 51 52
|
|
56: 6(float) CompositeExtract 23 0
|
|
57: 6(float) CompositeExtract 23 1
|
|
58: 25(fvec3) CompositeConstruct 56 57 24
|
|
59: 6(float) CompositeExtract 58 2
|
|
60: 6(float) ImageSampleDrefImplicitLod 55 58 59
|
|
Store 46(r14) 60
|
|
65: 62 Load 64(g_tTex2df4a)
|
|
66: 13 Load 15(g_sSamp)
|
|
69: 68 SampledImage 65 66
|
|
73: 6(float) CompositeExtract 71 0
|
|
74: 6(float) CompositeExtract 71 1
|
|
75: 6(float) CompositeExtract 71 2
|
|
76: 72(fvec4) CompositeConstruct 73 74 75 24
|
|
77: 6(float) CompositeExtract 76 3
|
|
78: 6(float) ImageSampleDrefImplicitLod 69 76 77
|
|
Store 61(r30) 78
|
|
83: 80 Load 82(g_tTex2di4a)
|
|
84: 13 Load 15(g_sSamp)
|
|
87: 86 SampledImage 83 84
|
|
88: 6(float) CompositeExtract 71 0
|
|
89: 6(float) CompositeExtract 71 1
|
|
90: 6(float) CompositeExtract 71 2
|
|
91: 72(fvec4) CompositeConstruct 88 89 90 24
|
|
92: 6(float) CompositeExtract 91 3
|
|
93: 6(float) ImageSampleDrefImplicitLod 87 91 92
|
|
Store 79(r32) 93
|
|
98: 95 Load 97(g_tTex2du4a)
|
|
99: 13 Load 15(g_sSamp)
|
|
102: 101 SampledImage 98 99
|
|
103: 6(float) CompositeExtract 71 0
|
|
104: 6(float) CompositeExtract 71 1
|
|
105: 6(float) CompositeExtract 71 2
|
|
106: 72(fvec4) CompositeConstruct 103 104 105 24
|
|
107: 6(float) CompositeExtract 106 3
|
|
108: 6(float) ImageSampleDrefImplicitLod 102 106 107
|
|
Store 94(r34) 108
|
|
113: 110 Load 112(g_tTexcdf4a)
|
|
114: 13 Load 15(g_sSamp)
|
|
117: 116 SampledImage 113 114
|
|
120: 6(float) CompositeExtract 119 0
|
|
121: 6(float) CompositeExtract 119 1
|
|
122: 6(float) CompositeExtract 119 2
|
|
123: 6(float) CompositeExtract 119 3
|
|
124: 72(fvec4) CompositeConstruct 120 121 122 123
|
|
125: 6(float) ImageSampleDrefImplicitLod 117 124 24
|
|
Store 109(r60) 125
|
|
130: 127 Load 129(g_tTexcdi4a)
|
|
131: 13 Load 15(g_sSamp)
|
|
134: 133 SampledImage 130 131
|
|
135: 6(float) CompositeExtract 119 0
|
|
136: 6(float) CompositeExtract 119 1
|
|
137: 6(float) CompositeExtract 119 2
|
|
138: 6(float) CompositeExtract 119 3
|
|
139: 72(fvec4) CompositeConstruct 135 136 137 138
|
|
140: 6(float) ImageSampleDrefImplicitLod 134 139 24
|
|
Store 126(r62) 140
|
|
145: 142 Load 144(g_tTexcdu4a)
|
|
146: 13 Load 15(g_sSamp)
|
|
149: 148 SampledImage 145 146
|
|
150: 6(float) CompositeExtract 119 0
|
|
151: 6(float) CompositeExtract 119 1
|
|
152: 6(float) CompositeExtract 119 2
|
|
153: 6(float) CompositeExtract 119 3
|
|
154: 72(fvec4) CompositeConstruct 150 151 152 153
|
|
155: 6(float) ImageSampleDrefImplicitLod 149 154 24
|
|
Store 141(r64) 155
|
|
163: 162(ptr) AccessChain 158(psout) 159
|
|
Store 163 161
|
|
165: 7(ptr) AccessChain 158(psout) 164
|
|
Store 165 160
|
|
168: 162(ptr) AccessChain 158(psout) 159
|
|
169: 72(fvec4) Load 168
|
|
Store 167(Color) 169
|
|
172: 7(ptr) AccessChain 158(psout) 164
|
|
173: 6(float) Load 172
|
|
Store 171(Depth) 173
|
|
Return
|
|
FunctionEnd
|