
HLSL holds the compare value in a separate intrinsic arg, but the AST wants a vector including the cmp val, except in the 4-dim coord case, where it doesn't fit and is in fact a separate AST parameter. This is awkward but necessary, given AST semantics. In the process, a new vector is constructed for the combined result, but this vector was not being given the correct TType, so was causing some downstream troubles. Now it is. A similar defect existed in OpTextureBias, and has also been fixed.
655 lines
31 KiB
Plaintext
655 lines
31 KiB
Plaintext
hlsl.samplecmp.basic.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r00' (temp float)
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0:42 texture (global float)
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0:42 Construct combined texture-sampler (temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec2 (temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r02' (temp float)
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0:43 texture (global float)
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0:43 Construct combined texture-sampler (temp isampler1DShadow)
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0:43 'g_tTex1di4' (uniform itexture1D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec2 (temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r04' (temp float)
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0:44 texture (global float)
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0:44 Construct combined texture-sampler (temp usampler1DShadow)
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0:44 'g_tTex1du4' (uniform utexture1D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec2 (temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r20' (temp float)
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0:47 texture (global float)
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0:47 Construct combined texture-sampler (temp sampler2DShadow)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r22' (temp float)
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0:48 texture (global float)
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0:48 Construct combined texture-sampler (temp isampler2DShadow)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r24' (temp float)
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0:49 texture (global float)
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0:49 Construct combined texture-sampler (temp usampler2DShadow)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:53 Sequence
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0:53 move second child to first child (temp float)
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0:53 'r50' (temp float)
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0:53 texture (global float)
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0:53 Construct combined texture-sampler (temp samplerCubeShadow)
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0:53 'g_tTexcdf4' (uniform textureCube)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:53 Constant:
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0:53 0.750000
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0:54 Sequence
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0:54 move second child to first child (temp float)
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0:54 'r52' (temp float)
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0:54 texture (global float)
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0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
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0:54 'g_tTexcdi4' (uniform itextureCube)
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0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:54 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:54 Constant:
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0:54 0.750000
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0:55 Sequence
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0:55 move second child to first child (temp float)
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0:55 'r54' (temp float)
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0:55 texture (global float)
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0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
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0:55 'g_tTexcdu4' (uniform utextureCube)
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0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:55 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:55 Constant:
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0:55 0.750000
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0:57 move second child to first child (temp 4-component vector of float)
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0:57 Color: direct index for structure (temp 4-component vector of float)
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0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:58 move second child to first child (temp float)
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0:58 Depth: direct index for structure (temp float)
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0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 1.000000
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0:60 Sequence
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0:60 Sequence
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0:60 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:60 Color: direct index for structure (temp 4-component vector of float)
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0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:60 Constant:
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0:60 0 (const int)
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0:60 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:60 Depth: direct index for structure (temp float)
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0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:60 Constant:
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0:60 1 (const int)
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0:60 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r00' (temp float)
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0:42 texture (global float)
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0:42 Construct combined texture-sampler (temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec2 (temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r02' (temp float)
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0:43 texture (global float)
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0:43 Construct combined texture-sampler (temp isampler1DShadow)
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0:43 'g_tTex1di4' (uniform itexture1D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec2 (temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r04' (temp float)
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0:44 texture (global float)
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0:44 Construct combined texture-sampler (temp usampler1DShadow)
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0:44 'g_tTex1du4' (uniform utexture1D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec2 (temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r20' (temp float)
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0:47 texture (global float)
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0:47 Construct combined texture-sampler (temp sampler2DShadow)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r22' (temp float)
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0:48 texture (global float)
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0:48 Construct combined texture-sampler (temp isampler2DShadow)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r24' (temp float)
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0:49 texture (global float)
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0:49 Construct combined texture-sampler (temp usampler2DShadow)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:53 Sequence
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0:53 move second child to first child (temp float)
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0:53 'r50' (temp float)
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0:53 texture (global float)
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0:53 Construct combined texture-sampler (temp samplerCubeShadow)
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0:53 'g_tTexcdf4' (uniform textureCube)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:53 Constant:
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0:53 0.750000
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0:54 Sequence
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0:54 move second child to first child (temp float)
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0:54 'r52' (temp float)
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0:54 texture (global float)
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0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
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0:54 'g_tTexcdi4' (uniform itextureCube)
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0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:54 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:54 Constant:
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0:54 0.750000
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0:55 Sequence
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0:55 move second child to first child (temp float)
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0:55 'r54' (temp float)
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0:55 texture (global float)
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0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
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0:55 'g_tTexcdu4' (uniform utextureCube)
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0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:55 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:55 Constant:
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0:55 0.750000
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0:57 move second child to first child (temp 4-component vector of float)
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0:57 Color: direct index for structure (temp 4-component vector of float)
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0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:58 move second child to first child (temp float)
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0:58 Depth: direct index for structure (temp float)
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0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 1.000000
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0:60 Sequence
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0:60 Sequence
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0:60 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:60 Color: direct index for structure (temp 4-component vector of float)
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0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:60 Constant:
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0:60 0 (const int)
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0:60 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:60 Depth: direct index for structure (temp float)
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0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:60 Constant:
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0:60 1 (const int)
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0:60 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 200
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 156 160
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r00"
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Name 11 "g_tTex1df4"
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Name 15 "g_sSamp"
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Name 26 "r02"
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Name 30 "g_tTex1di4"
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Name 39 "r04"
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Name 43 "g_tTex1du4"
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Name 52 "r20"
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Name 55 "g_tTex2df4"
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Name 69 "r22"
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Name 72 "g_tTex2di4"
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Name 83 "r24"
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Name 86 "g_tTex2du4"
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Name 97 "r50"
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Name 100 "g_tTexcdf4"
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Name 115 "r52"
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Name 118 "g_tTexcdi4"
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Name 130 "r54"
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Name 133 "g_tTexcdu4"
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Name 145 "PS_OUTPUT"
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MemberName 145(PS_OUTPUT) 0 "Color"
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MemberName 145(PS_OUTPUT) 1 "Depth"
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Name 147 "psout"
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Name 156 "Color"
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Name 160 "Depth"
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Name 166 "g_tTex3df4"
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Name 169 "g_tTex3di4"
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Name 172 "g_tTex3du4"
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Name 175 "g_tTex1df4a"
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Name 178 "g_tTex1di4a"
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Name 181 "g_tTex1du4a"
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Name 184 "g_tTex2df4a"
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Name 187 "g_tTex2di4a"
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Name 190 "g_tTex2du4a"
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Name 193 "g_tTexcdf4a"
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Name 196 "g_tTexcdi4a"
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Name 199 "g_tTexcdu4a"
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Decorate 11(g_tTex1df4) DescriptorSet 0
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Decorate 11(g_tTex1df4) Binding 0
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Decorate 15(g_sSamp) DescriptorSet 0
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Decorate 15(g_sSamp) Binding 0
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Decorate 30(g_tTex1di4) DescriptorSet 0
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Decorate 43(g_tTex1du4) DescriptorSet 0
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Decorate 55(g_tTex2df4) DescriptorSet 0
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Decorate 72(g_tTex2di4) DescriptorSet 0
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Decorate 86(g_tTex2du4) DescriptorSet 0
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Decorate 100(g_tTexcdf4) DescriptorSet 0
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Decorate 118(g_tTexcdi4) DescriptorSet 0
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Decorate 133(g_tTexcdu4) DescriptorSet 0
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Decorate 156(Color) Location 0
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Decorate 160(Depth) BuiltIn FragDepth
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Decorate 166(g_tTex3df4) DescriptorSet 0
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Decorate 169(g_tTex3di4) DescriptorSet 0
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Decorate 172(g_tTex3du4) DescriptorSet 0
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Decorate 175(g_tTex1df4a) DescriptorSet 0
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Decorate 178(g_tTex1di4a) DescriptorSet 0
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Decorate 181(g_tTex1du4a) DescriptorSet 0
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Decorate 184(g_tTex2df4a) DescriptorSet 0
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Decorate 187(g_tTex2di4a) DescriptorSet 0
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Decorate 190(g_tTex2du4a) DescriptorSet 0
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Decorate 193(g_tTexcdf4a) DescriptorSet 0
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Decorate 196(g_tTexcdi4a) DescriptorSet 0
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Decorate 199(g_tTexcdu4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: TypeImage 6(float) 1D sampled format:Unknown
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10: TypePointer UniformConstant 9
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11(g_tTex1df4): 10(ptr) Variable UniformConstant
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13: TypeSampler
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14: TypePointer UniformConstant 13
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15(g_sSamp): 14(ptr) Variable UniformConstant
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17: TypeImage 6(float) 1D depth sampled format:Unknown
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18: TypeSampledImage 17
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20: 6(float) Constant 1036831949
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21: 6(float) Constant 1061158912
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22: TypeVector 6(float) 2
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27: TypeInt 32 1
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28: TypeImage 27(int) 1D sampled format:Unknown
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29: TypePointer UniformConstant 28
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30(g_tTex1di4): 29(ptr) Variable UniformConstant
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33: TypeImage 27(int) 1D depth sampled format:Unknown
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34: TypeSampledImage 33
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40: TypeInt 32 0
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41: TypeImage 40(int) 1D sampled format:Unknown
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42: TypePointer UniformConstant 41
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43(g_tTex1du4): 42(ptr) Variable UniformConstant
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46: TypeImage 40(int) 1D depth sampled format:Unknown
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47: TypeSampledImage 46
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53: TypeImage 6(float) 2D sampled format:Unknown
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54: TypePointer UniformConstant 53
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55(g_tTex2df4): 54(ptr) Variable UniformConstant
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58: TypeImage 6(float) 2D depth sampled format:Unknown
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59: TypeSampledImage 58
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61: 6(float) Constant 1045220557
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62: 22(fvec2) ConstantComposite 20 61
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63: TypeVector 6(float) 3
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70: TypeImage 27(int) 2D sampled format:Unknown
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71: TypePointer UniformConstant 70
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72(g_tTex2di4): 71(ptr) Variable UniformConstant
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75: TypeImage 27(int) 2D depth sampled format:Unknown
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76: TypeSampledImage 75
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84: TypeImage 40(int) 2D sampled format:Unknown
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85: TypePointer UniformConstant 84
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86(g_tTex2du4): 85(ptr) Variable UniformConstant
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89: TypeImage 40(int) 2D depth sampled format:Unknown
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|
90: TypeSampledImage 89
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98: TypeImage 6(float) Cube sampled format:Unknown
|
|
99: TypePointer UniformConstant 98
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|
100(g_tTexcdf4): 99(ptr) Variable UniformConstant
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|
103: TypeImage 6(float) Cube depth sampled format:Unknown
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|
104: TypeSampledImage 103
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|
106: 6(float) Constant 1050253722
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|
107: 63(fvec3) ConstantComposite 20 61 106
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108: TypeVector 6(float) 4
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|
116: TypeImage 27(int) Cube sampled format:Unknown
|
|
117: TypePointer UniformConstant 116
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|
118(g_tTexcdi4): 117(ptr) Variable UniformConstant
|
|
121: TypeImage 27(int) Cube depth sampled format:Unknown
|
|
122: TypeSampledImage 121
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|
131: TypeImage 40(int) Cube sampled format:Unknown
|
|
132: TypePointer UniformConstant 131
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|
133(g_tTexcdu4): 132(ptr) Variable UniformConstant
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|
136: TypeImage 40(int) Cube depth sampled format:Unknown
|
|
137: TypeSampledImage 136
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|
145(PS_OUTPUT): TypeStruct 108(fvec4) 6(float)
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|
146: TypePointer Function 145(PS_OUTPUT)
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|
148: 27(int) Constant 0
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|
149: 6(float) Constant 1065353216
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150: 108(fvec4) ConstantComposite 149 149 149 149
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|
151: TypePointer Function 108(fvec4)
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153: 27(int) Constant 1
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|
155: TypePointer Output 108(fvec4)
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|
156(Color): 155(ptr) Variable Output
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|
159: TypePointer Output 6(float)
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|
160(Depth): 159(ptr) Variable Output
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|
164: TypeImage 6(float) 3D sampled format:Unknown
|
|
165: TypePointer UniformConstant 164
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|
166(g_tTex3df4): 165(ptr) Variable UniformConstant
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|
167: TypeImage 27(int) 3D sampled format:Unknown
|
|
168: TypePointer UniformConstant 167
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|
169(g_tTex3di4): 168(ptr) Variable UniformConstant
|
|
170: TypeImage 40(int) 3D sampled format:Unknown
|
|
171: TypePointer UniformConstant 170
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|
172(g_tTex3du4): 171(ptr) Variable UniformConstant
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|
173: TypeImage 6(float) 1D array sampled format:Unknown
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|
174: TypePointer UniformConstant 173
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|
175(g_tTex1df4a): 174(ptr) Variable UniformConstant
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|
176: TypeImage 27(int) 1D array sampled format:Unknown
|
|
177: TypePointer UniformConstant 176
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|
178(g_tTex1di4a): 177(ptr) Variable UniformConstant
|
|
179: TypeImage 40(int) 1D array sampled format:Unknown
|
|
180: TypePointer UniformConstant 179
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|
181(g_tTex1du4a): 180(ptr) Variable UniformConstant
|
|
182: TypeImage 6(float) 2D array sampled format:Unknown
|
|
183: TypePointer UniformConstant 182
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|
184(g_tTex2df4a): 183(ptr) Variable UniformConstant
|
|
185: TypeImage 27(int) 2D array sampled format:Unknown
|
|
186: TypePointer UniformConstant 185
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|
187(g_tTex2di4a): 186(ptr) Variable UniformConstant
|
|
188: TypeImage 40(int) 2D array sampled format:Unknown
|
|
189: TypePointer UniformConstant 188
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|
190(g_tTex2du4a): 189(ptr) Variable UniformConstant
|
|
191: TypeImage 6(float) Cube array sampled format:Unknown
|
|
192: TypePointer UniformConstant 191
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|
193(g_tTexcdf4a): 192(ptr) Variable UniformConstant
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|
194: TypeImage 27(int) Cube array sampled format:Unknown
|
|
195: TypePointer UniformConstant 194
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|
196(g_tTexcdi4a): 195(ptr) Variable UniformConstant
|
|
197: TypeImage 40(int) Cube array sampled format:Unknown
|
|
198: TypePointer UniformConstant 197
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|
199(g_tTexcdu4a): 198(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
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5: Label
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8(r00): 7(ptr) Variable Function
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26(r02): 7(ptr) Variable Function
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39(r04): 7(ptr) Variable Function
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52(r20): 7(ptr) Variable Function
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|
69(r22): 7(ptr) Variable Function
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|
83(r24): 7(ptr) Variable Function
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|
97(r50): 7(ptr) Variable Function
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|
115(r52): 7(ptr) Variable Function
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130(r54): 7(ptr) Variable Function
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147(psout): 146(ptr) Variable Function
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12: 9 Load 11(g_tTex1df4)
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16: 13 Load 15(g_sSamp)
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19: 18 SampledImage 12 16
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|
23: 22(fvec2) CompositeConstruct 20 21
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|
24: 6(float) CompositeExtract 23 1
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|
25: 6(float) ImageSampleDrefImplicitLod 19 23 24
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|
Store 8(r00) 25
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|
31: 28 Load 30(g_tTex1di4)
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|
32: 13 Load 15(g_sSamp)
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|
35: 34 SampledImage 31 32
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|
36: 22(fvec2) CompositeConstruct 20 21
|
|
37: 6(float) CompositeExtract 36 1
|
|
38: 6(float) ImageSampleDrefImplicitLod 35 36 37
|
|
Store 26(r02) 38
|
|
44: 41 Load 43(g_tTex1du4)
|
|
45: 13 Load 15(g_sSamp)
|
|
48: 47 SampledImage 44 45
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|
49: 22(fvec2) CompositeConstruct 20 21
|
|
50: 6(float) CompositeExtract 49 1
|
|
51: 6(float) ImageSampleDrefImplicitLod 48 49 50
|
|
Store 39(r04) 51
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|
56: 53 Load 55(g_tTex2df4)
|
|
57: 13 Load 15(g_sSamp)
|
|
60: 59 SampledImage 56 57
|
|
64: 6(float) CompositeExtract 62 0
|
|
65: 6(float) CompositeExtract 62 1
|
|
66: 63(fvec3) CompositeConstruct 64 65 21
|
|
67: 6(float) CompositeExtract 66 2
|
|
68: 6(float) ImageSampleDrefImplicitLod 60 66 67
|
|
Store 52(r20) 68
|
|
73: 70 Load 72(g_tTex2di4)
|
|
74: 13 Load 15(g_sSamp)
|
|
77: 76 SampledImage 73 74
|
|
78: 6(float) CompositeExtract 62 0
|
|
79: 6(float) CompositeExtract 62 1
|
|
80: 63(fvec3) CompositeConstruct 78 79 21
|
|
81: 6(float) CompositeExtract 80 2
|
|
82: 6(float) ImageSampleDrefImplicitLod 77 80 81
|
|
Store 69(r22) 82
|
|
87: 84 Load 86(g_tTex2du4)
|
|
88: 13 Load 15(g_sSamp)
|
|
91: 90 SampledImage 87 88
|
|
92: 6(float) CompositeExtract 62 0
|
|
93: 6(float) CompositeExtract 62 1
|
|
94: 63(fvec3) CompositeConstruct 92 93 21
|
|
95: 6(float) CompositeExtract 94 2
|
|
96: 6(float) ImageSampleDrefImplicitLod 91 94 95
|
|
Store 83(r24) 96
|
|
101: 98 Load 100(g_tTexcdf4)
|
|
102: 13 Load 15(g_sSamp)
|
|
105: 104 SampledImage 101 102
|
|
109: 6(float) CompositeExtract 107 0
|
|
110: 6(float) CompositeExtract 107 1
|
|
111: 6(float) CompositeExtract 107 2
|
|
112: 108(fvec4) CompositeConstruct 109 110 111 21
|
|
113: 6(float) CompositeExtract 112 3
|
|
114: 6(float) ImageSampleDrefImplicitLod 105 112 113
|
|
Store 97(r50) 114
|
|
119: 116 Load 118(g_tTexcdi4)
|
|
120: 13 Load 15(g_sSamp)
|
|
123: 122 SampledImage 119 120
|
|
124: 6(float) CompositeExtract 107 0
|
|
125: 6(float) CompositeExtract 107 1
|
|
126: 6(float) CompositeExtract 107 2
|
|
127: 108(fvec4) CompositeConstruct 124 125 126 21
|
|
128: 6(float) CompositeExtract 127 3
|
|
129: 6(float) ImageSampleDrefImplicitLod 123 127 128
|
|
Store 115(r52) 129
|
|
134: 131 Load 133(g_tTexcdu4)
|
|
135: 13 Load 15(g_sSamp)
|
|
138: 137 SampledImage 134 135
|
|
139: 6(float) CompositeExtract 107 0
|
|
140: 6(float) CompositeExtract 107 1
|
|
141: 6(float) CompositeExtract 107 2
|
|
142: 108(fvec4) CompositeConstruct 139 140 141 21
|
|
143: 6(float) CompositeExtract 142 3
|
|
144: 6(float) ImageSampleDrefImplicitLod 138 142 143
|
|
Store 130(r54) 144
|
|
152: 151(ptr) AccessChain 147(psout) 148
|
|
Store 152 150
|
|
154: 7(ptr) AccessChain 147(psout) 153
|
|
Store 154 149
|
|
157: 151(ptr) AccessChain 147(psout) 148
|
|
158: 108(fvec4) Load 157
|
|
Store 156(Color) 158
|
|
161: 7(ptr) AccessChain 147(psout) 153
|
|
162: 6(float) Load 161
|
|
Store 160(Depth) 162
|
|
Return
|
|
FunctionEnd
|