
HLSL holds the compare value in a separate intrinsic arg, but the AST wants a vector including the cmp val, except in the 4-dim coord case, where it doesn't fit and is in fact a separate AST parameter. This is awkward but necessary, given AST semantics. In the process, a new vector is constructed for the combined result, but this vector was not being given the correct TType, so was causing some downstream troubles. Now it is. A similar defect existed in OpTextureBias, and has also been fixed.
584 lines
28 KiB
Plaintext
584 lines
28 KiB
Plaintext
hlsl.samplecmp.offsetarray.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r11' (temp float)
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0:42 textureOffset (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r13' (temp float)
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0:43 textureOffset (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r15' (temp float)
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0:44 textureOffset (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r31' (temp float)
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0:47 textureOffset (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r33' (temp float)
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0:48 textureOffset (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r35' (temp float)
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0:49 textureOffset (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:63 move second child to first child (temp 4-component vector of float)
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0:63 Color: direct index for structure (temp 4-component vector of float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:64 move second child to first child (temp float)
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0:64 Depth: direct index for structure (temp float)
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0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:66 Sequence
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0:66 Sequence
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0:66 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:66 Color: direct index for structure (temp 4-component vector of float)
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:66 Constant:
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0:66 0 (const int)
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0:66 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:66 Depth: direct index for structure (temp float)
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:66 Constant:
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0:66 1 (const int)
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0:66 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r11' (temp float)
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0:42 textureOffset (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r13' (temp float)
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0:43 textureOffset (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r15' (temp float)
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0:44 textureOffset (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r31' (temp float)
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0:47 textureOffset (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r33' (temp float)
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0:48 textureOffset (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r35' (temp float)
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0:49 textureOffset (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:63 move second child to first child (temp 4-component vector of float)
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0:63 Color: direct index for structure (temp 4-component vector of float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:64 move second child to first child (temp float)
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0:64 Depth: direct index for structure (temp float)
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0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:66 Sequence
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0:66 Sequence
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0:66 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:66 Color: direct index for structure (temp 4-component vector of float)
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:66 Constant:
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0:66 0 (const int)
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0:66 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:66 Depth: direct index for structure (temp float)
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:66 Constant:
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0:66 1 (const int)
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0:66 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 177
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 124 128
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r11"
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Name 11 "g_tTex1df4a"
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Name 15 "g_sSamp"
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Name 33 "r13"
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Name 36 "g_tTex1di4a"
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Name 47 "r15"
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Name 51 "g_tTex1du4a"
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Name 62 "r31"
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Name 65 "g_tTex2df4a"
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Name 83 "r33"
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Name 86 "g_tTex2di4a"
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Name 98 "r35"
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Name 101 "g_tTex2du4a"
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Name 113 "PS_OUTPUT"
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MemberName 113(PS_OUTPUT) 0 "Color"
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MemberName 113(PS_OUTPUT) 1 "Depth"
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Name 115 "psout"
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Name 124 "Color"
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Name 128 "Depth"
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Name 134 "g_tTex1df4"
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Name 137 "g_tTex1di4"
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Name 140 "g_tTex1du4"
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Name 143 "g_tTex2df4"
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Name 146 "g_tTex2di4"
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Name 149 "g_tTex2du4"
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Name 152 "g_tTex3df4"
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Name 155 "g_tTex3di4"
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Name 158 "g_tTex3du4"
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Name 161 "g_tTexcdf4"
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Name 164 "g_tTexcdi4"
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Name 167 "g_tTexcdu4"
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Name 170 "g_tTexcdf4a"
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Name 173 "g_tTexcdi4a"
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Name 176 "g_tTexcdu4a"
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|
Decorate 11(g_tTex1df4a) DescriptorSet 0
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|
Decorate 15(g_sSamp) DescriptorSet 0
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|
Decorate 15(g_sSamp) Binding 0
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|
Decorate 36(g_tTex1di4a) DescriptorSet 0
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Decorate 51(g_tTex1du4a) DescriptorSet 0
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Decorate 65(g_tTex2df4a) DescriptorSet 0
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Decorate 86(g_tTex2di4a) DescriptorSet 0
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Decorate 101(g_tTex2du4a) DescriptorSet 0
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Decorate 124(Color) Location 0
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Decorate 128(Depth) BuiltIn FragDepth
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Decorate 134(g_tTex1df4) DescriptorSet 0
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Decorate 134(g_tTex1df4) Binding 0
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Decorate 137(g_tTex1di4) DescriptorSet 0
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Decorate 140(g_tTex1du4) DescriptorSet 0
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Decorate 143(g_tTex2df4) DescriptorSet 0
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Decorate 146(g_tTex2di4) DescriptorSet 0
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Decorate 149(g_tTex2du4) DescriptorSet 0
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Decorate 152(g_tTex3df4) DescriptorSet 0
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Decorate 155(g_tTex3di4) DescriptorSet 0
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Decorate 158(g_tTex3du4) DescriptorSet 0
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Decorate 161(g_tTexcdf4) DescriptorSet 0
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Decorate 164(g_tTexcdi4) DescriptorSet 0
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Decorate 167(g_tTexcdu4) DescriptorSet 0
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Decorate 170(g_tTexcdf4a) DescriptorSet 0
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Decorate 173(g_tTexcdi4a) DescriptorSet 0
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Decorate 176(g_tTexcdu4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: TypeImage 6(float) 1D array sampled format:Unknown
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10: TypePointer UniformConstant 9
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11(g_tTex1df4a): 10(ptr) Variable UniformConstant
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13: TypeSampler
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14: TypePointer UniformConstant 13
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15(g_sSamp): 14(ptr) Variable UniformConstant
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17: TypeImage 6(float) 1D depth array sampled format:Unknown
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18: TypeSampledImage 17
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20: TypeVector 6(float) 2
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21: 6(float) Constant 1036831949
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22: 6(float) Constant 1045220557
|
|
23: 20(fvec2) ConstantComposite 21 22
|
|
24: 6(float) Constant 1061158912
|
|
25: TypeVector 6(float) 3
|
|
29: TypeInt 32 1
|
|
30: 29(int) Constant 2
|
|
34: TypeImage 29(int) 1D array sampled format:Unknown
|
|
35: TypePointer UniformConstant 34
|
|
36(g_tTex1di4a): 35(ptr) Variable UniformConstant
|
|
39: TypeImage 29(int) 1D depth array sampled format:Unknown
|
|
40: TypeSampledImage 39
|
|
48: TypeInt 32 0
|
|
49: TypeImage 48(int) 1D array sampled format:Unknown
|
|
50: TypePointer UniformConstant 49
|
|
51(g_tTex1du4a): 50(ptr) Variable UniformConstant
|
|
54: TypeImage 48(int) 1D depth array sampled format:Unknown
|
|
55: TypeSampledImage 54
|
|
63: TypeImage 6(float) 2D array sampled format:Unknown
|
|
64: TypePointer UniformConstant 63
|
|
65(g_tTex2df4a): 64(ptr) Variable UniformConstant
|
|
68: TypeImage 6(float) 2D depth array sampled format:Unknown
|
|
69: TypeSampledImage 68
|
|
71: 6(float) Constant 1050253722
|
|
72: 25(fvec3) ConstantComposite 21 22 71
|
|
73: TypeVector 6(float) 4
|
|
78: TypeVector 29(int) 2
|
|
79: 29(int) Constant 3
|
|
80: 78(ivec2) ConstantComposite 30 79
|
|
84: TypeImage 29(int) 2D array sampled format:Unknown
|
|
85: TypePointer UniformConstant 84
|
|
86(g_tTex2di4a): 85(ptr) Variable UniformConstant
|
|
89: TypeImage 29(int) 2D depth array sampled format:Unknown
|
|
90: TypeSampledImage 89
|
|
99: TypeImage 48(int) 2D array sampled format:Unknown
|
|
100: TypePointer UniformConstant 99
|
|
101(g_tTex2du4a): 100(ptr) Variable UniformConstant
|
|
104: TypeImage 48(int) 2D depth array sampled format:Unknown
|
|
105: TypeSampledImage 104
|
|
113(PS_OUTPUT): TypeStruct 73(fvec4) 6(float)
|
|
114: TypePointer Function 113(PS_OUTPUT)
|
|
116: 29(int) Constant 0
|
|
117: 6(float) Constant 1065353216
|
|
118: 73(fvec4) ConstantComposite 117 117 117 117
|
|
119: TypePointer Function 73(fvec4)
|
|
121: 29(int) Constant 1
|
|
123: TypePointer Output 73(fvec4)
|
|
124(Color): 123(ptr) Variable Output
|
|
127: TypePointer Output 6(float)
|
|
128(Depth): 127(ptr) Variable Output
|
|
132: TypeImage 6(float) 1D sampled format:Unknown
|
|
133: TypePointer UniformConstant 132
|
|
134(g_tTex1df4): 133(ptr) Variable UniformConstant
|
|
135: TypeImage 29(int) 1D sampled format:Unknown
|
|
136: TypePointer UniformConstant 135
|
|
137(g_tTex1di4): 136(ptr) Variable UniformConstant
|
|
138: TypeImage 48(int) 1D sampled format:Unknown
|
|
139: TypePointer UniformConstant 138
|
|
140(g_tTex1du4): 139(ptr) Variable UniformConstant
|
|
141: TypeImage 6(float) 2D sampled format:Unknown
|
|
142: TypePointer UniformConstant 141
|
|
143(g_tTex2df4): 142(ptr) Variable UniformConstant
|
|
144: TypeImage 29(int) 2D sampled format:Unknown
|
|
145: TypePointer UniformConstant 144
|
|
146(g_tTex2di4): 145(ptr) Variable UniformConstant
|
|
147: TypeImage 48(int) 2D sampled format:Unknown
|
|
148: TypePointer UniformConstant 147
|
|
149(g_tTex2du4): 148(ptr) Variable UniformConstant
|
|
150: TypeImage 6(float) 3D sampled format:Unknown
|
|
151: TypePointer UniformConstant 150
|
|
152(g_tTex3df4): 151(ptr) Variable UniformConstant
|
|
153: TypeImage 29(int) 3D sampled format:Unknown
|
|
154: TypePointer UniformConstant 153
|
|
155(g_tTex3di4): 154(ptr) Variable UniformConstant
|
|
156: TypeImage 48(int) 3D sampled format:Unknown
|
|
157: TypePointer UniformConstant 156
|
|
158(g_tTex3du4): 157(ptr) Variable UniformConstant
|
|
159: TypeImage 6(float) Cube sampled format:Unknown
|
|
160: TypePointer UniformConstant 159
|
|
161(g_tTexcdf4): 160(ptr) Variable UniformConstant
|
|
162: TypeImage 29(int) Cube sampled format:Unknown
|
|
163: TypePointer UniformConstant 162
|
|
164(g_tTexcdi4): 163(ptr) Variable UniformConstant
|
|
165: TypeImage 48(int) Cube sampled format:Unknown
|
|
166: TypePointer UniformConstant 165
|
|
167(g_tTexcdu4): 166(ptr) Variable UniformConstant
|
|
168: TypeImage 6(float) Cube array sampled format:Unknown
|
|
169: TypePointer UniformConstant 168
|
|
170(g_tTexcdf4a): 169(ptr) Variable UniformConstant
|
|
171: TypeImage 29(int) Cube array sampled format:Unknown
|
|
172: TypePointer UniformConstant 171
|
|
173(g_tTexcdi4a): 172(ptr) Variable UniformConstant
|
|
174: TypeImage 48(int) Cube array sampled format:Unknown
|
|
175: TypePointer UniformConstant 174
|
|
176(g_tTexcdu4a): 175(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
8(r11): 7(ptr) Variable Function
|
|
33(r13): 7(ptr) Variable Function
|
|
47(r15): 7(ptr) Variable Function
|
|
62(r31): 7(ptr) Variable Function
|
|
83(r33): 7(ptr) Variable Function
|
|
98(r35): 7(ptr) Variable Function
|
|
115(psout): 114(ptr) Variable Function
|
|
12: 9 Load 11(g_tTex1df4a)
|
|
16: 13 Load 15(g_sSamp)
|
|
19: 18 SampledImage 12 16
|
|
26: 6(float) CompositeExtract 23 0
|
|
27: 6(float) CompositeExtract 23 1
|
|
28: 25(fvec3) CompositeConstruct 26 27 24
|
|
31: 6(float) CompositeExtract 28 2
|
|
32: 6(float) ImageSampleDrefImplicitLod 19 28 31 ConstOffset 30
|
|
Store 8(r11) 32
|
|
37: 34 Load 36(g_tTex1di4a)
|
|
38: 13 Load 15(g_sSamp)
|
|
41: 40 SampledImage 37 38
|
|
42: 6(float) CompositeExtract 23 0
|
|
43: 6(float) CompositeExtract 23 1
|
|
44: 25(fvec3) CompositeConstruct 42 43 24
|
|
45: 6(float) CompositeExtract 44 2
|
|
46: 6(float) ImageSampleDrefImplicitLod 41 44 45 ConstOffset 30
|
|
Store 33(r13) 46
|
|
52: 49 Load 51(g_tTex1du4a)
|
|
53: 13 Load 15(g_sSamp)
|
|
56: 55 SampledImage 52 53
|
|
57: 6(float) CompositeExtract 23 0
|
|
58: 6(float) CompositeExtract 23 1
|
|
59: 25(fvec3) CompositeConstruct 57 58 24
|
|
60: 6(float) CompositeExtract 59 2
|
|
61: 6(float) ImageSampleDrefImplicitLod 56 59 60 ConstOffset 30
|
|
Store 47(r15) 61
|
|
66: 63 Load 65(g_tTex2df4a)
|
|
67: 13 Load 15(g_sSamp)
|
|
70: 69 SampledImage 66 67
|
|
74: 6(float) CompositeExtract 72 0
|
|
75: 6(float) CompositeExtract 72 1
|
|
76: 6(float) CompositeExtract 72 2
|
|
77: 73(fvec4) CompositeConstruct 74 75 76 24
|
|
81: 6(float) CompositeExtract 77 3
|
|
82: 6(float) ImageSampleDrefImplicitLod 70 77 81 ConstOffset 80
|
|
Store 62(r31) 82
|
|
87: 84 Load 86(g_tTex2di4a)
|
|
88: 13 Load 15(g_sSamp)
|
|
91: 90 SampledImage 87 88
|
|
92: 6(float) CompositeExtract 72 0
|
|
93: 6(float) CompositeExtract 72 1
|
|
94: 6(float) CompositeExtract 72 2
|
|
95: 73(fvec4) CompositeConstruct 92 93 94 24
|
|
96: 6(float) CompositeExtract 95 3
|
|
97: 6(float) ImageSampleDrefImplicitLod 91 95 96 ConstOffset 80
|
|
Store 83(r33) 97
|
|
102: 99 Load 101(g_tTex2du4a)
|
|
103: 13 Load 15(g_sSamp)
|
|
106: 105 SampledImage 102 103
|
|
107: 6(float) CompositeExtract 72 0
|
|
108: 6(float) CompositeExtract 72 1
|
|
109: 6(float) CompositeExtract 72 2
|
|
110: 73(fvec4) CompositeConstruct 107 108 109 24
|
|
111: 6(float) CompositeExtract 110 3
|
|
112: 6(float) ImageSampleDrefImplicitLod 106 110 111 ConstOffset 80
|
|
Store 98(r35) 112
|
|
120: 119(ptr) AccessChain 115(psout) 116
|
|
Store 120 118
|
|
122: 7(ptr) AccessChain 115(psout) 121
|
|
Store 122 117
|
|
125: 119(ptr) AccessChain 115(psout) 116
|
|
126: 73(fvec4) Load 125
|
|
Store 124(Color) 126
|
|
129: 7(ptr) AccessChain 115(psout) 121
|
|
130: 6(float) Load 129
|
|
Store 128(Depth) 130
|
|
Return
|
|
FunctionEnd
|