HLSL holds the compare value in a separate intrinsic arg, but the AST wants a vector including the cmp val, except in the 4-dim coord case, where it doesn't fit and is in fact a separate AST parameter. This is awkward but necessary, given AST semantics. In the process, a new vector is constructed for the combined result, but this vector was not being given the correct TType, so was causing some downstream troubles. Now it is. A similar defect existed in OpTextureBias, and has also been fixed.
692 lines
32 KiB
Plaintext
692 lines
32 KiB
Plaintext
hlsl.samplecmplevelzero.basic.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r00' (temp float)
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0:42 textureLod (global float)
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0:42 Construct combined texture-sampler (temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec2 (temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r02' (temp float)
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0:43 textureLod (global float)
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0:43 Construct combined texture-sampler (temp isampler1DShadow)
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0:43 'g_tTex1di4' (uniform itexture1D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec2 (temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r04' (temp float)
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0:44 textureLod (global float)
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0:44 Construct combined texture-sampler (temp usampler1DShadow)
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0:44 'g_tTex1du4' (uniform utexture1D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec2 (temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r20' (temp float)
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0:47 textureLod (global float)
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0:47 Construct combined texture-sampler (temp sampler2DShadow)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r22' (temp float)
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0:48 textureLod (global float)
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0:48 Construct combined texture-sampler (temp isampler2DShadow)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r24' (temp float)
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0:49 textureLod (global float)
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0:49 Construct combined texture-sampler (temp usampler2DShadow)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:53 Sequence
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0:53 move second child to first child (temp float)
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0:53 'r50' (temp float)
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0:53 textureLod (global float)
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0:53 Construct combined texture-sampler (temp samplerCubeShadow)
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0:53 'g_tTexcdf4' (uniform textureCube)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:53 Constant:
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0:53 0.750000
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0:53 Constant:
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0:53 0.000000
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0:54 Sequence
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0:54 move second child to first child (temp float)
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0:54 'r52' (temp float)
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0:54 textureLod (global float)
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0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
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0:54 'g_tTexcdi4' (uniform itextureCube)
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0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:54 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:54 Constant:
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0:54 0.750000
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0:54 Constant:
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0:54 0.000000
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0:55 Sequence
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0:55 move second child to first child (temp float)
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0:55 'r54' (temp float)
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0:55 textureLod (global float)
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0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
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0:55 'g_tTexcdu4' (uniform utextureCube)
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0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:55 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:55 Constant:
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0:55 0.750000
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0:55 Constant:
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0:55 0.000000
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0:57 move second child to first child (temp 4-component vector of float)
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0:57 Color: direct index for structure (temp 4-component vector of float)
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0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:58 move second child to first child (temp float)
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0:58 Depth: direct index for structure (temp float)
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0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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0:58 1.000000
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0:60 Sequence
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0:60 Sequence
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0:60 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:60 Color: direct index for structure (temp 4-component vector of float)
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0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:60 Constant:
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0:60 0 (const int)
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0:60 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:60 Depth: direct index for structure (temp float)
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0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:60 Constant:
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0:60 1 (const int)
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0:60 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r00' (temp float)
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0:42 textureLod (global float)
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0:42 Construct combined texture-sampler (temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec2 (temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r02' (temp float)
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0:43 textureLod (global float)
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0:43 Construct combined texture-sampler (temp isampler1DShadow)
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0:43 'g_tTex1di4' (uniform itexture1D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec2 (temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r04' (temp float)
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0:44 textureLod (global float)
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0:44 Construct combined texture-sampler (temp usampler1DShadow)
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0:44 'g_tTex1du4' (uniform utexture1D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec2 (temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r20' (temp float)
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0:47 textureLod (global float)
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0:47 Construct combined texture-sampler (temp sampler2DShadow)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r22' (temp float)
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0:48 textureLod (global float)
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0:48 Construct combined texture-sampler (temp isampler2DShadow)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r24' (temp float)
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0:49 textureLod (global float)
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0:49 Construct combined texture-sampler (temp usampler2DShadow)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:53 Sequence
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0:53 move second child to first child (temp float)
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0:53 'r50' (temp float)
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0:53 textureLod (global float)
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0:53 Construct combined texture-sampler (temp samplerCubeShadow)
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0:53 'g_tTexcdf4' (uniform textureCube)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:53 Constant:
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0:53 0.750000
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0:53 Constant:
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0:53 0.000000
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0:54 Sequence
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0:54 move second child to first child (temp float)
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0:54 'r52' (temp float)
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0:54 textureLod (global float)
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0:54 Construct combined texture-sampler (temp isamplerCubeShadow)
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0:54 'g_tTexcdi4' (uniform itextureCube)
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0:54 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:54 Construct vec4 (temp 4-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:54 Constant:
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0:54 0.750000
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0:54 Constant:
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0:54 0.000000
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0:55 Sequence
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0:55 move second child to first child (temp float)
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0:55 'r54' (temp float)
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0:55 textureLod (global float)
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0:55 Construct combined texture-sampler (temp usamplerCubeShadow)
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0:55 'g_tTexcdu4' (uniform utextureCube)
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0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:55 Construct vec4 (temp 4-component vector of float)
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|
0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:55 Constant:
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0:55 0.750000
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0:55 Constant:
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0:55 0.000000
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0:57 move second child to first child (temp 4-component vector of float)
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0:57 Color: direct index for structure (temp 4-component vector of float)
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0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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|
0:57 Constant:
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0:57 0 (const int)
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|
0:57 Constant:
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|
0:57 1.000000
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|
0:57 1.000000
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0:57 1.000000
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0:57 1.000000
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0:58 move second child to first child (temp float)
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0:58 Depth: direct index for structure (temp float)
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|
0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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|
0:58 Constant:
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0:58 1 (const int)
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|
0:58 Constant:
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0:58 1.000000
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0:60 Sequence
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0:60 Sequence
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0:60 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:60 Color: direct index for structure (temp 4-component vector of float)
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0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:60 Constant:
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0:60 0 (const int)
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0:60 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:60 Depth: direct index for structure (temp float)
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0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:60 Constant:
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0:60 1 (const int)
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0:60 Branch: Return
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0:? Linker Objects
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|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 201
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 157 161
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r00"
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Name 11 "g_tTex1df4"
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Name 15 "g_sSamp"
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Name 27 "r02"
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Name 31 "g_tTex1di4"
|
|
Name 40 "r04"
|
|
Name 44 "g_tTex1du4"
|
|
Name 53 "r20"
|
|
Name 56 "g_tTex2df4"
|
|
Name 70 "r22"
|
|
Name 73 "g_tTex2di4"
|
|
Name 84 "r24"
|
|
Name 87 "g_tTex2du4"
|
|
Name 98 "r50"
|
|
Name 101 "g_tTexcdf4"
|
|
Name 116 "r52"
|
|
Name 119 "g_tTexcdi4"
|
|
Name 131 "r54"
|
|
Name 134 "g_tTexcdu4"
|
|
Name 146 "PS_OUTPUT"
|
|
MemberName 146(PS_OUTPUT) 0 "Color"
|
|
MemberName 146(PS_OUTPUT) 1 "Depth"
|
|
Name 148 "psout"
|
|
Name 157 "Color"
|
|
Name 161 "Depth"
|
|
Name 167 "g_tTex3df4"
|
|
Name 170 "g_tTex3di4"
|
|
Name 173 "g_tTex3du4"
|
|
Name 176 "g_tTex1df4a"
|
|
Name 179 "g_tTex1di4a"
|
|
Name 182 "g_tTex1du4a"
|
|
Name 185 "g_tTex2df4a"
|
|
Name 188 "g_tTex2di4a"
|
|
Name 191 "g_tTex2du4a"
|
|
Name 194 "g_tTexcdf4a"
|
|
Name 197 "g_tTexcdi4a"
|
|
Name 200 "g_tTexcdu4a"
|
|
Decorate 11(g_tTex1df4) DescriptorSet 0
|
|
Decorate 11(g_tTex1df4) Binding 0
|
|
Decorate 15(g_sSamp) DescriptorSet 0
|
|
Decorate 15(g_sSamp) Binding 0
|
|
Decorate 31(g_tTex1di4) DescriptorSet 0
|
|
Decorate 44(g_tTex1du4) DescriptorSet 0
|
|
Decorate 56(g_tTex2df4) DescriptorSet 0
|
|
Decorate 73(g_tTex2di4) DescriptorSet 0
|
|
Decorate 87(g_tTex2du4) DescriptorSet 0
|
|
Decorate 101(g_tTexcdf4) DescriptorSet 0
|
|
Decorate 119(g_tTexcdi4) DescriptorSet 0
|
|
Decorate 134(g_tTexcdu4) DescriptorSet 0
|
|
Decorate 157(Color) Location 0
|
|
Decorate 161(Depth) BuiltIn FragDepth
|
|
Decorate 167(g_tTex3df4) DescriptorSet 0
|
|
Decorate 170(g_tTex3di4) DescriptorSet 0
|
|
Decorate 173(g_tTex3du4) DescriptorSet 0
|
|
Decorate 176(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 179(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 182(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 185(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 188(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 191(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 194(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 197(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 200(g_tTexcdu4a) DescriptorSet 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypePointer Function 6(float)
|
|
9: TypeImage 6(float) 1D sampled format:Unknown
|
|
10: TypePointer UniformConstant 9
|
|
11(g_tTex1df4): 10(ptr) Variable UniformConstant
|
|
13: TypeSampler
|
|
14: TypePointer UniformConstant 13
|
|
15(g_sSamp): 14(ptr) Variable UniformConstant
|
|
17: TypeImage 6(float) 1D depth sampled format:Unknown
|
|
18: TypeSampledImage 17
|
|
20: 6(float) Constant 1036831949
|
|
21: 6(float) Constant 1061158912
|
|
22: TypeVector 6(float) 2
|
|
24: 6(float) Constant 0
|
|
28: TypeInt 32 1
|
|
29: TypeImage 28(int) 1D sampled format:Unknown
|
|
30: TypePointer UniformConstant 29
|
|
31(g_tTex1di4): 30(ptr) Variable UniformConstant
|
|
34: TypeImage 28(int) 1D depth sampled format:Unknown
|
|
35: TypeSampledImage 34
|
|
41: TypeInt 32 0
|
|
42: TypeImage 41(int) 1D sampled format:Unknown
|
|
43: TypePointer UniformConstant 42
|
|
44(g_tTex1du4): 43(ptr) Variable UniformConstant
|
|
47: TypeImage 41(int) 1D depth sampled format:Unknown
|
|
48: TypeSampledImage 47
|
|
54: TypeImage 6(float) 2D sampled format:Unknown
|
|
55: TypePointer UniformConstant 54
|
|
56(g_tTex2df4): 55(ptr) Variable UniformConstant
|
|
59: TypeImage 6(float) 2D depth sampled format:Unknown
|
|
60: TypeSampledImage 59
|
|
62: 6(float) Constant 1045220557
|
|
63: 22(fvec2) ConstantComposite 20 62
|
|
64: TypeVector 6(float) 3
|
|
71: TypeImage 28(int) 2D sampled format:Unknown
|
|
72: TypePointer UniformConstant 71
|
|
73(g_tTex2di4): 72(ptr) Variable UniformConstant
|
|
76: TypeImage 28(int) 2D depth sampled format:Unknown
|
|
77: TypeSampledImage 76
|
|
85: TypeImage 41(int) 2D sampled format:Unknown
|
|
86: TypePointer UniformConstant 85
|
|
87(g_tTex2du4): 86(ptr) Variable UniformConstant
|
|
90: TypeImage 41(int) 2D depth sampled format:Unknown
|
|
91: TypeSampledImage 90
|
|
99: TypeImage 6(float) Cube sampled format:Unknown
|
|
100: TypePointer UniformConstant 99
|
|
101(g_tTexcdf4): 100(ptr) Variable UniformConstant
|
|
104: TypeImage 6(float) Cube depth sampled format:Unknown
|
|
105: TypeSampledImage 104
|
|
107: 6(float) Constant 1050253722
|
|
108: 64(fvec3) ConstantComposite 20 62 107
|
|
109: TypeVector 6(float) 4
|
|
117: TypeImage 28(int) Cube sampled format:Unknown
|
|
118: TypePointer UniformConstant 117
|
|
119(g_tTexcdi4): 118(ptr) Variable UniformConstant
|
|
122: TypeImage 28(int) Cube depth sampled format:Unknown
|
|
123: TypeSampledImage 122
|
|
132: TypeImage 41(int) Cube sampled format:Unknown
|
|
133: TypePointer UniformConstant 132
|
|
134(g_tTexcdu4): 133(ptr) Variable UniformConstant
|
|
137: TypeImage 41(int) Cube depth sampled format:Unknown
|
|
138: TypeSampledImage 137
|
|
146(PS_OUTPUT): TypeStruct 109(fvec4) 6(float)
|
|
147: TypePointer Function 146(PS_OUTPUT)
|
|
149: 28(int) Constant 0
|
|
150: 6(float) Constant 1065353216
|
|
151: 109(fvec4) ConstantComposite 150 150 150 150
|
|
152: TypePointer Function 109(fvec4)
|
|
154: 28(int) Constant 1
|
|
156: TypePointer Output 109(fvec4)
|
|
157(Color): 156(ptr) Variable Output
|
|
160: TypePointer Output 6(float)
|
|
161(Depth): 160(ptr) Variable Output
|
|
165: TypeImage 6(float) 3D sampled format:Unknown
|
|
166: TypePointer UniformConstant 165
|
|
167(g_tTex3df4): 166(ptr) Variable UniformConstant
|
|
168: TypeImage 28(int) 3D sampled format:Unknown
|
|
169: TypePointer UniformConstant 168
|
|
170(g_tTex3di4): 169(ptr) Variable UniformConstant
|
|
171: TypeImage 41(int) 3D sampled format:Unknown
|
|
172: TypePointer UniformConstant 171
|
|
173(g_tTex3du4): 172(ptr) Variable UniformConstant
|
|
174: TypeImage 6(float) 1D array sampled format:Unknown
|
|
175: TypePointer UniformConstant 174
|
|
176(g_tTex1df4a): 175(ptr) Variable UniformConstant
|
|
177: TypeImage 28(int) 1D array sampled format:Unknown
|
|
178: TypePointer UniformConstant 177
|
|
179(g_tTex1di4a): 178(ptr) Variable UniformConstant
|
|
180: TypeImage 41(int) 1D array sampled format:Unknown
|
|
181: TypePointer UniformConstant 180
|
|
182(g_tTex1du4a): 181(ptr) Variable UniformConstant
|
|
183: TypeImage 6(float) 2D array sampled format:Unknown
|
|
184: TypePointer UniformConstant 183
|
|
185(g_tTex2df4a): 184(ptr) Variable UniformConstant
|
|
186: TypeImage 28(int) 2D array sampled format:Unknown
|
|
187: TypePointer UniformConstant 186
|
|
188(g_tTex2di4a): 187(ptr) Variable UniformConstant
|
|
189: TypeImage 41(int) 2D array sampled format:Unknown
|
|
190: TypePointer UniformConstant 189
|
|
191(g_tTex2du4a): 190(ptr) Variable UniformConstant
|
|
192: TypeImage 6(float) Cube array sampled format:Unknown
|
|
193: TypePointer UniformConstant 192
|
|
194(g_tTexcdf4a): 193(ptr) Variable UniformConstant
|
|
195: TypeImage 28(int) Cube array sampled format:Unknown
|
|
196: TypePointer UniformConstant 195
|
|
197(g_tTexcdi4a): 196(ptr) Variable UniformConstant
|
|
198: TypeImage 41(int) Cube array sampled format:Unknown
|
|
199: TypePointer UniformConstant 198
|
|
200(g_tTexcdu4a): 199(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
8(r00): 7(ptr) Variable Function
|
|
27(r02): 7(ptr) Variable Function
|
|
40(r04): 7(ptr) Variable Function
|
|
53(r20): 7(ptr) Variable Function
|
|
70(r22): 7(ptr) Variable Function
|
|
84(r24): 7(ptr) Variable Function
|
|
98(r50): 7(ptr) Variable Function
|
|
116(r52): 7(ptr) Variable Function
|
|
131(r54): 7(ptr) Variable Function
|
|
148(psout): 147(ptr) Variable Function
|
|
12: 9 Load 11(g_tTex1df4)
|
|
16: 13 Load 15(g_sSamp)
|
|
19: 18 SampledImage 12 16
|
|
23: 22(fvec2) CompositeConstruct 20 21
|
|
25: 6(float) CompositeExtract 23 1
|
|
26: 6(float) ImageSampleDrefExplicitLod 19 23 25 Lod 24
|
|
Store 8(r00) 26
|
|
32: 29 Load 31(g_tTex1di4)
|
|
33: 13 Load 15(g_sSamp)
|
|
36: 35 SampledImage 32 33
|
|
37: 22(fvec2) CompositeConstruct 20 21
|
|
38: 6(float) CompositeExtract 37 1
|
|
39: 6(float) ImageSampleDrefExplicitLod 36 37 38 Lod 24
|
|
Store 27(r02) 39
|
|
45: 42 Load 44(g_tTex1du4)
|
|
46: 13 Load 15(g_sSamp)
|
|
49: 48 SampledImage 45 46
|
|
50: 22(fvec2) CompositeConstruct 20 21
|
|
51: 6(float) CompositeExtract 50 1
|
|
52: 6(float) ImageSampleDrefExplicitLod 49 50 51 Lod 24
|
|
Store 40(r04) 52
|
|
57: 54 Load 56(g_tTex2df4)
|
|
58: 13 Load 15(g_sSamp)
|
|
61: 60 SampledImage 57 58
|
|
65: 6(float) CompositeExtract 63 0
|
|
66: 6(float) CompositeExtract 63 1
|
|
67: 64(fvec3) CompositeConstruct 65 66 21
|
|
68: 6(float) CompositeExtract 67 2
|
|
69: 6(float) ImageSampleDrefExplicitLod 61 67 68 Lod 24
|
|
Store 53(r20) 69
|
|
74: 71 Load 73(g_tTex2di4)
|
|
75: 13 Load 15(g_sSamp)
|
|
78: 77 SampledImage 74 75
|
|
79: 6(float) CompositeExtract 63 0
|
|
80: 6(float) CompositeExtract 63 1
|
|
81: 64(fvec3) CompositeConstruct 79 80 21
|
|
82: 6(float) CompositeExtract 81 2
|
|
83: 6(float) ImageSampleDrefExplicitLod 78 81 82 Lod 24
|
|
Store 70(r22) 83
|
|
88: 85 Load 87(g_tTex2du4)
|
|
89: 13 Load 15(g_sSamp)
|
|
92: 91 SampledImage 88 89
|
|
93: 6(float) CompositeExtract 63 0
|
|
94: 6(float) CompositeExtract 63 1
|
|
95: 64(fvec3) CompositeConstruct 93 94 21
|
|
96: 6(float) CompositeExtract 95 2
|
|
97: 6(float) ImageSampleDrefExplicitLod 92 95 96 Lod 24
|
|
Store 84(r24) 97
|
|
102: 99 Load 101(g_tTexcdf4)
|
|
103: 13 Load 15(g_sSamp)
|
|
106: 105 SampledImage 102 103
|
|
110: 6(float) CompositeExtract 108 0
|
|
111: 6(float) CompositeExtract 108 1
|
|
112: 6(float) CompositeExtract 108 2
|
|
113: 109(fvec4) CompositeConstruct 110 111 112 21
|
|
114: 6(float) CompositeExtract 113 3
|
|
115: 6(float) ImageSampleDrefExplicitLod 106 113 114 Lod 24
|
|
Store 98(r50) 115
|
|
120: 117 Load 119(g_tTexcdi4)
|
|
121: 13 Load 15(g_sSamp)
|
|
124: 123 SampledImage 120 121
|
|
125: 6(float) CompositeExtract 108 0
|
|
126: 6(float) CompositeExtract 108 1
|
|
127: 6(float) CompositeExtract 108 2
|
|
128: 109(fvec4) CompositeConstruct 125 126 127 21
|
|
129: 6(float) CompositeExtract 128 3
|
|
130: 6(float) ImageSampleDrefExplicitLod 124 128 129 Lod 24
|
|
Store 116(r52) 130
|
|
135: 132 Load 134(g_tTexcdu4)
|
|
136: 13 Load 15(g_sSamp)
|
|
139: 138 SampledImage 135 136
|
|
140: 6(float) CompositeExtract 108 0
|
|
141: 6(float) CompositeExtract 108 1
|
|
142: 6(float) CompositeExtract 108 2
|
|
143: 109(fvec4) CompositeConstruct 140 141 142 21
|
|
144: 6(float) CompositeExtract 143 3
|
|
145: 6(float) ImageSampleDrefExplicitLod 139 143 144 Lod 24
|
|
Store 131(r54) 145
|
|
153: 152(ptr) AccessChain 148(psout) 149
|
|
Store 153 151
|
|
155: 7(ptr) AccessChain 148(psout) 154
|
|
Store 155 150
|
|
158: 152(ptr) AccessChain 148(psout) 149
|
|
159: 109(fvec4) Load 158
|
|
Store 157(Color) 159
|
|
162: 7(ptr) AccessChain 148(psout) 154
|
|
163: 6(float) Load 162
|
|
Store 161(Depth) 163
|
|
Return
|
|
FunctionEnd
|