HLSL holds the compare value in a separate intrinsic arg, but the AST wants a vector including the cmp val, except in the 4-dim coord case, where it doesn't fit and is in fact a separate AST parameter. This is awkward but necessary, given AST semantics. In the process, a new vector is constructed for the combined result, but this vector was not being given the correct TType, so was causing some downstream troubles. Now it is. A similar defect existed in OpTextureBias, and has also been fixed.
586 lines
28 KiB
Plaintext
586 lines
28 KiB
Plaintext
hlsl.samplecmplevelzero.offset.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r01' (temp float)
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0:42 textureLodOffset (global float)
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0:42 Construct combined texture-sampler (temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec2 (temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r03' (temp float)
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0:43 textureLodOffset (global float)
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0:43 Construct combined texture-sampler (temp isampler1DShadow)
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0:43 'g_tTex1di4' (uniform itexture1D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec2 (temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r05' (temp float)
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0:44 textureLodOffset (global float)
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0:44 Construct combined texture-sampler (temp usampler1DShadow)
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0:44 'g_tTex1du4' (uniform utexture1D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec2 (temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r21' (temp float)
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0:47 textureLodOffset (global float)
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0:47 Construct combined texture-sampler (temp sampler2DShadow)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r23' (temp float)
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0:48 textureLodOffset (global float)
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0:48 Construct combined texture-sampler (temp isampler2DShadow)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r25' (temp float)
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0:49 textureLodOffset (global float)
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0:49 Construct combined texture-sampler (temp usampler2DShadow)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:62 move second child to first child (temp 4-component vector of float)
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0:62 Color: direct index for structure (temp 4-component vector of float)
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0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:63 move second child to first child (temp float)
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0:63 Depth: direct index for structure (temp float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1.000000
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0:65 Sequence
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0:65 Sequence
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0:65 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:65 Color: direct index for structure (temp 4-component vector of float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 0 (const int)
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0:65 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:65 Depth: direct index for structure (temp float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 1 (const int)
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0:65 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r01' (temp float)
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0:42 textureLodOffset (global float)
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0:42 Construct combined texture-sampler (temp sampler1DShadow)
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0:42 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 Construct vec2 (temp 2-component vector of float)
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0:42 Constant:
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0:42 0.100000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 0.000000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r03' (temp float)
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0:43 textureLodOffset (global float)
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0:43 Construct combined texture-sampler (temp isampler1DShadow)
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0:43 'g_tTex1di4' (uniform itexture1D)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 Construct vec2 (temp 2-component vector of float)
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0:43 Constant:
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0:43 0.100000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 0.000000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r05' (temp float)
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0:44 textureLodOffset (global float)
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0:44 Construct combined texture-sampler (temp usampler1DShadow)
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0:44 'g_tTex1du4' (uniform utexture1D)
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0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:44 Construct vec2 (temp 2-component vector of float)
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0:44 Constant:
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0:44 0.100000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 0.000000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r21' (temp float)
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0:47 textureLodOffset (global float)
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0:47 Construct combined texture-sampler (temp sampler2DShadow)
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0:47 'g_tTex2df4' (uniform texture2D)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:47 Constant:
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0:47 0.750000
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0:47 Constant:
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0:47 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r23' (temp float)
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0:48 textureLodOffset (global float)
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0:48 Construct combined texture-sampler (temp isampler2DShadow)
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0:48 'g_tTex2di4' (uniform itexture2D)
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0:48 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:48 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:48 Constant:
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0:48 0.750000
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0:48 Constant:
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0:48 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r25' (temp float)
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0:49 textureLodOffset (global float)
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0:49 Construct combined texture-sampler (temp usampler2DShadow)
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0:49 'g_tTex2du4' (uniform utexture2D)
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0:49 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:49 Construct vec3 (temp 3-component vector of float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:49 Constant:
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0:49 0.750000
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0:49 Constant:
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0:49 0.000000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:62 move second child to first child (temp 4-component vector of float)
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0:62 Color: direct index for structure (temp 4-component vector of float)
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0:62 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:62 Constant:
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0:62 0 (const int)
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0:62 Constant:
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:62 1.000000
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0:63 move second child to first child (temp float)
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0:63 Depth: direct index for structure (temp float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:63 Constant:
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0:63 1 (const int)
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0:63 Constant:
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0:63 1.000000
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0:65 Sequence
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0:65 Sequence
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0:65 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:65 Color: direct index for structure (temp 4-component vector of float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 0 (const int)
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0:65 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:65 Depth: direct index for structure (temp float)
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0:65 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:65 Constant:
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0:65 1 (const int)
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0:65 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 167
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 114 118
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "r01"
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Name 11 "g_tTex1df4"
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Name 15 "g_sSamp"
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Name 29 "r03"
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Name 32 "g_tTex1di4"
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Name 41 "r05"
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Name 45 "g_tTex1du4"
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Name 54 "r21"
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Name 57 "g_tTex2df4"
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Name 74 "r23"
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Name 77 "g_tTex2di4"
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Name 88 "r25"
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Name 91 "g_tTex2du4"
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Name 103 "PS_OUTPUT"
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MemberName 103(PS_OUTPUT) 0 "Color"
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MemberName 103(PS_OUTPUT) 1 "Depth"
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Name 105 "psout"
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Name 114 "Color"
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Name 118 "Depth"
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Name 124 "g_tTex3df4"
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Name 127 "g_tTex3di4"
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Name 130 "g_tTex3du4"
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Name 133 "g_tTexcdf4"
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Name 136 "g_tTexcdi4"
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Name 139 "g_tTexcdu4"
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Name 142 "g_tTex1df4a"
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Name 145 "g_tTex1di4a"
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Name 148 "g_tTex1du4a"
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Name 151 "g_tTex2df4a"
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Name 154 "g_tTex2di4a"
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Name 157 "g_tTex2du4a"
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Name 160 "g_tTexcdf4a"
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Name 163 "g_tTexcdi4a"
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Name 166 "g_tTexcdu4a"
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Decorate 11(g_tTex1df4) DescriptorSet 0
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Decorate 11(g_tTex1df4) Binding 0
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Decorate 15(g_sSamp) DescriptorSet 0
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Decorate 15(g_sSamp) Binding 0
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Decorate 32(g_tTex1di4) DescriptorSet 0
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Decorate 45(g_tTex1du4) DescriptorSet 0
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Decorate 57(g_tTex2df4) DescriptorSet 0
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Decorate 77(g_tTex2di4) DescriptorSet 0
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Decorate 91(g_tTex2du4) DescriptorSet 0
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Decorate 114(Color) Location 0
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Decorate 118(Depth) BuiltIn FragDepth
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Decorate 124(g_tTex3df4) DescriptorSet 0
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Decorate 127(g_tTex3di4) DescriptorSet 0
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Decorate 130(g_tTex3du4) DescriptorSet 0
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Decorate 133(g_tTexcdf4) DescriptorSet 0
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Decorate 136(g_tTexcdi4) DescriptorSet 0
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Decorate 139(g_tTexcdu4) DescriptorSet 0
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Decorate 142(g_tTex1df4a) DescriptorSet 0
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Decorate 145(g_tTex1di4a) DescriptorSet 0
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Decorate 148(g_tTex1du4a) DescriptorSet 0
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Decorate 151(g_tTex2df4a) DescriptorSet 0
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Decorate 154(g_tTex2di4a) DescriptorSet 0
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Decorate 157(g_tTex2du4a) DescriptorSet 0
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Decorate 160(g_tTexcdf4a) DescriptorSet 0
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Decorate 163(g_tTexcdi4a) DescriptorSet 0
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Decorate 166(g_tTexcdu4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: TypeImage 6(float) 1D sampled format:Unknown
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10: TypePointer UniformConstant 9
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11(g_tTex1df4): 10(ptr) Variable UniformConstant
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13: TypeSampler
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|
14: TypePointer UniformConstant 13
|
|
15(g_sSamp): 14(ptr) Variable UniformConstant
|
|
17: TypeImage 6(float) 1D depth sampled format:Unknown
|
|
18: TypeSampledImage 17
|
|
20: 6(float) Constant 1036831949
|
|
21: 6(float) Constant 1061158912
|
|
22: TypeVector 6(float) 2
|
|
24: 6(float) Constant 0
|
|
25: TypeInt 32 1
|
|
26: 25(int) Constant 2
|
|
30: TypeImage 25(int) 1D sampled format:Unknown
|
|
31: TypePointer UniformConstant 30
|
|
32(g_tTex1di4): 31(ptr) Variable UniformConstant
|
|
35: TypeImage 25(int) 1D depth sampled format:Unknown
|
|
36: TypeSampledImage 35
|
|
42: TypeInt 32 0
|
|
43: TypeImage 42(int) 1D sampled format:Unknown
|
|
44: TypePointer UniformConstant 43
|
|
45(g_tTex1du4): 44(ptr) Variable UniformConstant
|
|
48: TypeImage 42(int) 1D depth sampled format:Unknown
|
|
49: TypeSampledImage 48
|
|
55: TypeImage 6(float) 2D sampled format:Unknown
|
|
56: TypePointer UniformConstant 55
|
|
57(g_tTex2df4): 56(ptr) Variable UniformConstant
|
|
60: TypeImage 6(float) 2D depth sampled format:Unknown
|
|
61: TypeSampledImage 60
|
|
63: 6(float) Constant 1045220557
|
|
64: 22(fvec2) ConstantComposite 20 63
|
|
65: TypeVector 6(float) 3
|
|
69: TypeVector 25(int) 2
|
|
70: 25(int) Constant 3
|
|
71: 69(ivec2) ConstantComposite 26 70
|
|
75: TypeImage 25(int) 2D sampled format:Unknown
|
|
76: TypePointer UniformConstant 75
|
|
77(g_tTex2di4): 76(ptr) Variable UniformConstant
|
|
80: TypeImage 25(int) 2D depth sampled format:Unknown
|
|
81: TypeSampledImage 80
|
|
89: TypeImage 42(int) 2D sampled format:Unknown
|
|
90: TypePointer UniformConstant 89
|
|
91(g_tTex2du4): 90(ptr) Variable UniformConstant
|
|
94: TypeImage 42(int) 2D depth sampled format:Unknown
|
|
95: TypeSampledImage 94
|
|
102: TypeVector 6(float) 4
|
|
103(PS_OUTPUT): TypeStruct 102(fvec4) 6(float)
|
|
104: TypePointer Function 103(PS_OUTPUT)
|
|
106: 25(int) Constant 0
|
|
107: 6(float) Constant 1065353216
|
|
108: 102(fvec4) ConstantComposite 107 107 107 107
|
|
109: TypePointer Function 102(fvec4)
|
|
111: 25(int) Constant 1
|
|
113: TypePointer Output 102(fvec4)
|
|
114(Color): 113(ptr) Variable Output
|
|
117: TypePointer Output 6(float)
|
|
118(Depth): 117(ptr) Variable Output
|
|
122: TypeImage 6(float) 3D sampled format:Unknown
|
|
123: TypePointer UniformConstant 122
|
|
124(g_tTex3df4): 123(ptr) Variable UniformConstant
|
|
125: TypeImage 25(int) 3D sampled format:Unknown
|
|
126: TypePointer UniformConstant 125
|
|
127(g_tTex3di4): 126(ptr) Variable UniformConstant
|
|
128: TypeImage 42(int) 3D sampled format:Unknown
|
|
129: TypePointer UniformConstant 128
|
|
130(g_tTex3du4): 129(ptr) Variable UniformConstant
|
|
131: TypeImage 6(float) Cube sampled format:Unknown
|
|
132: TypePointer UniformConstant 131
|
|
133(g_tTexcdf4): 132(ptr) Variable UniformConstant
|
|
134: TypeImage 25(int) Cube sampled format:Unknown
|
|
135: TypePointer UniformConstant 134
|
|
136(g_tTexcdi4): 135(ptr) Variable UniformConstant
|
|
137: TypeImage 42(int) Cube sampled format:Unknown
|
|
138: TypePointer UniformConstant 137
|
|
139(g_tTexcdu4): 138(ptr) Variable UniformConstant
|
|
140: TypeImage 6(float) 1D array sampled format:Unknown
|
|
141: TypePointer UniformConstant 140
|
|
142(g_tTex1df4a): 141(ptr) Variable UniformConstant
|
|
143: TypeImage 25(int) 1D array sampled format:Unknown
|
|
144: TypePointer UniformConstant 143
|
|
145(g_tTex1di4a): 144(ptr) Variable UniformConstant
|
|
146: TypeImage 42(int) 1D array sampled format:Unknown
|
|
147: TypePointer UniformConstant 146
|
|
148(g_tTex1du4a): 147(ptr) Variable UniformConstant
|
|
149: TypeImage 6(float) 2D array sampled format:Unknown
|
|
150: TypePointer UniformConstant 149
|
|
151(g_tTex2df4a): 150(ptr) Variable UniformConstant
|
|
152: TypeImage 25(int) 2D array sampled format:Unknown
|
|
153: TypePointer UniformConstant 152
|
|
154(g_tTex2di4a): 153(ptr) Variable UniformConstant
|
|
155: TypeImage 42(int) 2D array sampled format:Unknown
|
|
156: TypePointer UniformConstant 155
|
|
157(g_tTex2du4a): 156(ptr) Variable UniformConstant
|
|
158: TypeImage 6(float) Cube array sampled format:Unknown
|
|
159: TypePointer UniformConstant 158
|
|
160(g_tTexcdf4a): 159(ptr) Variable UniformConstant
|
|
161: TypeImage 25(int) Cube array sampled format:Unknown
|
|
162: TypePointer UniformConstant 161
|
|
163(g_tTexcdi4a): 162(ptr) Variable UniformConstant
|
|
164: TypeImage 42(int) Cube array sampled format:Unknown
|
|
165: TypePointer UniformConstant 164
|
|
166(g_tTexcdu4a): 165(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
8(r01): 7(ptr) Variable Function
|
|
29(r03): 7(ptr) Variable Function
|
|
41(r05): 7(ptr) Variable Function
|
|
54(r21): 7(ptr) Variable Function
|
|
74(r23): 7(ptr) Variable Function
|
|
88(r25): 7(ptr) Variable Function
|
|
105(psout): 104(ptr) Variable Function
|
|
12: 9 Load 11(g_tTex1df4)
|
|
16: 13 Load 15(g_sSamp)
|
|
19: 18 SampledImage 12 16
|
|
23: 22(fvec2) CompositeConstruct 20 21
|
|
27: 6(float) CompositeExtract 23 1
|
|
28: 6(float) ImageSampleDrefExplicitLod 19 23 27 Lod ConstOffset 24 26
|
|
Store 8(r01) 28
|
|
33: 30 Load 32(g_tTex1di4)
|
|
34: 13 Load 15(g_sSamp)
|
|
37: 36 SampledImage 33 34
|
|
38: 22(fvec2) CompositeConstruct 20 21
|
|
39: 6(float) CompositeExtract 38 1
|
|
40: 6(float) ImageSampleDrefExplicitLod 37 38 39 Lod ConstOffset 24 26
|
|
Store 29(r03) 40
|
|
46: 43 Load 45(g_tTex1du4)
|
|
47: 13 Load 15(g_sSamp)
|
|
50: 49 SampledImage 46 47
|
|
51: 22(fvec2) CompositeConstruct 20 21
|
|
52: 6(float) CompositeExtract 51 1
|
|
53: 6(float) ImageSampleDrefExplicitLod 50 51 52 Lod ConstOffset 24 26
|
|
Store 41(r05) 53
|
|
58: 55 Load 57(g_tTex2df4)
|
|
59: 13 Load 15(g_sSamp)
|
|
62: 61 SampledImage 58 59
|
|
66: 6(float) CompositeExtract 64 0
|
|
67: 6(float) CompositeExtract 64 1
|
|
68: 65(fvec3) CompositeConstruct 66 67 21
|
|
72: 6(float) CompositeExtract 68 2
|
|
73: 6(float) ImageSampleDrefExplicitLod 62 68 72 Lod ConstOffset 24 71
|
|
Store 54(r21) 73
|
|
78: 75 Load 77(g_tTex2di4)
|
|
79: 13 Load 15(g_sSamp)
|
|
82: 81 SampledImage 78 79
|
|
83: 6(float) CompositeExtract 64 0
|
|
84: 6(float) CompositeExtract 64 1
|
|
85: 65(fvec3) CompositeConstruct 83 84 21
|
|
86: 6(float) CompositeExtract 85 2
|
|
87: 6(float) ImageSampleDrefExplicitLod 82 85 86 Lod ConstOffset 24 71
|
|
Store 74(r23) 87
|
|
92: 89 Load 91(g_tTex2du4)
|
|
93: 13 Load 15(g_sSamp)
|
|
96: 95 SampledImage 92 93
|
|
97: 6(float) CompositeExtract 64 0
|
|
98: 6(float) CompositeExtract 64 1
|
|
99: 65(fvec3) CompositeConstruct 97 98 21
|
|
100: 6(float) CompositeExtract 99 2
|
|
101: 6(float) ImageSampleDrefExplicitLod 96 99 100 Lod ConstOffset 24 71
|
|
Store 88(r25) 101
|
|
110: 109(ptr) AccessChain 105(psout) 106
|
|
Store 110 108
|
|
112: 7(ptr) AccessChain 105(psout) 111
|
|
Store 112 107
|
|
115: 109(ptr) AccessChain 105(psout) 106
|
|
116: 102(fvec4) Load 115
|
|
Store 114(Color) 116
|
|
119: 7(ptr) AccessChain 105(psout) 111
|
|
120: 6(float) Load 119
|
|
Store 118(Depth) 120
|
|
Return
|
|
FunctionEnd
|