113 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.emptystruct.init.vert
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WARNING: 0:3: 'Test_Empty' : variable with qualifier 'const' not initialized; zero initializing 
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Shader version: 500
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0:? Sequence
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0:6  Function Definition: @main(u1; ( temp 4-component vector of float)
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0:6    Function Parameters: 
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0:6      'vertexIndex' ( in uint)
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0:?     Sequence
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0:7      Branch: Return with expression
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0:7        Constant:
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0:7          0.000000
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0:7          0.000000
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0:7          0.000000
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0:7          0.000000
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0:6  Function Definition: main( ( temp void)
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0:6    Function Parameters: 
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0:?     Sequence
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0:6      move second child to first child ( temp uint)
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0:?         'vertexIndex' ( temp uint)
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0:?         'vertexIndex' (layout( location=0) in uint)
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0:6      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:6        Function Call: @main(u1; ( temp 4-component vector of float)
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0:?           'vertexIndex' ( temp uint)
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0:?   Linker Objects
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0:?     'Test_Empty' ( const structure{})
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'vertexIndex' (layout( location=0) in uint)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:6  Function Definition: @main(u1; ( temp 4-component vector of float)
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0:6    Function Parameters: 
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0:6      'vertexIndex' ( in uint)
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0:?     Sequence
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0:7      Branch: Return with expression
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0:7        Constant:
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0:7          0.000000
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0:7          0.000000
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0:7          0.000000
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0:7          0.000000
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0:6  Function Definition: main( ( temp void)
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0:6    Function Parameters: 
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0:?     Sequence
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0:6      move second child to first child ( temp uint)
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0:?         'vertexIndex' ( temp uint)
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0:?         'vertexIndex' (layout( location=0) in uint)
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0:6      move second child to first child ( temp 4-component vector of float)
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0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:6        Function Call: @main(u1; ( temp 4-component vector of float)
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0:?           'vertexIndex' ( temp uint)
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0:?   Linker Objects
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0:?     'Test_Empty' ( const structure{})
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0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:?     'vertexIndex' (layout( location=0) in uint)
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 29
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                              Capability Shader
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Vertex 4  "main" 20 23
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 12  "@main(u1;"
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                              Name 11  "vertexIndex"
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                              Name 18  "vertexIndex"
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                              Name 20  "vertexIndex"
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                              Name 23  "@entryPointOutput"
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                              Name 24  "param"
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                              Name 27  "Test"
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                              Decorate 20(vertexIndex) Location 0
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                              Decorate 23(@entryPointOutput) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeInt 32 0
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               7:             TypePointer Function 6(int)
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               8:             TypeFloat 32
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               9:             TypeVector 8(float) 4
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              10:             TypeFunction 9(fvec4) 7(ptr)
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              14:    8(float) Constant 0
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              15:    9(fvec4) ConstantComposite 14 14 14 14
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              19:             TypePointer Input 6(int)
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 20(vertexIndex):     19(ptr) Variable Input
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              22:             TypePointer Output 9(fvec4)
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23(@entryPointOutput):     22(ptr) Variable Output
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        27(Test):             TypeStruct
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              28:    27(Test) ConstantComposite
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         4(main):           2 Function None 3
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               5:             Label
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 18(vertexIndex):      7(ptr) Variable Function
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       24(param):      7(ptr) Variable Function
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              21:      6(int) Load 20(vertexIndex)
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                              Store 18(vertexIndex) 21
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              25:      6(int) Load 18(vertexIndex)
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                              Store 24(param) 25
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              26:    9(fvec4) FunctionCall 12(@main(u1;) 24(param)
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                              Store 23(@entryPointOutput) 26
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                              Return
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                              FunctionEnd
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   12(@main(u1;):    9(fvec4) Function None 10
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 11(vertexIndex):      7(ptr) FunctionParameter
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              13:             Label
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                              ReturnValue 15
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                              FunctionEnd
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