19 lines
		
	
	
		
			271 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			19 lines
		
	
	
		
			271 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| 
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| layout(location=0) out vec4 color;
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| 
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| layout (push_constant) uniform PushConstantBlock
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| {
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| 	vec4 color;
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| 	vec4 color2;
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| 	float scale;
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| } uPC;
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| 
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| vec4 getColor2();
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| float getScale();
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| 
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| void main()
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| {
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|     color = uPC.color + getColor2() * getScale();
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| }
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