586 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			586 lines
		
	
	
		
			28 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.samplebias.array.dx10.frag
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:27      Sequence
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| 0:27        move second child to first child ( temp 4-component vector of float)
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| 0:27          'txval10' ( temp 4-component vector of float)
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| 0:27          texture ( temp 4-component vector of float)
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| 0:27            Construct combined texture-sampler ( temp sampler1DArray)
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| 0:27              'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:27            Constant:
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| 0:27              0.500000
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp 4-component vector of int)
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| 0:28          'txval11' ( temp 4-component vector of int)
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| 0:28          texture ( temp 4-component vector of int)
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| 0:28            Construct combined texture-sampler ( temp isampler1DArray)
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| 0:28              'g_tTex1di4' ( uniform itexture1DArray)
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| 0:28              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:28            Constant:
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| 0:28              0.500000
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| 0:29      Sequence
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| 0:29        move second child to first child ( temp 4-component vector of uint)
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| 0:29          'txval12' ( temp 4-component vector of uint)
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| 0:29          texture ( temp 4-component vector of uint)
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| 0:29            Construct combined texture-sampler ( temp usampler1DArray)
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| 0:29              'g_tTex1du4' ( uniform utexture1DArray)
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| 0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:29            Constant:
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| 0:29              0.500000
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 4-component vector of float)
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| 0:31          'txval20' ( temp 4-component vector of float)
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| 0:31          texture ( temp 4-component vector of float)
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| 0:31            Construct combined texture-sampler ( temp sampler2DArray)
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| 0:31              'g_tTex2df4' ( uniform texture2DArray)
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| 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:31            Constant:
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| 0:31              0.500000
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of int)
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| 0:32          'txval21' ( temp 4-component vector of int)
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| 0:32          texture ( temp 4-component vector of int)
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| 0:32            Construct combined texture-sampler ( temp isampler2DArray)
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| 0:32              'g_tTex2di4' ( uniform itexture2DArray)
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| 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:32            Constant:
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| 0:32              0.500000
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of uint)
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| 0:33          'txval22' ( temp 4-component vector of uint)
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| 0:33          texture ( temp 4-component vector of uint)
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| 0:33            Construct combined texture-sampler ( temp usampler2DArray)
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| 0:33              'g_tTex2du4' ( uniform utexture2DArray)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:?               0.700000
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| 0:33            Constant:
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| 0:33              0.500000
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 4-component vector of float)
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| 0:35          'txval40' ( temp 4-component vector of float)
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| 0:35          texture ( temp 4-component vector of float)
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| 0:35            Construct combined texture-sampler ( temp samplerCubeArray)
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| 0:35              'g_tTexcdf4' ( uniform textureCubeArray)
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| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:35            Constant:
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| 0:35              0.500000
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 4-component vector of int)
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| 0:36          'txval41' ( temp 4-component vector of int)
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| 0:36          texture ( temp 4-component vector of int)
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| 0:36            Construct combined texture-sampler ( temp isamplerCubeArray)
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| 0:36              'g_tTexcdi4' ( uniform itextureCubeArray)
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| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:?               0.700000
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| 0:36            Constant:
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| 0:36              0.500000
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 4-component vector of uint)
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| 0:37          'txval42' ( temp 4-component vector of uint)
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| 0:37          texture ( temp 4-component vector of uint)
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| 0:37            Construct combined texture-sampler ( temp usamplerCubeArray)
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| 0:37              'g_tTexcdu4' ( uniform utextureCubeArray)
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| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:?               1.000000
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| 0:37            Constant:
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| 0:37              0.500000
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| 0:39      move second child to first child ( temp 4-component vector of float)
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| 0:39        Color: direct index for structure ( temp 4-component vector of float)
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| 0:39          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:39          Constant:
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| 0:39            0 (const int)
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| 0:39        Constant:
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:40      move second child to first child ( temp float)
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| 0:40        Depth: direct index for structure ( temp float)
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| 0:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:40          Constant:
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| 0:40            1 (const int)
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| 0:40        Constant:
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| 0:40          1.000000
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| 0:42      Branch: Return with expression
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| 0:42        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24  Function Definition: main( ( temp void)
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:24      Sequence
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| 0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:24          Color: direct index for structure ( temp 4-component vector of float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              0 (const int)
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| 0:24        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:24          Depth: direct index for structure ( temp float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:?     'g_tTex1di4' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4' ( uniform utextureCubeArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| 
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| Linked fragment stage:
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| 
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| 
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| Shader version: 500
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| gl_FragCoord origin is upper left
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| using depth_any
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| 0:? Sequence
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| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:27      Sequence
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| 0:27        move second child to first child ( temp 4-component vector of float)
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| 0:27          'txval10' ( temp 4-component vector of float)
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| 0:27          texture ( temp 4-component vector of float)
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| 0:27            Construct combined texture-sampler ( temp sampler1DArray)
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| 0:27              'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:27              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:27            Constant:
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| 0:27              0.500000
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| 0:28      Sequence
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| 0:28        move second child to first child ( temp 4-component vector of int)
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| 0:28          'txval11' ( temp 4-component vector of int)
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| 0:28          texture ( temp 4-component vector of int)
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| 0:28            Construct combined texture-sampler ( temp isampler1DArray)
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| 0:28              'g_tTex1di4' ( uniform itexture1DArray)
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| 0:28              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:28            Constant:
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| 0:28              0.500000
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| 0:29      Sequence
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| 0:29        move second child to first child ( temp 4-component vector of uint)
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| 0:29          'txval12' ( temp 4-component vector of uint)
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| 0:29          texture ( temp 4-component vector of uint)
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| 0:29            Construct combined texture-sampler ( temp usampler1DArray)
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| 0:29              'g_tTex1du4' ( uniform utexture1DArray)
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| 0:29              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:29            Constant:
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| 0:29              0.500000
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| 0:31      Sequence
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| 0:31        move second child to first child ( temp 4-component vector of float)
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| 0:31          'txval20' ( temp 4-component vector of float)
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| 0:31          texture ( temp 4-component vector of float)
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| 0:31            Construct combined texture-sampler ( temp sampler2DArray)
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| 0:31              'g_tTex2df4' ( uniform texture2DArray)
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| 0:31              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:31            Constant:
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| 0:31              0.500000
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| 0:32      Sequence
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| 0:32        move second child to first child ( temp 4-component vector of int)
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| 0:32          'txval21' ( temp 4-component vector of int)
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| 0:32          texture ( temp 4-component vector of int)
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| 0:32            Construct combined texture-sampler ( temp isampler2DArray)
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| 0:32              'g_tTex2di4' ( uniform itexture2DArray)
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| 0:32              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:32            Constant:
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| 0:32              0.500000
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| 0:33      Sequence
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| 0:33        move second child to first child ( temp 4-component vector of uint)
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| 0:33          'txval22' ( temp 4-component vector of uint)
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| 0:33          texture ( temp 4-component vector of uint)
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| 0:33            Construct combined texture-sampler ( temp usampler2DArray)
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| 0:33              'g_tTex2du4' ( uniform utexture2DArray)
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| 0:33              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:?               0.700000
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| 0:33            Constant:
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| 0:33              0.500000
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| 0:35      Sequence
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| 0:35        move second child to first child ( temp 4-component vector of float)
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| 0:35          'txval40' ( temp 4-component vector of float)
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| 0:35          texture ( temp 4-component vector of float)
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| 0:35            Construct combined texture-sampler ( temp samplerCubeArray)
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| 0:35              'g_tTexcdf4' ( uniform textureCubeArray)
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| 0:35              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.100000
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| 0:?               0.200000
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| 0:?               0.300000
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| 0:?               0.400000
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| 0:35            Constant:
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| 0:35              0.500000
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| 0:36      Sequence
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| 0:36        move second child to first child ( temp 4-component vector of int)
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| 0:36          'txval41' ( temp 4-component vector of int)
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| 0:36          texture ( temp 4-component vector of int)
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| 0:36            Construct combined texture-sampler ( temp isamplerCubeArray)
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| 0:36              'g_tTexcdi4' ( uniform itextureCubeArray)
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| 0:36              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.400000
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| 0:?               0.500000
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| 0:?               0.600000
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| 0:?               0.700000
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| 0:36            Constant:
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| 0:36              0.500000
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| 0:37      Sequence
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| 0:37        move second child to first child ( temp 4-component vector of uint)
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| 0:37          'txval42' ( temp 4-component vector of uint)
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| 0:37          texture ( temp 4-component vector of uint)
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| 0:37            Construct combined texture-sampler ( temp usamplerCubeArray)
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| 0:37              'g_tTexcdu4' ( uniform utextureCubeArray)
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| 0:37              'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?             Constant:
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| 0:?               0.700000
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| 0:?               0.800000
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| 0:?               0.900000
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| 0:?               1.000000
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| 0:37            Constant:
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| 0:37              0.500000
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| 0:39      move second child to first child ( temp 4-component vector of float)
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| 0:39        Color: direct index for structure ( temp 4-component vector of float)
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| 0:39          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:39          Constant:
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| 0:39            0 (const int)
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| 0:39        Constant:
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:39          1.000000
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| 0:40      move second child to first child ( temp float)
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| 0:40        Depth: direct index for structure ( temp float)
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| 0:40          'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:40          Constant:
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| 0:40            1 (const int)
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| 0:40        Constant:
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| 0:40          1.000000
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| 0:42      Branch: Return with expression
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| 0:42        'psout' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24  Function Definition: main( ( temp void)
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| 0:24    Function Parameters: 
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| 0:?     Sequence
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| 0:24      Sequence
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| 0:24        move second child to first child ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24          Function Call: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24        move second child to first child ( temp 4-component vector of float)
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| 0:?           '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 0:24          Color: direct index for structure ( temp 4-component vector of float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              0 (const int)
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| 0:24        move second child to first child ( temp float)
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| 0:?           '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:24          Depth: direct index for structure ( temp float)
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| 0:24            'flattenTemp' ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
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| 0:24            Constant:
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| 0:24              1 (const int)
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| 0:?   Linker Objects
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| 0:?     'g_sSamp' (layout( binding=0) uniform sampler)
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| 0:?     'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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| 0:?     'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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| 0:?     'g_tTex1di4' ( uniform itexture1DArray)
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| 0:?     'g_tTex1du4' ( uniform utexture1DArray)
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| 0:?     'g_tTex2df4' ( uniform texture2DArray)
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| 0:?     'g_tTex2di4' ( uniform itexture2DArray)
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| 0:?     'g_tTex2du4' ( uniform utexture2DArray)
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| 0:?     'g_tTexcdf4' ( uniform textureCubeArray)
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| 0:?     'g_tTexcdi4' ( uniform itextureCubeArray)
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| 0:?     'g_tTexcdu4' ( uniform utextureCubeArray)
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| 0:?     '@entryPointOutput.Depth' ( out float FragDepth)
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| 0:?     '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80007
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| // Id's are bound by 146
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| 
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|                               Capability Shader
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|                               Capability Sampled1D
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|                               Capability SampledCubeArray
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 138 142
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|                               ExecutionMode 4 OriginUpperLeft
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|                               ExecutionMode 4 DepthReplacing
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|                               Source HLSL 500
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|                               Name 4  "main"
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|                               Name 8  "PS_OUTPUT"
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|                               MemberName 8(PS_OUTPUT) 0  "Color"
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|                               MemberName 8(PS_OUTPUT) 1  "Depth"
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|                               Name 10  "@main("
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|                               Name 13  "txval10"
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|                               Name 16  "g_tTex1df4"
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|                               Name 20  "g_sSamp"
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|                               Name 33  "txval11"
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|                               Name 36  "g_tTex1di4"
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|                               Name 47  "txval12"
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|                               Name 50  "g_tTex1du4"
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|                               Name 58  "txval20"
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|                               Name 61  "g_tTex2df4"
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|                               Name 69  "txval21"
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|                               Name 72  "g_tTex2di4"
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|                               Name 79  "txval22"
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|                               Name 82  "g_tTex2du4"
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|                               Name 91  "txval40"
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|                               Name 94  "g_tTexcdf4"
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|                               Name 101  "txval41"
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|                               Name 104  "g_tTexcdi4"
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|                               Name 111  "txval42"
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|                               Name 114  "g_tTexcdu4"
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|                               Name 125  "psout"
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|                               Name 135  "flattenTemp"
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|                               Name 138  "@entryPointOutput.Color"
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|                               Name 142  "@entryPointOutput.Depth"
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|                               Name 145  "g_tTex1df4a"
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|                               Decorate 16(g_tTex1df4) DescriptorSet 0
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|                               Decorate 16(g_tTex1df4) Binding 0
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|                               Decorate 20(g_sSamp) DescriptorSet 0
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|                               Decorate 20(g_sSamp) Binding 0
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|                               Decorate 36(g_tTex1di4) DescriptorSet 0
 | |
|                               Decorate 36(g_tTex1di4) Binding 0
 | |
|                               Decorate 50(g_tTex1du4) DescriptorSet 0
 | |
|                               Decorate 50(g_tTex1du4) Binding 0
 | |
|                               Decorate 61(g_tTex2df4) DescriptorSet 0
 | |
|                               Decorate 61(g_tTex2df4) Binding 0
 | |
|                               Decorate 72(g_tTex2di4) DescriptorSet 0
 | |
|                               Decorate 72(g_tTex2di4) Binding 0
 | |
|                               Decorate 82(g_tTex2du4) DescriptorSet 0
 | |
|                               Decorate 82(g_tTex2du4) Binding 0
 | |
|                               Decorate 94(g_tTexcdf4) DescriptorSet 0
 | |
|                               Decorate 94(g_tTexcdf4) Binding 0
 | |
|                               Decorate 104(g_tTexcdi4) DescriptorSet 0
 | |
|                               Decorate 104(g_tTexcdi4) Binding 0
 | |
|                               Decorate 114(g_tTexcdu4) DescriptorSet 0
 | |
|                               Decorate 114(g_tTexcdu4) Binding 0
 | |
|                               Decorate 138(@entryPointOutput.Color) Location 0
 | |
|                               Decorate 142(@entryPointOutput.Depth) BuiltIn FragDepth
 | |
|                               Decorate 145(g_tTex1df4a) DescriptorSet 0
 | |
|                               Decorate 145(g_tTex1df4a) Binding 1
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|     8(PS_OUTPUT):             TypeStruct 7(fvec4) 6(float)
 | |
|                9:             TypeFunction 8(PS_OUTPUT)
 | |
|               12:             TypePointer Function 7(fvec4)
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|               14:             TypeImage 6(float) 1D array sampled format:Unknown
 | |
|               15:             TypePointer UniformConstant 14
 | |
|   16(g_tTex1df4):     15(ptr) Variable UniformConstant
 | |
|               18:             TypeSampler
 | |
|               19:             TypePointer UniformConstant 18
 | |
|      20(g_sSamp):     19(ptr) Variable UniformConstant
 | |
|               22:             TypeSampledImage 14
 | |
|               24:             TypeVector 6(float) 2
 | |
|               25:    6(float) Constant 1036831949
 | |
|               26:    6(float) Constant 1045220557
 | |
|               27:   24(fvec2) ConstantComposite 25 26
 | |
|               28:    6(float) Constant 1056964608
 | |
|               30:             TypeInt 32 1
 | |
|               31:             TypeVector 30(int) 4
 | |
|               32:             TypePointer Function 31(ivec4)
 | |
|               34:             TypeImage 30(int) 1D array sampled format:Unknown
 | |
|               35:             TypePointer UniformConstant 34
 | |
|   36(g_tTex1di4):     35(ptr) Variable UniformConstant
 | |
|               39:             TypeSampledImage 34
 | |
|               41:    6(float) Constant 1050253722
 | |
|               42:   24(fvec2) ConstantComposite 26 41
 | |
|               44:             TypeInt 32 0
 | |
|               45:             TypeVector 44(int) 4
 | |
|               46:             TypePointer Function 45(ivec4)
 | |
|               48:             TypeImage 44(int) 1D array sampled format:Unknown
 | |
|               49:             TypePointer UniformConstant 48
 | |
|   50(g_tTex1du4):     49(ptr) Variable UniformConstant
 | |
|               53:             TypeSampledImage 48
 | |
|               55:    6(float) Constant 1053609165
 | |
|               56:   24(fvec2) ConstantComposite 41 55
 | |
|               59:             TypeImage 6(float) 2D array sampled format:Unknown
 | |
|               60:             TypePointer UniformConstant 59
 | |
|   61(g_tTex2df4):     60(ptr) Variable UniformConstant
 | |
|               64:             TypeSampledImage 59
 | |
|               66:             TypeVector 6(float) 3
 | |
|               67:   66(fvec3) ConstantComposite 25 26 41
 | |
|               70:             TypeImage 30(int) 2D array sampled format:Unknown
 | |
|               71:             TypePointer UniformConstant 70
 | |
|   72(g_tTex2di4):     71(ptr) Variable UniformConstant
 | |
|               75:             TypeSampledImage 70
 | |
|               77:   66(fvec3) ConstantComposite 41 55 28
 | |
|               80:             TypeImage 44(int) 2D array sampled format:Unknown
 | |
|               81:             TypePointer UniformConstant 80
 | |
|   82(g_tTex2du4):     81(ptr) Variable UniformConstant
 | |
|               85:             TypeSampledImage 80
 | |
|               87:    6(float) Constant 1058642330
 | |
|               88:    6(float) Constant 1060320051
 | |
|               89:   66(fvec3) ConstantComposite 28 87 88
 | |
|               92:             TypeImage 6(float) Cube array sampled format:Unknown
 | |
|               93:             TypePointer UniformConstant 92
 | |
|   94(g_tTexcdf4):     93(ptr) Variable UniformConstant
 | |
|               97:             TypeSampledImage 92
 | |
|               99:    7(fvec4) ConstantComposite 25 26 41 55
 | |
|              102:             TypeImage 30(int) Cube array sampled format:Unknown
 | |
|              103:             TypePointer UniformConstant 102
 | |
|  104(g_tTexcdi4):    103(ptr) Variable UniformConstant
 | |
|              107:             TypeSampledImage 102
 | |
|              109:    7(fvec4) ConstantComposite 55 28 87 88
 | |
|              112:             TypeImage 44(int) Cube array sampled format:Unknown
 | |
|              113:             TypePointer UniformConstant 112
 | |
|  114(g_tTexcdu4):    113(ptr) Variable UniformConstant
 | |
|              117:             TypeSampledImage 112
 | |
|              119:    6(float) Constant 1061997773
 | |
|              120:    6(float) Constant 1063675494
 | |
|              121:    6(float) Constant 1065353216
 | |
|              122:    7(fvec4) ConstantComposite 88 119 120 121
 | |
|              124:             TypePointer Function 8(PS_OUTPUT)
 | |
|              126:     30(int) Constant 0
 | |
|              127:    7(fvec4) ConstantComposite 121 121 121 121
 | |
|              129:     30(int) Constant 1
 | |
|              130:             TypePointer Function 6(float)
 | |
|              137:             TypePointer Output 7(fvec4)
 | |
| 138(@entryPointOutput.Color):    137(ptr) Variable Output
 | |
|              141:             TypePointer Output 6(float)
 | |
| 142(@entryPointOutput.Depth):    141(ptr) Variable Output
 | |
| 145(g_tTex1df4a):     15(ptr) Variable UniformConstant
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
| 135(flattenTemp):    124(ptr) Variable Function
 | |
|              136:8(PS_OUTPUT) FunctionCall 10(@main()
 | |
|                               Store 135(flattenTemp) 136
 | |
|              139:     12(ptr) AccessChain 135(flattenTemp) 126
 | |
|              140:    7(fvec4) Load 139
 | |
|                               Store 138(@entryPointOutput.Color) 140
 | |
|              143:    130(ptr) AccessChain 135(flattenTemp) 129
 | |
|              144:    6(float) Load 143
 | |
|                               Store 142(@entryPointOutput.Depth) 144
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       10(@main():8(PS_OUTPUT) Function None 9
 | |
|               11:             Label
 | |
|      13(txval10):     12(ptr) Variable Function
 | |
|      33(txval11):     32(ptr) Variable Function
 | |
|      47(txval12):     46(ptr) Variable Function
 | |
|      58(txval20):     12(ptr) Variable Function
 | |
|      69(txval21):     32(ptr) Variable Function
 | |
|      79(txval22):     46(ptr) Variable Function
 | |
|      91(txval40):     12(ptr) Variable Function
 | |
|     101(txval41):     32(ptr) Variable Function
 | |
|     111(txval42):     46(ptr) Variable Function
 | |
|       125(psout):    124(ptr) Variable Function
 | |
|               17:          14 Load 16(g_tTex1df4)
 | |
|               21:          18 Load 20(g_sSamp)
 | |
|               23:          22 SampledImage 17 21
 | |
|               29:    7(fvec4) ImageSampleImplicitLod 23 27 Bias 28
 | |
|                               Store 13(txval10) 29
 | |
|               37:          34 Load 36(g_tTex1di4)
 | |
|               38:          18 Load 20(g_sSamp)
 | |
|               40:          39 SampledImage 37 38
 | |
|               43:   31(ivec4) ImageSampleImplicitLod 40 42 Bias 28
 | |
|                               Store 33(txval11) 43
 | |
|               51:          48 Load 50(g_tTex1du4)
 | |
|               52:          18 Load 20(g_sSamp)
 | |
|               54:          53 SampledImage 51 52
 | |
|               57:   45(ivec4) ImageSampleImplicitLod 54 56 Bias 28
 | |
|                               Store 47(txval12) 57
 | |
|               62:          59 Load 61(g_tTex2df4)
 | |
|               63:          18 Load 20(g_sSamp)
 | |
|               65:          64 SampledImage 62 63
 | |
|               68:    7(fvec4) ImageSampleImplicitLod 65 67 Bias 28
 | |
|                               Store 58(txval20) 68
 | |
|               73:          70 Load 72(g_tTex2di4)
 | |
|               74:          18 Load 20(g_sSamp)
 | |
|               76:          75 SampledImage 73 74
 | |
|               78:   31(ivec4) ImageSampleImplicitLod 76 77 Bias 28
 | |
|                               Store 69(txval21) 78
 | |
|               83:          80 Load 82(g_tTex2du4)
 | |
|               84:          18 Load 20(g_sSamp)
 | |
|               86:          85 SampledImage 83 84
 | |
|               90:   45(ivec4) ImageSampleImplicitLod 86 89 Bias 28
 | |
|                               Store 79(txval22) 90
 | |
|               95:          92 Load 94(g_tTexcdf4)
 | |
|               96:          18 Load 20(g_sSamp)
 | |
|               98:          97 SampledImage 95 96
 | |
|              100:    7(fvec4) ImageSampleImplicitLod 98 99 Bias 28
 | |
|                               Store 91(txval40) 100
 | |
|              105:         102 Load 104(g_tTexcdi4)
 | |
|              106:          18 Load 20(g_sSamp)
 | |
|              108:         107 SampledImage 105 106
 | |
|              110:   31(ivec4) ImageSampleImplicitLod 108 109 Bias 28
 | |
|                               Store 101(txval41) 110
 | |
|              115:         112 Load 114(g_tTexcdu4)
 | |
|              116:          18 Load 20(g_sSamp)
 | |
|              118:         117 SampledImage 115 116
 | |
|              123:   45(ivec4) ImageSampleImplicitLod 118 122 Bias 28
 | |
|                               Store 111(txval42) 123
 | |
|              128:     12(ptr) AccessChain 125(psout) 126
 | |
|                               Store 128 127
 | |
|              131:    130(ptr) AccessChain 125(psout) 129
 | |
|                               Store 131 121
 | |
|              132:8(PS_OUTPUT) Load 125(psout)
 | |
|                               ReturnValue 132
 | |
|                               FunctionEnd
 | 
