18 lines
		
	
	
		
			257 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			257 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 140
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uniform sampler2D texSampler2D;
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in vec3 inColor;
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in vec4 color[6];
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in float alpha[16];
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void main()
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{
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	vec4 texColor = color[1] + color[1];
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	texColor.xyz += inColor;
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	texColor.a += alpha[12];
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    gl_FragColor = texColor;
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}
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