20 lines
		
	
	
		
			324 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
		
			324 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 440
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layout(triangles) in;
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layout(triangle_strip, max_vertices=3) out;
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layout(location = 0) in Inputs {
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    vec4 a1;
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    vec2 a2;
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} gin[3];
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layout(location = 0) out vec4 a1;
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layout(location = 1) out vec2 a2;
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void main()
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{
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    a1 = vec4(1.0);
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    a2 = vec2(0.5);
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    gl_Position = vec4(1.0);
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}
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