24 lines
423 B
GLSL
24 lines
423 B
GLSL
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void Test1()
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{
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struct mystruct { float2 a; };
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mystruct test1 = {
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{ 1, 2, }, // test trailing commas
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};
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mystruct test2 = {
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{ { 1, 2, } }, // test unneeded levels
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};
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float test3 = { 1 } ; // test scalar initialization
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}
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struct PS_OUTPUT { float4 color : SV_Target0; };
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PS_OUTPUT main()
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{
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PS_OUTPUT ps_output;
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ps_output.color = 1.0;
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return ps_output;
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}
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