11 lines
		
	
	
		
			196 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			196 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 310 es
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void main() {
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  switch (gl_InstanceIndex) {
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    case 0: return;
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    case 1: gl_Position = vec4(0.0); break;
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    case 2: return;
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    case 3: return;
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  }
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  gl_Position.x += 0.123;
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}
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