15 lines
		
	
	
		
			252 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			252 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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layout(xfb_buffer = 1, xfb_stride = 64) out;
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layout (xfb_buffer = 1, xfb_offset = 16) out gl_PerVertex
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{
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    float gl_PointSize;
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    vec4 gl_Position;
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};
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void main()
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{
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    gl_Position = vec4(1.0);
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    gl_PointSize = 2.0;
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} |