11 lines
		
	
	
		
			358 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			11 lines
		
	
	
		
			358 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| #extension GL_EXT_nonuniform_qualifier : require
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| layout(set = 0, binding = 0) uniform texture2D uTex[];
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| layout(set = 1, binding = 0) uniform sampler uSamp;
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| layout(location = 0) flat in int Index;
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| layout(location = 0) out vec4 FragColor;
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| void main()
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| {
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|     FragColor = texture(nonuniformEXT(sampler2D(uTex[Index], uSamp)), vec2(0.5));
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| }
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