16 lines
		
	
	
		
			282 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			16 lines
		
	
	
		
			282 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 450
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| #extension GL_EXT_nonuniform_qualifier : require
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| 
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| layout(location = 0) flat in int Index;
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| layout(location = 0) out vec4 FragColor;
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| 
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| layout(set = 0, binding = 0) uniform UBO
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| {
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| 	vec4 v;
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| } ubos[];
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| 
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| void main()
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| {
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| 	FragColor = ubos[nonuniformEXT(Index)].v;
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| }
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