7 lines
		
	
	
		
			142 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			7 lines
		
	
	
		
			142 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
float4 AmbientColor = float4(1, 0.5, 0, 1);
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float4 ShaderFunction(float4 input) : COLOR0
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{
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    return input.wwyx * float4(AmbientColor.z);
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}
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