
HLSL allows type keywords to also be identifiers, so a sequence such as "float half = 3" is valid, or more bizzarely, something like "float.float = int.uint + bool;" There are places this is not supported. E.g, it's permitted for struct members, but not struct names or functions. Also, vector or matrix types such as "float3" are not permitted as identifiers. This PR adds that support, as well as support for the "half" type. In production shaders, this was seen with variables named "half". The PR attempts to support this without breaking useful grammar errors such as "; expected" at the end of unterminated statements, so it errs on that side at the possible expense of failing to accept valid constructs containing a type keyword identifier. If others are discovered, they can be added. Also, half is now accepted as a valid type, alongside the min*float types.
337 lines
6.8 KiB
C++
Executable File
337 lines
6.8 KiB
C++
Executable File
//
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//Copyright (C) 2016 Google, Inc.
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//Copyright (C) 2016 LunarG, Inc.
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//
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//All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of Google, Inc., nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef EHLSLTOKENS_H_
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#define EHLSLTOKENS_H_
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namespace glslang {
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enum EHlslTokenClass {
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EHTokNone = 0,
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// qualifiers
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EHTokStatic,
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EHTokConst,
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EHTokSNorm,
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EHTokUnorm,
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EHTokExtern,
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EHTokUniform,
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EHTokVolatile,
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EHTokPrecise,
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EHTokShared,
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EHTokGroupShared,
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EHTokLinear,
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EHTokCentroid,
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EHTokNointerpolation,
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EHTokNoperspective,
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EHTokSample,
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EHTokRowMajor,
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EHTokColumnMajor,
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EHTokPackOffset,
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EHTokIn,
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EHTokOut,
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EHTokInOut,
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EHTokLayout,
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// primitive types
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EHTokPoint,
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EHTokLine,
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EHTokTriangle,
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EHTokLineAdj,
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EHTokTriangleAdj,
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// stream out types
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EHTokPointStream,
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EHTokLineStream,
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EHTokTriangleStream,
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// template types
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EHTokBuffer,
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EHTokVector,
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EHTokMatrix,
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// scalar types
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EHTokVoid,
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EHTokString,
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EHTokBool,
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EHTokInt,
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EHTokUint,
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EHTokDword,
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EHTokHalf,
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EHTokFloat,
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EHTokDouble,
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EHTokMin16float,
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EHTokMin10float,
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EHTokMin16int,
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EHTokMin12int,
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EHTokMin16uint,
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// vector types
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EHTokBool1,
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EHTokBool2,
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EHTokBool3,
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EHTokBool4,
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EHTokFloat1,
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EHTokFloat2,
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EHTokFloat3,
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EHTokFloat4,
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EHTokInt1,
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EHTokInt2,
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EHTokInt3,
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EHTokInt4,
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EHTokDouble1,
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EHTokDouble2,
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EHTokDouble3,
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EHTokDouble4,
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EHTokUint1,
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EHTokUint2,
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EHTokUint3,
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EHTokUint4,
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EHTokHalf1,
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EHTokHalf2,
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EHTokHalf3,
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EHTokHalf4,
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EHTokMin16float1,
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EHTokMin16float2,
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EHTokMin16float3,
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EHTokMin16float4,
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EHTokMin10float1,
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EHTokMin10float2,
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EHTokMin10float3,
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EHTokMin10float4,
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EHTokMin16int1,
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EHTokMin16int2,
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EHTokMin16int3,
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EHTokMin16int4,
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EHTokMin12int1,
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EHTokMin12int2,
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EHTokMin12int3,
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EHTokMin12int4,
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EHTokMin16uint1,
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EHTokMin16uint2,
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EHTokMin16uint3,
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EHTokMin16uint4,
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// matrix types
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EHTokInt1x1,
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EHTokInt1x2,
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EHTokInt1x3,
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EHTokInt1x4,
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EHTokInt2x1,
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EHTokInt2x2,
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EHTokInt2x3,
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EHTokInt2x4,
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EHTokInt3x1,
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EHTokInt3x2,
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EHTokInt3x3,
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EHTokInt3x4,
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EHTokInt4x1,
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EHTokInt4x2,
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EHTokInt4x3,
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EHTokInt4x4,
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EHTokUint1x1,
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EHTokUint1x2,
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EHTokUint1x3,
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EHTokUint1x4,
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EHTokUint2x1,
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EHTokUint2x2,
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EHTokUint2x3,
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EHTokUint2x4,
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EHTokUint3x1,
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EHTokUint3x2,
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EHTokUint3x3,
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EHTokUint3x4,
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EHTokUint4x1,
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EHTokUint4x2,
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EHTokUint4x3,
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EHTokUint4x4,
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EHTokBool1x1,
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EHTokBool1x2,
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EHTokBool1x3,
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EHTokBool1x4,
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EHTokBool2x1,
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EHTokBool2x2,
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EHTokBool2x3,
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EHTokBool2x4,
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EHTokBool3x1,
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EHTokBool3x2,
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EHTokBool3x3,
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EHTokBool3x4,
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EHTokBool4x1,
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EHTokBool4x2,
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EHTokBool4x3,
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EHTokBool4x4,
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EHTokFloat1x1,
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EHTokFloat1x2,
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EHTokFloat1x3,
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EHTokFloat1x4,
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EHTokFloat2x1,
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EHTokFloat2x2,
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EHTokFloat2x3,
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EHTokFloat2x4,
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EHTokFloat3x1,
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EHTokFloat3x2,
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EHTokFloat3x3,
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EHTokFloat3x4,
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EHTokFloat4x1,
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EHTokFloat4x2,
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EHTokFloat4x3,
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EHTokFloat4x4,
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EHTokDouble1x1,
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EHTokDouble1x2,
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EHTokDouble1x3,
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EHTokDouble1x4,
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EHTokDouble2x1,
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EHTokDouble2x2,
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EHTokDouble2x3,
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EHTokDouble2x4,
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EHTokDouble3x1,
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EHTokDouble3x2,
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EHTokDouble3x3,
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EHTokDouble3x4,
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EHTokDouble4x1,
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EHTokDouble4x2,
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EHTokDouble4x3,
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EHTokDouble4x4,
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// texturing types
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EHTokSampler,
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EHTokSampler1d,
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EHTokSampler2d,
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EHTokSampler3d,
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EHTokSamplerCube,
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EHTokSamplerState,
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EHTokSamplerComparisonState,
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EHTokTexture,
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EHTokTexture1d,
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EHTokTexture1darray,
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EHTokTexture2d,
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EHTokTexture2darray,
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EHTokTexture3d,
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EHTokTextureCube,
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EHTokTextureCubearray,
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EHTokTexture2DMS,
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EHTokTexture2DMSarray,
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EHTokRWTexture1d,
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EHTokRWTexture1darray,
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EHTokRWTexture2d,
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EHTokRWTexture2darray,
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EHTokRWTexture3d,
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EHTokRWBuffer,
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// variable, user type, ...
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EHTokIdentifier,
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EHTokTypeName,
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EHTokStruct,
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EHTokCBuffer,
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EHTokTBuffer,
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EHTokTypedef,
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// constant
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EHTokFloatConstant,
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EHTokDoubleConstant,
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EHTokIntConstant,
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EHTokUintConstant,
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EHTokBoolConstant,
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EHTokStringConstant,
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// control flow
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EHTokFor,
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EHTokDo,
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EHTokWhile,
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EHTokBreak,
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EHTokContinue,
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EHTokIf,
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EHTokElse,
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EHTokDiscard,
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EHTokReturn,
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EHTokSwitch,
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EHTokCase,
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EHTokDefault,
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// expressions
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EHTokLeftOp,
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EHTokRightOp,
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EHTokIncOp,
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EHTokDecOp,
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EHTokLeOp,
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EHTokGeOp,
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EHTokEqOp,
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EHTokNeOp,
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EHTokAndOp,
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EHTokOrOp,
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EHTokXorOp,
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EHTokAssign,
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EHTokMulAssign,
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EHTokDivAssign,
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EHTokAddAssign,
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EHTokModAssign,
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EHTokLeftAssign,
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EHTokRightAssign,
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EHTokAndAssign,
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EHTokXorAssign,
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EHTokOrAssign,
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EHTokSubAssign,
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EHTokLeftParen,
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EHTokRightParen,
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EHTokLeftBracket,
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EHTokRightBracket,
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EHTokLeftBrace,
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EHTokRightBrace,
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EHTokDot,
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EHTokComma,
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EHTokColon,
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EHTokSemicolon,
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EHTokBang,
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EHTokDash,
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EHTokTilde,
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EHTokPlus,
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EHTokStar,
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EHTokSlash,
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EHTokPercent,
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EHTokLeftAngle,
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EHTokRightAngle,
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EHTokVerticalBar,
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EHTokCaret,
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EHTokAmpersand,
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EHTokQuestion,
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};
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} // end namespace glslang
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#endif // EHLSLTOKENS_H_
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