26 lines
		
	
	
		
			538 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			26 lines
		
	
	
		
			538 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 140
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in vec3 v3;
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in vec4 v4;
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out mat3x2 m32;
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const vec2 cv2 = vec2(10.0, 20.0);
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const mat2x4 m24 = mat2x4(3.0);
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const mat4x2 m42 = mat4x2(1.0, 2.0, 
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                          3.0, 4.0,
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                          5.0, 6.0, 
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                          7.0, 8.0);
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void main()
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{
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    mat2x3 m23;
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    vec2 a, b;
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    a = v3 * m23;
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    b = m32 * v3;
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    gl_Position = vec4(m23 * m32 * v3, m24[1][3]) + 
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                  (m24 * m42) * v4 + cv2 * m42 + m24 * cv2 + vec4(cv2[1], cv2.x, m42[2][1], m42[2][0]);
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}
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