113 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| hlsl.fraggeom.frag
 | |
| Shader version: 500
 | |
| gl_FragCoord origin is upper left
 | |
| 0:? Sequence
 | |
| 0:9  Function Definition: GS_Draw(struct-myVertex-vf41;struct-myVertex-vf41; ( temp void)
 | |
| 0:9    Function Parameters: 
 | |
| 0:9      'IN' ( in structure{ temp 4-component vector of float pos})
 | |
| 0:9      'OutputStream' ( out structure{ temp 4-component vector of float pos})
 | |
| 0:?     Sequence
 | |
| 0:10      Constant:
 | |
| 0:10        0.000000
 | |
| 0:11      Constant:
 | |
| 0:11        0.000000
 | |
| 0:15  Function Definition: @main( ( temp 4-component vector of float)
 | |
| 0:15    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:16      Branch: Return with expression
 | |
| 0:16        Constant:
 | |
| 0:16          0.000000
 | |
| 0:16          0.000000
 | |
| 0:16          0.000000
 | |
| 0:16          0.000000
 | |
| 0:15  Function Definition: main( ( temp void)
 | |
| 0:15    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:15      move second child to first child ( temp 4-component vector of float)
 | |
| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
 | |
| 0:15        Function Call: @main( ( temp 4-component vector of float)
 | |
| 0:?   Linker Objects
 | |
| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| 
 | |
| Linked fragment stage:
 | |
| 
 | |
| 
 | |
| Shader version: 500
 | |
| gl_FragCoord origin is upper left
 | |
| 0:? Sequence
 | |
| 0:9  Function Definition: GS_Draw(struct-myVertex-vf41;struct-myVertex-vf41; ( temp void)
 | |
| 0:9    Function Parameters: 
 | |
| 0:9      'IN' ( in structure{ temp 4-component vector of float pos})
 | |
| 0:9      'OutputStream' ( out structure{ temp 4-component vector of float pos})
 | |
| 0:?     Sequence
 | |
| 0:10      Constant:
 | |
| 0:10        0.000000
 | |
| 0:11      Constant:
 | |
| 0:11        0.000000
 | |
| 0:15  Function Definition: @main( ( temp 4-component vector of float)
 | |
| 0:15    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:16      Branch: Return with expression
 | |
| 0:16        Constant:
 | |
| 0:16          0.000000
 | |
| 0:16          0.000000
 | |
| 0:16          0.000000
 | |
| 0:16          0.000000
 | |
| 0:15  Function Definition: main( ( temp void)
 | |
| 0:15    Function Parameters: 
 | |
| 0:?     Sequence
 | |
| 0:15      move second child to first child ( temp 4-component vector of float)
 | |
| 0:?         '@entryPointOutput' (layout( location=0) out 4-component vector of float)
 | |
| 0:15        Function Call: @main( ( temp 4-component vector of float)
 | |
| 0:?   Linker Objects
 | |
| 0:?     '@entryPointOutput' (layout( location=0) out 4-component vector of float)
 | |
| 
 | |
| // Module Version 10000
 | |
| // Generated by (magic number): 80007
 | |
| // Id's are bound by 25
 | |
| 
 | |
|                               Capability Shader
 | |
|                1:             ExtInstImport  "GLSL.std.450"
 | |
|                               MemoryModel Logical GLSL450
 | |
|                               EntryPoint Fragment 4  "main" 23
 | |
|                               ExecutionMode 4 OriginUpperLeft
 | |
|                               Source HLSL 500
 | |
|                               Name 4  "main"
 | |
|                               Name 8  "myVertex"
 | |
|                               MemberName 8(myVertex) 0  "pos"
 | |
|                               Name 13  "GS_Draw(struct-myVertex-vf41;struct-myVertex-vf41;"
 | |
|                               Name 11  "IN"
 | |
|                               Name 12  "OutputStream"
 | |
|                               Name 16  "@main("
 | |
|                               Name 23  "@entryPointOutput"
 | |
|                               Decorate 23(@entryPointOutput) Location 0
 | |
|                2:             TypeVoid
 | |
|                3:             TypeFunction 2
 | |
|                6:             TypeFloat 32
 | |
|                7:             TypeVector 6(float) 4
 | |
|      8(myVertex):             TypeStruct 7(fvec4)
 | |
|                9:             TypePointer Function 8(myVertex)
 | |
|               10:             TypeFunction 2 9(ptr) 9(ptr)
 | |
|               15:             TypeFunction 7(fvec4)
 | |
|               18:    6(float) Constant 0
 | |
|               19:    7(fvec4) ConstantComposite 18 18 18 18
 | |
|               22:             TypePointer Output 7(fvec4)
 | |
| 23(@entryPointOutput):     22(ptr) Variable Output
 | |
|          4(main):           2 Function None 3
 | |
|                5:             Label
 | |
|               24:    7(fvec4) FunctionCall 16(@main()
 | |
|                               Store 23(@entryPointOutput) 24
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
| 13(GS_Draw(struct-myVertex-vf41;struct-myVertex-vf41;):           2 Function None 10
 | |
|           11(IN):      9(ptr) FunctionParameter
 | |
| 12(OutputStream):      9(ptr) FunctionParameter
 | |
|               14:             Label
 | |
|                               Return
 | |
|                               FunctionEnd
 | |
|       16(@main():    7(fvec4) Function None 15
 | |
|               17:             Label
 | |
|                               ReturnValue 19
 | |
|                               FunctionEnd
 | 
