334 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			334 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.semantic.vert
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Shader version: 500
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0:? Sequence
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0:10  Function Definition: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10    Function Parameters: 
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0:10      'ins' ( in structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:?     Sequence
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0:12      Branch: Return with expression
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0:12        's' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10  Function Definition: main( ( temp void)
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0:10    Function Parameters: 
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0:?     Sequence
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0:10      Sequence
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0:10        move second child to first child ( temp float)
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0:10          clip0: direct index for structure ( temp float)
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0:?             'ins' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10            Constant:
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0:10              0 (const int)
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0:?           'ins.clip0' (layout( location=0) in float)
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0:10        move second child to first child ( temp float)
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0:10          clip1: direct index for structure ( temp float)
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0:?             'ins' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10            Constant:
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0:10              1 (const int)
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0:?           'ins.clip1' (layout( location=1) in float)
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0:10        move second child to first child ( temp float)
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0:10          cull0: direct index for structure ( temp float)
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0:?             'ins' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10            Constant:
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0:10              2 (const int)
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0:?           'ins.cull0' (layout( location=0) in float)
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0:10        move second child to first child ( temp float)
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0:10          cull1: direct index for structure ( temp float)
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0:?             'ins' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10            Constant:
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0:10              3 (const int)
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0:?           'ins.cull1' (layout( location=1) in float)
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0:10        move second child to first child ( temp int)
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0:10          ii: direct index for structure ( temp int)
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0:?             'ins' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10            Constant:
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0:10              4 (const int)
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0:?           'ins.ii' ( in int InstanceIndex)
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0:10      Sequence
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0:10        move second child to first child ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10          'flattenTemp' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10          Function Call: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:?             'ins' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:?         Sequence
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0:10          move second child to first child ( temp float)
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0:10            direct index ( out float ClipDistance)
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0:?               '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
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0:10              Constant:
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0:10                0 (const int)
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0:10            clip0: direct index for structure ( temp float)
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0:10              'flattenTemp' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10              Constant:
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0:10                0 (const int)
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0:?         Sequence
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0:10          move second child to first child ( temp float)
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0:10            direct index ( out float ClipDistance)
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0:?               '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
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0:10              Constant:
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0:10                1 (const int)
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0:10            clip1: direct index for structure ( temp float)
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0:10              'flattenTemp' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10              Constant:
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0:10                1 (const int)
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0:?         Sequence
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0:10          move second child to first child ( temp float)
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0:10            direct index ( out float CullDistance)
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0:?               '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
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0:10              Constant:
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0:10                0 (const int)
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0:10            cull0: direct index for structure ( temp float)
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0:10              'flattenTemp' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10              Constant:
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0:10                2 (const int)
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0:?         Sequence
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0:10          move second child to first child ( temp float)
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0:10            direct index ( out float CullDistance)
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0:?               '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
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0:10              Constant:
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0:10                1 (const int)
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0:10            cull1: direct index for structure ( temp float)
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0:10              'flattenTemp' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10              Constant:
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0:10                3 (const int)
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0:10        move second child to first child ( temp int)
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0:?           '@entryPointOutput.ii' (layout( location=0) out int)
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0:10          ii: direct index for structure ( temp int)
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0:10            'flattenTemp' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10            Constant:
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0:10              4 (const int)
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0:?   Linker Objects
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0:?     '@entryPointOutput.ii' (layout( location=0) out int)
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0:?     'ins.ii' ( in int InstanceIndex)
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0:?     'ins.clip0' (layout( location=0) in float)
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0:?     'ins.clip1' (layout( location=1) in float)
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0:?     'ins.cull0' (layout( location=0) in float)
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0:?     'ins.cull1' (layout( location=1) in float)
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0:?     '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
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0:?     '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:10  Function Definition: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10    Function Parameters: 
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0:10      'ins' ( in structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:?     Sequence
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0:12      Branch: Return with expression
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0:12        's' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10  Function Definition: main( ( temp void)
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0:10    Function Parameters: 
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0:?     Sequence
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0:10      Sequence
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0:10        move second child to first child ( temp float)
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0:10          clip0: direct index for structure ( temp float)
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0:?             'ins' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10            Constant:
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0:10              0 (const int)
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0:?           'ins.clip0' (layout( location=0) in float)
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0:10        move second child to first child ( temp float)
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0:10          clip1: direct index for structure ( temp float)
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0:?             'ins' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10            Constant:
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0:10              1 (const int)
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0:?           'ins.clip1' (layout( location=1) in float)
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0:10        move second child to first child ( temp float)
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0:10          cull0: direct index for structure ( temp float)
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0:?             'ins' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10            Constant:
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0:10              2 (const int)
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0:?           'ins.cull0' (layout( location=0) in float)
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0:10        move second child to first child ( temp float)
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0:10          cull1: direct index for structure ( temp float)
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0:?             'ins' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10            Constant:
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0:10              3 (const int)
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0:?           'ins.cull1' (layout( location=1) in float)
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0:10        move second child to first child ( temp int)
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0:10          ii: direct index for structure ( temp int)
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0:?             'ins' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10            Constant:
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0:10              4 (const int)
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0:?           'ins.ii' ( in int InstanceIndex)
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0:10      Sequence
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0:10        move second child to first child ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10          'flattenTemp' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10          Function Call: @main(struct-S-f1-f1-f1-f1-i11; ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:?             'ins' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:?         Sequence
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0:10          move second child to first child ( temp float)
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0:10            direct index ( out float ClipDistance)
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0:?               '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
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0:10              Constant:
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0:10                0 (const int)
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0:10            clip0: direct index for structure ( temp float)
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0:10              'flattenTemp' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10              Constant:
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0:10                0 (const int)
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0:?         Sequence
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0:10          move second child to first child ( temp float)
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0:10            direct index ( out float ClipDistance)
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0:?               '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
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0:10              Constant:
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0:10                1 (const int)
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0:10            clip1: direct index for structure ( temp float)
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0:10              'flattenTemp' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10              Constant:
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0:10                1 (const int)
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0:?         Sequence
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0:10          move second child to first child ( temp float)
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0:10            direct index ( out float CullDistance)
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0:?               '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
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0:10              Constant:
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0:10                0 (const int)
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0:10            cull0: direct index for structure ( temp float)
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0:10              'flattenTemp' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10              Constant:
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0:10                2 (const int)
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0:?         Sequence
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0:10          move second child to first child ( temp float)
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0:10            direct index ( out float CullDistance)
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0:?               '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
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0:10              Constant:
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0:10                1 (const int)
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0:10            cull1: direct index for structure ( temp float)
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0:10              'flattenTemp' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10              Constant:
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0:10                3 (const int)
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0:10        move second child to first child ( temp int)
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0:?           '@entryPointOutput.ii' (layout( location=0) out int)
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0:10          ii: direct index for structure ( temp int)
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0:10            'flattenTemp' ( temp structure{ temp float clip0,  temp float clip1,  temp float cull0,  temp float cull1,  temp int ii})
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0:10            Constant:
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0:10              4 (const int)
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0:?   Linker Objects
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0:?     '@entryPointOutput.ii' (layout( location=0) out int)
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0:?     'ins.ii' ( in int InstanceIndex)
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0:?     'ins.clip0' (layout( location=0) in float)
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0:?     'ins.clip1' (layout( location=1) in float)
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0:?     'ins.cull0' (layout( location=0) in float)
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0:?     'ins.cull1' (layout( location=1) in float)
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0:?     '@entryPointOutput.clip1' ( out 2-element array of float ClipDistance)
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0:?     '@entryPointOutput.cull1' ( out 2-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 70
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                              Capability Shader
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                              Capability ClipDistance
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                              Capability CullDistance
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Vertex 4  "main" 21 26 30 34 39 51 59 67
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                              Source HLSL 500
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                              Name 4  "main"
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                              Name 8  "S"
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                              MemberName 8(S) 0  "clip0"
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                              MemberName 8(S) 1  "clip1"
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                              MemberName 8(S) 2  "cull0"
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                              MemberName 8(S) 3  "cull1"
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                              MemberName 8(S) 4  "ii"
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                              Name 12  "@main(struct-S-f1-f1-f1-f1-i11;"
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                              Name 11  "ins"
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                              Name 14  "s"
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                              Name 18  "ins"
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                              Name 21  "ins.clip0"
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                              Name 26  "ins.clip1"
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                              Name 30  "ins.cull0"
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                              Name 34  "ins.cull1"
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                              Name 39  "ins.ii"
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                              Name 43  "flattenTemp"
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                              Name 44  "param"
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                              Name 51  "@entryPointOutput.clip1"
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                              Name 59  "@entryPointOutput.cull1"
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                              Name 67  "@entryPointOutput.ii"
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                              Decorate 21(ins.clip0) Location 0
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                              Decorate 26(ins.clip1) Location 1
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                              Decorate 30(ins.cull0) Location 0
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                              Decorate 34(ins.cull1) Location 1
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                              Decorate 39(ins.ii) BuiltIn InstanceIndex
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                              Decorate 51(@entryPointOutput.clip1) BuiltIn ClipDistance
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                              Decorate 59(@entryPointOutput.cull1) BuiltIn CullDistance
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                              Decorate 67(@entryPointOutput.ii) Location 0
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               2:             TypeVoid
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               3:             TypeFunction 2
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               6:             TypeFloat 32
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               7:             TypeInt 32 1
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            8(S):             TypeStruct 6(float) 6(float) 6(float) 6(float) 7(int)
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               9:             TypePointer Function 8(S)
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              10:             TypeFunction 8(S) 9(ptr)
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              19:      7(int) Constant 0
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              20:             TypePointer Input 6(float)
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   21(ins.clip0):     20(ptr) Variable Input
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              23:             TypePointer Function 6(float)
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              25:      7(int) Constant 1
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   26(ins.clip1):     20(ptr) Variable Input
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              29:      7(int) Constant 2
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   30(ins.cull0):     20(ptr) Variable Input
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              33:      7(int) Constant 3
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   34(ins.cull1):     20(ptr) Variable Input
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              37:      7(int) Constant 4
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              38:             TypePointer Input 7(int)
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      39(ins.ii):     38(ptr) Variable Input
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              41:             TypePointer Function 7(int)
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              47:             TypeInt 32 0
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              48:     47(int) Constant 2
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              49:             TypeArray 6(float) 48
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              50:             TypePointer Output 49
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51(@entryPointOutput.clip1):     50(ptr) Variable Output
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              54:             TypePointer Output 6(float)
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59(@entryPointOutput.cull1):     50(ptr) Variable Output
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              66:             TypePointer Output 7(int)
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67(@entryPointOutput.ii):     66(ptr) Variable Output
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         4(main):           2 Function None 3
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               5:             Label
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         18(ins):      9(ptr) Variable Function
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 43(flattenTemp):      9(ptr) Variable Function
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       44(param):      9(ptr) Variable Function
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              22:    6(float) Load 21(ins.clip0)
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              24:     23(ptr) AccessChain 18(ins) 19
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                              Store 24 22
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              27:    6(float) Load 26(ins.clip1)
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              28:     23(ptr) AccessChain 18(ins) 25
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                              Store 28 27
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              31:    6(float) Load 30(ins.cull0)
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              32:     23(ptr) AccessChain 18(ins) 29
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                              Store 32 31
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              35:    6(float) Load 34(ins.cull1)
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              36:     23(ptr) AccessChain 18(ins) 33
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                              Store 36 35
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              40:      7(int) Load 39(ins.ii)
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              42:     41(ptr) AccessChain 18(ins) 37
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                              Store 42 40
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              45:        8(S) Load 18(ins)
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                              Store 44(param) 45
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              46:        8(S) FunctionCall 12(@main(struct-S-f1-f1-f1-f1-i11;) 44(param)
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                              Store 43(flattenTemp) 46
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              52:     23(ptr) AccessChain 43(flattenTemp) 19
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              53:    6(float) Load 52
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              55:     54(ptr) AccessChain 51(@entryPointOutput.clip1) 19
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                              Store 55 53
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              56:     23(ptr) AccessChain 43(flattenTemp) 25
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              57:    6(float) Load 56
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              58:     54(ptr) AccessChain 51(@entryPointOutput.clip1) 25
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                              Store 58 57
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              60:     23(ptr) AccessChain 43(flattenTemp) 29
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              61:    6(float) Load 60
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              62:     54(ptr) AccessChain 59(@entryPointOutput.cull1) 19
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                              Store 62 61
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              63:     23(ptr) AccessChain 43(flattenTemp) 33
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              64:    6(float) Load 63
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              65:     54(ptr) AccessChain 59(@entryPointOutput.cull1) 25
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						|
                              Store 65 64
 | 
						|
              68:     41(ptr) AccessChain 43(flattenTemp) 37
 | 
						|
              69:      7(int) Load 68
 | 
						|
                              Store 67(@entryPointOutput.ii) 69
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
12(@main(struct-S-f1-f1-f1-f1-i11;):        8(S) Function None 10
 | 
						|
         11(ins):      9(ptr) FunctionParameter
 | 
						|
              13:             Label
 | 
						|
           14(s):      9(ptr) Variable Function
 | 
						|
              15:        8(S) Load 14(s)
 | 
						|
                              ReturnValue 15
 | 
						|
                              FunctionEnd
 |