35 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| spv.depthOut.frag
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| // Module Version 10000
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| // Generated by (magic number): 80007
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| // Id's are bound by 15
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 8 10 14
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|                               ExecutionMode 4 OriginUpperLeft
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|                               ExecutionMode 4 DepthGreater
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|                               ExecutionMode 4 DepthReplacing
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|                               Source GLSL 450
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|                               Name 4  "main"
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|                               Name 8  "gl_FragDepth"
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|                               Name 10  "Depth"
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|                               Name 14  "Color"
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|                               Decorate 8(gl_FragDepth) BuiltIn FragDepth
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypePointer Output 6(float)
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|  8(gl_FragDepth):      7(ptr) Variable Output
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|                9:             TypePointer Input 6(float)
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|        10(Depth):      9(ptr) Variable Input
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|               12:             TypeVector 6(float) 4
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|               13:             TypePointer Input 12(fvec4)
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|        14(Color):     13(ptr) Variable Input
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|          4(main):           2 Function None 3
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|                5:             Label
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|               11:    6(float) Load 10(Depth)
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|                               Store 8(gl_FragDepth) 11
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|                               Return
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|                               FunctionEnd
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