Adds command line options:
--invert-y
--iy
(synonyms) which invert position.Y on vertex shader output. Handles these cases:
* Direct single variable return
* Member of direct returned struct
* Single variable output parameter
* Member of struct output parameter
API:
// Enables position.Y output negation in vertex shader
void TShader::setInvertY(bool invert);
Fixes #1173
10 lines
106 B
GLSL
10 lines
106 B
GLSL
|
|
// Test Y negation from entry point return
|
|
|
|
float4 pos;
|
|
|
|
float4 main() : SV_Position
|
|
{
|
|
return pos;
|
|
}
|