98 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
uniformArray.frag
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Shader version: 130
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0:? Sequence
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0:7  Function Definition: main( (global void)
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0:7    Function Parameters: 
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0:9    Sequence
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0:9      Sequence
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0:9        move second child to first child (temp 4-component vector of float)
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0:9          'texColor' (temp 4-component vector of float)
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0:9          add (temp 4-component vector of float)
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0:9            direct index (temp 4-component vector of float)
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0:9              'color' (uniform 6-element array of 4-component vector of float)
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0:9              Constant:
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0:9                1 (const int)
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0:9            direct index (temp 4-component vector of float)
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0:9              'color' (uniform 6-element array of 4-component vector of float)
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0:9              Constant:
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0:9                1 (const int)
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0:11      add second child into first child (temp 3-component vector of float)
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0:11        vector swizzle (temp 3-component vector of float)
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0:11          'texColor' (temp 4-component vector of float)
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0:11          Sequence
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0:11            Constant:
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0:11              0 (const int)
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0:11            Constant:
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0:11              1 (const int)
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0:11            Constant:
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0:11              2 (const int)
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0:11        'inColor' (uniform 3-component vector of float)
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0:13      add second child into first child (temp float)
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0:13        direct index (temp float)
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0:13          'texColor' (temp 4-component vector of float)
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0:13          Constant:
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0:13            3 (const int)
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0:13        direct index (temp float)
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0:13          'alpha' (uniform 16-element array of float)
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0:13          Constant:
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0:13            12 (const int)
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0:15      move second child to first child (temp 4-component vector of float)
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0:15        'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:15        'texColor' (temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'texSampler2D' (uniform sampler2D)
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0:?     'inColor' (uniform 3-component vector of float)
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0:?     'color' (uniform 6-element array of 4-component vector of float)
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0:?     'alpha' (uniform 16-element array of float)
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Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:7  Function Definition: main( (global void)
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0:7    Function Parameters: 
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0:9    Sequence
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0:9      Sequence
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0:9        move second child to first child (temp 4-component vector of float)
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0:9          'texColor' (temp 4-component vector of float)
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0:9          add (temp 4-component vector of float)
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0:9            direct index (temp 4-component vector of float)
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0:9              'color' (uniform 6-element array of 4-component vector of float)
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0:9              Constant:
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0:9                1 (const int)
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0:9            direct index (temp 4-component vector of float)
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0:9              'color' (uniform 6-element array of 4-component vector of float)
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0:9              Constant:
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0:9                1 (const int)
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0:11      add second child into first child (temp 3-component vector of float)
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0:11        vector swizzle (temp 3-component vector of float)
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0:11          'texColor' (temp 4-component vector of float)
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0:11          Sequence
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0:11            Constant:
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0:11              0 (const int)
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0:11            Constant:
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0:11              1 (const int)
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0:11            Constant:
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0:11              2 (const int)
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0:11        'inColor' (uniform 3-component vector of float)
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0:13      add second child into first child (temp float)
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0:13        direct index (temp float)
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0:13          'texColor' (temp 4-component vector of float)
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0:13          Constant:
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0:13            3 (const int)
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0:13        direct index (temp float)
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0:13          'alpha' (uniform 16-element array of float)
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0:13          Constant:
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0:13            12 (const int)
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0:15      move second child to first child (temp 4-component vector of float)
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0:15        'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:15        'texColor' (temp 4-component vector of float)
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0:?   Linker Objects
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0:?     'texSampler2D' (uniform sampler2D)
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0:?     'inColor' (uniform 3-component vector of float)
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0:?     'color' (uniform 6-element array of 4-component vector of float)
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0:?     'alpha' (uniform 16-element array of float)
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