12 lines
		
	
	
		
			122 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
		
			122 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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in float  inf;
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out vec4  outf4;
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vec3 dead_fn() { return vec3(0); }
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void main()
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{
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    outf4 = vec4(inf);
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}
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