Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
		
			
				
	
	
		
			392 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			392 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
hlsl.struct.split.nested.geom
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Shader version: 450
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invocations = -1
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max_vertices = 3
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input primitive = triangles
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output primitive = triangle_strip
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0:? Sequence
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0:24  Function Definition: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; ( temp void)
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0:24    Function Parameters: 
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0:24      'tin' ( in 3-element array of structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:24      'ts' ( out structure{ temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc} psIn,  temp structure{ temp 2-element array of float m0_array,  temp int m1} contains_no_builtin_io})
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0:?     Sequence
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0:27      move second child to first child ( temp 4-component vector of float)
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0:27        pos: direct index for structure ( temp 4-component vector of float)
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0:27          psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:27            'o' ( temp structure{ temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc} psIn,  temp structure{ temp 2-element array of float m0_array,  temp int m1} contains_no_builtin_io})
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0:27            Constant:
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0:27              0 (const int)
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0:27          Constant:
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0:27            0 (const int)
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0:?         Constant:
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0:?           1.000000
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0:?           2.000000
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0:?           3.000000
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0:?           4.000000
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0:28      move second child to first child ( temp 2-component vector of float)
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0:28        tc: direct index for structure ( temp 2-component vector of float)
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0:28          psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:28            'o' ( temp structure{ temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc} psIn,  temp structure{ temp 2-element array of float m0_array,  temp int m1} contains_no_builtin_io})
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0:28            Constant:
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0:28              0 (const int)
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0:28          Constant:
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0:28            1 (const int)
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0:?         Constant:
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0:?           5.000000
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0:?           6.000000
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0:30      Sequence
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0:30        move second child to first child ( temp structure{ temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc} psIn,  temp structure{ temp 2-element array of float m0_array,  temp int m1} contains_no_builtin_io})
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0:30          'ts' ( out structure{ temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc} psIn,  temp structure{ temp 2-element array of float m0_array,  temp int m1} contains_no_builtin_io})
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0:30          'o' ( temp structure{ temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc} psIn,  temp structure{ temp 2-element array of float m0_array,  temp int m1} contains_no_builtin_io})
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0:30        EmitVertex ( temp void)
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0:24  Function Definition: main( ( temp void)
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0:24    Function Parameters: 
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0:?     Sequence
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0:24      Sequence
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0:24        move second child to first child ( temp 4-component vector of float)
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0:24          pos: direct index for structure ( temp 4-component vector of float)
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0:24            direct index ( temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:?               'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:24              Constant:
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0:24                0 (const int)
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0:24            Constant:
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0:24              0 (const int)
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0:24          direct index ( in 4-component vector of float Position)
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0:?             'tin_pos' ( in 3-element array of 4-component vector of float Position)
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0:24            Constant:
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0:24              0 (const int)
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0:24        move second child to first child ( temp 2-component vector of float)
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0:24          tc: direct index for structure ( temp 2-component vector of float)
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0:24            direct index ( temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:?               'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:24              Constant:
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0:24                0 (const int)
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0:24            Constant:
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0:24              1 (const int)
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0:24          tc: direct index for structure ( temp 2-component vector of float)
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0:24            direct index (layout( location=0) in structure{ temp 2-component vector of float tc})
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0:24              'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc})
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0:24              Constant:
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0:24                0 (const int)
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0:24            Constant:
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0:24              0 (const int)
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0:24        move second child to first child ( temp 4-component vector of float)
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0:24          pos: direct index for structure ( temp 4-component vector of float)
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0:24            direct index ( temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:?               'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:24              Constant:
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0:24                1 (const int)
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0:24            Constant:
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0:24              0 (const int)
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0:24          direct index ( in 4-component vector of float Position)
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0:?             'tin_pos' ( in 3-element array of 4-component vector of float Position)
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0:24            Constant:
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0:24              1 (const int)
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0:24        move second child to first child ( temp 2-component vector of float)
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0:24          tc: direct index for structure ( temp 2-component vector of float)
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0:24            direct index ( temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:?               'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:24              Constant:
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0:24                1 (const int)
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0:24            Constant:
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0:24              1 (const int)
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0:24          tc: direct index for structure ( temp 2-component vector of float)
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0:24            direct index (layout( location=0) in structure{ temp 2-component vector of float tc})
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0:24              'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc})
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0:24              Constant:
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0:24                1 (const int)
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0:24            Constant:
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0:24              0 (const int)
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0:24        move second child to first child ( temp 4-component vector of float)
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0:24          pos: direct index for structure ( temp 4-component vector of float)
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0:24            direct index ( temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:?               'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:24              Constant:
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0:24                2 (const int)
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0:24            Constant:
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0:24              0 (const int)
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0:24          direct index ( in 4-component vector of float Position)
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0:?             'tin_pos' ( in 3-element array of 4-component vector of float Position)
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0:24            Constant:
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0:24              2 (const int)
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0:24        move second child to first child ( temp 2-component vector of float)
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0:24          tc: direct index for structure ( temp 2-component vector of float)
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0:24            direct index ( temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:?               'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:24              Constant:
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0:24                2 (const int)
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0:24            Constant:
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0:24              1 (const int)
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0:24          tc: direct index for structure ( temp 2-component vector of float)
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0:24            direct index (layout( location=0) in structure{ temp 2-component vector of float tc})
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0:24              'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc})
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0:24              Constant:
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0:24                2 (const int)
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0:24            Constant:
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0:24              0 (const int)
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0:24      Function Call: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; ( temp void)
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0:?         'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:?         'ts' ( temp structure{ temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc} psIn,  temp structure{ temp 2-element array of float m0_array,  temp int m1} contains_no_builtin_io})
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0:?   Linker Objects
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0:?     'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc})
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Linked geometry stage:
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Shader version: 450
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invocations = 1
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max_vertices = 3
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input primitive = triangles
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output primitive = triangle_strip
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0:? Sequence
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0:24  Function Definition: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; ( temp void)
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0:24    Function Parameters: 
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0:24      'tin' ( in 3-element array of structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:24      'ts' ( out structure{ temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc} psIn,  temp structure{ temp 2-element array of float m0_array,  temp int m1} contains_no_builtin_io})
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0:?     Sequence
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0:27      move second child to first child ( temp 4-component vector of float)
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0:27        pos: direct index for structure ( temp 4-component vector of float)
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0:27          psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:27            'o' ( temp structure{ temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc} psIn,  temp structure{ temp 2-element array of float m0_array,  temp int m1} contains_no_builtin_io})
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0:27            Constant:
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0:27              0 (const int)
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0:27          Constant:
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0:27            0 (const int)
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0:?         Constant:
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0:?           1.000000
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0:?           2.000000
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0:?           3.000000
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0:?           4.000000
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0:28      move second child to first child ( temp 2-component vector of float)
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0:28        tc: direct index for structure ( temp 2-component vector of float)
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0:28          psIn: direct index for structure ( temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:28            'o' ( temp structure{ temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc} psIn,  temp structure{ temp 2-element array of float m0_array,  temp int m1} contains_no_builtin_io})
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0:28            Constant:
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0:28              0 (const int)
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0:28          Constant:
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0:28            1 (const int)
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0:?         Constant:
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0:?           5.000000
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0:?           6.000000
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0:30      Sequence
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0:30        move second child to first child ( temp structure{ temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc} psIn,  temp structure{ temp 2-element array of float m0_array,  temp int m1} contains_no_builtin_io})
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0:30          'ts' ( out structure{ temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc} psIn,  temp structure{ temp 2-element array of float m0_array,  temp int m1} contains_no_builtin_io})
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0:30          'o' ( temp structure{ temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc} psIn,  temp structure{ temp 2-element array of float m0_array,  temp int m1} contains_no_builtin_io})
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0:30        EmitVertex ( temp void)
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0:24  Function Definition: main( ( temp void)
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0:24    Function Parameters: 
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0:?     Sequence
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0:24      Sequence
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0:24        move second child to first child ( temp 4-component vector of float)
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0:24          pos: direct index for structure ( temp 4-component vector of float)
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0:24            direct index ( temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:?               'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:24              Constant:
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0:24                0 (const int)
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0:24            Constant:
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0:24              0 (const int)
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0:24          direct index ( in 4-component vector of float Position)
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0:?             'tin_pos' ( in 3-element array of 4-component vector of float Position)
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0:24            Constant:
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0:24              0 (const int)
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0:24        move second child to first child ( temp 2-component vector of float)
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0:24          tc: direct index for structure ( temp 2-component vector of float)
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0:24            direct index ( temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:?               'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:24              Constant:
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0:24                0 (const int)
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0:24            Constant:
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0:24              1 (const int)
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0:24          tc: direct index for structure ( temp 2-component vector of float)
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0:24            direct index (layout( location=0) in structure{ temp 2-component vector of float tc})
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0:24              'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc})
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0:24              Constant:
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0:24                0 (const int)
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0:24            Constant:
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0:24              0 (const int)
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0:24        move second child to first child ( temp 4-component vector of float)
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0:24          pos: direct index for structure ( temp 4-component vector of float)
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0:24            direct index ( temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:?               'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:24              Constant:
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0:24                1 (const int)
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0:24            Constant:
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0:24              0 (const int)
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0:24          direct index ( in 4-component vector of float Position)
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0:?             'tin_pos' ( in 3-element array of 4-component vector of float Position)
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0:24            Constant:
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0:24              1 (const int)
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0:24        move second child to first child ( temp 2-component vector of float)
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0:24          tc: direct index for structure ( temp 2-component vector of float)
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0:24            direct index ( temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:?               'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:24              Constant:
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0:24                1 (const int)
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0:24            Constant:
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0:24              1 (const int)
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0:24          tc: direct index for structure ( temp 2-component vector of float)
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0:24            direct index (layout( location=0) in structure{ temp 2-component vector of float tc})
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0:24              'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc})
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0:24              Constant:
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0:24                1 (const int)
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0:24            Constant:
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0:24              0 (const int)
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0:24        move second child to first child ( temp 4-component vector of float)
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0:24          pos: direct index for structure ( temp 4-component vector of float)
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0:24            direct index ( temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:?               'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:24              Constant:
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0:24                2 (const int)
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0:24            Constant:
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0:24              0 (const int)
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0:24          direct index ( in 4-component vector of float Position)
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0:?             'tin_pos' ( in 3-element array of 4-component vector of float Position)
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0:24            Constant:
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0:24              2 (const int)
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0:24        move second child to first child ( temp 2-component vector of float)
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0:24          tc: direct index for structure ( temp 2-component vector of float)
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0:24            direct index ( temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:?               'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:24              Constant:
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0:24                2 (const int)
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0:24            Constant:
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0:24              1 (const int)
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0:24          tc: direct index for structure ( temp 2-component vector of float)
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0:24            direct index (layout( location=0) in structure{ temp 2-component vector of float tc})
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0:24              'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc})
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0:24              Constant:
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0:24                2 (const int)
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0:24            Constant:
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0:24              0 (const int)
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0:24      Function Call: @main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111; ( temp void)
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0:?         'tin' ( temp 3-element array of structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc})
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0:?         'ts' ( temp structure{ temp structure{ temp 4-component vector of float pos,  temp 2-component vector of float tc} psIn,  temp structure{ temp 2-element array of float m0_array,  temp int m1} contains_no_builtin_io})
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0:?   Linker Objects
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0:?     'tin' (layout( location=0) in 3-element array of structure{ temp 2-component vector of float tc})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 75
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                              Capability Geometry
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               1:             ExtInstImport  "GLSL.std.450"
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                              MemoryModel Logical GLSL450
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                              EntryPoint Geometry 4  "main" 44 52
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                              ExecutionMode 4 Triangles
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                              ExecutionMode 4 Invocations 1
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                              ExecutionMode 4 OutputTriangleStrip
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                              ExecutionMode 4 OutputVertices 3
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                              Name 4  "main"
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                              Name 9  "PS_IN"
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                              MemberName 9(PS_IN) 0  "pos"
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                              MemberName 9(PS_IN) 1  "tc"
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                              Name 17  "STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO"
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                              MemberName 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 0  "m0_array"
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                              MemberName 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO) 1  "m1"
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                              Name 18  "GS_OUT"
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                              MemberName 18(GS_OUT) 0  "psIn"
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                              MemberName 18(GS_OUT) 1  "contains_no_builtin_io"
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                              Name 23  "@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;"
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                              Name 21  "tin"
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                              Name 22  "ts"
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                              Name 25  "o"
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                              Name 41  "tin"
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                              Name 44  "tin_pos"
 | 
						|
                              Name 49  "PS_IN"
 | 
						|
                              MemberName 49(PS_IN) 0  "tc"
 | 
						|
                              Name 52  "tin"
 | 
						|
                              Name 70  "ts"
 | 
						|
                              Name 71  "param"
 | 
						|
                              Name 73  "param"
 | 
						|
                              Decorate 44(tin_pos) BuiltIn Position
 | 
						|
                              Decorate 52(tin) Location 0
 | 
						|
               2:             TypeVoid
 | 
						|
               3:             TypeFunction 2
 | 
						|
               6:             TypeFloat 32
 | 
						|
               7:             TypeVector 6(float) 4
 | 
						|
               8:             TypeVector 6(float) 2
 | 
						|
        9(PS_IN):             TypeStruct 7(fvec4) 8(fvec2)
 | 
						|
              10:             TypeInt 32 0
 | 
						|
              11:     10(int) Constant 3
 | 
						|
              12:             TypeArray 9(PS_IN) 11
 | 
						|
              13:             TypePointer Function 12
 | 
						|
              14:     10(int) Constant 2
 | 
						|
              15:             TypeArray 6(float) 14
 | 
						|
              16:             TypeInt 32 1
 | 
						|
17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO):             TypeStruct 15 16(int)
 | 
						|
      18(GS_OUT):             TypeStruct 9(PS_IN) 17(STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO)
 | 
						|
              19:             TypePointer Function 18(GS_OUT)
 | 
						|
              20:             TypeFunction 2 13(ptr) 19(ptr)
 | 
						|
              26:     16(int) Constant 0
 | 
						|
              27:    6(float) Constant 1065353216
 | 
						|
              28:    6(float) Constant 1073741824
 | 
						|
              29:    6(float) Constant 1077936128
 | 
						|
              30:    6(float) Constant 1082130432
 | 
						|
              31:    7(fvec4) ConstantComposite 27 28 29 30
 | 
						|
              32:             TypePointer Function 7(fvec4)
 | 
						|
              34:     16(int) Constant 1
 | 
						|
              35:    6(float) Constant 1084227584
 | 
						|
              36:    6(float) Constant 1086324736
 | 
						|
              37:    8(fvec2) ConstantComposite 35 36
 | 
						|
              38:             TypePointer Function 8(fvec2)
 | 
						|
              42:             TypeArray 7(fvec4) 11
 | 
						|
              43:             TypePointer Input 42
 | 
						|
     44(tin_pos):     43(ptr) Variable Input
 | 
						|
              45:             TypePointer Input 7(fvec4)
 | 
						|
       49(PS_IN):             TypeStruct 8(fvec2)
 | 
						|
              50:             TypeArray 49(PS_IN) 11
 | 
						|
              51:             TypePointer Input 50
 | 
						|
         52(tin):     51(ptr) Variable Input
 | 
						|
              53:             TypePointer Input 8(fvec2)
 | 
						|
              63:     16(int) Constant 2
 | 
						|
         4(main):           2 Function None 3
 | 
						|
               5:             Label
 | 
						|
         41(tin):     13(ptr) Variable Function
 | 
						|
          70(ts):     19(ptr) Variable Function
 | 
						|
       71(param):     13(ptr) Variable Function
 | 
						|
       73(param):     19(ptr) Variable Function
 | 
						|
              46:     45(ptr) AccessChain 44(tin_pos) 26
 | 
						|
              47:    7(fvec4) Load 46
 | 
						|
              48:     32(ptr) AccessChain 41(tin) 26 26
 | 
						|
                              Store 48 47
 | 
						|
              54:     53(ptr) AccessChain 52(tin) 26 26
 | 
						|
              55:    8(fvec2) Load 54
 | 
						|
              56:     38(ptr) AccessChain 41(tin) 26 34
 | 
						|
                              Store 56 55
 | 
						|
              57:     45(ptr) AccessChain 44(tin_pos) 34
 | 
						|
              58:    7(fvec4) Load 57
 | 
						|
              59:     32(ptr) AccessChain 41(tin) 34 26
 | 
						|
                              Store 59 58
 | 
						|
              60:     53(ptr) AccessChain 52(tin) 34 26
 | 
						|
              61:    8(fvec2) Load 60
 | 
						|
              62:     38(ptr) AccessChain 41(tin) 34 34
 | 
						|
                              Store 62 61
 | 
						|
              64:     45(ptr) AccessChain 44(tin_pos) 63
 | 
						|
              65:    7(fvec4) Load 64
 | 
						|
              66:     32(ptr) AccessChain 41(tin) 63 26
 | 
						|
                              Store 66 65
 | 
						|
              67:     53(ptr) AccessChain 52(tin) 63 26
 | 
						|
              68:    8(fvec2) Load 67
 | 
						|
              69:     38(ptr) AccessChain 41(tin) 63 34
 | 
						|
                              Store 69 68
 | 
						|
              72:          12 Load 41(tin)
 | 
						|
                              Store 71(param) 72
 | 
						|
              74:           2 FunctionCall 23(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;) 71(param) 73(param)
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 | 
						|
23(@main(struct-PS_IN-vf4-vf21[3];struct-GS_OUT-struct-PS_IN-vf4-vf21-struct-STRUCT_WITH_NO_BUILTIN_INTERSTAGE_IO-f1[2]-i111;):           2 Function None 20
 | 
						|
         21(tin):     13(ptr) FunctionParameter
 | 
						|
          22(ts):     19(ptr) FunctionParameter
 | 
						|
              24:             Label
 | 
						|
           25(o):     19(ptr) Variable Function
 | 
						|
              33:     32(ptr) AccessChain 25(o) 26 26
 | 
						|
                              Store 33 31
 | 
						|
              39:     38(ptr) AccessChain 25(o) 26 34
 | 
						|
                              Store 39 37
 | 
						|
              40:  18(GS_OUT) Load 25(o)
 | 
						|
                              Store 22(ts) 40
 | 
						|
                              EmitVertex
 | 
						|
                              Return
 | 
						|
                              FunctionEnd
 |