8 lines
		
	
	
		
			189 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			8 lines
		
	
	
		
			189 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| float4 AmbientColor = float4(1, 0.5, 0, 1);
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| //float AmbientIntensity = 0.1;
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| 
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| float4 PixelShaderFunction(float4 input) : COLOR0
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| {
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|     return input /* * AmbientIntensity */ + AmbientColor;
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| }
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