5 lines
		
	
	
		
			68 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			5 lines
		
	
	
		
			68 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
float PixelShaderFunction() : SV_DepthLessEqual
 | 
						|
{
 | 
						|
    return 0.2;
 | 
						|
}
 | 
						
float PixelShaderFunction() : SV_DepthLessEqual
 | 
						|
{
 | 
						|
    return 0.2;
 | 
						|
}
 |