15 lines
		
	
	
		
			199 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			15 lines
		
	
	
		
			199 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 400
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uniform sampler2D tex;
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in vec2 coord;
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void main (void)
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{
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    vec4 v = texture(tex, coord);
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    if (v == vec4(0.1,0.2,0.3,0.4))
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        discard;
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    gl_FragColor = v;
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}
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