125 lines
5.3 KiB
Plaintext
125 lines
5.3 KiB
Plaintext
hlsl.pp.line.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:131 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:4 Function Parameters:
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0:? Sequence
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0:124 Sequence
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0:124 move second child to first child (temp int)
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0:124 'thisLineIs' (temp int)
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0:124 Constant:
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0:124 124 (const int)
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0:126 move second child to first child (temp 4-component vector of float)
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0:126 Color: direct index for structure (temp 4-component vector of float)
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0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:126 Constant:
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0:126 0 (const int)
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0:? Construct vec4 (temp 4-component vector of float)
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0:126 Convert int to float (temp float)
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0:126 'thisLineIs' (temp int)
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 1.000000
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0:127 move second child to first child (temp float)
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0:127 Depth: direct index for structure (temp float FragDepth)
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0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:127 Constant:
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0:127 1 (const int)
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0:127 Constant:
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0:127 1.000000
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0:129 Branch: Return with expression
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:131 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:4 Function Parameters:
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0:? Sequence
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0:124 Sequence
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0:124 move second child to first child (temp int)
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0:124 'thisLineIs' (temp int)
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0:124 Constant:
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0:124 124 (const int)
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0:126 move second child to first child (temp 4-component vector of float)
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0:126 Color: direct index for structure (temp 4-component vector of float)
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0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:126 Constant:
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0:126 0 (const int)
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0:? Construct vec4 (temp 4-component vector of float)
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0:126 Convert int to float (temp float)
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0:126 'thisLineIs' (temp int)
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 0.000000
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0:126 Constant:
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0:126 1.000000
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0:127 move second child to first child (temp float)
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0:127 Depth: direct index for structure (temp float FragDepth)
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0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:127 Constant:
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0:127 1 (const int)
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0:127 Constant:
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0:127 1.000000
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0:129 Branch: Return with expression
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 28
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "main"
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Name 8 "thisLineIs"
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Name 12 "PS_OUTPUT"
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MemberName 12(PS_OUTPUT) 0 "Color"
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MemberName 12(PS_OUTPUT) 1 "Depth"
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Name 14 "psout"
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MemberDecorate 12(PS_OUTPUT) 1 BuiltIn FragDepth
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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9: 6(int) Constant 124
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10: TypeFloat 32
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11: TypeVector 10(float) 4
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12(PS_OUTPUT): TypeStruct 11(fvec4) 10(float)
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13: TypePointer Function 12(PS_OUTPUT)
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15: 6(int) Constant 0
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18: 10(float) Constant 0
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19: 10(float) Constant 1065353216
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21: TypePointer Function 11(fvec4)
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23: 6(int) Constant 1
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24: TypePointer Function 10(float)
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4(main): 2 Function None 3
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5: Label
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8(thisLineIs): 7(ptr) Variable Function
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14(psout): 13(ptr) Variable Function
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Store 8(thisLineIs) 9
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16: 6(int) Load 8(thisLineIs)
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17: 10(float) ConvertSToF 16
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20: 11(fvec4) CompositeConstruct 17 18 18 19
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22: 21(ptr) AccessChain 14(psout) 15
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Store 22 20
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25: 24(ptr) AccessChain 14(psout) 23
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Store 25 19
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26:12(PS_OUTPUT) Load 14(psout)
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ReturnValue 26
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FunctionEnd
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