257 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			257 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 450
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#extension GL_EXT_shader_explicit_arithmetic_types: enable
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#extension GL_EXT_shader_explicit_arithmetic_types_int8: require
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#extension GL_EXT_shader_explicit_arithmetic_types_int16: require
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#extension GL_EXT_shader_explicit_arithmetic_types_int32: require
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#extension GL_EXT_shader_explicit_arithmetic_types_int64: require
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#extension GL_EXT_shader_explicit_arithmetic_types_float16: require
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#extension GL_EXT_shader_explicit_arithmetic_types_float32: require
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#extension GL_EXT_shader_explicit_arithmetic_types_float64: require
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layout(binding = 0) uniform Uniforms
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{
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    uint index;
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};
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layout(std140, binding = 1) uniform Block
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{
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    int32_t   i32;
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    i32vec2   i32v2;
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    i32vec3   i32v3;
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    i32vec4   i32v4;
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    uint32_t  u32;
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    u32vec2   u32v2;
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    u32vec3   u32v3;
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    u32vec4   u32v4;
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} block;
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void main()
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{
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}
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void literal()
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{
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    const int32_t i32Const[3] =
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    {
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        -0x11111111,           // Hex
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        -1,                    // Dec
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        04000000000,           // Oct
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    };
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    int32_t i32 = i32Const[index];
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    const uint32_t u32Const[] =
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    {
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        0xFFFFFFFF,             // Hex
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        4294967295,             // Dec
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        017777777777,           // Oct
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    };
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    uint32_t u32 = u32Const[index];
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}
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void typeCast32()
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{
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    i8vec2 i8v;
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    u8vec2 u8v;
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    i16vec2 i16v;
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    u16vec2 u16v;
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    i32vec2 i32v;
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    u32vec2 u32v;
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    i64vec2 i64v;
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    u64vec2 u64v;
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    f16vec2 f16v;
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    f32vec2 f32v;
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    f64vec2 f64v;
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    bvec2   bv;
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    u32v = i32v;     // int32_t  ->  uint32_t
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    i64v = i32v;     // int32_t  ->   int64_t
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    u64v = i32v;     // int32_t  ->  uint64_t
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    i64v = u32v;     // uint32_t ->   int64_t
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    u64v = u32v;     // uint32_t ->  uint64_t
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    f32v = i32v;     // int32_t  ->  float32_t
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    f64v = i32v;     // int32_t  ->  float64_t
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    f32v = u32v;     // uint32_t ->  float32_t
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    f64v = u32v;     // uint32_t ->  float64_t
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    i8v =  i8vec2(i32v);       // int32_t   ->   int8_t
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    i8v =  i8vec2(u32v);       // uint32_t  ->   int8_t
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    i16v = i16vec2(i32v);      // int32_t   ->   int16_t
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    i16v = i16vec2(u32v);      // uint32_t  ->   int16_t
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    i32v = i32vec2(i32v);      // int32_t   ->   int32_t
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    i32v = i32vec2(u32v);      // uint32_t  ->   int32_t
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    i64v = i64vec2(i32v);      // int32_t   ->   int64_t
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	i64v = i64vec2(u32v);      // uint32_t  ->   int64_t
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	u8v =  u8vec2(i32v);       // int32_t   ->   uint8_t
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    u8v =  u8vec2(u32v);       // uint32_t  ->   uint8_t
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    u16v = u16vec2(i32v);      // int32_t   ->   uint16_t
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    u16v = u16vec2(u32v);      // uint32_t  ->   uint16_t
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    u32v = u32vec2(i32v);      // int32_t   ->   uint32_t
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    u32v = u32vec2(u32v);      // uint32_t  ->   uint32_t
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    u64v = u64vec2(i32v);      // int32_t   ->   uint64_t
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    u64v = u64vec2(u32v);      // uint32_t  ->   uint64_t
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    f16v = f16vec2(i32v);      // int32_t   ->  float16_t
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    f32v = f32vec2(i32v);      // int32_t   ->  float32_t
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    f64v = f64vec2(i32v);      // int32_t   ->  float64_t
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    f16v = f16vec2(u32v);      // uint32_t  ->  float16_t
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    f32v = f32vec2(u32v);      // uint32_t  ->  float32_t
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    f64v = f64vec2(u32v);      // uint32_t  ->  float64_t
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    i32v = i32vec2(bv);       // bool     ->   int32
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    u32v = u32vec2(bv);       // bool     ->   uint32
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    bv   = bvec2(i32v);       // int32    ->   bool
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    bv   = bvec2(u32v);       // uint32   ->   bool
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}
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void operators()
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{
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    u32vec3 u32v;
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    int32_t i32;
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    uvec3   uv;
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    int32_t i;
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    int64_t i64;
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    bool    b;
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    // Unary
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    u32v++;
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    i32--;
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    ++i32;
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    --u32v;
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    u32v = ~u32v;
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    i32 = +i32;
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    u32v = -u32v;
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    // Arithmetic
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    i32  += i32;
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    u32v -= u32v;
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    i  *= i32;
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    uv /= u32v;
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    uv %= i32;
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    uv = u32v + uv;
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    i64  = i32 - i64;
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    uv = u32v * uv;
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    i64  = i32 * i64;
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    i  = i32 % i;
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    // Shift
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    u32v <<= i32;
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    i32  >>= u32v.y;
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    i64  = i64 << u32v.z;
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    uv = u32v << i;
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    // Relational
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    b = (u32v.x != i32);
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    b = (i32 == u32v.x);
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    b = (u32v.x > uv.y);
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    b = (i32 < i);
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    b = (u32v.y >= uv.x);
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    b = (i32 <= i);
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    // Bitwise
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    uv |= i32;
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    i  = i32 | i;
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    i64  &= i32;
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    uv = u32v & uv;
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    uv ^= i32;
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    u32v = u32v ^ i32;
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}
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void builtinFuncs()
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{
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    i32vec2  i32v;
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    i32vec4  i32v4;
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    u32vec3  u32v;
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    u32vec2  u32v2;
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    u32vec4  u32v4;
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    bvec3   bv;
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    int32_t i32;
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    uint32_t u32;
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    int64_t i64;
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    uint64_t u64;
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    i8vec4  i8v4;
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    u8vec4  u8v4;
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    i16vec2  i16v2;
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    u16vec2  u16v2;
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    // abs()
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    i32v = abs(i32v);
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    // sign()
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    i32  = sign(i32);
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    // min()
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    i32v = min(i32v, i32);
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    i32v = min(i32v, i32vec2(-1));
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    u32v = min(u32v, u32);
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    u32v = min(u32v, u32vec3(0));
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    // max()
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    i32v = max(i32v, i32);
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    i32v = max(i32v, i32vec2(-1));
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    u32v = max(u32v, u32);
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    u32v = max(u32v, u32vec3(0));
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    // clamp()
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    i32v = clamp(i32v, -i32, i32);
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    i32v = clamp(i32v, -i32v, i32v);
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    u32v = clamp(u32v, -u32, u32);
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    u32v = clamp(u32v, -u32v, u32v);
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    // mix()
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    i32  = mix(i32v.x, i32v.y, true);
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    i32v = mix(i32vec2(i32), i32vec2(-i32), bvec2(false));
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    u32  = mix(u32v.x, u32v.y, true);
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    u32v = mix(u32vec3(u32), u32vec3(-u32), bvec3(false));
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    //pack
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    i32 = pack32(i8v4);
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    i32 = pack32(i16v2);
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    u32 = pack32(u8v4);
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    u32 = pack32(u16v2);
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    i32v  = unpack32(i64);
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    u32v2  = unpack32(u64);
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    // lessThan()
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    bv    = lessThan(u32v, u32vec3(u32));
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    bv.xy = lessThan(i32v, i32vec2(i32));
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    // lessThanEqual()
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    bv    = lessThanEqual(u32v, u32vec3(u32));
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    bv.xy = lessThanEqual(i32v, i32vec2(i32));
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    // greaterThan()
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    bv    = greaterThan(u32v, u32vec3(u32));
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    bv.xy = greaterThan(i32v, i32vec2(i32));
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    // greaterThanEqual()
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    bv    = greaterThanEqual(u32v, u32vec3(u32));
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    bv.xy = greaterThanEqual(i32v, i32vec2(i32));
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    // equal()
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    bv    = equal(u32v, u32vec3(u32));
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    bv.xy = equal(i32v, i32vec2(i32));
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    // notEqual()
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    bv    = notEqual(u32v, u32vec3(u32));
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    bv.xy = notEqual(i32v, i32vec2(i32));
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}
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// Type conversion for specialization constant
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layout(constant_id = 100) const int32_t  si32 = -10;
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layout(constant_id = 101) const uint32_t su32 = 20U;
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layout(constant_id = 102) const int  si = -5;
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layout(constant_id = 103) const uint su = 4;
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layout(constant_id = 104) const bool sb = true;
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#define UINT32_MAX  4294967295u
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uint32_t u32Max = UINT32_MAX;
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