73 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| 450.geom
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| Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
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| 
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| Shader version: 450
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| invocations = -1
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| max_vertices = -1
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| input primitive = none
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| output primitive = none
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| 0:? Sequence
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| 0:11  Function Definition: main( (global void)
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| 0:11    Function Parameters: 
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| 0:13    Sequence
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| 0:13      move second child to first child (temp float)
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| 0:13        direct index (layout(stream=0 ) temp float CullDistance)
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| 0:13          gl_CullDistance: direct index for structure (layout(stream=0 ) out 3-element array of float CullDistance)
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| 0:13            'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
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| 0:13            Constant:
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| 0:13              3 (const uint)
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| 0:13          Constant:
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| 0:13            2 (const int)
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| 0:13        direct index (temp float CullDistance)
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| 0:13          gl_CullDistance: direct index for structure (in 3-element array of float CullDistance)
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| 0:13            direct index (temp block{in 3-element array of float CullDistance gl_CullDistance})
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| 0:13              'gl_in' (in implicitly-sized array of block{in 3-element array of float CullDistance gl_CullDistance})
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| 0:13              Constant:
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| 0:13                1 (const int)
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| 0:13            Constant:
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| 0:13              0 (const int)
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| 0:13          Constant:
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| 0:13            2 (const int)
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| 0:?   Linker Objects
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| 0:?     'gl_in' (in implicitly-sized array of block{in 3-element array of float CullDistance gl_CullDistance})
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| 0:?     'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
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| 
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| 
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| Linked geometry stage:
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| 
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| ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
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| ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
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| ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
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| 
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| Shader version: 450
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| invocations = 1
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| max_vertices = -1
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| input primitive = none
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| output primitive = none
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| 0:? Sequence
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| 0:11  Function Definition: main( (global void)
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| 0:11    Function Parameters: 
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| 0:13    Sequence
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| 0:13      move second child to first child (temp float)
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| 0:13        direct index (layout(stream=0 ) temp float CullDistance)
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| 0:13          gl_CullDistance: direct index for structure (layout(stream=0 ) out 3-element array of float CullDistance)
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| 0:13            'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
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| 0:13            Constant:
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| 0:13              3 (const uint)
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| 0:13          Constant:
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| 0:13            2 (const int)
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| 0:13        direct index (temp float CullDistance)
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| 0:13          gl_CullDistance: direct index for structure (in 3-element array of float CullDistance)
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| 0:13            direct index (temp block{in 3-element array of float CullDistance gl_CullDistance})
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| 0:13              'gl_in' (in 2-element array of block{in 3-element array of float CullDistance gl_CullDistance})
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| 0:13              Constant:
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| 0:13                1 (const int)
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| 0:13            Constant:
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| 0:13              0 (const int)
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| 0:13          Constant:
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| 0:13            2 (const int)
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| 0:?   Linker Objects
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| 0:?     'gl_in' (in 2-element array of block{in 3-element array of float CullDistance gl_CullDistance})
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| 0:?     'anon@0' (layout(stream=0 ) out block{layout(stream=0 ) out 3-element array of float CullDistance gl_CullDistance})
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| 
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