131 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			5.9 KiB
		
	
	
	
		
			Plaintext
		
	
	
		
			Executable File
		
	
	
	
	
| spv.discard-dce.frag
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| 
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| Linked fragment stage:
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| 
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| 
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| // Module Version 10000
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| // Generated by (magic number): 80001
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| // Id's are bound by 84
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| 
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|                               Capability Shader
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|                1:             ExtInstImport  "GLSL.std.450"
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|                               MemoryModel Logical GLSL450
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|                               EntryPoint Fragment 4  "main" 21 59
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|                               ExecutionMode 4 OriginUpperLeft
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|                               Source GLSL 140
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|                               Name 4  "main"
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|                               Name 9  "white"
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|                               Name 12  "black"
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|                               Name 15  "color"
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|                               Name 18  "x"
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|                               Name 21  "tex_coord"
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|                               Name 30  "y"
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|                               Name 36  "radius"
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|                               Name 59  "gl_FragColor"
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|                2:             TypeVoid
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|                3:             TypeFunction 2
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|                6:             TypeFloat 32
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|                7:             TypeVector 6(float) 4
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|                8:             TypePointer Function 7(fvec4)
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|               10:    6(float) Constant 1065353216
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|               11:    7(fvec4) ConstantComposite 10 10 10 10
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|               13:    6(float) Constant 1045220557
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|               14:    7(fvec4) ConstantComposite 13 13 13 13
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|               17:             TypePointer Function 6(float)
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|               19:             TypeVector 6(float) 2
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|               20:             TypePointer Input 19(fvec2)
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|    21(tex_coord):     20(ptr) Variable Input
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|               22:             TypeInt 32 0
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|               23:     22(int) Constant 0
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|               24:             TypePointer Input 6(float)
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|               27:    6(float) Constant 1073741824
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|               31:     22(int) Constant 1
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|               46:             TypeBool
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|               51:    6(float) Constant 1066192077
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|               58:             TypePointer Output 7(fvec4)
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| 59(gl_FragColor):     58(ptr) Variable Output
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|               62:    6(float) Constant 1067030938
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|               71:    6(float) Constant 1061158912
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|               76:    6(float) Constant 1098907648
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|          4(main):           2 Function None 3
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|                5:             Label
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|         9(white):      8(ptr) Variable Function
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|        12(black):      8(ptr) Variable Function
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|        15(color):      8(ptr) Variable Function
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|            18(x):     17(ptr) Variable Function
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|            30(y):     17(ptr) Variable Function
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|       36(radius):     17(ptr) Variable Function
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|                               Store 9(white) 11
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|                               Store 12(black) 14
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|               16:    7(fvec4) Load 9(white)
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|                               Store 15(color) 16
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|               25:     24(ptr) AccessChain 21(tex_coord) 23
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|               26:    6(float) Load 25
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|               28:    6(float) FMul 26 27
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|               29:    6(float) FSub 28 10
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|                               Store 18(x) 29
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|               32:     24(ptr) AccessChain 21(tex_coord) 31
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|               33:    6(float) Load 32
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|               34:    6(float) FMul 33 27
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|               35:    6(float) FSub 34 10
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|                               Store 30(y) 35
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|               37:    6(float) Load 18(x)
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|               38:    6(float) Load 18(x)
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|               39:    6(float) FMul 37 38
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|               40:    6(float) Load 30(y)
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|               41:    6(float) Load 30(y)
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|               42:    6(float) FMul 40 41
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|               43:    6(float) FAdd 39 42
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|               44:    6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 43
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|                               Store 36(radius) 44
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|               45:    6(float) Load 36(radius)
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|               47:    46(bool) FOrdGreaterThan 45 10
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|                               SelectionMerge 49 None
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|                               BranchConditional 47 48 49
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|               48:               Label
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|               50:    6(float)   Load 36(radius)
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|               52:    46(bool)   FOrdGreaterThan 50 51
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|                                 SelectionMerge 54 None
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|                                 BranchConditional 52 53 54
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|               53:                 Label
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|               55:    7(fvec4)     Load 15(color)
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|               56:    7(fvec4)     CompositeConstruct 10 10 10 10
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|               57:    7(fvec4)     FAdd 55 56
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|                                   Store 15(color) 57
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|                                   Branch 54
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|               54:               Label
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|               60:    7(fvec4)   Load 15(color)
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|                                 Store 59(gl_FragColor) 60
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|               61:    6(float)   Load 36(radius)
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|               63:    46(bool)   FOrdGreaterThan 61 62
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|                                 SelectionMerge 65 None
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|                                 BranchConditional 63 64 65
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|               64:                 Label
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|               66:    7(fvec4)     Load 15(color)
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|               67:    7(fvec4)     CompositeConstruct 10 10 10 10
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|               68:    7(fvec4)     FAdd 66 67
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|                                   Store 15(color) 68
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|                                   Branch 65
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|               65:               Label
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|                                 Kill
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|               49:             Label
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|               70:    6(float) Load 36(radius)
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|               72:    46(bool) FOrdGreaterThanEqual 70 71
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|                               SelectionMerge 74 None
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|                               BranchConditional 72 73 74
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|               73:               Label
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|               75:    6(float)   Load 36(radius)
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|               77:    6(float)   ExtInst 1(GLSL.std.450) 26(Pow) 75 76
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|               78:    6(float)   FDiv 77 27
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|               79:    6(float)   ExtInst 1(GLSL.std.450) 4(FAbs) 78
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|               80:    7(fvec4)   Load 15(color)
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|               81:    7(fvec4)   CompositeConstruct 79 79 79 79
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|               82:    7(fvec4)   FSub 80 81
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|                                 Store 15(color) 82
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|                                 Branch 74
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|               74:             Label
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|               83:    7(fvec4) Load 15(color)
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|                               Store 59(gl_FragColor) 83
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|                               Return
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|                               FunctionEnd
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