glslang/Test/baseResults/hlsl.intrinsics.vert.out

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hlsl.intrinsics.vert
Shader version: 450
0:? Sequence
0:62 Function Definition: VertexShaderFunction(f1;f1;f1;u1;u1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (temp float)
0:2 'inF1' (temp float)
0:2 'inF2' (temp float)
0:2 'inU0' (temp uint)
0:2 'inU1' (temp uint)
0:? Sequence
0:3 all (global bool)
0:3 'inF0' (temp float)
0:4 Absolute value (global float)
0:4 'inF0' (temp float)
0:5 arc cosine (global float)
0:5 'inF0' (temp float)
0:6 any (global bool)
0:6 'inF0' (temp float)
0:7 arc sine (global float)
0:7 'inF0' (temp float)
0:8 floatBitsToInt (global int)
0:8 'inF0' (temp float)
0:9 floatBitsToUint (global uint)
0:9 'inF0' (temp float)
0:10 intBitsToFloat (global float)
0:10 'inU0' (temp uint)
0:12 arc tangent (global float)
0:12 'inF0' (temp float)
0:13 arc tangent (global float)
0:13 'inF0' (temp float)
0:13 'inF1' (temp float)
0:14 Ceiling (global float)
0:14 'inF0' (temp float)
0:15 clamp (global float)
0:15 'inF0' (temp float)
0:15 'inF1' (temp float)
0:15 'inF2' (temp float)
0:16 cosine (global float)
0:16 'inF0' (temp float)
0:17 hyp. cosine (global float)
0:17 'inF0' (temp float)
0:18 bitCount (global uint)
0:18 Constant:
0:18 7 (const uint)
0:19 degrees (global float)
0:19 'inF0' (temp float)
0:23 exp (global float)
0:23 'inF0' (temp float)
0:24 exp2 (global float)
0:24 'inF0' (temp float)
0:25 findMSB (global int)
0:25 Constant:
0:25 7 (const int)
0:26 findLSB (global int)
0:26 Constant:
0:26 7 (const int)
0:27 Floor (global float)
0:27 'inF0' (temp float)
0:29 mod (global float)
0:29 'inF0' (temp float)
0:29 'inF1' (temp float)
0:30 Fraction (global float)
0:30 'inF0' (temp float)
0:31 frexp (global float)
0:31 'inF0' (temp float)
0:31 'inF1' (temp float)
0:32 isinf (global bool)
0:32 'inF0' (temp float)
0:33 isnan (global bool)
0:33 'inF0' (temp float)
0:34 ldexp (global float)
0:34 'inF0' (temp float)
0:34 'inF1' (temp float)
0:35 log (global float)
0:35 'inF0' (temp float)
0:36 component-wise multiply (temp float)
0:36 log2 (temp float)
0:36 'inF0' (temp float)
0:36 Constant:
0:36 0.301030
0:37 log2 (global float)
0:37 'inF0' (temp float)
0:38 max (global float)
0:38 'inF0' (temp float)
0:38 'inF1' (temp float)
0:39 min (global float)
0:39 'inF0' (temp float)
0:39 'inF1' (temp float)
0:41 pow (global float)
0:41 'inF0' (temp float)
0:41 'inF1' (temp float)
0:42 radians (global float)
0:42 'inF0' (temp float)
0:43 bitFieldReverse (global uint)
0:43 Constant:
0:43 2 (const uint)
0:44 roundEven (global float)
0:44 'inF0' (temp float)
0:45 inverse sqrt (global float)
0:45 'inF0' (temp float)
0:46 clamp (temp float)
0:46 'inF0' (temp float)
0:46 Constant:
0:46 0.000000
0:46 Constant:
0:46 1.000000
0:47 Sign (global float)
0:47 'inF0' (temp float)
0:48 sine (global float)
0:48 'inF0' (temp float)
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'inF1' (temp float)
0:49 sine (temp float)
0:49 'inF0' (temp float)
0:49 move second child to first child (temp float)
0:49 'inF2' (temp float)
0:49 cosine (temp float)
0:49 'inF0' (temp float)
0:50 hyp. sine (global float)
0:50 'inF0' (temp float)
0:51 smoothstep (global float)
0:51 'inF0' (temp float)
0:51 'inF1' (temp float)
0:51 'inF2' (temp float)
0:52 sqrt (global float)
0:52 'inF0' (temp float)
0:53 step (global float)
0:53 'inF0' (temp float)
0:53 'inF1' (temp float)
0:54 tangent (global float)
0:54 'inF0' (temp float)
0:55 hyp. tangent (global float)
0:55 'inF0' (temp float)
0:57 trunc (global float)
0:57 'inF0' (temp float)
0:59 Branch: Return with expression
0:59 Constant:
0:59 0.000000
0:68 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
0:63 Function Parameters:
0:63 'inF0' (temp 1-component vector of float)
0:63 'inF1' (temp 1-component vector of float)
0:63 'inF2' (temp 1-component vector of float)
0:? Sequence
0:65 Branch: Return with expression
0:65 Constant:
0:65 0.000000
0:137 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
0:69 Function Parameters:
0:69 'inF0' (temp 2-component vector of float)
0:69 'inF1' (temp 2-component vector of float)
0:69 'inF2' (temp 2-component vector of float)
0:69 'inU0' (temp 2-component vector of uint)
0:69 'inU1' (temp 2-component vector of uint)
0:? Sequence
0:70 all (global bool)
0:70 'inF0' (temp 2-component vector of float)
0:71 Absolute value (global 2-component vector of float)
0:71 'inF0' (temp 2-component vector of float)
0:72 arc cosine (global 2-component vector of float)
0:72 'inF0' (temp 2-component vector of float)
0:73 any (global bool)
0:73 'inF0' (temp 2-component vector of float)
0:74 arc sine (global 2-component vector of float)
0:74 'inF0' (temp 2-component vector of float)
0:75 floatBitsToInt (global 2-component vector of int)
0:75 'inF0' (temp 2-component vector of float)
0:76 floatBitsToUint (global 2-component vector of uint)
0:76 'inF0' (temp 2-component vector of float)
0:77 intBitsToFloat (global 2-component vector of float)
0:77 'inU0' (temp 2-component vector of uint)
0:79 arc tangent (global 2-component vector of float)
0:79 'inF0' (temp 2-component vector of float)
0:80 arc tangent (global 2-component vector of float)
0:80 'inF0' (temp 2-component vector of float)
0:80 'inF1' (temp 2-component vector of float)
0:81 Ceiling (global 2-component vector of float)
0:81 'inF0' (temp 2-component vector of float)
0:82 clamp (global 2-component vector of float)
0:82 'inF0' (temp 2-component vector of float)
0:82 'inF1' (temp 2-component vector of float)
0:82 'inF2' (temp 2-component vector of float)
0:83 cosine (global 2-component vector of float)
0:83 'inF0' (temp 2-component vector of float)
0:84 hyp. cosine (global 2-component vector of float)
0:84 'inF0' (temp 2-component vector of float)
0:? bitCount (global 2-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:86 degrees (global 2-component vector of float)
0:86 'inF0' (temp 2-component vector of float)
0:87 distance (global float)
0:87 'inF0' (temp 2-component vector of float)
0:87 'inF1' (temp 2-component vector of float)
0:88 dot-product (global float)
0:88 'inF0' (temp 2-component vector of float)
0:88 'inF1' (temp 2-component vector of float)
0:92 exp (global 2-component vector of float)
0:92 'inF0' (temp 2-component vector of float)
0:93 exp2 (global 2-component vector of float)
0:93 'inF0' (temp 2-component vector of float)
0:94 face-forward (global 2-component vector of float)
0:94 'inF0' (temp 2-component vector of float)
0:94 'inF1' (temp 2-component vector of float)
0:94 'inF2' (temp 2-component vector of float)
0:95 findMSB (global int)
0:95 Constant:
0:95 7 (const int)
0:96 findLSB (global int)
0:96 Constant:
0:96 7 (const int)
0:97 Floor (global 2-component vector of float)
0:97 'inF0' (temp 2-component vector of float)
0:99 mod (global 2-component vector of float)
0:99 'inF0' (temp 2-component vector of float)
0:99 'inF1' (temp 2-component vector of float)
0:100 Fraction (global 2-component vector of float)
0:100 'inF0' (temp 2-component vector of float)
0:101 frexp (global 2-component vector of float)
0:101 'inF0' (temp 2-component vector of float)
0:101 'inF1' (temp 2-component vector of float)
0:102 isinf (global 2-component vector of bool)
0:102 'inF0' (temp 2-component vector of float)
0:103 isnan (global 2-component vector of bool)
0:103 'inF0' (temp 2-component vector of float)
0:104 ldexp (global 2-component vector of float)
0:104 'inF0' (temp 2-component vector of float)
0:104 'inF1' (temp 2-component vector of float)
0:105 length (global float)
0:105 'inF0' (temp 2-component vector of float)
0:106 log (global 2-component vector of float)
0:106 'inF0' (temp 2-component vector of float)
0:107 vector-scale (temp 2-component vector of float)
0:107 log2 (temp 2-component vector of float)
0:107 'inF0' (temp 2-component vector of float)
0:107 Constant:
0:107 0.301030
0:108 log2 (global 2-component vector of float)
0:108 'inF0' (temp 2-component vector of float)
0:109 max (global 2-component vector of float)
0:109 'inF0' (temp 2-component vector of float)
0:109 'inF1' (temp 2-component vector of float)
0:110 min (global 2-component vector of float)
0:110 'inF0' (temp 2-component vector of float)
0:110 'inF1' (temp 2-component vector of float)
0:112 normalize (global 2-component vector of float)
0:112 'inF0' (temp 2-component vector of float)
0:113 pow (global 2-component vector of float)
0:113 'inF0' (temp 2-component vector of float)
0:113 'inF1' (temp 2-component vector of float)
0:114 radians (global 2-component vector of float)
0:114 'inF0' (temp 2-component vector of float)
0:115 reflect (global 2-component vector of float)
0:115 'inF0' (temp 2-component vector of float)
0:115 'inF1' (temp 2-component vector of float)
0:116 refract (global 2-component vector of float)
0:116 'inF0' (temp 2-component vector of float)
0:116 'inF1' (temp 2-component vector of float)
0:116 Constant:
0:116 2.000000
0:? bitFieldReverse (global 2-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:118 roundEven (global 2-component vector of float)
0:118 'inF0' (temp 2-component vector of float)
0:119 inverse sqrt (global 2-component vector of float)
0:119 'inF0' (temp 2-component vector of float)
0:120 clamp (temp 2-component vector of float)
0:120 'inF0' (temp 2-component vector of float)
0:120 Constant:
0:120 0.000000
0:120 Constant:
0:120 1.000000
0:121 Sign (global 2-component vector of float)
0:121 'inF0' (temp 2-component vector of float)
0:122 sine (global 2-component vector of float)
0:122 'inF0' (temp 2-component vector of float)
0:123 Sequence
0:123 move second child to first child (temp 2-component vector of float)
0:123 'inF1' (temp 2-component vector of float)
0:123 sine (temp 2-component vector of float)
0:123 'inF0' (temp 2-component vector of float)
0:123 move second child to first child (temp 2-component vector of float)
0:123 'inF2' (temp 2-component vector of float)
0:123 cosine (temp 2-component vector of float)
0:123 'inF0' (temp 2-component vector of float)
0:124 hyp. sine (global 2-component vector of float)
0:124 'inF0' (temp 2-component vector of float)
0:125 smoothstep (global 2-component vector of float)
0:125 'inF0' (temp 2-component vector of float)
0:125 'inF1' (temp 2-component vector of float)
0:125 'inF2' (temp 2-component vector of float)
0:126 sqrt (global 2-component vector of float)
0:126 'inF0' (temp 2-component vector of float)
0:127 step (global 2-component vector of float)
0:127 'inF0' (temp 2-component vector of float)
0:127 'inF1' (temp 2-component vector of float)
0:128 tangent (global 2-component vector of float)
0:128 'inF0' (temp 2-component vector of float)
0:129 hyp. tangent (global 2-component vector of float)
0:129 'inF0' (temp 2-component vector of float)
0:131 trunc (global 2-component vector of float)
0:131 'inF0' (temp 2-component vector of float)
0:134 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:207 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
0:138 Function Parameters:
0:138 'inF0' (temp 3-component vector of float)
0:138 'inF1' (temp 3-component vector of float)
0:138 'inF2' (temp 3-component vector of float)
0:138 'inU0' (temp 3-component vector of uint)
0:138 'inU1' (temp 3-component vector of uint)
0:? Sequence
0:139 all (global bool)
0:139 'inF0' (temp 3-component vector of float)
0:140 Absolute value (global 3-component vector of float)
0:140 'inF0' (temp 3-component vector of float)
0:141 arc cosine (global 3-component vector of float)
0:141 'inF0' (temp 3-component vector of float)
0:142 any (global bool)
0:142 'inF0' (temp 3-component vector of float)
0:143 arc sine (global 3-component vector of float)
0:143 'inF0' (temp 3-component vector of float)
0:144 floatBitsToInt (global 3-component vector of int)
0:144 'inF0' (temp 3-component vector of float)
0:145 floatBitsToUint (global 3-component vector of uint)
0:145 'inF0' (temp 3-component vector of float)
0:146 intBitsToFloat (global 3-component vector of float)
0:146 'inU0' (temp 3-component vector of uint)
0:148 arc tangent (global 3-component vector of float)
0:148 'inF0' (temp 3-component vector of float)
0:149 arc tangent (global 3-component vector of float)
0:149 'inF0' (temp 3-component vector of float)
0:149 'inF1' (temp 3-component vector of float)
0:150 Ceiling (global 3-component vector of float)
0:150 'inF0' (temp 3-component vector of float)
0:151 clamp (global 3-component vector of float)
0:151 'inF0' (temp 3-component vector of float)
0:151 'inF1' (temp 3-component vector of float)
0:151 'inF2' (temp 3-component vector of float)
0:152 cosine (global 3-component vector of float)
0:152 'inF0' (temp 3-component vector of float)
0:153 hyp. cosine (global 3-component vector of float)
0:153 'inF0' (temp 3-component vector of float)
0:? bitCount (global 3-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
0:155 cross-product (global 3-component vector of float)
0:155 'inF0' (temp 3-component vector of float)
0:155 'inF1' (temp 3-component vector of float)
0:156 degrees (global 3-component vector of float)
0:156 'inF0' (temp 3-component vector of float)
0:157 distance (global float)
0:157 'inF0' (temp 3-component vector of float)
0:157 'inF1' (temp 3-component vector of float)
0:158 dot-product (global float)
0:158 'inF0' (temp 3-component vector of float)
0:158 'inF1' (temp 3-component vector of float)
0:162 exp (global 3-component vector of float)
0:162 'inF0' (temp 3-component vector of float)
0:163 exp2 (global 3-component vector of float)
0:163 'inF0' (temp 3-component vector of float)
0:164 face-forward (global 3-component vector of float)
0:164 'inF0' (temp 3-component vector of float)
0:164 'inF1' (temp 3-component vector of float)
0:164 'inF2' (temp 3-component vector of float)
0:165 findMSB (global int)
0:165 Constant:
0:165 7 (const int)
0:166 findLSB (global int)
0:166 Constant:
0:166 7 (const int)
0:167 Floor (global 3-component vector of float)
0:167 'inF0' (temp 3-component vector of float)
0:169 mod (global 3-component vector of float)
0:169 'inF0' (temp 3-component vector of float)
0:169 'inF1' (temp 3-component vector of float)
0:170 Fraction (global 3-component vector of float)
0:170 'inF0' (temp 3-component vector of float)
0:171 frexp (global 3-component vector of float)
0:171 'inF0' (temp 3-component vector of float)
0:171 'inF1' (temp 3-component vector of float)
0:172 isinf (global 3-component vector of bool)
0:172 'inF0' (temp 3-component vector of float)
0:173 isnan (global 3-component vector of bool)
0:173 'inF0' (temp 3-component vector of float)
0:174 ldexp (global 3-component vector of float)
0:174 'inF0' (temp 3-component vector of float)
0:174 'inF1' (temp 3-component vector of float)
0:175 length (global float)
0:175 'inF0' (temp 3-component vector of float)
0:176 log (global 3-component vector of float)
0:176 'inF0' (temp 3-component vector of float)
0:177 vector-scale (temp 3-component vector of float)
0:177 log2 (temp 3-component vector of float)
0:177 'inF0' (temp 3-component vector of float)
0:177 Constant:
0:177 0.301030
0:178 log2 (global 3-component vector of float)
0:178 'inF0' (temp 3-component vector of float)
0:179 max (global 3-component vector of float)
0:179 'inF0' (temp 3-component vector of float)
0:179 'inF1' (temp 3-component vector of float)
0:180 min (global 3-component vector of float)
0:180 'inF0' (temp 3-component vector of float)
0:180 'inF1' (temp 3-component vector of float)
0:182 normalize (global 3-component vector of float)
0:182 'inF0' (temp 3-component vector of float)
0:183 pow (global 3-component vector of float)
0:183 'inF0' (temp 3-component vector of float)
0:183 'inF1' (temp 3-component vector of float)
0:184 radians (global 3-component vector of float)
0:184 'inF0' (temp 3-component vector of float)
0:185 reflect (global 3-component vector of float)
0:185 'inF0' (temp 3-component vector of float)
0:185 'inF1' (temp 3-component vector of float)
0:186 refract (global 3-component vector of float)
0:186 'inF0' (temp 3-component vector of float)
0:186 'inF1' (temp 3-component vector of float)
0:186 Constant:
0:186 2.000000
0:? bitFieldReverse (global 3-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:188 roundEven (global 3-component vector of float)
0:188 'inF0' (temp 3-component vector of float)
0:189 inverse sqrt (global 3-component vector of float)
0:189 'inF0' (temp 3-component vector of float)
0:190 clamp (temp 3-component vector of float)
0:190 'inF0' (temp 3-component vector of float)
0:190 Constant:
0:190 0.000000
0:190 Constant:
0:190 1.000000
0:191 Sign (global 3-component vector of float)
0:191 'inF0' (temp 3-component vector of float)
0:192 sine (global 3-component vector of float)
0:192 'inF0' (temp 3-component vector of float)
0:193 Sequence
0:193 move second child to first child (temp 3-component vector of float)
0:193 'inF1' (temp 3-component vector of float)
0:193 sine (temp 3-component vector of float)
0:193 'inF0' (temp 3-component vector of float)
0:193 move second child to first child (temp 3-component vector of float)
0:193 'inF2' (temp 3-component vector of float)
0:193 cosine (temp 3-component vector of float)
0:193 'inF0' (temp 3-component vector of float)
0:194 hyp. sine (global 3-component vector of float)
0:194 'inF0' (temp 3-component vector of float)
0:195 smoothstep (global 3-component vector of float)
0:195 'inF0' (temp 3-component vector of float)
0:195 'inF1' (temp 3-component vector of float)
0:195 'inF2' (temp 3-component vector of float)
0:196 sqrt (global 3-component vector of float)
0:196 'inF0' (temp 3-component vector of float)
0:197 step (global 3-component vector of float)
0:197 'inF0' (temp 3-component vector of float)
0:197 'inF1' (temp 3-component vector of float)
0:198 tangent (global 3-component vector of float)
0:198 'inF0' (temp 3-component vector of float)
0:199 hyp. tangent (global 3-component vector of float)
0:199 'inF0' (temp 3-component vector of float)
0:201 trunc (global 3-component vector of float)
0:201 'inF0' (temp 3-component vector of float)
0:204 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:330 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
0:208 Function Parameters:
0:208 'inF0' (temp 4-component vector of float)
0:208 'inF1' (temp 4-component vector of float)
0:208 'inF2' (temp 4-component vector of float)
0:208 'inU0' (temp 4-component vector of uint)
0:208 'inU1' (temp 4-component vector of uint)
0:? Sequence
0:209 all (global bool)
0:209 'inF0' (temp 4-component vector of float)
0:210 Absolute value (global 4-component vector of float)
0:210 'inF0' (temp 4-component vector of float)
0:211 arc cosine (global 4-component vector of float)
0:211 'inF0' (temp 4-component vector of float)
0:212 any (global bool)
0:212 'inF0' (temp 4-component vector of float)
0:213 arc sine (global 4-component vector of float)
0:213 'inF0' (temp 4-component vector of float)
0:214 floatBitsToInt (global 4-component vector of int)
0:214 'inF0' (temp 4-component vector of float)
0:215 floatBitsToUint (global 4-component vector of uint)
0:215 'inF0' (temp 4-component vector of float)
0:216 intBitsToFloat (global 4-component vector of float)
0:216 'inU0' (temp 4-component vector of uint)
0:218 arc tangent (global 4-component vector of float)
0:218 'inF0' (temp 4-component vector of float)
0:219 arc tangent (global 4-component vector of float)
0:219 'inF0' (temp 4-component vector of float)
0:219 'inF1' (temp 4-component vector of float)
0:220 Ceiling (global 4-component vector of float)
0:220 'inF0' (temp 4-component vector of float)
0:221 clamp (global 4-component vector of float)
0:221 'inF0' (temp 4-component vector of float)
0:221 'inF1' (temp 4-component vector of float)
0:221 'inF2' (temp 4-component vector of float)
0:222 cosine (global 4-component vector of float)
0:222 'inF0' (temp 4-component vector of float)
0:223 hyp. cosine (global 4-component vector of float)
0:223 'inF0' (temp 4-component vector of float)
0:? bitCount (global 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
0:? 2 (const uint)
0:225 degrees (global 4-component vector of float)
0:225 'inF0' (temp 4-component vector of float)
0:226 distance (global float)
0:226 'inF0' (temp 4-component vector of float)
0:226 'inF1' (temp 4-component vector of float)
0:227 dot-product (global float)
0:227 'inF0' (temp 4-component vector of float)
0:227 'inF1' (temp 4-component vector of float)
0:228 Construct vec4 (temp float)
0:228 Constant:
0:228 1.000000
0:228 component-wise multiply (temp float)
0:228 direct index (temp float)
0:228 'inF0' (temp 4-component vector of float)
0:228 Constant:
0:228 1 (const int)
0:228 direct index (temp float)
0:228 'inF1' (temp 4-component vector of float)
0:228 Constant:
0:228 1 (const int)
0:228 direct index (temp float)
0:228 'inF0' (temp 4-component vector of float)
0:228 Constant:
0:228 2 (const int)
0:228 direct index (temp float)
0:228 'inF1' (temp 4-component vector of float)
0:228 Constant:
0:228 3 (const int)
0:232 exp (global 4-component vector of float)
0:232 'inF0' (temp 4-component vector of float)
0:233 exp2 (global 4-component vector of float)
0:233 'inF0' (temp 4-component vector of float)
0:234 face-forward (global 4-component vector of float)
0:234 'inF0' (temp 4-component vector of float)
0:234 'inF1' (temp 4-component vector of float)
0:234 'inF2' (temp 4-component vector of float)
0:235 findMSB (global int)
0:235 Constant:
0:235 7 (const int)
0:236 findLSB (global int)
0:236 Constant:
0:236 7 (const int)
0:237 Floor (global 4-component vector of float)
0:237 'inF0' (temp 4-component vector of float)
0:239 mod (global 4-component vector of float)
0:239 'inF0' (temp 4-component vector of float)
0:239 'inF1' (temp 4-component vector of float)
0:240 Fraction (global 4-component vector of float)
0:240 'inF0' (temp 4-component vector of float)
0:241 frexp (global 4-component vector of float)
0:241 'inF0' (temp 4-component vector of float)
0:241 'inF1' (temp 4-component vector of float)
0:242 isinf (global 4-component vector of bool)
0:242 'inF0' (temp 4-component vector of float)
0:243 isnan (global 4-component vector of bool)
0:243 'inF0' (temp 4-component vector of float)
0:244 ldexp (global 4-component vector of float)
0:244 'inF0' (temp 4-component vector of float)
0:244 'inF1' (temp 4-component vector of float)
0:245 length (global float)
0:245 'inF0' (temp 4-component vector of float)
0:246 log (global 4-component vector of float)
0:246 'inF0' (temp 4-component vector of float)
0:247 vector-scale (temp 4-component vector of float)
0:247 log2 (temp 4-component vector of float)
0:247 'inF0' (temp 4-component vector of float)
0:247 Constant:
0:247 0.301030
0:248 log2 (global 4-component vector of float)
0:248 'inF0' (temp 4-component vector of float)
0:249 max (global 4-component vector of float)
0:249 'inF0' (temp 4-component vector of float)
0:249 'inF1' (temp 4-component vector of float)
0:250 min (global 4-component vector of float)
0:250 'inF0' (temp 4-component vector of float)
0:250 'inF1' (temp 4-component vector of float)
0:252 normalize (global 4-component vector of float)
0:252 'inF0' (temp 4-component vector of float)
0:253 pow (global 4-component vector of float)
0:253 'inF0' (temp 4-component vector of float)
0:253 'inF1' (temp 4-component vector of float)
0:254 radians (global 4-component vector of float)
0:254 'inF0' (temp 4-component vector of float)
0:255 reflect (global 4-component vector of float)
0:255 'inF0' (temp 4-component vector of float)
0:255 'inF1' (temp 4-component vector of float)
0:256 refract (global 4-component vector of float)
0:256 'inF0' (temp 4-component vector of float)
0:256 'inF1' (temp 4-component vector of float)
0:256 Constant:
0:256 2.000000
0:? bitFieldReverse (global 4-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
0:258 roundEven (global 4-component vector of float)
0:258 'inF0' (temp 4-component vector of float)
0:259 inverse sqrt (global 4-component vector of float)
0:259 'inF0' (temp 4-component vector of float)
0:260 clamp (temp 4-component vector of float)
0:260 'inF0' (temp 4-component vector of float)
0:260 Constant:
0:260 0.000000
0:260 Constant:
0:260 1.000000
0:261 Sign (global 4-component vector of float)
0:261 'inF0' (temp 4-component vector of float)
0:262 sine (global 4-component vector of float)
0:262 'inF0' (temp 4-component vector of float)
0:263 Sequence
0:263 move second child to first child (temp 4-component vector of float)
0:263 'inF1' (temp 4-component vector of float)
0:263 sine (temp 4-component vector of float)
0:263 'inF0' (temp 4-component vector of float)
0:263 move second child to first child (temp 4-component vector of float)
0:263 'inF2' (temp 4-component vector of float)
0:263 cosine (temp 4-component vector of float)
0:263 'inF0' (temp 4-component vector of float)
0:264 hyp. sine (global 4-component vector of float)
0:264 'inF0' (temp 4-component vector of float)
0:265 smoothstep (global 4-component vector of float)
0:265 'inF0' (temp 4-component vector of float)
0:265 'inF1' (temp 4-component vector of float)
0:265 'inF2' (temp 4-component vector of float)
0:266 sqrt (global 4-component vector of float)
0:266 'inF0' (temp 4-component vector of float)
0:267 step (global 4-component vector of float)
0:267 'inF0' (temp 4-component vector of float)
0:267 'inF1' (temp 4-component vector of float)
0:268 tangent (global 4-component vector of float)
0:268 'inF0' (temp 4-component vector of float)
0:269 hyp. tangent (global 4-component vector of float)
0:269 'inF0' (temp 4-component vector of float)
0:271 trunc (global 4-component vector of float)
0:271 'inF0' (temp 4-component vector of float)
0:274 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:339 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:331 Function Parameters:
0:331 'inF0' (temp 2X2 matrix of float)
0:331 'inF1' (temp 2X2 matrix of float)
0:331 'inF2' (temp 2X2 matrix of float)
0:? Sequence
0:333 all (global bool)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 Absolute value (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 arc cosine (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 any (global bool)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 arc sine (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 arc tangent (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 arc tangent (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 Ceiling (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 clamp (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 'inF2' (temp 2X2 matrix of float)
0:333 cosine (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 hyp. cosine (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 degrees (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 determinant (global float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 exp (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 exp2 (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 findMSB (global int)
0:333 Constant:
0:333 7 (const int)
0:333 findLSB (global int)
0:333 Constant:
0:333 7 (const int)
0:333 Floor (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 mod (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 Fraction (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 frexp (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 ldexp (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 log (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 matrix-scale (temp 2X2 matrix of float)
0:333 log2 (temp 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 Constant:
0:333 0.301030
0:333 log2 (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 max (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 min (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 pow (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 radians (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 roundEven (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 inverse sqrt (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 clamp (temp 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 Constant:
0:333 0.000000
0:333 Constant:
0:333 1.000000
0:333 Sign (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 sine (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 Sequence
0:333 move second child to first child (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 sine (temp 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 move second child to first child (temp 2X2 matrix of float)
0:333 'inF2' (temp 2X2 matrix of float)
0:333 cosine (temp 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 hyp. sine (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 smoothstep (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 'inF2' (temp 2X2 matrix of float)
0:333 sqrt (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 step (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 tangent (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 hyp. tangent (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 transpose (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 trunc (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:336 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:348 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:340 Function Parameters:
0:340 'inF0' (temp 3X3 matrix of float)
0:340 'inF1' (temp 3X3 matrix of float)
0:340 'inF2' (temp 3X3 matrix of float)
0:? Sequence
0:342 all (global bool)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 Absolute value (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 arc cosine (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 any (global bool)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 arc sine (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 arc tangent (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 arc tangent (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 Ceiling (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 clamp (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 'inF2' (temp 3X3 matrix of float)
0:342 cosine (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 hyp. cosine (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 degrees (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 determinant (global float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 exp (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 exp2 (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 findMSB (global int)
0:342 Constant:
0:342 7 (const int)
0:342 findLSB (global int)
0:342 Constant:
0:342 7 (const int)
0:342 Floor (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 mod (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 Fraction (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 frexp (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 ldexp (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 log (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 matrix-scale (temp 3X3 matrix of float)
0:342 log2 (temp 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 Constant:
0:342 0.301030
0:342 log2 (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 max (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 min (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 pow (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 radians (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 roundEven (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 inverse sqrt (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 clamp (temp 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 Constant:
0:342 0.000000
0:342 Constant:
0:342 1.000000
0:342 Sign (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 sine (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 Sequence
0:342 move second child to first child (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 sine (temp 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 move second child to first child (temp 3X3 matrix of float)
0:342 'inF2' (temp 3X3 matrix of float)
0:342 cosine (temp 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 hyp. sine (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 smoothstep (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 'inF2' (temp 3X3 matrix of float)
0:342 sqrt (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 step (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 tangent (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 hyp. tangent (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 transpose (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 trunc (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:345 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:369 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:349 Function Parameters:
0:349 'inF0' (temp 4X4 matrix of float)
0:349 'inF1' (temp 4X4 matrix of float)
0:349 'inF2' (temp 4X4 matrix of float)
0:? Sequence
0:351 all (global bool)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 Absolute value (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 arc cosine (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 any (global bool)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 arc sine (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 arc tangent (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 arc tangent (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 Ceiling (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 clamp (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 'inF2' (temp 4X4 matrix of float)
0:351 cosine (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 hyp. cosine (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 degrees (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 determinant (global float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 exp (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 exp2 (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 findMSB (global int)
0:351 Constant:
0:351 7 (const int)
0:351 findLSB (global int)
0:351 Constant:
0:351 7 (const int)
0:351 Floor (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 mod (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 Fraction (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 frexp (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 ldexp (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 log (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 matrix-scale (temp 4X4 matrix of float)
0:351 log2 (temp 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 Constant:
0:351 0.301030
0:351 log2 (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 max (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 min (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 pow (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 radians (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 roundEven (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 inverse sqrt (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 clamp (temp 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 Constant:
0:351 0.000000
0:351 Constant:
0:351 1.000000
0:351 Sign (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 sine (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 Sequence
0:351 move second child to first child (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 sine (temp 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 move second child to first child (temp 4X4 matrix of float)
0:351 'inF2' (temp 4X4 matrix of float)
0:351 cosine (temp 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 hyp. sine (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 smoothstep (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 'inF2' (temp 4X4 matrix of float)
0:351 sqrt (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 step (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 tangent (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 hyp. tangent (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 transpose (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 trunc (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:354 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:376 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
0:372 Function Parameters:
0:372 'inF0' (temp float)
0:372 'inF1' (temp float)
0:372 'inFV0' (temp 2-component vector of float)
0:372 'inFV1' (temp 2-component vector of float)
0:372 'inFM0' (temp 2X2 matrix of float)
0:372 'inFM1' (temp 2X2 matrix of float)
0:? Sequence
0:373 move second child to first child (temp float)
0:373 'r0' (temp float)
0:373 component-wise multiply (temp float)
0:373 'inF0' (temp float)
0:373 'inF1' (temp float)
0:373 move second child to first child (temp 2-component vector of float)
0:373 'r1' (temp 2-component vector of float)
0:373 vector-scale (temp 2-component vector of float)
0:373 'inFV0' (temp 2-component vector of float)
0:373 'inF0' (temp float)
0:373 move second child to first child (temp 2-component vector of float)
0:373 'r2' (temp 2-component vector of float)
0:373 vector-scale (temp 2-component vector of float)
0:373 'inF0' (temp float)
0:373 'inFV0' (temp 2-component vector of float)
0:373 move second child to first child (temp float)
0:373 'r3' (temp float)
0:373 dot-product (global float)
0:373 'inFV0' (temp 2-component vector of float)
0:373 'inFV1' (temp 2-component vector of float)
0:373 move second child to first child (temp 2-component vector of float)
0:373 'r4' (temp 2-component vector of float)
0:373 matrix-times-vector (temp 2-component vector of float)
0:373 'inFM0' (temp 2X2 matrix of float)
0:373 'inFV0' (temp 2-component vector of float)
0:373 move second child to first child (temp 2-component vector of float)
0:373 'r5' (temp 2-component vector of float)
0:373 vector-times-matrix (temp 2-component vector of float)
0:373 'inFV0' (temp 2-component vector of float)
0:373 'inFM0' (temp 2X2 matrix of float)
0:373 move second child to first child (temp 2X2 matrix of float)
0:373 'r6' (temp 2X2 matrix of float)
0:373 matrix-scale (temp 2X2 matrix of float)
0:373 'inFM0' (temp 2X2 matrix of float)
0:373 'inF0' (temp float)
0:373 move second child to first child (temp 2X2 matrix of float)
0:373 'r7' (temp 2X2 matrix of float)
0:373 matrix-scale (temp 2X2 matrix of float)
0:373 'inF0' (temp float)
0:373 'inFM0' (temp 2X2 matrix of float)
0:373 move second child to first child (temp 2X2 matrix of float)
0:373 'r8' (temp 2X2 matrix of float)
0:373 matrix-multiply (temp 2X2 matrix of float)
0:373 'inFM0' (temp 2X2 matrix of float)
0:373 'inFM1' (temp 2X2 matrix of float)
0:383 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
0:379 Function Parameters:
0:379 'inF0' (temp float)
0:379 'inF1' (temp float)
0:379 'inFV0' (temp 3-component vector of float)
0:379 'inFV1' (temp 3-component vector of float)
0:379 'inFM0' (temp 3X3 matrix of float)
0:379 'inFM1' (temp 3X3 matrix of float)
0:? Sequence
0:380 move second child to first child (temp float)
0:380 'r0' (temp float)
0:380 component-wise multiply (temp float)
0:380 'inF0' (temp float)
0:380 'inF1' (temp float)
0:380 move second child to first child (temp 3-component vector of float)
0:380 'r1' (temp 3-component vector of float)
0:380 vector-scale (temp 3-component vector of float)
0:380 'inFV0' (temp 3-component vector of float)
0:380 'inF0' (temp float)
0:380 move second child to first child (temp 3-component vector of float)
0:380 'r2' (temp 3-component vector of float)
0:380 vector-scale (temp 3-component vector of float)
0:380 'inF0' (temp float)
0:380 'inFV0' (temp 3-component vector of float)
0:380 move second child to first child (temp float)
0:380 'r3' (temp float)
0:380 dot-product (global float)
0:380 'inFV0' (temp 3-component vector of float)
0:380 'inFV1' (temp 3-component vector of float)
0:380 move second child to first child (temp 3-component vector of float)
0:380 'r4' (temp 3-component vector of float)
0:380 matrix-times-vector (temp 3-component vector of float)
0:380 'inFM0' (temp 3X3 matrix of float)
0:380 'inFV0' (temp 3-component vector of float)
0:380 move second child to first child (temp 3-component vector of float)
0:380 'r5' (temp 3-component vector of float)
0:380 vector-times-matrix (temp 3-component vector of float)
0:380 'inFV0' (temp 3-component vector of float)
0:380 'inFM0' (temp 3X3 matrix of float)
0:380 move second child to first child (temp 3X3 matrix of float)
0:380 'r6' (temp 3X3 matrix of float)
0:380 matrix-scale (temp 3X3 matrix of float)
0:380 'inFM0' (temp 3X3 matrix of float)
0:380 'inF0' (temp float)
0:380 move second child to first child (temp 3X3 matrix of float)
0:380 'r7' (temp 3X3 matrix of float)
0:380 matrix-scale (temp 3X3 matrix of float)
0:380 'inF0' (temp float)
0:380 'inFM0' (temp 3X3 matrix of float)
0:380 move second child to first child (temp 3X3 matrix of float)
0:380 'r8' (temp 3X3 matrix of float)
0:380 matrix-multiply (temp 3X3 matrix of float)
0:380 'inFM0' (temp 3X3 matrix of float)
0:380 'inFM1' (temp 3X3 matrix of float)
0:389 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
0:386 Function Parameters:
0:386 'inF0' (temp float)
0:386 'inF1' (temp float)
0:386 'inFV0' (temp 4-component vector of float)
0:386 'inFV1' (temp 4-component vector of float)
0:386 'inFM0' (temp 4X4 matrix of float)
0:386 'inFM1' (temp 4X4 matrix of float)
0:? Sequence
0:387 move second child to first child (temp float)
0:387 'r0' (temp float)
0:387 component-wise multiply (temp float)
0:387 'inF0' (temp float)
0:387 'inF1' (temp float)
0:387 move second child to first child (temp 4-component vector of float)
0:387 'r1' (temp 4-component vector of float)
0:387 vector-scale (temp 4-component vector of float)
0:387 'inFV0' (temp 4-component vector of float)
0:387 'inF0' (temp float)
0:387 move second child to first child (temp 4-component vector of float)
0:387 'r2' (temp 4-component vector of float)
0:387 vector-scale (temp 4-component vector of float)
0:387 'inF0' (temp float)
0:387 'inFV0' (temp 4-component vector of float)
0:387 move second child to first child (temp float)
0:387 'r3' (temp float)
0:387 dot-product (global float)
0:387 'inFV0' (temp 4-component vector of float)
0:387 'inFV1' (temp 4-component vector of float)
0:387 move second child to first child (temp 4-component vector of float)
0:387 'r4' (temp 4-component vector of float)
0:387 matrix-times-vector (temp 4-component vector of float)
0:387 'inFM0' (temp 4X4 matrix of float)
0:387 'inFV0' (temp 4-component vector of float)
0:387 move second child to first child (temp 4-component vector of float)
0:387 'r5' (temp 4-component vector of float)
0:387 vector-times-matrix (temp 4-component vector of float)
0:387 'inFV0' (temp 4-component vector of float)
0:387 'inFM0' (temp 4X4 matrix of float)
0:387 move second child to first child (temp 4X4 matrix of float)
0:387 'r6' (temp 4X4 matrix of float)
0:387 matrix-scale (temp 4X4 matrix of float)
0:387 'inFM0' (temp 4X4 matrix of float)
0:387 'inF0' (temp float)
0:387 move second child to first child (temp 4X4 matrix of float)
0:387 'r7' (temp 4X4 matrix of float)
0:387 matrix-scale (temp 4X4 matrix of float)
0:387 'inF0' (temp float)
0:387 'inFM0' (temp 4X4 matrix of float)
0:387 move second child to first child (temp 4X4 matrix of float)
0:387 'r8' (temp 4X4 matrix of float)
0:387 matrix-multiply (temp 4X4 matrix of float)
0:387 'inFM0' (temp 4X4 matrix of float)
0:387 'inFM1' (temp 4X4 matrix of float)
0:? Linker Objects
Linked vertex stage:
Shader version: 450
0:? Sequence
0:62 Function Definition: VertexShaderFunction(f1;f1;f1;u1;u1; (temp float)
0:2 Function Parameters:
0:2 'inF0' (temp float)
0:2 'inF1' (temp float)
0:2 'inF2' (temp float)
0:2 'inU0' (temp uint)
0:2 'inU1' (temp uint)
0:? Sequence
0:3 all (global bool)
0:3 'inF0' (temp float)
0:4 Absolute value (global float)
0:4 'inF0' (temp float)
0:5 arc cosine (global float)
0:5 'inF0' (temp float)
0:6 any (global bool)
0:6 'inF0' (temp float)
0:7 arc sine (global float)
0:7 'inF0' (temp float)
0:8 floatBitsToInt (global int)
0:8 'inF0' (temp float)
0:9 floatBitsToUint (global uint)
0:9 'inF0' (temp float)
0:10 intBitsToFloat (global float)
0:10 'inU0' (temp uint)
0:12 arc tangent (global float)
0:12 'inF0' (temp float)
0:13 arc tangent (global float)
0:13 'inF0' (temp float)
0:13 'inF1' (temp float)
0:14 Ceiling (global float)
0:14 'inF0' (temp float)
0:15 clamp (global float)
0:15 'inF0' (temp float)
0:15 'inF1' (temp float)
0:15 'inF2' (temp float)
0:16 cosine (global float)
0:16 'inF0' (temp float)
0:17 hyp. cosine (global float)
0:17 'inF0' (temp float)
0:18 bitCount (global uint)
0:18 Constant:
0:18 7 (const uint)
0:19 degrees (global float)
0:19 'inF0' (temp float)
0:23 exp (global float)
0:23 'inF0' (temp float)
0:24 exp2 (global float)
0:24 'inF0' (temp float)
0:25 findMSB (global int)
0:25 Constant:
0:25 7 (const int)
0:26 findLSB (global int)
0:26 Constant:
0:26 7 (const int)
0:27 Floor (global float)
0:27 'inF0' (temp float)
0:29 mod (global float)
0:29 'inF0' (temp float)
0:29 'inF1' (temp float)
0:30 Fraction (global float)
0:30 'inF0' (temp float)
0:31 frexp (global float)
0:31 'inF0' (temp float)
0:31 'inF1' (temp float)
0:32 isinf (global bool)
0:32 'inF0' (temp float)
0:33 isnan (global bool)
0:33 'inF0' (temp float)
0:34 ldexp (global float)
0:34 'inF0' (temp float)
0:34 'inF1' (temp float)
0:35 log (global float)
0:35 'inF0' (temp float)
0:36 component-wise multiply (temp float)
0:36 log2 (temp float)
0:36 'inF0' (temp float)
0:36 Constant:
0:36 0.301030
0:37 log2 (global float)
0:37 'inF0' (temp float)
0:38 max (global float)
0:38 'inF0' (temp float)
0:38 'inF1' (temp float)
0:39 min (global float)
0:39 'inF0' (temp float)
0:39 'inF1' (temp float)
0:41 pow (global float)
0:41 'inF0' (temp float)
0:41 'inF1' (temp float)
0:42 radians (global float)
0:42 'inF0' (temp float)
0:43 bitFieldReverse (global uint)
0:43 Constant:
0:43 2 (const uint)
0:44 roundEven (global float)
0:44 'inF0' (temp float)
0:45 inverse sqrt (global float)
0:45 'inF0' (temp float)
0:46 clamp (temp float)
0:46 'inF0' (temp float)
0:46 Constant:
0:46 0.000000
0:46 Constant:
0:46 1.000000
0:47 Sign (global float)
0:47 'inF0' (temp float)
0:48 sine (global float)
0:48 'inF0' (temp float)
0:49 Sequence
0:49 move second child to first child (temp float)
0:49 'inF1' (temp float)
0:49 sine (temp float)
0:49 'inF0' (temp float)
0:49 move second child to first child (temp float)
0:49 'inF2' (temp float)
0:49 cosine (temp float)
0:49 'inF0' (temp float)
0:50 hyp. sine (global float)
0:50 'inF0' (temp float)
0:51 smoothstep (global float)
0:51 'inF0' (temp float)
0:51 'inF1' (temp float)
0:51 'inF2' (temp float)
0:52 sqrt (global float)
0:52 'inF0' (temp float)
0:53 step (global float)
0:53 'inF0' (temp float)
0:53 'inF1' (temp float)
0:54 tangent (global float)
0:54 'inF0' (temp float)
0:55 hyp. tangent (global float)
0:55 'inF0' (temp float)
0:57 trunc (global float)
0:57 'inF0' (temp float)
0:59 Branch: Return with expression
0:59 Constant:
0:59 0.000000
0:68 Function Definition: VertexShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
0:63 Function Parameters:
0:63 'inF0' (temp 1-component vector of float)
0:63 'inF1' (temp 1-component vector of float)
0:63 'inF2' (temp 1-component vector of float)
0:? Sequence
0:65 Branch: Return with expression
0:65 Constant:
0:65 0.000000
0:137 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
0:69 Function Parameters:
0:69 'inF0' (temp 2-component vector of float)
0:69 'inF1' (temp 2-component vector of float)
0:69 'inF2' (temp 2-component vector of float)
0:69 'inU0' (temp 2-component vector of uint)
0:69 'inU1' (temp 2-component vector of uint)
0:? Sequence
0:70 all (global bool)
0:70 'inF0' (temp 2-component vector of float)
0:71 Absolute value (global 2-component vector of float)
0:71 'inF0' (temp 2-component vector of float)
0:72 arc cosine (global 2-component vector of float)
0:72 'inF0' (temp 2-component vector of float)
0:73 any (global bool)
0:73 'inF0' (temp 2-component vector of float)
0:74 arc sine (global 2-component vector of float)
0:74 'inF0' (temp 2-component vector of float)
0:75 floatBitsToInt (global 2-component vector of int)
0:75 'inF0' (temp 2-component vector of float)
0:76 floatBitsToUint (global 2-component vector of uint)
0:76 'inF0' (temp 2-component vector of float)
0:77 intBitsToFloat (global 2-component vector of float)
0:77 'inU0' (temp 2-component vector of uint)
0:79 arc tangent (global 2-component vector of float)
0:79 'inF0' (temp 2-component vector of float)
0:80 arc tangent (global 2-component vector of float)
0:80 'inF0' (temp 2-component vector of float)
0:80 'inF1' (temp 2-component vector of float)
0:81 Ceiling (global 2-component vector of float)
0:81 'inF0' (temp 2-component vector of float)
0:82 clamp (global 2-component vector of float)
0:82 'inF0' (temp 2-component vector of float)
0:82 'inF1' (temp 2-component vector of float)
0:82 'inF2' (temp 2-component vector of float)
0:83 cosine (global 2-component vector of float)
0:83 'inF0' (temp 2-component vector of float)
0:84 hyp. cosine (global 2-component vector of float)
0:84 'inF0' (temp 2-component vector of float)
0:? bitCount (global 2-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:86 degrees (global 2-component vector of float)
0:86 'inF0' (temp 2-component vector of float)
0:87 distance (global float)
0:87 'inF0' (temp 2-component vector of float)
0:87 'inF1' (temp 2-component vector of float)
0:88 dot-product (global float)
0:88 'inF0' (temp 2-component vector of float)
0:88 'inF1' (temp 2-component vector of float)
0:92 exp (global 2-component vector of float)
0:92 'inF0' (temp 2-component vector of float)
0:93 exp2 (global 2-component vector of float)
0:93 'inF0' (temp 2-component vector of float)
0:94 face-forward (global 2-component vector of float)
0:94 'inF0' (temp 2-component vector of float)
0:94 'inF1' (temp 2-component vector of float)
0:94 'inF2' (temp 2-component vector of float)
0:95 findMSB (global int)
0:95 Constant:
0:95 7 (const int)
0:96 findLSB (global int)
0:96 Constant:
0:96 7 (const int)
0:97 Floor (global 2-component vector of float)
0:97 'inF0' (temp 2-component vector of float)
0:99 mod (global 2-component vector of float)
0:99 'inF0' (temp 2-component vector of float)
0:99 'inF1' (temp 2-component vector of float)
0:100 Fraction (global 2-component vector of float)
0:100 'inF0' (temp 2-component vector of float)
0:101 frexp (global 2-component vector of float)
0:101 'inF0' (temp 2-component vector of float)
0:101 'inF1' (temp 2-component vector of float)
0:102 isinf (global 2-component vector of bool)
0:102 'inF0' (temp 2-component vector of float)
0:103 isnan (global 2-component vector of bool)
0:103 'inF0' (temp 2-component vector of float)
0:104 ldexp (global 2-component vector of float)
0:104 'inF0' (temp 2-component vector of float)
0:104 'inF1' (temp 2-component vector of float)
0:105 length (global float)
0:105 'inF0' (temp 2-component vector of float)
0:106 log (global 2-component vector of float)
0:106 'inF0' (temp 2-component vector of float)
0:107 vector-scale (temp 2-component vector of float)
0:107 log2 (temp 2-component vector of float)
0:107 'inF0' (temp 2-component vector of float)
0:107 Constant:
0:107 0.301030
0:108 log2 (global 2-component vector of float)
0:108 'inF0' (temp 2-component vector of float)
0:109 max (global 2-component vector of float)
0:109 'inF0' (temp 2-component vector of float)
0:109 'inF1' (temp 2-component vector of float)
0:110 min (global 2-component vector of float)
0:110 'inF0' (temp 2-component vector of float)
0:110 'inF1' (temp 2-component vector of float)
0:112 normalize (global 2-component vector of float)
0:112 'inF0' (temp 2-component vector of float)
0:113 pow (global 2-component vector of float)
0:113 'inF0' (temp 2-component vector of float)
0:113 'inF1' (temp 2-component vector of float)
0:114 radians (global 2-component vector of float)
0:114 'inF0' (temp 2-component vector of float)
0:115 reflect (global 2-component vector of float)
0:115 'inF0' (temp 2-component vector of float)
0:115 'inF1' (temp 2-component vector of float)
0:116 refract (global 2-component vector of float)
0:116 'inF0' (temp 2-component vector of float)
0:116 'inF1' (temp 2-component vector of float)
0:116 Constant:
0:116 2.000000
0:? bitFieldReverse (global 2-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:118 roundEven (global 2-component vector of float)
0:118 'inF0' (temp 2-component vector of float)
0:119 inverse sqrt (global 2-component vector of float)
0:119 'inF0' (temp 2-component vector of float)
0:120 clamp (temp 2-component vector of float)
0:120 'inF0' (temp 2-component vector of float)
0:120 Constant:
0:120 0.000000
0:120 Constant:
0:120 1.000000
0:121 Sign (global 2-component vector of float)
0:121 'inF0' (temp 2-component vector of float)
0:122 sine (global 2-component vector of float)
0:122 'inF0' (temp 2-component vector of float)
0:123 Sequence
0:123 move second child to first child (temp 2-component vector of float)
0:123 'inF1' (temp 2-component vector of float)
0:123 sine (temp 2-component vector of float)
0:123 'inF0' (temp 2-component vector of float)
0:123 move second child to first child (temp 2-component vector of float)
0:123 'inF2' (temp 2-component vector of float)
0:123 cosine (temp 2-component vector of float)
0:123 'inF0' (temp 2-component vector of float)
0:124 hyp. sine (global 2-component vector of float)
0:124 'inF0' (temp 2-component vector of float)
0:125 smoothstep (global 2-component vector of float)
0:125 'inF0' (temp 2-component vector of float)
0:125 'inF1' (temp 2-component vector of float)
0:125 'inF2' (temp 2-component vector of float)
0:126 sqrt (global 2-component vector of float)
0:126 'inF0' (temp 2-component vector of float)
0:127 step (global 2-component vector of float)
0:127 'inF0' (temp 2-component vector of float)
0:127 'inF1' (temp 2-component vector of float)
0:128 tangent (global 2-component vector of float)
0:128 'inF0' (temp 2-component vector of float)
0:129 hyp. tangent (global 2-component vector of float)
0:129 'inF0' (temp 2-component vector of float)
0:131 trunc (global 2-component vector of float)
0:131 'inF0' (temp 2-component vector of float)
0:134 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:207 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
0:138 Function Parameters:
0:138 'inF0' (temp 3-component vector of float)
0:138 'inF1' (temp 3-component vector of float)
0:138 'inF2' (temp 3-component vector of float)
0:138 'inU0' (temp 3-component vector of uint)
0:138 'inU1' (temp 3-component vector of uint)
0:? Sequence
0:139 all (global bool)
0:139 'inF0' (temp 3-component vector of float)
0:140 Absolute value (global 3-component vector of float)
0:140 'inF0' (temp 3-component vector of float)
0:141 arc cosine (global 3-component vector of float)
0:141 'inF0' (temp 3-component vector of float)
0:142 any (global bool)
0:142 'inF0' (temp 3-component vector of float)
0:143 arc sine (global 3-component vector of float)
0:143 'inF0' (temp 3-component vector of float)
0:144 floatBitsToInt (global 3-component vector of int)
0:144 'inF0' (temp 3-component vector of float)
0:145 floatBitsToUint (global 3-component vector of uint)
0:145 'inF0' (temp 3-component vector of float)
0:146 intBitsToFloat (global 3-component vector of float)
0:146 'inU0' (temp 3-component vector of uint)
0:148 arc tangent (global 3-component vector of float)
0:148 'inF0' (temp 3-component vector of float)
0:149 arc tangent (global 3-component vector of float)
0:149 'inF0' (temp 3-component vector of float)
0:149 'inF1' (temp 3-component vector of float)
0:150 Ceiling (global 3-component vector of float)
0:150 'inF0' (temp 3-component vector of float)
0:151 clamp (global 3-component vector of float)
0:151 'inF0' (temp 3-component vector of float)
0:151 'inF1' (temp 3-component vector of float)
0:151 'inF2' (temp 3-component vector of float)
0:152 cosine (global 3-component vector of float)
0:152 'inF0' (temp 3-component vector of float)
0:153 hyp. cosine (global 3-component vector of float)
0:153 'inF0' (temp 3-component vector of float)
0:? bitCount (global 3-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
0:155 cross-product (global 3-component vector of float)
0:155 'inF0' (temp 3-component vector of float)
0:155 'inF1' (temp 3-component vector of float)
0:156 degrees (global 3-component vector of float)
0:156 'inF0' (temp 3-component vector of float)
0:157 distance (global float)
0:157 'inF0' (temp 3-component vector of float)
0:157 'inF1' (temp 3-component vector of float)
0:158 dot-product (global float)
0:158 'inF0' (temp 3-component vector of float)
0:158 'inF1' (temp 3-component vector of float)
0:162 exp (global 3-component vector of float)
0:162 'inF0' (temp 3-component vector of float)
0:163 exp2 (global 3-component vector of float)
0:163 'inF0' (temp 3-component vector of float)
0:164 face-forward (global 3-component vector of float)
0:164 'inF0' (temp 3-component vector of float)
0:164 'inF1' (temp 3-component vector of float)
0:164 'inF2' (temp 3-component vector of float)
0:165 findMSB (global int)
0:165 Constant:
0:165 7 (const int)
0:166 findLSB (global int)
0:166 Constant:
0:166 7 (const int)
0:167 Floor (global 3-component vector of float)
0:167 'inF0' (temp 3-component vector of float)
0:169 mod (global 3-component vector of float)
0:169 'inF0' (temp 3-component vector of float)
0:169 'inF1' (temp 3-component vector of float)
0:170 Fraction (global 3-component vector of float)
0:170 'inF0' (temp 3-component vector of float)
0:171 frexp (global 3-component vector of float)
0:171 'inF0' (temp 3-component vector of float)
0:171 'inF1' (temp 3-component vector of float)
0:172 isinf (global 3-component vector of bool)
0:172 'inF0' (temp 3-component vector of float)
0:173 isnan (global 3-component vector of bool)
0:173 'inF0' (temp 3-component vector of float)
0:174 ldexp (global 3-component vector of float)
0:174 'inF0' (temp 3-component vector of float)
0:174 'inF1' (temp 3-component vector of float)
0:175 length (global float)
0:175 'inF0' (temp 3-component vector of float)
0:176 log (global 3-component vector of float)
0:176 'inF0' (temp 3-component vector of float)
0:177 vector-scale (temp 3-component vector of float)
0:177 log2 (temp 3-component vector of float)
0:177 'inF0' (temp 3-component vector of float)
0:177 Constant:
0:177 0.301030
0:178 log2 (global 3-component vector of float)
0:178 'inF0' (temp 3-component vector of float)
0:179 max (global 3-component vector of float)
0:179 'inF0' (temp 3-component vector of float)
0:179 'inF1' (temp 3-component vector of float)
0:180 min (global 3-component vector of float)
0:180 'inF0' (temp 3-component vector of float)
0:180 'inF1' (temp 3-component vector of float)
0:182 normalize (global 3-component vector of float)
0:182 'inF0' (temp 3-component vector of float)
0:183 pow (global 3-component vector of float)
0:183 'inF0' (temp 3-component vector of float)
0:183 'inF1' (temp 3-component vector of float)
0:184 radians (global 3-component vector of float)
0:184 'inF0' (temp 3-component vector of float)
0:185 reflect (global 3-component vector of float)
0:185 'inF0' (temp 3-component vector of float)
0:185 'inF1' (temp 3-component vector of float)
0:186 refract (global 3-component vector of float)
0:186 'inF0' (temp 3-component vector of float)
0:186 'inF1' (temp 3-component vector of float)
0:186 Constant:
0:186 2.000000
0:? bitFieldReverse (global 3-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:188 roundEven (global 3-component vector of float)
0:188 'inF0' (temp 3-component vector of float)
0:189 inverse sqrt (global 3-component vector of float)
0:189 'inF0' (temp 3-component vector of float)
0:190 clamp (temp 3-component vector of float)
0:190 'inF0' (temp 3-component vector of float)
0:190 Constant:
0:190 0.000000
0:190 Constant:
0:190 1.000000
0:191 Sign (global 3-component vector of float)
0:191 'inF0' (temp 3-component vector of float)
0:192 sine (global 3-component vector of float)
0:192 'inF0' (temp 3-component vector of float)
0:193 Sequence
0:193 move second child to first child (temp 3-component vector of float)
0:193 'inF1' (temp 3-component vector of float)
0:193 sine (temp 3-component vector of float)
0:193 'inF0' (temp 3-component vector of float)
0:193 move second child to first child (temp 3-component vector of float)
0:193 'inF2' (temp 3-component vector of float)
0:193 cosine (temp 3-component vector of float)
0:193 'inF0' (temp 3-component vector of float)
0:194 hyp. sine (global 3-component vector of float)
0:194 'inF0' (temp 3-component vector of float)
0:195 smoothstep (global 3-component vector of float)
0:195 'inF0' (temp 3-component vector of float)
0:195 'inF1' (temp 3-component vector of float)
0:195 'inF2' (temp 3-component vector of float)
0:196 sqrt (global 3-component vector of float)
0:196 'inF0' (temp 3-component vector of float)
0:197 step (global 3-component vector of float)
0:197 'inF0' (temp 3-component vector of float)
0:197 'inF1' (temp 3-component vector of float)
0:198 tangent (global 3-component vector of float)
0:198 'inF0' (temp 3-component vector of float)
0:199 hyp. tangent (global 3-component vector of float)
0:199 'inF0' (temp 3-component vector of float)
0:201 trunc (global 3-component vector of float)
0:201 'inF0' (temp 3-component vector of float)
0:204 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:330 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vu4;vu4; (temp 4-component vector of float)
0:208 Function Parameters:
0:208 'inF0' (temp 4-component vector of float)
0:208 'inF1' (temp 4-component vector of float)
0:208 'inF2' (temp 4-component vector of float)
0:208 'inU0' (temp 4-component vector of uint)
0:208 'inU1' (temp 4-component vector of uint)
0:? Sequence
0:209 all (global bool)
0:209 'inF0' (temp 4-component vector of float)
0:210 Absolute value (global 4-component vector of float)
0:210 'inF0' (temp 4-component vector of float)
0:211 arc cosine (global 4-component vector of float)
0:211 'inF0' (temp 4-component vector of float)
0:212 any (global bool)
0:212 'inF0' (temp 4-component vector of float)
0:213 arc sine (global 4-component vector of float)
0:213 'inF0' (temp 4-component vector of float)
0:214 floatBitsToInt (global 4-component vector of int)
0:214 'inF0' (temp 4-component vector of float)
0:215 floatBitsToUint (global 4-component vector of uint)
0:215 'inF0' (temp 4-component vector of float)
0:216 intBitsToFloat (global 4-component vector of float)
0:216 'inU0' (temp 4-component vector of uint)
0:218 arc tangent (global 4-component vector of float)
0:218 'inF0' (temp 4-component vector of float)
0:219 arc tangent (global 4-component vector of float)
0:219 'inF0' (temp 4-component vector of float)
0:219 'inF1' (temp 4-component vector of float)
0:220 Ceiling (global 4-component vector of float)
0:220 'inF0' (temp 4-component vector of float)
0:221 clamp (global 4-component vector of float)
0:221 'inF0' (temp 4-component vector of float)
0:221 'inF1' (temp 4-component vector of float)
0:221 'inF2' (temp 4-component vector of float)
0:222 cosine (global 4-component vector of float)
0:222 'inF0' (temp 4-component vector of float)
0:223 hyp. cosine (global 4-component vector of float)
0:223 'inF0' (temp 4-component vector of float)
0:? bitCount (global 4-component vector of uint)
0:? Constant:
0:? 7 (const uint)
0:? 3 (const uint)
0:? 5 (const uint)
0:? 2 (const uint)
0:225 degrees (global 4-component vector of float)
0:225 'inF0' (temp 4-component vector of float)
0:226 distance (global float)
0:226 'inF0' (temp 4-component vector of float)
0:226 'inF1' (temp 4-component vector of float)
0:227 dot-product (global float)
0:227 'inF0' (temp 4-component vector of float)
0:227 'inF1' (temp 4-component vector of float)
0:228 Construct vec4 (temp float)
0:228 Constant:
0:228 1.000000
0:228 component-wise multiply (temp float)
0:228 direct index (temp float)
0:228 'inF0' (temp 4-component vector of float)
0:228 Constant:
0:228 1 (const int)
0:228 direct index (temp float)
0:228 'inF1' (temp 4-component vector of float)
0:228 Constant:
0:228 1 (const int)
0:228 direct index (temp float)
0:228 'inF0' (temp 4-component vector of float)
0:228 Constant:
0:228 2 (const int)
0:228 direct index (temp float)
0:228 'inF1' (temp 4-component vector of float)
0:228 Constant:
0:228 3 (const int)
0:232 exp (global 4-component vector of float)
0:232 'inF0' (temp 4-component vector of float)
0:233 exp2 (global 4-component vector of float)
0:233 'inF0' (temp 4-component vector of float)
0:234 face-forward (global 4-component vector of float)
0:234 'inF0' (temp 4-component vector of float)
0:234 'inF1' (temp 4-component vector of float)
0:234 'inF2' (temp 4-component vector of float)
0:235 findMSB (global int)
0:235 Constant:
0:235 7 (const int)
0:236 findLSB (global int)
0:236 Constant:
0:236 7 (const int)
0:237 Floor (global 4-component vector of float)
0:237 'inF0' (temp 4-component vector of float)
0:239 mod (global 4-component vector of float)
0:239 'inF0' (temp 4-component vector of float)
0:239 'inF1' (temp 4-component vector of float)
0:240 Fraction (global 4-component vector of float)
0:240 'inF0' (temp 4-component vector of float)
0:241 frexp (global 4-component vector of float)
0:241 'inF0' (temp 4-component vector of float)
0:241 'inF1' (temp 4-component vector of float)
0:242 isinf (global 4-component vector of bool)
0:242 'inF0' (temp 4-component vector of float)
0:243 isnan (global 4-component vector of bool)
0:243 'inF0' (temp 4-component vector of float)
0:244 ldexp (global 4-component vector of float)
0:244 'inF0' (temp 4-component vector of float)
0:244 'inF1' (temp 4-component vector of float)
0:245 length (global float)
0:245 'inF0' (temp 4-component vector of float)
0:246 log (global 4-component vector of float)
0:246 'inF0' (temp 4-component vector of float)
0:247 vector-scale (temp 4-component vector of float)
0:247 log2 (temp 4-component vector of float)
0:247 'inF0' (temp 4-component vector of float)
0:247 Constant:
0:247 0.301030
0:248 log2 (global 4-component vector of float)
0:248 'inF0' (temp 4-component vector of float)
0:249 max (global 4-component vector of float)
0:249 'inF0' (temp 4-component vector of float)
0:249 'inF1' (temp 4-component vector of float)
0:250 min (global 4-component vector of float)
0:250 'inF0' (temp 4-component vector of float)
0:250 'inF1' (temp 4-component vector of float)
0:252 normalize (global 4-component vector of float)
0:252 'inF0' (temp 4-component vector of float)
0:253 pow (global 4-component vector of float)
0:253 'inF0' (temp 4-component vector of float)
0:253 'inF1' (temp 4-component vector of float)
0:254 radians (global 4-component vector of float)
0:254 'inF0' (temp 4-component vector of float)
0:255 reflect (global 4-component vector of float)
0:255 'inF0' (temp 4-component vector of float)
0:255 'inF1' (temp 4-component vector of float)
0:256 refract (global 4-component vector of float)
0:256 'inF0' (temp 4-component vector of float)
0:256 'inF1' (temp 4-component vector of float)
0:256 Constant:
0:256 2.000000
0:? bitFieldReverse (global 4-component vector of uint)
0:? Constant:
0:? 1 (const uint)
0:? 2 (const uint)
0:? 3 (const uint)
0:? 4 (const uint)
0:258 roundEven (global 4-component vector of float)
0:258 'inF0' (temp 4-component vector of float)
0:259 inverse sqrt (global 4-component vector of float)
0:259 'inF0' (temp 4-component vector of float)
0:260 clamp (temp 4-component vector of float)
0:260 'inF0' (temp 4-component vector of float)
0:260 Constant:
0:260 0.000000
0:260 Constant:
0:260 1.000000
0:261 Sign (global 4-component vector of float)
0:261 'inF0' (temp 4-component vector of float)
0:262 sine (global 4-component vector of float)
0:262 'inF0' (temp 4-component vector of float)
0:263 Sequence
0:263 move second child to first child (temp 4-component vector of float)
0:263 'inF1' (temp 4-component vector of float)
0:263 sine (temp 4-component vector of float)
0:263 'inF0' (temp 4-component vector of float)
0:263 move second child to first child (temp 4-component vector of float)
0:263 'inF2' (temp 4-component vector of float)
0:263 cosine (temp 4-component vector of float)
0:263 'inF0' (temp 4-component vector of float)
0:264 hyp. sine (global 4-component vector of float)
0:264 'inF0' (temp 4-component vector of float)
0:265 smoothstep (global 4-component vector of float)
0:265 'inF0' (temp 4-component vector of float)
0:265 'inF1' (temp 4-component vector of float)
0:265 'inF2' (temp 4-component vector of float)
0:266 sqrt (global 4-component vector of float)
0:266 'inF0' (temp 4-component vector of float)
0:267 step (global 4-component vector of float)
0:267 'inF0' (temp 4-component vector of float)
0:267 'inF1' (temp 4-component vector of float)
0:268 tangent (global 4-component vector of float)
0:268 'inF0' (temp 4-component vector of float)
0:269 hyp. tangent (global 4-component vector of float)
0:269 'inF0' (temp 4-component vector of float)
0:271 trunc (global 4-component vector of float)
0:271 'inF0' (temp 4-component vector of float)
0:274 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:339 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
0:331 Function Parameters:
0:331 'inF0' (temp 2X2 matrix of float)
0:331 'inF1' (temp 2X2 matrix of float)
0:331 'inF2' (temp 2X2 matrix of float)
0:? Sequence
0:333 all (global bool)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 Absolute value (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 arc cosine (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 any (global bool)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 arc sine (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 arc tangent (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 arc tangent (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 Ceiling (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 clamp (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 'inF2' (temp 2X2 matrix of float)
0:333 cosine (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 hyp. cosine (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 degrees (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 determinant (global float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 exp (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 exp2 (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 findMSB (global int)
0:333 Constant:
0:333 7 (const int)
0:333 findLSB (global int)
0:333 Constant:
0:333 7 (const int)
0:333 Floor (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 mod (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 Fraction (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 frexp (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 ldexp (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 log (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 matrix-scale (temp 2X2 matrix of float)
0:333 log2 (temp 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 Constant:
0:333 0.301030
0:333 log2 (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 max (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 min (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 pow (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 radians (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 roundEven (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 inverse sqrt (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 clamp (temp 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 Constant:
0:333 0.000000
0:333 Constant:
0:333 1.000000
0:333 Sign (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 sine (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 Sequence
0:333 move second child to first child (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 sine (temp 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 move second child to first child (temp 2X2 matrix of float)
0:333 'inF2' (temp 2X2 matrix of float)
0:333 cosine (temp 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 hyp. sine (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 smoothstep (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 'inF2' (temp 2X2 matrix of float)
0:333 sqrt (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 step (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 'inF1' (temp 2X2 matrix of float)
0:333 tangent (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 hyp. tangent (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 transpose (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:333 trunc (global 2X2 matrix of float)
0:333 'inF0' (temp 2X2 matrix of float)
0:336 Branch: Return with expression
0:? Constant:
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:? 2.000000
0:348 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
0:340 Function Parameters:
0:340 'inF0' (temp 3X3 matrix of float)
0:340 'inF1' (temp 3X3 matrix of float)
0:340 'inF2' (temp 3X3 matrix of float)
0:? Sequence
0:342 all (global bool)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 Absolute value (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 arc cosine (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 any (global bool)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 arc sine (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 arc tangent (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 arc tangent (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 Ceiling (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 clamp (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 'inF2' (temp 3X3 matrix of float)
0:342 cosine (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 hyp. cosine (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 degrees (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 determinant (global float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 exp (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 exp2 (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 findMSB (global int)
0:342 Constant:
0:342 7 (const int)
0:342 findLSB (global int)
0:342 Constant:
0:342 7 (const int)
0:342 Floor (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 mod (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 Fraction (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 frexp (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 ldexp (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 log (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 matrix-scale (temp 3X3 matrix of float)
0:342 log2 (temp 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 Constant:
0:342 0.301030
0:342 log2 (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 max (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 min (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 pow (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 radians (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 roundEven (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 inverse sqrt (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 clamp (temp 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 Constant:
0:342 0.000000
0:342 Constant:
0:342 1.000000
0:342 Sign (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 sine (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 Sequence
0:342 move second child to first child (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 sine (temp 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 move second child to first child (temp 3X3 matrix of float)
0:342 'inF2' (temp 3X3 matrix of float)
0:342 cosine (temp 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 hyp. sine (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 smoothstep (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 'inF2' (temp 3X3 matrix of float)
0:342 sqrt (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 step (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 'inF1' (temp 3X3 matrix of float)
0:342 tangent (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 hyp. tangent (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 transpose (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:342 trunc (global 3X3 matrix of float)
0:342 'inF0' (temp 3X3 matrix of float)
0:345 Branch: Return with expression
0:? Constant:
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:? 3.000000
0:369 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
0:349 Function Parameters:
0:349 'inF0' (temp 4X4 matrix of float)
0:349 'inF1' (temp 4X4 matrix of float)
0:349 'inF2' (temp 4X4 matrix of float)
0:? Sequence
0:351 all (global bool)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 Absolute value (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 arc cosine (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 any (global bool)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 arc sine (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 arc tangent (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 arc tangent (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 Ceiling (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 clamp (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 'inF2' (temp 4X4 matrix of float)
0:351 cosine (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 hyp. cosine (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 degrees (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 determinant (global float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 exp (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 exp2 (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 findMSB (global int)
0:351 Constant:
0:351 7 (const int)
0:351 findLSB (global int)
0:351 Constant:
0:351 7 (const int)
0:351 Floor (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 mod (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 Fraction (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 frexp (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 ldexp (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 log (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 matrix-scale (temp 4X4 matrix of float)
0:351 log2 (temp 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 Constant:
0:351 0.301030
0:351 log2 (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 max (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 min (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 pow (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 radians (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 roundEven (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 inverse sqrt (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 clamp (temp 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 Constant:
0:351 0.000000
0:351 Constant:
0:351 1.000000
0:351 Sign (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 sine (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 Sequence
0:351 move second child to first child (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 sine (temp 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 move second child to first child (temp 4X4 matrix of float)
0:351 'inF2' (temp 4X4 matrix of float)
0:351 cosine (temp 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 hyp. sine (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 smoothstep (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 'inF2' (temp 4X4 matrix of float)
0:351 sqrt (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 step (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 'inF1' (temp 4X4 matrix of float)
0:351 tangent (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 hyp. tangent (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 transpose (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:351 trunc (global 4X4 matrix of float)
0:351 'inF0' (temp 4X4 matrix of float)
0:354 Branch: Return with expression
0:? Constant:
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:? 4.000000
0:376 Function Definition: TestGenMul(f1;f1;vf2;vf2;mf22;mf22; (temp void)
0:372 Function Parameters:
0:372 'inF0' (temp float)
0:372 'inF1' (temp float)
0:372 'inFV0' (temp 2-component vector of float)
0:372 'inFV1' (temp 2-component vector of float)
0:372 'inFM0' (temp 2X2 matrix of float)
0:372 'inFM1' (temp 2X2 matrix of float)
0:? Sequence
0:373 move second child to first child (temp float)
0:373 'r0' (temp float)
0:373 component-wise multiply (temp float)
0:373 'inF0' (temp float)
0:373 'inF1' (temp float)
0:373 move second child to first child (temp 2-component vector of float)
0:373 'r1' (temp 2-component vector of float)
0:373 vector-scale (temp 2-component vector of float)
0:373 'inFV0' (temp 2-component vector of float)
0:373 'inF0' (temp float)
0:373 move second child to first child (temp 2-component vector of float)
0:373 'r2' (temp 2-component vector of float)
0:373 vector-scale (temp 2-component vector of float)
0:373 'inF0' (temp float)
0:373 'inFV0' (temp 2-component vector of float)
0:373 move second child to first child (temp float)
0:373 'r3' (temp float)
0:373 dot-product (global float)
0:373 'inFV0' (temp 2-component vector of float)
0:373 'inFV1' (temp 2-component vector of float)
0:373 move second child to first child (temp 2-component vector of float)
0:373 'r4' (temp 2-component vector of float)
0:373 matrix-times-vector (temp 2-component vector of float)
0:373 'inFM0' (temp 2X2 matrix of float)
0:373 'inFV0' (temp 2-component vector of float)
0:373 move second child to first child (temp 2-component vector of float)
0:373 'r5' (temp 2-component vector of float)
0:373 vector-times-matrix (temp 2-component vector of float)
0:373 'inFV0' (temp 2-component vector of float)
0:373 'inFM0' (temp 2X2 matrix of float)
0:373 move second child to first child (temp 2X2 matrix of float)
0:373 'r6' (temp 2X2 matrix of float)
0:373 matrix-scale (temp 2X2 matrix of float)
0:373 'inFM0' (temp 2X2 matrix of float)
0:373 'inF0' (temp float)
0:373 move second child to first child (temp 2X2 matrix of float)
0:373 'r7' (temp 2X2 matrix of float)
0:373 matrix-scale (temp 2X2 matrix of float)
0:373 'inF0' (temp float)
0:373 'inFM0' (temp 2X2 matrix of float)
0:373 move second child to first child (temp 2X2 matrix of float)
0:373 'r8' (temp 2X2 matrix of float)
0:373 matrix-multiply (temp 2X2 matrix of float)
0:373 'inFM0' (temp 2X2 matrix of float)
0:373 'inFM1' (temp 2X2 matrix of float)
0:383 Function Definition: TestGenMul(f1;f1;vf3;vf3;mf33;mf33; (temp void)
0:379 Function Parameters:
0:379 'inF0' (temp float)
0:379 'inF1' (temp float)
0:379 'inFV0' (temp 3-component vector of float)
0:379 'inFV1' (temp 3-component vector of float)
0:379 'inFM0' (temp 3X3 matrix of float)
0:379 'inFM1' (temp 3X3 matrix of float)
0:? Sequence
0:380 move second child to first child (temp float)
0:380 'r0' (temp float)
0:380 component-wise multiply (temp float)
0:380 'inF0' (temp float)
0:380 'inF1' (temp float)
0:380 move second child to first child (temp 3-component vector of float)
0:380 'r1' (temp 3-component vector of float)
0:380 vector-scale (temp 3-component vector of float)
0:380 'inFV0' (temp 3-component vector of float)
0:380 'inF0' (temp float)
0:380 move second child to first child (temp 3-component vector of float)
0:380 'r2' (temp 3-component vector of float)
0:380 vector-scale (temp 3-component vector of float)
0:380 'inF0' (temp float)
0:380 'inFV0' (temp 3-component vector of float)
0:380 move second child to first child (temp float)
0:380 'r3' (temp float)
0:380 dot-product (global float)
0:380 'inFV0' (temp 3-component vector of float)
0:380 'inFV1' (temp 3-component vector of float)
0:380 move second child to first child (temp 3-component vector of float)
0:380 'r4' (temp 3-component vector of float)
0:380 matrix-times-vector (temp 3-component vector of float)
0:380 'inFM0' (temp 3X3 matrix of float)
0:380 'inFV0' (temp 3-component vector of float)
0:380 move second child to first child (temp 3-component vector of float)
0:380 'r5' (temp 3-component vector of float)
0:380 vector-times-matrix (temp 3-component vector of float)
0:380 'inFV0' (temp 3-component vector of float)
0:380 'inFM0' (temp 3X3 matrix of float)
0:380 move second child to first child (temp 3X3 matrix of float)
0:380 'r6' (temp 3X3 matrix of float)
0:380 matrix-scale (temp 3X3 matrix of float)
0:380 'inFM0' (temp 3X3 matrix of float)
0:380 'inF0' (temp float)
0:380 move second child to first child (temp 3X3 matrix of float)
0:380 'r7' (temp 3X3 matrix of float)
0:380 matrix-scale (temp 3X3 matrix of float)
0:380 'inF0' (temp float)
0:380 'inFM0' (temp 3X3 matrix of float)
0:380 move second child to first child (temp 3X3 matrix of float)
0:380 'r8' (temp 3X3 matrix of float)
0:380 matrix-multiply (temp 3X3 matrix of float)
0:380 'inFM0' (temp 3X3 matrix of float)
0:380 'inFM1' (temp 3X3 matrix of float)
0:389 Function Definition: TestGenMul(f1;f1;vf4;vf4;mf44;mf44; (temp void)
0:386 Function Parameters:
0:386 'inF0' (temp float)
0:386 'inF1' (temp float)
0:386 'inFV0' (temp 4-component vector of float)
0:386 'inFV1' (temp 4-component vector of float)
0:386 'inFM0' (temp 4X4 matrix of float)
0:386 'inFM1' (temp 4X4 matrix of float)
0:? Sequence
0:387 move second child to first child (temp float)
0:387 'r0' (temp float)
0:387 component-wise multiply (temp float)
0:387 'inF0' (temp float)
0:387 'inF1' (temp float)
0:387 move second child to first child (temp 4-component vector of float)
0:387 'r1' (temp 4-component vector of float)
0:387 vector-scale (temp 4-component vector of float)
0:387 'inFV0' (temp 4-component vector of float)
0:387 'inF0' (temp float)
0:387 move second child to first child (temp 4-component vector of float)
0:387 'r2' (temp 4-component vector of float)
0:387 vector-scale (temp 4-component vector of float)
0:387 'inF0' (temp float)
0:387 'inFV0' (temp 4-component vector of float)
0:387 move second child to first child (temp float)
0:387 'r3' (temp float)
0:387 dot-product (global float)
0:387 'inFV0' (temp 4-component vector of float)
0:387 'inFV1' (temp 4-component vector of float)
0:387 move second child to first child (temp 4-component vector of float)
0:387 'r4' (temp 4-component vector of float)
0:387 matrix-times-vector (temp 4-component vector of float)
0:387 'inFM0' (temp 4X4 matrix of float)
0:387 'inFV0' (temp 4-component vector of float)
0:387 move second child to first child (temp 4-component vector of float)
0:387 'r5' (temp 4-component vector of float)
0:387 vector-times-matrix (temp 4-component vector of float)
0:387 'inFV0' (temp 4-component vector of float)
0:387 'inFM0' (temp 4X4 matrix of float)
0:387 move second child to first child (temp 4X4 matrix of float)
0:387 'r6' (temp 4X4 matrix of float)
0:387 matrix-scale (temp 4X4 matrix of float)
0:387 'inFM0' (temp 4X4 matrix of float)
0:387 'inF0' (temp float)
0:387 move second child to first child (temp 4X4 matrix of float)
0:387 'r7' (temp 4X4 matrix of float)
0:387 matrix-scale (temp 4X4 matrix of float)
0:387 'inF0' (temp float)
0:387 'inFM0' (temp 4X4 matrix of float)
0:387 move second child to first child (temp 4X4 matrix of float)
0:387 'r8' (temp 4X4 matrix of float)
0:387 matrix-multiply (temp 4X4 matrix of float)
0:387 'inFM0' (temp 4X4 matrix of float)
0:387 'inFM1' (temp 4X4 matrix of float)
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 1082
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "VertexShaderFunction"
Source HLSL 450
Name 4 "VertexShaderFunction"
Name 19 "TestGenMul(f1;f1;vf2;vf2;mf22;mf22;"
Name 13 "inF0"
Name 14 "inF1"
Name 15 "inFV0"
Name 16 "inFV1"
Name 17 "inFM0"
Name 18 "inFM1"
Name 32 "TestGenMul(f1;f1;vf3;vf3;mf33;mf33;"
Name 26 "inF0"
Name 27 "inF1"
Name 28 "inFV0"
Name 29 "inFV1"
Name 30 "inFM0"
Name 31 "inFM1"
Name 45 "TestGenMul(f1;f1;vf4;vf4;mf44;mf44;"
Name 39 "inF0"
Name 40 "inF1"
Name 41 "inFV0"
Name 42 "inFV1"
Name 43 "inFM0"
Name 44 "inFM1"
Name 47 "inF0"
Name 66 "inU0"
Name 72 "inF1"
Name 79 "inF2"
Name 105 "ResType"
Name 172 "inF0"
Name 190 "inU0"
Name 196 "inF1"
Name 203 "inF2"
Name 239 "ResType"
Name 318 "inF0"
Name 336 "inU0"
Name 342 "inF1"
Name 349 "inF2"
Name 388 "ResType"
Name 466 "inF0"
Name 484 "inU0"
Name 490 "inF1"
Name 497 "inF2"
Name 541 "ResType"
Name 620 "inF0"
Name 634 "inF1"
Name 641 "inF2"
Name 672 "ResType"
Name 735 "inF0"
Name 749 "inF1"
Name 756 "inF2"
Name 790 "ResType"
Name 853 "inF0"
Name 867 "inF1"
Name 874 "inF2"
Name 911 "ResType"
Name 974 "r0"
Name 978 "r1"
Name 982 "r2"
Name 986 "r3"
Name 990 "r4"
Name 994 "r5"
Name 998 "r6"
Name 1002 "r7"
Name 1006 "r8"
Name 1010 "r0"
Name 1014 "r1"
Name 1018 "r2"
Name 1022 "r3"
Name 1026 "r4"
Name 1030 "r5"
Name 1034 "r6"
Name 1038 "r7"
Name 1042 "r8"
Name 1046 "r0"
Name 1050 "r1"
Name 1054 "r2"
Name 1058 "r3"
Name 1062 "r4"
Name 1066 "r5"
Name 1070 "r6"
Name 1074 "r7"
Name 1078 "r8"
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
8: TypeVector 6(float) 2
9: TypePointer Function 8(fvec2)
10: TypeMatrix 8(fvec2) 2
11: TypePointer Function 10
12: TypeFunction 2 7(ptr) 7(ptr) 9(ptr) 9(ptr) 11(ptr) 11(ptr)
21: TypeVector 6(float) 3
22: TypePointer Function 21(fvec3)
23: TypeMatrix 21(fvec3) 3
24: TypePointer Function 23
25: TypeFunction 2 7(ptr) 7(ptr) 22(ptr) 22(ptr) 24(ptr) 24(ptr)
34: TypeVector 6(float) 4
35: TypePointer Function 34(fvec4)
36: TypeMatrix 34(fvec4) 4
37: TypePointer Function 36
38: TypeFunction 2 7(ptr) 7(ptr) 35(ptr) 35(ptr) 37(ptr) 37(ptr)
49: TypeBool
60: TypeInt 32 1
63: TypeInt 32 0
65: TypePointer Function 63(int)
86: 63(int) Constant 7
94: 60(int) Constant 7
105(ResType): TypeStruct 6(float) 60(int)
120: 6(float) Constant 1050288283
135: 63(int) Constant 2
142: 6(float) Constant 0
143: 6(float) Constant 1065353216
184: TypeVector 60(int) 2
187: TypeVector 63(int) 2
189: TypePointer Function 187(ivec2)
210: 63(int) Constant 3
211: 187(ivec2) ConstantComposite 86 210
239(ResType): TypeStruct 8(fvec2) 184(ivec2)
244: TypeVector 49(bool) 2
278: 6(float) Constant 1073741824
280: 63(int) Constant 1
281: 187(ivec2) ConstantComposite 280 135
316: 8(fvec2) ConstantComposite 143 278
330: TypeVector 60(int) 3
333: TypeVector 63(int) 3
335: TypePointer Function 333(ivec3)
356: 63(int) Constant 5
357: 333(ivec3) ConstantComposite 86 210 356
388(ResType): TypeStruct 21(fvec3) 330(ivec3)
393: TypeVector 49(bool) 3
428: 333(ivec3) ConstantComposite 280 135 210
463: 6(float) Constant 1077936128
464: 21(fvec3) ConstantComposite 143 278 463
478: TypeVector 60(int) 4
481: TypeVector 63(int) 4
483: TypePointer Function 481(ivec4)
504: 481(ivec4) ConstantComposite 86 210 356 135
541(ResType): TypeStruct 34(fvec4) 478(ivec4)
546: TypeVector 49(bool) 4
581: 63(int) Constant 4
582: 481(ivec4) ConstantComposite 280 135 210 581
617: 6(float) Constant 1082130432
618: 34(fvec4) ConstantComposite 143 278 463 617
672(ResType): TypeStruct 10 184(ivec2)
732: 8(fvec2) ConstantComposite 278 278
733: 10 ConstantComposite 732 732
790(ResType): TypeStruct 23 330(ivec3)
850: 21(fvec3) ConstantComposite 463 463 463
851: 23 ConstantComposite 850 850 850
911(ResType): TypeStruct 36 478(ivec4)
971: 34(fvec4) ConstantComposite 617 617 617 617
972: 36 ConstantComposite 971 971 971 971
4(VertexShaderFunction): 2 Function None 3
5: Label
47(inF0): 7(ptr) Variable Function
66(inU0): 65(ptr) Variable Function
72(inF1): 7(ptr) Variable Function
79(inF2): 7(ptr) Variable Function
172(inF0): 9(ptr) Variable Function
190(inU0): 189(ptr) Variable Function
196(inF1): 9(ptr) Variable Function
203(inF2): 9(ptr) Variable Function
318(inF0): 22(ptr) Variable Function
336(inU0): 335(ptr) Variable Function
342(inF1): 22(ptr) Variable Function
349(inF2): 22(ptr) Variable Function
466(inF0): 35(ptr) Variable Function
484(inU0): 483(ptr) Variable Function
490(inF1): 35(ptr) Variable Function
497(inF2): 35(ptr) Variable Function
620(inF0): 11(ptr) Variable Function
634(inF1): 11(ptr) Variable Function
641(inF2): 11(ptr) Variable Function
735(inF0): 24(ptr) Variable Function
749(inF1): 24(ptr) Variable Function
756(inF2): 24(ptr) Variable Function
853(inF0): 37(ptr) Variable Function
867(inF1): 37(ptr) Variable Function
874(inF2): 37(ptr) Variable Function
48: 6(float) Load 47(inF0)
50: 49(bool) All 48
51: 6(float) Load 47(inF0)
52: 6(float) ExtInst 1(GLSL.std.450) 4(FAbs) 51
53: 6(float) Load 47(inF0)
54: 6(float) ExtInst 1(GLSL.std.450) 17(Acos) 53
55: 6(float) Load 47(inF0)
56: 49(bool) Any 55
57: 6(float) Load 47(inF0)
58: 6(float) ExtInst 1(GLSL.std.450) 16(Asin) 57
59: 6(float) Load 47(inF0)
61: 60(int) Bitcast 59
62: 6(float) Load 47(inF0)
64: 63(int) Bitcast 62
67: 63(int) Load 66(inU0)
68: 6(float) Bitcast 67
69: 6(float) Load 47(inF0)
70: 6(float) ExtInst 1(GLSL.std.450) 18(Atan) 69
71: 6(float) Load 47(inF0)
73: 6(float) Load 72(inF1)
74: 6(float) ExtInst 1(GLSL.std.450) 25(Atan2) 71 73
75: 6(float) Load 47(inF0)
76: 6(float) ExtInst 1(GLSL.std.450) 9(Ceil) 75
77: 6(float) Load 47(inF0)
78: 6(float) Load 72(inF1)
80: 6(float) Load 79(inF2)
81: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 77 78 80
82: 6(float) Load 47(inF0)
83: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 82
84: 6(float) Load 47(inF0)
85: 6(float) ExtInst 1(GLSL.std.450) 20(Cosh) 84
87: 63(int) BitCount 86
88: 6(float) Load 47(inF0)
89: 6(float) ExtInst 1(GLSL.std.450) 12(Degrees) 88
90: 6(float) Load 47(inF0)
91: 6(float) ExtInst 1(GLSL.std.450) 27(Exp) 90
92: 6(float) Load 47(inF0)
93: 6(float) ExtInst 1(GLSL.std.450) 29(Exp2) 92
95: 60(int) ExtInst 1(GLSL.std.450) 74(FindSMsb) 94
96: 60(int) ExtInst 1(GLSL.std.450) 73(FindILsb) 94
97: 6(float) Load 47(inF0)
98: 6(float) ExtInst 1(GLSL.std.450) 8(Floor) 97
99: 6(float) Load 47(inF0)
100: 6(float) Load 72(inF1)
101: 6(float) FMod 99 100
102: 6(float) Load 47(inF0)
103: 6(float) ExtInst 1(GLSL.std.450) 10(Fract) 102
104: 6(float) Load 47(inF0)
106:105(ResType) ExtInst 1(GLSL.std.450) 52(FrexpStruct) 104
107: 60(int) CompositeExtract 106 1
Store 72(inF1) 107
108: 6(float) CompositeExtract 106 0
109: 6(float) Load 47(inF0)
110: 49(bool) IsInf 109
111: 6(float) Load 47(inF0)
112: 49(bool) IsNan 111
113: 6(float) Load 47(inF0)
114: 6(float) Load 72(inF1)
115: 6(float) ExtInst 1(GLSL.std.450) 53(Ldexp) 113 114
116: 6(float) Load 47(inF0)
117: 6(float) ExtInst 1(GLSL.std.450) 28(Log) 116
118: 6(float) Load 47(inF0)
119: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 118
121: 6(float) FMul 119 120
122: 6(float) Load 47(inF0)
123: 6(float) ExtInst 1(GLSL.std.450) 30(Log2) 122
124: 6(float) Load 47(inF0)
125: 6(float) Load 72(inF1)
126: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 124 125
127: 6(float) Load 47(inF0)
128: 6(float) Load 72(inF1)
129: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 127 128
130: 6(float) Load 47(inF0)
131: 6(float) Load 72(inF1)
132: 6(float) ExtInst 1(GLSL.std.450) 26(Pow) 130 131
133: 6(float) Load 47(inF0)
134: 6(float) ExtInst 1(GLSL.std.450) 11(Radians) 133
136: 63(int) BitReverse 135
137: 6(float) Load 47(inF0)
138: 6(float) ExtInst 1(GLSL.std.450) 2(RoundEven) 137
139: 6(float) Load 47(inF0)
140: 6(float) ExtInst 1(GLSL.std.450) 32(InverseSqrt) 139
141: 6(float) Load 47(inF0)
144: 6(float) ExtInst 1(GLSL.std.450) 43(FClamp) 141 142 143
145: 6(float) Load 47(inF0)
146: 6(float) ExtInst 1(GLSL.std.450) 6(FSign) 145
147: 6(float) Load 47(inF0)
148: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 147
149: 6(float) Load 47(inF0)
150: 6(float) ExtInst 1(GLSL.std.450) 13(Sin) 149
Store 72(inF1) 150
151: 6(float) Load 47(inF0)
152: 6(float) ExtInst 1(GLSL.std.450) 14(Cos) 151
Store 79(inF2) 152
153: 6(float) Load 47(inF0)
154: 6(float) ExtInst 1(GLSL.std.450) 19(Sinh) 153
155: 6(float) Load 47(inF0)
156: 6(float) Load 72(inF1)
157: 6(float) Load 79(inF2)
158: 6(float) ExtInst 1(GLSL.std.450) 49(SmoothStep) 155 156 157
159: 6(float) Load 47(inF0)
160: 6(float) ExtInst 1(GLSL.std.450) 31(Sqrt) 159
161: 6(float) Load 47(inF0)
162: 6(float) Load 72(inF1)
163: 6(float) ExtInst 1(GLSL.std.450) 48(Step) 161 162
164: 6(float) Load 47(inF0)
165: 6(float) ExtInst 1(GLSL.std.450) 15(Tan) 164
166: 6(float) Load 47(inF0)
167: 6(float) ExtInst 1(GLSL.std.450) 21(Tanh) 166
168: 6(float) Load 47(inF0)
169: 6(float) ExtInst 1(GLSL.std.450) 3(Trunc) 168
ReturnValue 142
FunctionEnd
19(TestGenMul(f1;f1;vf2;vf2;mf22;mf22;): 2 Function None 12
13(inF0): 7(ptr) FunctionParameter
14(inF1): 7(ptr) FunctionParameter
15(inFV0): 9(ptr) FunctionParameter
16(inFV1): 9(ptr) FunctionParameter
17(inFM0): 11(ptr) FunctionParameter
18(inFM1): 11(ptr) FunctionParameter
20: Label
974(r0): 7(ptr) Variable Function
978(r1): 9(ptr) Variable Function
982(r2): 9(ptr) Variable Function
986(r3): 7(ptr) Variable Function
990(r4): 9(ptr) Variable Function
994(r5): 9(ptr) Variable Function
998(r6): 11(ptr) Variable Function
1002(r7): 11(ptr) Variable Function
1006(r8): 11(ptr) Variable Function
975: 6(float) Load 13(inF0)
976: 6(float) Load 14(inF1)
977: 6(float) FMul 975 976
Store 974(r0) 977
979: 8(fvec2) Load 15(inFV0)
980: 6(float) Load 13(inF0)
981: 8(fvec2) VectorTimesScalar 979 980
Store 978(r1) 981
983: 6(float) Load 13(inF0)
984: 8(fvec2) Load 15(inFV0)
985: 8(fvec2) VectorTimesScalar 984 983
Store 982(r2) 985
987: 8(fvec2) Load 15(inFV0)
988: 8(fvec2) Load 16(inFV1)
989: 6(float) Dot 987 988
Store 986(r3) 989
991: 10 Load 17(inFM0)
992: 8(fvec2) Load 15(inFV0)
993: 8(fvec2) MatrixTimesVector 991 992
Store 990(r4) 993
995: 8(fvec2) Load 15(inFV0)
996: 10 Load 17(inFM0)
997: 8(fvec2) VectorTimesMatrix 995 996
Store 994(r5) 997
999: 10 Load 17(inFM0)
1000: 6(float) Load 13(inF0)
1001: 10 MatrixTimesScalar 999 1000
Store 998(r6) 1001
1003: 6(float) Load 13(inF0)
1004: 10 Load 17(inFM0)
1005: 10 MatrixTimesScalar 1004 1003
Store 1002(r7) 1005
1007: 10 Load 17(inFM0)
1008: 10 Load 18(inFM1)
1009: 10 MatrixTimesMatrix 1007 1008
Store 1006(r8) 1009
Return
FunctionEnd
32(TestGenMul(f1;f1;vf3;vf3;mf33;mf33;): 2 Function None 25
26(inF0): 7(ptr) FunctionParameter
27(inF1): 7(ptr) FunctionParameter
28(inFV0): 22(ptr) FunctionParameter
29(inFV1): 22(ptr) FunctionParameter
30(inFM0): 24(ptr) FunctionParameter
31(inFM1): 24(ptr) FunctionParameter
33: Label
1010(r0): 7(ptr) Variable Function
1014(r1): 22(ptr) Variable Function
1018(r2): 22(ptr) Variable Function
1022(r3): 7(ptr) Variable Function
1026(r4): 22(ptr) Variable Function
1030(r5): 22(ptr) Variable Function
1034(r6): 24(ptr) Variable Function
1038(r7): 24(ptr) Variable Function
1042(r8): 24(ptr) Variable Function
1011: 6(float) Load 26(inF0)
1012: 6(float) Load 27(inF1)
1013: 6(float) FMul 1011 1012
Store 1010(r0) 1013
1015: 21(fvec3) Load 28(inFV0)
1016: 6(float) Load 26(inF0)
1017: 21(fvec3) VectorTimesScalar 1015 1016
Store 1014(r1) 1017
1019: 6(float) Load 26(inF0)
1020: 21(fvec3) Load 28(inFV0)
1021: 21(fvec3) VectorTimesScalar 1020 1019
Store 1018(r2) 1021
1023: 21(fvec3) Load 28(inFV0)
1024: 21(fvec3) Load 29(inFV1)
1025: 6(float) Dot 1023 1024
Store 1022(r3) 1025
1027: 23 Load 30(inFM0)
1028: 21(fvec3) Load 28(inFV0)
1029: 21(fvec3) MatrixTimesVector 1027 1028
Store 1026(r4) 1029
1031: 21(fvec3) Load 28(inFV0)
1032: 23 Load 30(inFM0)
1033: 21(fvec3) VectorTimesMatrix 1031 1032
Store 1030(r5) 1033
1035: 23 Load 30(inFM0)
1036: 6(float) Load 26(inF0)
1037: 23 MatrixTimesScalar 1035 1036
Store 1034(r6) 1037
1039: 6(float) Load 26(inF0)
1040: 23 Load 30(inFM0)
1041: 23 MatrixTimesScalar 1040 1039
Store 1038(r7) 1041
1043: 23 Load 30(inFM0)
1044: 23 Load 31(inFM1)
1045: 23 MatrixTimesMatrix 1043 1044
Store 1042(r8) 1045
Return
FunctionEnd
45(TestGenMul(f1;f1;vf4;vf4;mf44;mf44;): 2 Function None 38
39(inF0): 7(ptr) FunctionParameter
40(inF1): 7(ptr) FunctionParameter
41(inFV0): 35(ptr) FunctionParameter
42(inFV1): 35(ptr) FunctionParameter
43(inFM0): 37(ptr) FunctionParameter
44(inFM1): 37(ptr) FunctionParameter
46: Label
1046(r0): 7(ptr) Variable Function
1050(r1): 35(ptr) Variable Function
1054(r2): 35(ptr) Variable Function
1058(r3): 7(ptr) Variable Function
1062(r4): 35(ptr) Variable Function
1066(r5): 35(ptr) Variable Function
1070(r6): 37(ptr) Variable Function
1074(r7): 37(ptr) Variable Function
1078(r8): 37(ptr) Variable Function
1047: 6(float) Load 39(inF0)
1048: 6(float) Load 40(inF1)
1049: 6(float) FMul 1047 1048
Store 1046(r0) 1049
1051: 34(fvec4) Load 41(inFV0)
1052: 6(float) Load 39(inF0)
1053: 34(fvec4) VectorTimesScalar 1051 1052
Store 1050(r1) 1053
1055: 6(float) Load 39(inF0)
1056: 34(fvec4) Load 41(inFV0)
1057: 34(fvec4) VectorTimesScalar 1056 1055
Store 1054(r2) 1057
1059: 34(fvec4) Load 41(inFV0)
1060: 34(fvec4) Load 42(inFV1)
1061: 6(float) Dot 1059 1060
Store 1058(r3) 1061
1063: 36 Load 43(inFM0)
1064: 34(fvec4) Load 41(inFV0)
1065: 34(fvec4) MatrixTimesVector 1063 1064
Store 1062(r4) 1065
1067: 34(fvec4) Load 41(inFV0)
1068: 36 Load 43(inFM0)
1069: 34(fvec4) VectorTimesMatrix 1067 1068
Store 1066(r5) 1069
1071: 36 Load 43(inFM0)
1072: 6(float) Load 39(inF0)
1073: 36 MatrixTimesScalar 1071 1072
Store 1070(r6) 1073
1075: 6(float) Load 39(inF0)
1076: 36 Load 43(inFM0)
1077: 36 MatrixTimesScalar 1076 1075
Store 1074(r7) 1077
1079: 36 Load 43(inFM0)
1080: 36 Load 44(inFM1)
1081: 36 MatrixTimesMatrix 1079 1080
Store 1078(r8) 1081
Return
FunctionEnd