24 lines
		
	
	
		
			588 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			588 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
#version 460
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#extension GL_NV_ray_tracing : enable
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#extension GL_EXT_ray_query : enable
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layout(binding = 0, set = 0) uniform accelerationStructureEXT acc0;
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layout(shaderRecordNV) buffer block
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{
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	vec3 dir;
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	vec3 origin;
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};
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void main()
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{
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    rayQueryEXT localRayQuery;
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    uint rayFlags = gl_RayFlagsOpaqueEXT | gl_RayFlagsSkipClosestHitShaderEXT;
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    float tMin = 0.f;
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    float tMax = 1000.f;
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    rayQueryInitializeEXT(localRayQuery, acc0, rayFlags, 0xFF , origin, tMin, dir, tMax);
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    if (!rayQueryProceedEXT(localRayQuery))
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    {
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        rayQueryTerminateEXT(localRayQuery);
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    }
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}
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