glslang/Test/reflection.options.vert
baldurk 657acc0c40 Add option to reflect buffer blocks & variables separately to uniforms
* Also note the uniform indices of atomic counter buffers
2019-02-04 12:02:59 +00:00

43 lines
888 B
GLSL

#version 440 core
struct VertexInfo {
float position[3];
float normal[3];
};
struct TriangleInfo {
VertexInfo v[3];
};
buffer VertexCollection {
TriangleInfo t[5];
};
buffer MultipleArrays {
TriangleInfo tri[5];
VertexInfo vert[5];
float f[5];
} multiarray;
uniform UBO {
VertexInfo verts[2];
float flt[8];
} ubo;
out float outval;
void main()
{
float f;
f += t[0].v[0].position[0];
f += t[gl_InstanceID].v[gl_InstanceID].position[gl_InstanceID];
f += t[gl_InstanceID].v[gl_InstanceID].normal[gl_InstanceID];
f += multiarray.tri[gl_InstanceID].v[0].position[0];
f += multiarray.vert[gl_InstanceID].position[0];
f += multiarray.f[gl_InstanceID];
f += ubo.verts[gl_InstanceID].position[0];
f += ubo.flt[gl_InstanceID];
TriangleInfo tlocal[5] = t;
outval = f;
}