
(Still adding tests: do not commit) This fixes PR #632 so that: (a) The 4 PerVertex builtins are added to an interface block for all stages except fragment. (b) Other builtin qualified variables are added as "loose" linkage members. (c) Arrayness from the PerVertex builtins is moved to the PerVertex block. (d) Sometimes, two PerVertex blocks are created, one for in, one for out (e.g, for some GS that both reads and writes a Position)
326 lines
18 KiB
Plaintext
326 lines
18 KiB
Plaintext
hlsl.struct.split.call.vert
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Shader version: 450
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0:? Sequence
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0:17 Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; (temp void)
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0:17 Function Parameters:
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0:17 'fn1_in' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 'fn1_out' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:? Sequence
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0:18 add (temp 4-component vector of float)
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0:18 Pos_in: direct index for structure (temp 4-component vector of float)
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0:18 'fn1_in' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Pos_out: direct index for structure (temp 4-component vector of float)
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0:18 'fn1_out' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:18 Constant:
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0:18 1 (const int)
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0:22 Function Definition: main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
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0:22 Function Parameters:
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0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? Sequence
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0:25 move second child to first child (temp int)
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0:25 x0_out: direct index for structure (temp int)
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0:25 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:25 Constant:
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0:25 0 (const int)
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0:? 'x0_in' (layout(location=0 ) in int)
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0:26 move second child to first child (temp 4-component vector of float)
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0:26 Pos_out: direct index for structure (temp 4-component vector of float)
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0:26 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:26 Constant:
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0:26 1 (const int)
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0:? 'Pos_in' (in 4-component vector of float Position)
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0:27 move second child to first child (temp int)
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0:27 x1_out: direct index for structure (temp int)
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0:27 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:27 Constant:
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0:27 2 (const int)
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0:? 'x1_in' (layout(location=1 ) in int)
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0:29 Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; (temp void)
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0:29 Comma (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:29 Sequence
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0:29 move second child to first child (temp int)
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0:29 x0_in: direct index for structure (temp int)
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0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:29 Constant:
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0:29 0 (const int)
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0:? 'x0_in' (layout(location=0 ) in int)
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0:29 move second child to first child (temp 4-component vector of float)
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0:29 Pos_in: direct index for structure (temp 4-component vector of float)
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0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:29 Constant:
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0:29 1 (const int)
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0:? 'Pos_in' (in 4-component vector of float Position)
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0:29 move second child to first child (temp int)
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0:29 x1_in: direct index for structure (temp int)
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0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:29 Constant:
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0:29 2 (const int)
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0:? 'x1_in' (layout(location=1 ) in int)
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0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:29 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:31 Sequence
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0:31 Sequence
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0:31 move second child to first child (temp int)
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0:31 x0_out: direct index for structure (temp int)
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0:31 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:31 Constant:
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0:31 0 (const int)
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0:31 x0_out: direct index for structure (temp int)
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0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:31 Constant:
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0:31 0 (const int)
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0:31 move second child to first child (temp 4-component vector of float)
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0:? 'Pos_out' (out 4-component vector of float Position)
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0:31 Pos_out: direct index for structure (temp 4-component vector of float)
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0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:31 Constant:
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0:31 1 (const int)
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0:31 move second child to first child (temp int)
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0:31 x1_out: direct index for structure (temp int)
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0:31 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:31 Constant:
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0:31 1 (const int)
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0:31 x1_out: direct index for structure (temp int)
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0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:31 Constant:
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0:31 2 (const int)
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0:31 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:? 'x0_in' (layout(location=0 ) in int)
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0:? 'Pos_in' (in 4-component vector of float Position)
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0:? 'x1_in' (layout(location=1 ) in int)
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0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out})
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Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:17 Function Definition: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; (temp void)
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0:17 Function Parameters:
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0:17 'fn1_in' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:17 'fn1_out' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:? Sequence
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0:18 add (temp 4-component vector of float)
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0:18 Pos_in: direct index for structure (temp 4-component vector of float)
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0:18 'fn1_in' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Pos_out: direct index for structure (temp 4-component vector of float)
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0:18 'fn1_out' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:18 Constant:
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0:18 1 (const int)
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0:22 Function Definition: main(struct-VS_INPUT-i1-vf4-i11; (temp structure{temp int x0_out, temp 4-component vector of float Position Pos_out, temp int x1_out})
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0:22 Function Parameters:
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0:22 'vsin' (in structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:? Sequence
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0:25 move second child to first child (temp int)
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0:25 x0_out: direct index for structure (temp int)
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0:25 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:25 Constant:
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0:25 0 (const int)
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0:? 'x0_in' (layout(location=0 ) in int)
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0:26 move second child to first child (temp 4-component vector of float)
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0:26 Pos_out: direct index for structure (temp 4-component vector of float)
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0:26 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:26 Constant:
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0:26 1 (const int)
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0:? 'Pos_in' (in 4-component vector of float Position)
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0:27 move second child to first child (temp int)
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0:27 x1_out: direct index for structure (temp int)
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0:27 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:27 Constant:
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0:27 2 (const int)
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0:? 'x1_in' (layout(location=1 ) in int)
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0:29 Function Call: Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11; (temp void)
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0:29 Comma (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:29 Sequence
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0:29 move second child to first child (temp int)
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0:29 x0_in: direct index for structure (temp int)
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0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:29 Constant:
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0:29 0 (const int)
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0:? 'x0_in' (layout(location=0 ) in int)
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0:29 move second child to first child (temp 4-component vector of float)
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0:29 Pos_in: direct index for structure (temp 4-component vector of float)
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0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:29 Constant:
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0:29 1 (const int)
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0:? 'Pos_in' (in 4-component vector of float Position)
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0:29 move second child to first child (temp int)
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0:29 x1_in: direct index for structure (temp int)
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0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:29 Constant:
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0:29 2 (const int)
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0:? 'x1_in' (layout(location=1 ) in int)
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0:29 'aggShadow' (temp structure{temp int x0_in, temp 4-component vector of float Pos_in, temp int x1_in})
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0:29 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:31 Sequence
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0:31 Sequence
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0:31 move second child to first child (temp int)
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0:31 x0_out: direct index for structure (temp int)
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0:31 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:31 Constant:
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0:31 0 (const int)
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0:31 x0_out: direct index for structure (temp int)
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0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:31 Constant:
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0:31 0 (const int)
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0:31 move second child to first child (temp 4-component vector of float)
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0:? 'Pos_out' (out 4-component vector of float Position)
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0:31 Pos_out: direct index for structure (temp 4-component vector of float)
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0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:31 Constant:
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0:31 1 (const int)
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0:31 move second child to first child (temp int)
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0:31 x1_out: direct index for structure (temp int)
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0:31 '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:31 Constant:
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0:31 1 (const int)
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0:31 x1_out: direct index for structure (temp int)
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0:31 'vsout' (temp structure{temp int x0_out, temp 4-component vector of float Pos_out, temp int x1_out})
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0:31 Constant:
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0:31 2 (const int)
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0:31 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp int x0_out, temp int x1_out})
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0:? 'x0_in' (layout(location=0 ) in int)
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0:? 'Pos_in' (in 4-component vector of float Position)
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0:? 'x1_in' (layout(location=1 ) in int)
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0:? 'PerVertex_out' (out block{out 4-component vector of float Position Pos_out})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 72
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 28 33 37 56 62 71
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Name 4 "main"
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Name 9 "VS_INPUT"
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MemberName 9(VS_INPUT) 0 "x0_in"
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MemberName 9(VS_INPUT) 1 "Pos_in"
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MemberName 9(VS_INPUT) 2 "x1_in"
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Name 11 "VS_OUTPUT"
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MemberName 11(VS_OUTPUT) 0 "x0_out"
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MemberName 11(VS_OUTPUT) 1 "Pos_out"
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MemberName 11(VS_OUTPUT) 2 "x1_out"
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Name 16 "Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;"
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Name 14 "fn1_in"
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Name 15 "fn1_out"
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Name 25 "vsout"
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Name 28 "x0_in"
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Name 33 "Pos_in"
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Name 37 "x1_in"
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Name 40 "VS_INPUT"
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MemberName 40(VS_INPUT) 0 "x0_in"
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MemberName 40(VS_INPUT) 1 "Pos_in"
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MemberName 40(VS_INPUT) 2 "x1_in"
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Name 42 "aggShadow"
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Name 49 "param"
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Name 51 "param"
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Name 54 "VS_OUTPUT"
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MemberName 54(VS_OUTPUT) 0 "x0_out"
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MemberName 54(VS_OUTPUT) 1 "x1_out"
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Name 56 "@entryPointOutput"
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Name 62 "Pos_out"
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Name 69 "PerVertex_out"
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MemberName 69(PerVertex_out) 0 "Pos_out"
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Name 71 "PerVertex_out"
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Decorate 28(x0_in) Location 0
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Decorate 33(Pos_in) BuiltIn Position
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Decorate 37(x1_in) Location 1
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Decorate 56(@entryPointOutput) Location 0
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Decorate 62(Pos_out) BuiltIn Position
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MemberDecorate 69(PerVertex_out) 0 BuiltIn Position
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Decorate 69(PerVertex_out) Block
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypeFloat 32
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8: TypeVector 7(float) 4
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9(VS_INPUT): TypeStruct 6(int) 8(fvec4) 6(int)
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10: TypePointer Function 9(VS_INPUT)
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11(VS_OUTPUT): TypeStruct 6(int) 8(fvec4) 6(int)
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12: TypePointer Function 11(VS_OUTPUT)
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13: TypeFunction 2 10(ptr) 12(ptr)
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18: 6(int) Constant 1
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19: TypePointer Function 8(fvec4)
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26: 6(int) Constant 0
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27: TypePointer Input 6(int)
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28(x0_in): 27(ptr) Variable Input
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30: TypePointer Function 6(int)
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32: TypePointer Input 8(fvec4)
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33(Pos_in): 32(ptr) Variable Input
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36: 6(int) Constant 2
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37(x1_in): 27(ptr) Variable Input
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40(VS_INPUT): TypeStruct 6(int) 8(fvec4) 6(int)
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41: TypePointer Function 40(VS_INPUT)
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54(VS_OUTPUT): TypeStruct 6(int) 6(int)
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55: TypePointer Output 54(VS_OUTPUT)
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56(@entryPointOutput): 55(ptr) Variable Output
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59: TypePointer Output 6(int)
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61: TypePointer Output 8(fvec4)
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62(Pos_out): 61(ptr) Variable Output
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69(PerVertex_out): TypeStruct 8(fvec4)
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70: TypePointer Output 69(PerVertex_out)
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71(PerVertex_out): 70(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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25(vsout): 12(ptr) Variable Function
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42(aggShadow): 41(ptr) Variable Function
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49(param): 41(ptr) Variable Function
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51(param): 12(ptr) Variable Function
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29: 6(int) Load 28(x0_in)
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31: 30(ptr) AccessChain 25(vsout) 26
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Store 31 29
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34: 8(fvec4) Load 33(Pos_in)
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35: 19(ptr) AccessChain 25(vsout) 18
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Store 35 34
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38: 6(int) Load 37(x1_in)
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39: 30(ptr) AccessChain 25(vsout) 36
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Store 39 38
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43: 6(int) Load 28(x0_in)
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44: 30(ptr) AccessChain 42(aggShadow) 26
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Store 44 43
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45: 8(fvec4) Load 33(Pos_in)
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46: 19(ptr) AccessChain 42(aggShadow) 18
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Store 46 45
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47: 6(int) Load 37(x1_in)
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48: 30(ptr) AccessChain 42(aggShadow) 36
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Store 48 47
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50:40(VS_INPUT) Load 42(aggShadow)
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Store 49(param) 50
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52:11(VS_OUTPUT) Load 25(vsout)
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Store 51(param) 52
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53: 2 FunctionCall 16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;) 49(param) 51(param)
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57: 30(ptr) AccessChain 25(vsout) 26
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58: 6(int) Load 57
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60: 59(ptr) AccessChain 56(@entryPointOutput) 26
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Store 60 58
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63: 19(ptr) AccessChain 25(vsout) 18
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64: 8(fvec4) Load 63
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Store 62(Pos_out) 64
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65: 30(ptr) AccessChain 25(vsout) 36
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66: 6(int) Load 65
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67: 59(ptr) AccessChain 56(@entryPointOutput) 18
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Store 67 66
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Return
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FunctionEnd
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16(Fn1(struct-VS_INPUT-i1-vf4-i11;struct-VS_OUTPUT-i1-vf4-i11;): 2 Function None 13
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14(fn1_in): 10(ptr) FunctionParameter
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15(fn1_out): 12(ptr) FunctionParameter
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17: Label
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20: 19(ptr) AccessChain 14(fn1_in) 18
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21: 8(fvec4) Load 20
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22: 19(ptr) AccessChain 15(fn1_out) 18
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23: 8(fvec4) Load 22
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24: 8(fvec4) FAdd 21 23
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Return
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FunctionEnd
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