(Still adding tests: do not commit) This fixes PR #632 so that: (a) The 4 PerVertex builtins are added to an interface block for all stages except fragment. (b) Other builtin qualified variables are added as "loose" linkage members. (c) Arrayness from the PerVertex builtins is moved to the PerVertex block. (d) Sometimes, two PerVertex blocks are created, one for in, one for out (e.g, for some GS that both reads and writes a Position)
193 lines
8.7 KiB
Plaintext
193 lines
8.7 KiB
Plaintext
hlsl.struct.split.trivial.geom
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Shader version: 450
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invocations = -1
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max_vertices = 3
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input primitive = triangles
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output primitive = triangle_strip
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0:? Sequence
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0:14 Function Definition: main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void)
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0:14 Function Parameters:
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0:14 'i' (in 3-element array of structure{temp 4-component vector of float Position pos})
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0:14 'ts' (out structure{temp 4-component vector of float Position pos})
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child (temp int)
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0:17 'x' (temp int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 Loop with condition tested first
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0:17 Loop Condition
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0:17 Compare Less Than (temp bool)
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0:17 'x' (temp int)
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0:17 Constant:
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0:17 3 (const int)
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0:17 Loop Body
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0:? Sequence
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 pos: direct index for structure (temp 4-component vector of float)
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0:18 'o' (temp structure{temp 4-component vector of float pos})
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0:18 Constant:
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0:18 0 (const int)
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0:18 indirect index (temp 4-component vector of float Position)
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0:18 'i_pos' (in 3-element array of 4-component vector of float Position)
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0:18 'x' (temp int)
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0:19 Sequence
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0:19 Sequence
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0:19 move second child to first child (temp 4-component vector of float)
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0:? 'ts_pos' (out 4-component vector of float Position)
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0:19 pos: direct index for structure (temp 4-component vector of float)
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0:19 'o' (temp structure{temp 4-component vector of float pos})
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0:19 Constant:
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0:19 0 (const int)
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0:19 EmitVertex (temp void)
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0:17 Loop Terminal Expression
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0:17 Pre-Increment (temp int)
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0:17 'x' (temp int)
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0:? Linker Objects
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0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position i_pos})
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0:? 'PerVertex_out' (out block{out 4-component vector of float Position ts_pos})
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Linked geometry stage:
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Shader version: 450
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invocations = 1
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max_vertices = 3
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input primitive = triangles
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output primitive = triangle_strip
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0:? Sequence
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0:14 Function Definition: main(struct-PS_IN-vf41[3];struct-GS_OUT-vf41; (temp void)
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0:14 Function Parameters:
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0:14 'i' (in 3-element array of structure{temp 4-component vector of float Position pos})
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0:14 'ts' (out structure{temp 4-component vector of float Position pos})
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0:? Sequence
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0:17 Sequence
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0:17 move second child to first child (temp int)
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0:17 'x' (temp int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 Loop with condition tested first
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0:17 Loop Condition
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0:17 Compare Less Than (temp bool)
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0:17 'x' (temp int)
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0:17 Constant:
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0:17 3 (const int)
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0:17 Loop Body
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0:? Sequence
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0:18 move second child to first child (temp 4-component vector of float)
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0:18 pos: direct index for structure (temp 4-component vector of float)
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0:18 'o' (temp structure{temp 4-component vector of float pos})
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0:18 Constant:
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0:18 0 (const int)
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0:18 indirect index (temp 4-component vector of float Position)
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0:18 'i_pos' (in 3-element array of 4-component vector of float Position)
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0:18 'x' (temp int)
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0:19 Sequence
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0:19 Sequence
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0:19 move second child to first child (temp 4-component vector of float)
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0:? 'ts_pos' (out 4-component vector of float Position)
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0:19 pos: direct index for structure (temp 4-component vector of float)
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0:19 'o' (temp structure{temp 4-component vector of float pos})
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0:19 Constant:
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0:19 0 (const int)
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0:19 EmitVertex (temp void)
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0:17 Loop Terminal Expression
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0:17 Pre-Increment (temp int)
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0:17 'x' (temp int)
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0:? Linker Objects
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0:? 'PerVertex_in' (in 3-element array of block{in 4-component vector of float Position i_pos})
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0:? 'PerVertex_out' (out block{out 4-component vector of float Position ts_pos})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 49
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Capability Geometry
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 28 36 45 48
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ExecutionMode 4 Triangles
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputTriangleStrip
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ExecutionMode 4 OutputVertices 3
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Name 4 "main"
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Name 8 "x"
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Name 21 "GS_OUT"
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MemberName 21(GS_OUT) 0 "pos"
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Name 23 "o"
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Name 28 "i_pos"
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Name 36 "ts_pos"
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Name 42 "PerVertex_in"
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MemberName 42(PerVertex_in) 0 "i_pos"
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Name 45 "PerVertex_in"
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Name 46 "PerVertex_out"
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MemberName 46(PerVertex_out) 0 "ts_pos"
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Name 48 "PerVertex_out"
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Decorate 28(i_pos) BuiltIn Position
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Decorate 36(ts_pos) BuiltIn Position
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MemberDecorate 42(PerVertex_in) 0 BuiltIn Position
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Decorate 42(PerVertex_in) Block
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MemberDecorate 46(PerVertex_out) 0 BuiltIn Position
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Decorate 46(PerVertex_out) Block
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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9: 6(int) Constant 0
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16: 6(int) Constant 3
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17: TypeBool
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19: TypeFloat 32
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20: TypeVector 19(float) 4
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21(GS_OUT): TypeStruct 20(fvec4)
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22: TypePointer Function 21(GS_OUT)
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24: TypeInt 32 0
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25: 24(int) Constant 3
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26: TypeArray 20(fvec4) 25
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27: TypePointer Input 26
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28(i_pos): 27(ptr) Variable Input
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30: TypePointer Input 20(fvec4)
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33: TypePointer Function 20(fvec4)
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35: TypePointer Output 20(fvec4)
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36(ts_pos): 35(ptr) Variable Output
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40: 6(int) Constant 1
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42(PerVertex_in): TypeStruct 20(fvec4)
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43: TypeArray 42(PerVertex_in) 25
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44: TypePointer Input 43
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45(PerVertex_in): 44(ptr) Variable Input
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46(PerVertex_out): TypeStruct 20(fvec4)
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47: TypePointer Output 46(PerVertex_out)
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48(PerVertex_out): 47(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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8(x): 7(ptr) Variable Function
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23(o): 22(ptr) Variable Function
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Store 8(x) 9
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Branch 10
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10: Label
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LoopMerge 12 13 None
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Branch 14
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14: Label
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15: 6(int) Load 8(x)
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18: 17(bool) SLessThan 15 16
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BranchConditional 18 11 12
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11: Label
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29: 6(int) Load 8(x)
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31: 30(ptr) AccessChain 28(i_pos) 29
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32: 20(fvec4) Load 31
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34: 33(ptr) AccessChain 23(o) 9
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Store 34 32
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37: 33(ptr) AccessChain 23(o) 9
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38: 20(fvec4) Load 37
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Store 36(ts_pos) 38
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EmitVertex
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Branch 13
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13: Label
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39: 6(int) Load 8(x)
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41: 6(int) IAdd 39 40
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Store 8(x) 41
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Branch 10
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12: Label
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Return
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FunctionEnd
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